A frame of reference for game mechanics.
An encyclopedia of game mechanics and techniques. Technical claims are pinned to a disassembly line, a source file, a developer's statement, or a measurement we can re-run.
6mechanics
0techniques
9games
34sources
0T0 unsourced
10T1 secondary
19T2 primary
95T3 code-verified
43T4 reproduced
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mechanics
Exponential cost scaling
Each purchase multiplies the next price by a fixed factor; prices grow geometrically, income usually linearly.
mechanics
Type effectiveness
A table scales a move's damage by ×2, ×½, or ×0 according to its type and each of the defender's types.
mechanics
Variable jump height
A jump whose height depends on how long the jump button is held.
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Citations are colored by evidence level: T0 unsourced T1 secondary T2 primary statement T3 code-verified T4 reproduced. Red names are pages nobody has written yet. Interactive figures are windows: pop one out with ⧉, or open a second copy with + to compare.