Growth rate
A per-stat chance that a level-up raises that stat, so two units of one class can grow apart.
On this page
A growth rate is the chance that a level-up raises one stat. Fire Emblem: The Sacred Stones rolls each of seven stats on the character’s own percentage at every level, and rerolls up to twice when nothing rises1. Non-player units placed with autoleveling, other than bosses and units with character numbers below 0x40, get their levels at once instead: one roll per stat on the class’s growth times their levels, moved at random by up to an eighth2.
- A roll per statFire Emblem: The Sacred Stones (2004), player units. Each level rolls each of seven stats on the character's own percentage.1
- Growth times levelsFire Emblem: The Sacred Stones (2004), autoleveled enemies. One roll per stat on the class's growth times its levels, moved by up to an eighth.2
Games
| Game | Year | How | Note |
|---|---|---|---|
| Fire Emblem: The Sacred Stones | 2004 | A roll per stat | player units · each level rolls each of seven stats on the character's own percentage |
| Fire Emblem: The Sacred Stones | 2004 | Growth times levels | autoleveled enemies · one roll per stat on the class's growth times its levels, moved by up to an eighth |
Every claim about this mechanic, by game (2)
References
- ^ abIn the North American build, a level-up rolls each of seven stats on the character's own growth rate, with one random number from 0 to 99; each full 100 of a rate is a sure point, and if no stat rises, the game rerolls the stats in order up to twice, stopping at the first that does.Codefireemblem8u
How we know
1227int GetStatIncrease(int growth) { ⋮ 1230 while (growth > 100) { 1231 result++; 1232 growth -= 100; ⋮ 1235 if (Roll1RN(growth)) 1236 result++;
src/bmbattle.c lines 1227–1238 at 04d1edb · upstream ↗ 1275 growthBonus = (bu->unit.state & US_GROWTH_BOOST) ? 5: 0; ⋮ 1278 bu->changeHP = GetStatIncrease(bu->unit.pCharacterData->growthHP + growthBonus); ⋮ 1281 bu->changePow = GetStatIncrease(bu->unit.pCharacterData->growthPow + growthBonus);
src/bmbattle.c lines 1275–1281 at 04d1edb · upstream ↗ 1299 if (statGainTotal == 0) { 1300 for (statGainTotal = 0; statGainTotal < 2; ++statGainTotal) { 1301 bu->changeHP = GetStatIncrease(bu->unit.pCharacterData->growthHP); ⋮ 1303 if (bu->changeHP) 1304 break;
src/bmbattle.c lines 1299–1304 at 04d1edb · upstream ↗ Checked against the evidence by its author, an AI model, 2026-10-21.
Checked by a second AI model, 2026-10-21.
- ^ abIn the North American build, a non-player unit placed with autoleveling, unless it is a boss or its character number is below 0x40, adds to each stat one roll on its class's growth times its levels above 1, moved at random by up to an eighth of that product either way.Codefireemblem8urevised
How we know
617 if (uDef->autolevel) { 618 if (UNIT_FACTION(unit) == FACTION_BLUE) { ⋮ 622 if ((UNIT_CATTRIBUTES(unit) & CA_BOSS) || (unit->pCharacterData->number < 0x40)) { ⋮ 638 UnitAutolevel(unit);
src/bmunit.c lines 617–638 at 04d1edb · upstream ↗ 823void UnitAutolevel(struct Unit* unit) { ⋮ 827 UnitAutolevelCore(unit, unit->pClassData->number, unit->level - 1);
src/bmunit.c lines 823–827 at 04d1edb · upstream ↗ 776void UnitAutolevelCore(struct Unit* unit, u8 classId, int levelCount) { 777 if (levelCount) { 778 unit->maxHP += GetAutoleveledStatIncrease(unit->pClassData->growthHP, levelCount); 779 unit->pow += GetAutoleveledStatIncrease(unit->pClassData->growthPow, levelCount);
src/bmunit.c lines 776–779 at 04d1edb · upstream ↗ 1241int GetAutoleveledStatIncrease(int growth, int levelCount) { 1242 return GetStatIncrease((growth * levelCount) + (NextRN_N((growth * levelCount) / 4) - (growth * levelCount) / 8));
src/bmbattle.c lines 1241–1242 at 04d1edb · upstream ↗ Checked against the evidence by its author, an AI model, 2026-10-21.
Revised after a check by a second AI model, 2026-10-21.
Sources
Code
- FireEmblemUniverse contributors. 2026. “fireemblem8u: decompilation of Fire Emblem: The Sacred Stones.” FireEmblemUniverse. Commit 04d1edb. FireEmblemUniverse/fireemblem8u @ 04d1edb · licence, all uses