Series

Quake

7 games, 1996–2018.

Games

Interactive: timeline (needs JavaScript)

The series by year

Mechanics

MechanicQuake
1996
Quake II
1997
Quake III Arena
1999
Air controlMomentumMomentumMomentum
Bunny hoppingLanding frictionFrictionlessFrictionless
Damage formulaBase plus a roll
Demo playbackRecorded state
Difficulty levelDamage halved
GravityOne gravity
HitscanHitscan beside projectiles
JumpOne speedOne speedOne speed
Monster infightingSame kind
Pain chanceCooldown
Rocket jumpingBoosted self-push
RunningMomentumMomentumMomentum
Strafe-runningAir strafeAngled air strafeAngled air strafe
Weapon pickupInventory

A marked cell changed from the game before. “Uses” means the game has the mechanic, with no variant recorded yet.

Every claim, by mechanic and game
ConceptQuake
1996
Quake II
1997
Quake III Arena
1999
Air controlusesusesuses
Bunny hopping
Damage formula
Demo playback
Difficulty level
Gravity
Hitscan
Jump
Monster infighting
Pain chance
Rocket jumping
Running
Strafe-running
Weapon pickup