Real-time strategy
A strategy game in which all players act at once, usually building a base and an army.
Mechanics
Resource harvesting · Construction · Structure placement · Tech tree · Time of day · Ammunition · Damage formula · Day limit · Difficulty ramp · Enemy spawning · Fluid network · Fuel gauge · Hit chance · Hit points · Inventory capacity · Power network · Production chain · Rail signalling · Rideable vehicle · Structure decay · Unit growth · Weapon energy
#History
Timeline
Games
- Hanjuku Hero 1988
- Populous 1989
- Dune II 1992
- Command & Conquer 1995
- Dungeon Keeper 1997
- StarCraft 1998
- Dune 2000 1998
- Pikmin 2001
- War for the Overworld 2015
- Factorio 2016
The catalog lists 491 games in the genre. Those on the most Wikipedias without a page here: Age of Empires II: The Age of Kings 1999, Travian 2004, Clash Royale 2016, Warcraft III: Reign of Chaos 2002, Age of Empires 1997, Age of Mythology 2002, Age of Empires III 2005, Rome: Total War 2004, Europa Universalis IV 2013, Warcraft: Orcs & Humans 1994, Crusader Kings II 2012, Stellaris 2016.