Genghis Khan II: Clan of the Gray Wolf
Koei's 1992 sequel to Genghis Khan, with four scenarios from Temujin to Kublai Khan, Body Points that pay for every order, and heirs to raise; read through its SNES manual.
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Genghis Khan II: Clan of the Gray Wolf is Koei’s sequel to Genghis Khan, titled Super Aoki Ōkami to Shiroki Mejika: Genchō Hishi on the Super Famicom. Its Japanese manual says it builds on the Secret History of the Mongols, the chronicle of Genghis Khan’s time1. Wikidata dates the game to July 1992, its Super Famicom release to April 1993, and its North American SNES release to October 19932. The claims here come from the North American SNES manual unless they say otherwise.
The game has four scenarios: Mongol Conquest (1184), Genghis Khan (1206), Yuan Dynasty (1271), and World Conquest3. Only the first three can be chosen at setup4. World Conquest follows if the player unites Mongolia before winter 12144. The Japanese manual adds that it starts the next year, from the game’s state at that point5. Scenario 1’s goal is Mongolia and the others’ is Eurasia6. The game ends if the ruler falls with no successor or becomes a rival’s vassal6. Scenario 1 offers four nations, led by Temujin, Jamuga, Togorul Khan, and Tayan Khan7. The other scenarios offer six each, among them Kublai Khan’s Yuan Dynasty and Richard I’s Angevin Kingdom7. One or two people can play8.
#How a turn works
A year has four turns, one for each season9. In the home base, the ruler gives orders for as long as his Body Points last, or hands the turn to his advisor9. Every command costs Body Points, and a command he can’t pay for can’t be carried out10. Body Points run from 0 to 1511, and illness, injury, and age lower them. A ruler with better political ability pays less for the same command; the manual’s listed costs are for grade E12. Electronic Games’ review read Body Points as a limit on the actions a character can manage in a turn, more than a measure of health13. That makes them a form of action points10.
The player commands only the home base14. Vassal states follow the policies and orders sent to their governors, and an advisor can plan for the home base14. A policy sets five things: the allocation of labor, domestic policy, investment, military focus, and diplomatic policy15.
Every season each state collects food, based on its conditions, the season, and the weather, and collects specialty items16. It also feeds its people by population and pays its troops by the number of units16. Tax comes in each spring, based on the state’s economy16. Gold, food, and population each run from 0 to 9999; economy, land yield, and popular support run from 0 to 20017.
#Characters
Characters are graded from A to E in four abilities: political, war, leadership, and charm18. War ability raises the damage a general deals19. Leadership raises his mobility and speeds his units’ recovery from confusion19. Charm makes rebellion less likely and diplomacy likelier to succeed19. A ruler can have up to eight20 generals.
#Family and succession
An empress may bear the ruler children if the two get along21. The Family command spends time with the empress and children, which the manual calls important for grooming a successor22. A prince of at least 1023 can become a general and never betrays the ruler. A princess of the same age can marry a general, who stays faithful as the ruler’s son-in-law23.
When the ruler dies of illness or in battle, a prince aged 10 or older succeeds him; with none, the game ends24. A successor who governs a vassal state makes it the new home base, and he starts with no children24. Old characters may die, sooner with low Body Points or a serious illness25.
#Trade
The Market command works only while merchants are in the state26. It sells food and specialty items, buys food, arms, and specialty items, and hires mercenaries26,27. The game has four26 merchants, Uighur, Islamic, Chinese, and Venetian; the Islamic and Venetian ones are absent from Scenario 1. An information screen maps where the merchants are and where each has his base28. Each state can produce only some of the 1029 specialty items. Mercenaries cost more or less by unit type and arrive at 50 arms and 20 training30. Selling goods brings in gold, and buying them spends it31.
Buying and selling prices both depend on the rate27, shown on the main display beside the year and season32. A specialty item’s value depends on supply and demand and varies by area33. Electronic Games’ review of the computer version describes “fluctuating markets”34, and its screenshots show the rate at 1.0 in 1184 and 1286 and 1.4 in 124135.
#Battles
Each state holds at most 20 units36. An army marches in up to five legions of up to four units each, war costs 50 gold per unit, and the food taken sets the supply36. A state’s culture decides which of the 1637 unit types it can recruit, and artillery exists only in China.
