Index

Genres

Each genre with its subgenres, game counts, and signature mechanics. A genre’s page lists all of its mechanics.

Action 4,329

The game tests reflexes and timing, mostly through movement and combat.

Invincibility frames · Knockback · Telegraph

Adventure 2,171

The player explores, talks to characters, and solves puzzles to advance a story.

Art game 19

A game made mainly as a work of art, to evoke a feeling or an idea.

Battle royale 45

Many players drop onto a shrinking map, and the last player or team standing wins.

Card and board 207

The game plays out a card, board, tile, or casino game, or one built on such rules.

  • Board game 55
  • Card game 112
    • Collectible card game 50
    • Deckbuilder 11
    • Poker 4
    • Solitaire 4
  • Casino 11
  • Mahjong 21

Dress-up 8

The player chooses clothes, hair, and makeup for characters.

Fighting game 715

Two or more characters fight one another in close combat.

Hitstun · Blocking · Super meter

Fitness 39

The player exercises, and the game tracks the movement.

Fumblecore 6

Deliberately awkward controls make simple physical tasks hard, as in QWOP.

Incremental game 18

The player accumulates resources through repeated actions or automation and spends them to accumulate faster.

Cost scaling · Prestige · Bulk buying

  • Clicker 6
  • Idle 7
    • Idle RPG 3
    • Idle tycoon 2
  • Resource-management incremental 1
  • Unfolding incremental 4

Location-based 7

Play happens in the real world, driven by the player's physical location.

Metroidvania 190

One interconnected map opens up as the player gains abilities.

Morph ball · Wall jump · Screw Attack · Health upgrade

Music 431

The game is built around playing, making, or moving to music.

Party 124

A group plays together, often through a series of short minigames.

  • Minigame collection 4
  • Social deduction 4

Photography 10

The player takes photographs, which the game judges or uses to advance.

Platformer 1,704

The player moves a character between platforms, mostly by running and jumping.

Jump · Variable jump height · Air control · Coyote time

  • Cinematic platformer 7
  • Collect-a-thon 8
  • Endless runner 32
  • Puzzle platformer 46

Puzzle 1,098

The player solves problems of logic, pattern, or spatial reasoning.

Quiz 38

Players answer questions to test their knowledge.

Racing 1,342

Players race vehicles, animals, or people to finish first or fastest.

Rubber-band AI · Rocket start · Setup slider

Roguelike 126

Each run crosses generated levels, and death ends the run.

Permadeath · Hunger clock · Item identification

  • Roguelite 27

Role-playing game 2,696

The player grows a character or party through stats, gear, and story choices.

Hit points · Damage formula · Turn order · Random encounter

Sandbox 54

The player sets their own goals in a world they can freely build in or reshape.

Serious game 115

A game made mainly to teach, train, persuade, or inform rather than to entertain.

  • Educational 107
  • Newsgame 3

Shooter 2,715

Combat is mostly aiming and firing.

Hitscan · Autoaim · Ammunition

Simulation 1,488

The game models a system the player runs or operates.

Sports 1,553

The player competes in a sport, real or invented.

Player ratings · Button mashing

Strategy 1,661

The player wins by planning, commanding forces and resources to outmaneuver opponents.

Tech tree · Random events

Survival 101

The player gathers resources and crafts tools to stay alive in a hostile world, managing needs such as hunger.

Video pinball 68

The player keeps a ball in play on a sloped table with flippers.

Flipper · Ball saver · Tilt · Table mode