Mechanic · combat · tactical role-playing game
Follow-up attack
An extra attack in the same exchange, earned by being enough faster than the opponent.
On this page
A follow-up attack gives the faster side of an exchange a second round. In Fire Emblem: The Sacred Stones, the attacker strikes, the defender counters, and then a unit whose attack speed beats the other’s by 4 or more strikes once more; attack speed is speed less the weapon’s weight beyond the unit’s constitution1.
- Speed thresholdFire Emblem: The Sacred Stones (2004). An attack speed 4 or more above the foe's strikes once more after both have attacked.1
Games
| Game | Year | How | Note |
|---|---|---|---|
| Fire Emblem: The Sacred Stones | 2004 | Speed threshold | an attack speed 4 or more above the foe's strikes once more after both have attacked |
Every claim about this mechanic, by game (1)
References
- ^ abIn the North American build, a battle runs the attacker's round, then the defender's counter, then one follow-up round by the unit whose attack speed beats the other's by 4 or more; attack speed is speed less the weapon's weight beyond constitution, at least 0.Codefireemblem8u
How we know
13 // Followup attack (double attack) attack speed difference threshold 14 BATTLE_FOLLOWUP_SPEED_THRESHOLD = 4,
include/bmbattle.h lines 13–14 at 04d1edb · upstream ↗ 743 if (!BattleGenerateRoundHits(attacker, defender)) { ⋮ 746 if (!BattleGenerateRoundHits(defender, attacker) && BattleGetFollowUpOrder(&attacker, &defender)) { ⋮ 749 BattleGenerateRoundHits(attacker, defender);
src/bmbattle.c lines 743–749 at 04d1edb · upstream ↗ 766 if (ABS(gBattleActor.battleSpeed - gBattleTarget.battleSpeed) < BATTLE_FOLLOWUP_SPEED_THRESHOLD) 767 return FALSE; ⋮ 769 if (gBattleActor.battleSpeed > gBattleTarget.battleSpeed) { 770 *outAttacker = &gBattleActor;
src/bmbattle.c lines 766–771 at 04d1edb · upstream ↗ 564 int effWt = GetItemWeight(bu->weaponBefore); ⋮ 566 effWt -= bu->unit.conBonus; ⋮ 568 if (effWt < 0) 569 effWt = 0; ⋮ 571 bu->battleSpeed = bu->unit.spd - effWt; ⋮ 574 bu->battleSpeed = 0;
src/bmbattle.c lines 563–574 at 04d1edb · upstream ↗ Checked against the evidence by its author, an AI model, 2026-10-21.
Checked by a second AI model, 2026-10-21.
Sources
Code
- FireEmblemUniverse contributors. 2026. “fireemblem8u: decompilation of Fire Emblem: The Sacred Stones.” FireEmblemUniverse. Commit 04d1edb. FireEmblemUniverse/fireemblem8u @ 04d1edb · licence, all uses