On the battle map the attacker moves first, then the defender, and each turn is a day38. A battle ends after 30 days38, and the commander’s leadership sets how many orders he can give in a day. The weather depends on the season and the climate39. It can cut mobility and supply and cause desertions39. Legions that meet fight on a separate combat display40. There, units act in order of mobility, which comes from their basic mobility, legion level, and commander’s leadership, up to 1540. The weather sets how many combat turns there are40.
A side wins by annihilating or repelling the enemy’s first legion, or by forcing its commander to surrender or defeating him41. The attacker can also win by taking every stronghold and base, and the defender by holding his base for 30 days41.
#Events
Epidemics, sandstorms, blizzards, typhoons, and droughts strike at random and lower popular support and farm output42. A blizzard or a drought halves the next harvest, and typhoons hit only tropical and subtropical climates42. An abundant harvest doubles the regular harvest43. It is equally likely in every state except one with an epidemic43. A state with low popular support may revolt, and rebels who win become an independent nation44.
#What II changes
| Genghis Khan (NES) | Genghis Khan II (SNES) | |
|---|---|---|
| Scenarios | 245 | 43 |
| Players | 1, or up to 4 in World Conquest46 | 1 or 28 |
| Orders per turn | 3 in the base country47 | as many as Body Points allow9 |
| Abilities | 6, up to 99948 | 4, graded A–E18 |
| Officers | up to 5 princes49 | up to 8 generals20 |
| Daughters marry at | 850 | 1023 |
| Merchants | 351 | 426 |
| Battle length | 30 days per order left, up to 9052 | 30 days38 |
| Unit types | 353 | 1637 |
Electronic Games’ review says the sequel keeps the original’s two scenarios, with some fine tuning, and adds two about Genghis Khan’s successors54. It also notes that letter grades replace the original’s numerical ratings55. Wikidata places Genghis Khan II third in the Aoki Ōkami to Shiroki Mejika series56.
Mechanics
| Mechanic | Kind | How |
|---|---|---|
| Commodity trading | four merchants; prices depend on a rate shown beside the season | |
| Action points | Character pool | Body Points, spent on every command |
| Dynastic succession | Prince heir | a prince aged 10 or older may succeed after illness or death in battle |
| Character aging | Condition-modified risk | old characters may die, with low Body Points or serious illness raising the risk |
| Random events | ||
| Turn order | By a stat | on the combat display units act in order of mobility; on the campaign map the attacker moves, then the defender |
Every claim about this game, by concept (49)
References
- ^The Super Famicom manual titles the game Super Aoki Ōkami to Shiroki Mejika Genchō Hishi and says it builds on the Secret History of the Mongols (元朝秘史), the chronicle of Genghis Khan's time.ManualKoei, Genghis Khan II Super Famicom manual (JP)
How we know
『元朝秘史』には、当時のことが詳しく書かれており、チンギス・ハーンの英雄ぶりを知ることができます。『スーパー蒼き狼と白き牝鹿・元朝秘史』は、その『元朝秘史』をもとに、ロマンに満ちた英雄叙事詩の世界を構築することをめざしたゲームです。
p. 4, 元朝秘史の世界 · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^Wikidata dates Genghis Khan II to 30 July 1992, its Super Famicom release in Japan to 7 April 1993, and its SNES release in North America to October 1993.WikidataWikidata
How we know
+1992-07-30T00:00:00Z … +1993-04-07T00:00:00Z … +1993-10-00T00:00:00Z
Q2345478, P577 statements 2315296B (unqualified, one reference), 3163723F (P400 Q183259, P291 Q17), and 908ED2FA (P400 Q183259, P291 Q49) · archived copy ↗ The quote matches our archived copy.
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- ^ abGenghis Khan II has four scenarios, Mongol Conquest (Mongolia, 1184), Genghis Khan (Greater Eurasia, 1206), Yuan Dynasty (Greater Eurasia, 1271), and World Conquest (Greater Eurasia, year not given).ManualKoei, Genghis Khan II SNES manual
How we know
1: Mongol Conquest Mongolia, 1184 AD 2: Genghis Khan Greater Eurasia, 1206 AD 3: Yuan Dynasty Greater Eurasia, 1271 AD 4: World Conquest Greater Eurasia, ???? AD
p. 9, Scenarios · archived copy ↗ The quote matches our archived copy.
