Series
Quake
7 games, 1996–2018.
Games
Mechanics
| Mechanic | Quake 1996 | Quake II 1997 | Quake III Arena 1999 |
|---|---|---|---|
| Air control | Momentum | Momentum | Momentum |
| Bunny hopping | Landing friction | Frictionless | Frictionless |
| Damage formula | Base plus a roll | ||
| Demo playback | Recorded state | ||
| Difficulty level | Damage halved | ||
| Gravity | One gravity | ||
| Hitscan | Hitscan beside projectiles | ||
| Jump | One speed | One speed | One speed |
| Monster infighting | Same kind | ||
| Pain chance | Cooldown | ||
| Rocket jumping | Boosted self-push | ||
| Running | Momentum | Momentum | Momentum |
| Strafe-running | Air strafe | Angled air strafe | Angled air strafe |
| Weapon pickup | Inventory |
A marked cell changed from the game before. “Uses” means the game has the mechanic, with no variant recorded yet.