v0.1 ⌊ALPHA⌉
Index

Mechanics

Gameplay mechanics, nested by “kind of”.

Branches: idle · platformer · rpg

  • Coyote time draft — A short window after leaving a ledge in which a jump still counts as a jump from the ground.
  • Damage formula outline — The arithmetic that turns level, move power, and stats into damage, and the order of its modifiers.
  • Exponential cost scaling solid — Each purchase multiplies the next price by a fixed factor; prices grow geometrically, income usually linearly.
  • Same-type attack bonus outline — A move that shares a type with its user does ×1.5 damage, rounded down, in Pokémon Gen 1–3.
  • Type effectiveness solid — A table scales a move's damage by ×2, ×½, or ×0 according to its type and each of the defender's types.
  • Variable jump height solid — A jump whose height depends on how long the jump button is held.