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- ^ abOnly the first three scenarios can be chosen at setup; World Conquest begins if the player completes Mongol Conquest before winter 1214, keeping one advisor and eight generals if the player picks them.ManualKoei, Genghis Khan II SNES manual
How we know
There are four scenarios in the game, but only the first three can be selected in game set-up. Scenario 4 begins if the first scenario is successfully completed before winter of 1214.
p. 9, Scenarios · archived copy ↗ If you answer YES, you may select one Advisor and eight Generals from among all the Governors, Advisors, and Generals in your territory.
p. 9, Selecting Followers for Scenario 4 · archived copy ↗ The quote matches our archived copy.
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- ^The Super Famicom manual says World Conquest begins the year after Mongolia is united, from the game's state at that point, and that after winter 1214 Scenario 1 ends at unification instead.ManualKoei, Genghis Khan II Super Famicom manual (JP)
How we know
また、1214年冬までにモンゴル高原を統一すると、その時点のデータをもとにした「世界編」に移行します。「世界編」はユーラシア大陸を舞台とし、モンゴル高原を統一した年の翌年から始まります。1214年冬を過ぎると、「世界編」に移行することはできず、モンゴル高原を統一した時点でシナリオ1は終了となります。
p. 4, 4つのシナリオと最終目標 · archived copy ↗ The quote matches our archived copy.
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- ^ abScenario 1's goal is to conquer the tribes of Mongolia and the other scenarios' is to conquer Eurasia; the game ends if the ruler is defeated without a successor or becomes a rival's vassal.ManualKoei, Genghis Khan II SNES manual
How we know
In Scenario 1, your Goal is to conquer all the tribes of Mongolia. In the other three scenarios, you must conquer all of Eurasia. The game ends if your Ruler is defeated and has no Successor, or becomes the vassal of a rival Nation.
p. 4, Your Goal · archived copy ↗ The quote matches our archived copy.
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- ^ abThe manual's table of scenarios and rulers lists four nations for Scenario 1, led by Temujin, Jamuga, Togorul Khan, and Tayan Khan, and six for each of the other three, among them Kublai Khan's Yuan Dynasty and Richard I's Angevin Kingdom.ManualKoei, Genghis Khan II SNES manual
How we know
1 1 Mongols Temujin 6 Jadarans Jamuga 7 Keraits Togorul Khan 14 Naimans Tayan Khan … 3 5 Yuan Dynasty Kublai Khan … 4 1 Mongol Empire Scenario 1 Winner … 31 Angevin Kingdom Richard I
p. 61, Scenarios and Rulers table · archived copy ↗ The quote matches our archived copy.
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- ^ abOne or two people can play, either controller works, and selecting COM instead runs a computer demonstration.ManualKoei, Genghis Khan II SNES manual
How we know
3. Decide the number of players (one, two or COM).
p. 8, Starting a New Game · archived copy ↗ Use either controller to play.
p. 6 · archived copy ↗ You can watch a computer demonstration by selecting COM when selecting the number of players.
p. 8, Demonstration Game · archived copy ↗ The quote matches our archived copy.
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- ^ abcA year has four turns, one per season, and in the home base the ruler can keep giving orders as long as he has enough Body Points.ManualKoei, Genghis Khan II SNES manual
How we know
Each year is divided into four game turns corresponding to seasons. When you have a turn in your Home Base, first decide whether to issue orders yourself or delegate your rule to your Advisor. You can continue to issue orders as long as you have enough Body Points.
p. 14, The Main Display · archived copy ↗ The quote matches our archived copy.
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- ^ abEvery command costs Body Points, a character's maximum differs from others', and a command needs enough Body Points to be carried out.ManualKoei, Genghis Khan II SNES manual
How we know
Every command you carry out consumes Body Points. … Maximum Body Points differ from character to character. You will be unable to carry out a command if you do not have enough Body Points.
p. 15, Body Points · archived copy ↗ The quote matches our archived copy.
