Series
Fire Emblem
24 games, 1990–2026.
Games
Interactive: timeline (needs JavaScript)
The series by yearMechanics
A marked cell changed from the game before. “Uses” means the game has the mechanic, with no variant recorded yet.
Every claim, by mechanic and game
| Concept | Fire Emblem: Shadow Dragon and the Blade of Light 1990 | Fire Emblem Gaiden 1992 | Fire Emblem: The Binding Blade 2002 | Fire Emblem: The Sacred Stones 2004 |
|---|
| Critical hit | | | | |
| Damage formula | | | | |
| Follow-up attack | | | | |
| Growth rate | | | | |
| Hit chance | | | - The Binding Blade hits when the displayed hit is greater than the average of two random numbers, rounded down; each number divides a 16-bit
NextRN() by 655, so it runs from 0 to 100, and 100 comes from only 36 of the 65,536 values. Code - Computed from the code, taking the two numbers as independent, a displayed 80 in The Binding Blade hits 92.16% of the time, 50 hits 50.44%, and 20 hits 8.19%; a displayed 100 misses 1,296 times in 4,294,967,296, when both numbers come out 100. Code
- The Binding Blade computes hit as twice the skill, plus the weapon's hit, half the luck, and the weapon triangle's bonus, and avoid as twice the attack speed plus the terrain's avoid and the luck; the hit it rolls against is hit less avoid, held within 0–100. Code
| - In the North American build, an attack hits when the displayed hit is greater than the average of two random numbers from 0 to 99, rounded down; each number scales a 16-bit
NextRN() by 100/65,536. Code - Computed from the code, taking the two numbers as independent and evenly spread, a displayed hit connects times in 10,000 up to 50 and times above it, so a displayed 80 hits 92.2% of the time, 20 hits 8.2%, and 50 hits 50.5%. Code
- In the North American build, a unit's hit is twice its skill, plus its weapon's hit, half its luck, and the weapon triangle's bonus; its avoid is twice its attack speed plus its terrain's avoid and its luck; the hit shown and rolled is the attacker's hit less the defender's avoid, held within 0–100. Code
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| Permadeath | | | | |
| Weapon triangle | | | | |