Series
Aoki Ōkami to Shiroki Mejika
2 games, 1987–1992.
Games
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The series by yearMechanics
A marked cell changed from the game before. “Uses” means the game has the mechanic, with no variant recorded yet.
Every claim, by mechanic and game
| Concept | Genghis Khan 1987 | Genghis Khan II: Clan of the Gray Wolf 1992 |
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| Action points | uses | |
| Character aging | | |
| Commodity trading | - Three merchants trade in Genghis Khan, Chinese, Islamic, and Uighur, each working independently along its own sales routes. Manual
- When a merchant is in the country, the player can sell food and specialty items for gold, buy food, specialty items, and weapons, or hire mercenaries, at the current market rate; weapons raise the arms value and cannot be resold. Manual
- The main display shows the current market rate. Manual
- Mercenaries are hired at the current market rate; they add soldiers but lower morale, arms, and skill. Manual
- The merchants deal in 17 goods, from fur and silk to pikes and bombs. Manual
- Weapons bought from merchants raise the arms value, which falls every winter and whenever new recruits join. Manual
- The Famicom manual says the base market rate changes every season and governs the merchants' trading rates, so a high base rate means high prices and a low one low prices. Manual
- The Famicom manual says each merchant has his own trading rate, merchants are not always present, trades follow the market rate of the moment, and the Sell and Buy screens show a table of rates. Manual
- The Famicom manual says the rise in arms level from buying weapons depends on the whole population, not on the number of soldiers, and that bought weapons cannot be resold. Manual
- Nintendo Power's screenshots of the NES version show the market rate at 101 on one screen and 150 on two others. Magazine
| - The Market command trades food and specialty items with merchants, or hires mercenaries, only while merchants are in the state; the merchants are Uighur, Islamic, Chinese, and Venetian, and the Islamic and Venetian ones are absent from Scenario 1. Manual
- The Merchants information screen shows where merchants are on the map, with a house icon at each merchant's base. Manual
- Selling food or specialty items and buying food, arms, or specialty items both happen at prices that depend on the rate. Manual
- The main display shows the rate beside the year and season. Manual
- Each specialty item's value is based on supply and demand and varies by area. Manual
- The game has 10 specialty items, fur, silk, gems, jewelry, medicine, woodwork, ceramics, glass, textiles, and spices, and each state can produce only certain ones. Manual
- Gold rises with selling goods and spring taxes, and falls with war, drafting, alms, buying goods, and soldiers' pay. Manual
- Mercenary costs vary by unit type, and new mercenary units arrive at 50 arms and 20 training, which feed into the army's overall levels. Manual
- Electronic Games' review describes the computer version's economy as kept up "through mercantile trade on fluctuating markets" and control of production. Magazine
- Electronic Games' screenshots of the computer version show the rate at 1.0 in spring 1184 and spring 1286 and at 1.4 in autumn 1241. Magazine
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| Dynastic succession | - The NES manual says children are born at random each spring, less often as the lord ages, and that a lord can have at most five children. Manual
- If the lord dies in World Conquest, a son 10 years or older can succeed him; without one, the game ends. Manual
- The Famicom manual lists an Ordo (オルド) command, a night in the tent with the lord's empress, with four approaches that each need different abilities; the more often he goes, the likelier she bears a child, up to five children. Manual
- The computer version's manual describes the same Ordo command and names it, with promotions and demotions, among the game's "human" commands. Manual
- The Famicom manual says an heir who takes the throne has no empress and no children. Manual
- The Famicom manual says each country taken in war is a chance to bring a new empress into the lord's Ordo, though the country may have none. Manual
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| Random events | | |
| Turn order | | |