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- ^Body Points run from 0 to 15; illness and injury can lower them for a time, and they may decline with age.ManualKoei, Genghis Khan II SNES manual
How we know
Body Points (0-15) … Illness and injury may temporarily lower this number. It may also decrease as the character ages. … As one gets older, Body Points may decline.
p. 20, Body Points; Age · archived copy ↗ The quote matches our archived copy.
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- ^A character with higher political ability spends fewer Body Points on the same command, and the manual's listed costs are for ability E.ManualKoei, Genghis Khan II SNES manual
How we know
A character with "A" political ability needs fewer Body Points than one with "E" ability for the same command (see Character Data on page 19). The Body Point costs in the command descriptions are based on Ability E characters.
p. 15, Body Points · archived copy ↗ The quote matches our archived copy.
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- ^Electronic Games' review describes Body Points as a limit on how many actions a character can manage in a turn, more than a measure of health.MagazineDille 1994, Electronic Games
How we know
Body points are less a reflection of health (as in the hit point system) as they are a limit of the number of actions a character can realistically manage in a turn.
p. 95 · archived copy ↗ The quote matches our archived copy.
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- ^ abThe player gives direct orders only in the home base; vassal states follow the policies and orders given to their governors, and an advisor can plan for the home base.ManualKoei, Genghis Khan II SNES manual
How we know
You can give direct orders only to your Home Base. You may indirectly control your Vassal States by issuing policies and orders for their Governors to execute. You may also leave the strategic planning of your Home Base to your Advisor.
p. 5, Game Flow · archived copy ↗ The quote matches our archived copy.
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- ^A domestic policy has five fields, the allocation of labor, domestic policy, investment, military focus, and diplomatic policy.ManualKoei, Genghis Khan II SNES manual
How we know
There are 5 fields to consider for your domestic policies. 1. Allocation of Labor … 2. Domestic Policy … 3. Investment … 4. Military Focus … 5. Diplomatic Policy
pp. 23–24, Decree · archived copy ↗ The quote matches our archived copy.
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- ^ abcEvery season each state collects food, based on its conditions, the season, and the weather, collects specialty items, feeds its people by population, and pays its troops by the number of units; tax comes in each spring.ManualKoei, Genghis Khan II SNES manual
How we know
The amount of food collected is based on State conditions, season, and weather. … Food is distributed according to the population. … Gold must be paid to troops according to the total number of Units in the State. … The amount of tax that can be collected is based on the State's economic condition.
p. 40, Seasonal Phenomena · archived copy ↗ The quote matches our archived copy.
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- ^Gold, food, and population each range from 0 to 9999, and economy, land yield, and popular support from 0 to 200; a higher economy brings more gold each season and a higher land yield more food.ManualKoei, Genghis Khan II SNES manual
How we know
Gold (0-9999) … Food (0-9999) … Population (0-9999) … Economy (0-200) … The greater this number is, the more gold you can collect every season. … Land Yield (0-200) … The greater this number is, the more food you can collect every season. … Popular Support (0-200)
pp. 15–16, State Data · archived copy ↗ The quote matches our archived copy.
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- ^ abCharacters are graded A to E in four abilities, political, war, leadership, and charm.ManualKoei, Genghis Khan II SNES manual
How we know
Political Ability (A-E) … War Ability (A-E) … Leadership (A-E) … Charm (A-E)
pp. 19–20, Character Data · archived copy ↗ The quote matches our archived copy.
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- ^ abcWar ability raises the damage a general deals, leadership raises a character's mobility per turn and speeds his units' recovery from confusion, and charm makes rebellion less likely and diplomacy likelier to succeed.ManualKoei, Genghis Khan II SNES manual
How we know
The higher this ability is, the more damage a General can cause to his enemy.
p. 19, War Ability · archived copy ↗ The higher this ability is, the greater mobility the character has per turn and the quicker his Units will recover from confusion. … Rebellion and betrayal are less likely to break out against a Ruler with high charm. Diplomatic negotiations are more likely to succeed if the messenger's charm is high.
p. 20, Leadership; Charm · archived copy ↗ The quote matches our archived copy.
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- ^ abA ruler can have up to eight generals.ManualKoei, Genghis Khan II SNES manual
How we know
You may have up to eight Generals under your command.
p. 12, General · archived copy ↗ The quote matches our archived copy.
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- ^An empress may bear the ruler princes and princesses if the two get along.ManualKoei, Genghis Khan II SNES manual
How we know
An Empress is a Ruler's wife. If the Ruler and his Empress get along, she may bear children: Princes and Princesses.
p. 12, Empress · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^The Family command lets the ruler spend time with the empress and children, which the manual calls important for grooming a successor.ManualKoei, Genghis Khan II SNES manual
How we know
Spend time with the Family. Using this command, the Ruler can talk to members of the royal family, such as the Empress, Princes and Princesses. It is important to spend time with the family in order to groom a successor.
p. 27, Family (7 Body Points) · archived copy ↗ The quote matches our archived copy.
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- ^ abcA prince of at least 10 can be made a general and never betrays the ruler; a princess of at least 10 can marry a general, who as son-in-law stays faithful.ManualKoei, Genghis Khan II SNES manual
How we know
Appoint a Prince as General. He must be at least ten years old. He will never betray you as he is a member of the royal family. … Arrange a marriage between a Princess and a General. The Princess must be at least ten years old. As the General is the Ruler's son-in-law he will always be faithful.
p. 27, Prince; Marriage · archived copy ↗ The quote matches our archived copy.
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- ^ abWhen the ruler dies of illness or in battle, one of his princes aged 10 or older succeeds him, and the game ends if none is eligible; a successor who governs a vassal state makes it the new home base and starts with no children.ManualKoei, Genghis Khan II SNES manual
How we know
If your Ruler passes on because of illness or death in battle, a Successor may be selected from his Princes who are ten or older. The game ends if there are no eligible Successors. If you select a son who is also a Governor to be Successor, his Vassal State becomes the new Home Base. The new Ruler will have no children at first.
p. 13, Successor · archived copy ↗ The quote matches our archived copy.
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- ^Old characters may die, sooner with low Body Points or serious illness, and the death of a ruler, governor, or advisor calls for a successor.ManualKoei, Genghis Khan II SNES manual
How we know
Old characters may pass away. A character with a low Body Point count or serious illness is more likely to expire. When a Ruler (see Successor on page 13), Governor, or Advisor passes away, you must select a Successor.
p. 40, Demise of Characters · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^ abcdThe Market command trades food and specialty items with merchants, or hires mercenaries, only while merchants are in the state; the merchants are Uighur, Islamic, Chinese, and Venetian, and the Islamic and Venetian ones are absent from Scenario 1.ManualKoei, Genghis Khan II SNES manual
How we know
Trade food and specialty items with merchants, or hire mercenaries. You can use this command only when there are merchants in your State. … Islamic and Venetian merchants are not available in Scenario 1.
p. 30, Market · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^ abSelling food or specialty items and buying food, arms, or specialty items both happen at prices that depend on the rate.ManualKoei, Genghis Khan II SNES manual
How we know
Sell food or specialty items. Price depends on the rate. … Buy food, arms, or specialty items. Price depends on the rate.
p. 30, Sell; Buy · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^The Merchants information screen shows where merchants are on the map, with a house icon at each merchant's base.ManualKoei, Genghis Khan II SNES manual
How we know
View location of merchants, indicated by the merchant icon on the map. The merchant's base is indicated by the house icon.
p. 32, Merchants (0 Body Points) · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^The game has 10 specialty items, fur, silk, gems, jewelry, medicine, woodwork, ceramics, glass, textiles, and spices, and each state can produce only certain ones.ManualKoei, Genghis Khan II SNES manual
How we know
There are 10 different kinds of specialty items. Only certain items can be produced in each State.
p. 36, Regional Specialties · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^Mercenary costs vary by unit type, and new mercenary units arrive at 50 arms and 20 training, which feed into the army's overall levels.ManualKoei, Genghis Khan II SNES manual
How we know
Hire mercenaries. Cost varies by type of Unit. The arms and training levels of new mercenary Units are 50 and 20 respectively, and they will affect the overall levels of the Army.
p. 30, Mercenary (6 Body Points) · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^Gold rises with selling goods and spring taxes, and falls with war, drafting, alms, buying goods, and soldiers' pay.ManualKoei, Genghis Khan II SNES manual
How we know
Gold increases when you Sell goods or collect taxes in spring. It decreases when you go to war, draft, give alms, buy goods, or pay salaries to your Soldiers.
p. 15, Gold · archived copy ↗ The quote matches our archived copy.
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- ^The main display shows the rate beside the year and season.ManualKoei, Genghis Khan II SNES manual
How we know
4 Year • Season • Rate
p. 14, The Main Display, item 4 · archived copy ↗ The quote matches our archived copy.
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- ^Each specialty item's value is based on supply and demand and varies by area.ManualKoei, Genghis Khan II SNES manual
How we know
The value (based on supply-demand) of each specialty item varies depending on the area
p. 18, Specialty Items · archived copy ↗ The quote matches our archived copy.
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- ^Electronic Games' review describes the computer version's economy as kept up "through mercantile trade on fluctuating markets" and control of production.MagazineDille 1994, Electronic Games
How we know
Economic vitality in the home province and vassal states (conquered territories) is maintained through mercantile trade on fluctuating markets and careful control of production levels of the various resources.
p. 94 · archived copy ↗ The quote matches our archived copy.
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- ^Electronic Games' screenshots of the computer version show the rate at 1.0 in spring 1184 and spring 1286 and at 1.4 in autumn 1241.MagazineDille 1994, Electronic Games
How we know
1184 Spr … Rate 1.0 … 1286 Spr … Rate 1.0 … 1241 Atm … Rate 1.4
p. 95, screenshots · archived copy ↗ The quote matches our archived copy.
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- ^ abEach state can hold at most 20 units, an army goes to war in up to five legions of up to four units each, and war costs 50 gold per unit; the food taken sets the supply, and units low on supply are more likely to lose soldiers.ManualKoei, Genghis Khan II SNES manualrevised
How we know
Each State may have a maximum of 20 Units.
p. 18, Units · archived copy ↗ select the commander, type and number of Units (up to four per Legion) for the first to the fifth Legion. … Waging a war costs 50 gold per Unit. … The amount of food determines supply. Units with low supply are more liable to lose Soldiers.
p. 43, Marching to War · archived copy ↗ The quote matches our archived copy.
Revised after a check by a second AI model, 2026-10-21.
- ^ abThe game has 16 unit types, a state's culture decides which it can recruit, and artillery exists only in China.ManualKoei, Genghis Khan II SNES manual
How we know
There are 8 culture types in the game. The culture determines the types of Units available.
p. 33, Cultural Regions · archived copy ↗ There are 16 different types of Units. You can only recruit certain types of Units in each State. … This gunpowder-using unit is unique to China.
p. 37, Regional Unit Types · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^ abcIn battle the attacker moves first and then the defender, each turn is one day, the battle ends after 30 days, and the commander's leadership sets how many commands he can give in a day.ManualKoei, Genghis Khan II SNES manual
How we know
In battle, the attacking side has the first turn, then the defending side issues its commands. Each turn is one day in length. The battle automatically ends after 30 days. The number of commands you can issue in one day depends on the leadership of the Army's commander.
p. 46, The Battle Display · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^ abBattle weather depends on the season and climate, and it can reduce mobility and supply and cause desertions.ManualKoei, Genghis Khan II SNES manual
How we know
There are various weather conditions (Sunny, Cloudy, Rainy, Snow, Heat Wave, Sand Storm, Typhoon, Blizzard) during battle, depending on the season and type of climate. The weather may affect mobility and supply. It may also cause desertions from the Army.
p. 46, The Battle Display · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^ abcLegions that meet fight on a combat display, where units act in order of mobility, set by basic mobility, legion level, and the commander's leadership, to a maximum of 15; the weather sets how many combat turns there are.ManualKoei, Genghis Khan II SNES manual
How we know
The number of turns in this mode depends on the weather.
p. 50, The Combat Display · archived copy ↗ Commands are executed by Units in the order of highest mobility. … The mobility of each Unit is determined by its basic mobility, Legion level, and leadership of its commander. The maximum mobility is 15.
p. 51, Combat Command Menus · archived copy ↗ The quote matches our archived copy.
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- ^ abA side wins a war by annihilating or repelling the enemy's first legion, forcing the enemy commander to surrender, or defeating him; the attacker can also win by taking every stronghold and base, and the defender by holding his base for 30 days.ManualKoei, Genghis Khan II SNES manual
How we know
Annihilate or repel the enemy's first Legion. Force surrender of the enemy Army's commander. Defeat the enemy Army's commander. As the attacker, occupy all enemy strongholds and bases. As the defender, successfully defend your base for 30 days.
p. 45, Conditions for Victory · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^ abEpidemics, sandstorms, blizzards, typhoons, and droughts strike at random and lower popular support and farm output; a blizzard or drought halves the next harvest, and typhoons hit only tropical and subtropical climates.ManualKoei, Genghis Khan II SNES manual
How we know
The following events occur at random. Except for abundant harvests, these events will damage your States by lowering popular support and agricultural production.
p. 41, Disasters and Boons · archived copy ↗ The following harvest will be reduced by half. … It occurs only in tropical (A), humid subtropical (Cfa) and modified humid subtropical (Cw) climate zones … reduces the harvest in the following fall by half.
p. 41, Blizzard; Drought; Typhoon · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^ abAn abundant harvest doubles the regular harvest and is equally likely in every state except one with an epidemic.ManualKoei, Genghis Khan II SNES manual
How we know
The rich harvest is the only lucky event and can occur in any State with the same probability. The exception is a state suffering from an epidemic; its chance is less. An abundant harvest doubles the regular harvest.
p. 42, Abundant Harvest · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^A state with low popular support may revolt, and rebels who win the battle become an independent nation.ManualKoei, Genghis Khan II SNES manual
How we know
A revolt may break out in a State with low popular support. Upon its occurrence, the Battle Screen will appear. If the rebel Army wins, they become an independent Nation.
p. 42, Revolt · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^Genghis Khan has two scenarios. Mongol Conquest starts in winter 1174, with the goal of uniting the 14 Mongol tribes; World Conquest starts in winter 1205, with the goal of unifying 27 Eurasian countries.ManualKoei, Genghis Khan NES manual
How we know
There are two scenarios in Genghis Khan: Mongol Conquest and World Conquest. … Starting Date: Winter of 1174 … To unify the 14 tribes that make up all the Mongol Plains. … Starting Date: Winter of 1205 … unifying the 27 Eurasian countries will be your goal.
p. 5, Scenarios · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-27.
- ^Mongol Conquest is for one player, and World Conquest is for up to four, who take turns as different rulers.ManualKoei, Genghis Khan NES manual · Koei, Genghis Khan Famicom manual (JP) · Nintendo Power 10, “Genghis Khan”
How we know
In Mongol Conquest only one may play, in World Conquest up to four.
p. 9, Number of Players · archived copy ↗ ※世界編では最高4人までマルチプレイができます。
p. 5 (PDF p. 7) · archived copy ↗ Up to four players can take turns, assuming the roles of different rulers.
p. 84 · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-27.
- ^A year has four turns, one per season; each turn the player gives three orders in the base country and one in each directly controlled country.ManualKoei, Genghis Khan NES manual · Koei, Genghis Khan Famicom manual (JP)
How we know
You have one turn for every season of the year, thus four turns per year. You may issue three orders from your base country per turn, one order from each vassal state under direct control.
pp. 5–6, How to Play · archived copy ↗ 1年に春・夏・秋・冬の4回、ターン(命令を出す順番)がまわってきます。1ターンにつき、本国では3回、直轄地では1回の命令を出すことができます
p. 5 (PDF p. 7) · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-27.
- ^Lords and princes have six abilities, Leadership, Judgment, Planning, Charm, Body, and Battle, each with a maximum of 999.ManualKoei, Genghis Khan NES manual · Koei, Genghis Khan Famicom manual (JP)
How we know
The maximum ability value is 999. There are six types of abilities:
p. 8, Abilities · archived copy ↗ なお、能力の最高値はいずれも999です。
p. 10 (PDF p. 12) · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-27.
- ^Princes are generals chosen for loyalty and skill as well as the lord's sons, and a lord can have at most five.ManualKoei, Genghis Khan NES manual
How we know
Princes are not only sons of the king. They are also generals chosen for their loyalty and skill, capable of ruling a country for their lord. … You may have up to a maximum of 5 princes.
p. 7, Princes · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-27.
- ^A daughter 8 years or older can marry a prince, who then carries the family flag; princes with the family flag never rebel.ManualKoei, Genghis Khan NES manual · Koei, Genghis Khan Famicom manual (JP)
How we know
To ensure the loyalty of a prince, marry him to one of your daughters 8 years or older. A family flag will then appear next to his name.
p. 17, Command <People>, Marry · archived copy ↗ Princes who are part of your family (shown by a family flag *) will never rebel against you.
p. 7, Children · archived copy ↗ 8歳以上の女の子は、血縁がない将軍候補に嫁がせることができます。結婚して血縁となった将軍候補は、決して裏切りません
p. 7 (PDF p. 9) · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-27.
- ^Three merchants trade in Genghis Khan, Chinese, Islamic, and Uighur, each working independently along its own sales routes.ManualKoei, Genghis Khan NES manual
How we know
There are three types of merchants: the merchants from China, Islam and Uighur. These three types work independently of each other, with different sales routes.
p. 15, Command <Trade> · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-27.
- ^A battle may last 30 days for each order the attacker had left when he declared war, up to 90 days.ManualKoei, Genghis Khan NES manual
How we know
You may battle 30 days for each order that remained, thus you could battle up to 90 days if you had 3 orders left.
p. 27, Combat · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-27.
- ^Cavalry start a battle with 10 mobility and infantry and archers with 8; only infantry can ambush, and only archers can fire on an enemy one square away.ManualKoei, Genghis Khan NES manual
How we know
Initial mobility: 10. … This unit is the only one capable of ambushing. Its fighting ability is average. Initial mobility: 8. … archers are able to fire on an enemy one square away. Initial mobility: 8
p. 26, Unit Type · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-27.
- ^Electronic Games' review of the computer version says the sequel keeps the original's two scenarios, with some fine tuning, and adds two new ones about Genghis Khan's successors.MagazineDille 1994, Electronic Games
How we know
Both of these have been incorporated (albeit with some fine tuning) into the sequel. Additionally, there are two entirely new scenarios that explore the campaigns and conquest of Genghis Khan's successors
p. 94 · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^Electronic Games' review says the sequel's letter grades replace the numerical ratings of the original.MagazineDille 1994, Electronic Games
How we know
The letter system replaces the numerical ratings used by the original.
p. 95 · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
- ^Wikidata numbers Genghis Khan II third in the Aoki Ōkami to Shiroki Mejika series, after Genghis Khan (Q17190863) and before Genghis Khan Aoki Ōkami to Shiroki Mejika IV (Q4778657).WikidataWikidata
How we know
Q842765 … P1545 … Q17190863 … Q4778657
Q2345478, P179 Q842765 with qualifiers P1545 (3), P155, and P156 · archived copy ↗ The quote matches our archived copy.
Checked by a second AI model, 2026-10-21.
Sources
Primary
- Koei. 1993. “スーパー蒼き狼と白き牝鹿・元朝秘史 取扱説明書 (Super Aoki Ōkami to Shiroki Mejika: Genchō Hishi, Super Famicom manual, SHVC-G2).” Koei (光栄). original · archived · licence, all uses
- Corporation, Koei. 1993. “Genghis Khan II: Clan of the Gray Wolf, Super NES instruction manual.” Koei Corporation (Burlingame, California). original · archived · licence, all uses
- Corporation, Koei. 1990. “Genghis Khan: Instruction Manual (NES-GX-USA).” Koei Corporation (Burlingame, California). original · archived · licence, all uses
- Koei. 1989. “蒼き狼と白き牝鹿・ジンギスカン 取扱説明書 (Aoki Ōkami to Shiroki Mejika: Genghis Khan, Famicom manual, KOE-GX).” Koei (光栄). original · archived · licence, all uses
Secondary
- Wikidata contributors. 2026. “Wikidata.” Wikimedia Foundation. original · licence, all uses
- Dille, Ed. 1994. “Genghis Khan II.” Electronic Games (May 1994), pp. 94–95. original · archived · licence, all uses
- Nintendo Power editors. 1990. “Genghis Khan from Koei.” Nintendo Power, no. 10 (January/February 1990), p. 84. Nintendo of America. original · archived · licence, all uses