Claim set · data/claims/genghis-khan-ii.yaml

Genghis Khan II (SNES), from Koei's manual, magazines, and Wikidata

Game: Genghis Khan II: Clan of the Gray Wolf.

Wikidata dates Genghis Khan II to 30 July 1992, its Super Famicom release in Japan to 7 April 1993, and its SNES release in North America to October 1993. genghis-khan-ii/release

WikidataWikidata · Q2345478, P577 statements 2315296B (unqualified, one reference), 3163723F (P400 Q183259, P291 Q17), and 908ED2FA (P400 Q183259, P291 Q49)+1992-07-30T00:00:00Z … +1993-04-07T00:00:00Z … +1993-10-00T00:00:00Z

The Internet Archive item holding the Super Famicom manual gives 1993-03-25, the date Wikidata gives for the Famicom version. Neither platform date has a reference on Wikidata.

Cited by: Action points, Genghis Khan II: Clan of the Gray Wolf

Wikidata numbers Genghis Khan II third in the Aoki Ōkami to Shiroki Mejika series, after Genghis Khan (Q17190863) and before Genghis Khan Aoki Ōkami to Shiroki Mejika IV (Q4778657). genghis-khan-ii/series-order

WikidataWikidata · Q2345478, P179 Q842765 with qualifiers P1545 (3), P155, and P156Q842765 … P1545 … Q17190863 … Q4778657

Cited by: Genghis Khan II: Clan of the Gray Wolf

Genghis Khan II has four scenarios, Mongol Conquest (Mongolia, 1184), Genghis Khan (Greater Eurasia, 1206), Yuan Dynasty (Greater Eurasia, 1271), and World Conquest (Greater Eurasia, year not given). genghis-khan-ii/scenarios

Value
{
 "mongolConquest": 1184,
 "genghisKhan": 1206,
 "yuanDynasty": 1271
}
ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 9, Scenarios1: Mongol Conquest Mongolia, 1184 AD 2: Genghis Khan Greater Eurasia, 1206 AD 3: Yuan Dynasty Greater Eurasia, 1271 AD 4: World Conquest Greater Eurasia, ???? AD

Cited by: Genghis Khan II: Clan of the Gray Wolf

Only the first three scenarios can be chosen at setup; World Conquest begins if the player completes Mongol Conquest before winter 1214, keeping one advisor and eight generals if the player picks them. genghis-khan-ii/scenario-4

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 9, ScenariosThere are four scenarios in the game, but only the first three can be selected in game set-up. Scenario 4 begins if the first scenario is successfully completed before winter of 1214.Genghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 9, Selecting Followers for Scenario 4If you answer YES, you may select one Advisor and eight Generals from among all the Governors, Advisors, and Generals in your territory.

Cited by: Genghis Khan II: Clan of the Gray Wolf

Scenario 1's goal is to conquer the tribes of Mongolia and the other scenarios' is to conquer Eurasia; the game ends if the ruler is defeated without a successor or becomes a rival's vassal. genghis-khan-ii/goals

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 4, Your GoalIn Scenario 1, your Goal is to conquer all the tribes of Mongolia. In the other three scenarios, you must conquer all of Eurasia. The game ends if your Ruler is defeated and has no Successor, or becomes the vassal of a rival Nation.

Cited by: Genghis Khan II: Clan of the Gray Wolf

The manual's table of scenarios and rulers lists four nations for Scenario 1, led by Temujin, Jamuga, Togorul Khan, and Tayan Khan, and six for each of the other three, among them Kublai Khan's Yuan Dynasty and Richard I's Angevin Kingdom. genghis-khan-ii/rulers

Value
{
 "scenario1": 4,
 "scenario2": 6,
 "scenario3": 6,
 "scenario4": 6
}
ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 61, Scenarios and Rulers table1 1 Mongols Temujin 6 Jadarans Jamuga 7 Keraits Togorul Khan 14 Naimans Tayan Khan … 3 5 Yuan Dynasty Kublai Khan … 4 1 Mongol Empire Scenario 1 Winner … 31 Angevin Kingdom Richard I

In Scenario 4 the Mongol Empire's ruler is the winner of Scenario 1.

Cited by: Genghis Khan II: Clan of the Gray Wolf

One or two people can play, either controller works, and selecting COM instead runs a computer demonstration. genghis-khan-ii/players

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 8, Starting a New Game3. Decide the number of players (one, two or COM).Genghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 6Use either controller to play.Genghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 8, Demonstration GameYou can watch a computer demonstration by selecting COM when selecting the number of players.

Cited by: Genghis Khan II: Clan of the Gray Wolf

A year has four turns, one per season, and in the home base the ruler can keep giving orders as long as he has enough Body Points. genghis-khan-ii/turns

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 14, The Main DisplayEach year is divided into four game turns corresponding to seasons. When you have a turn in your Home Base, first decide whether to issue orders yourself or delegate your rule to your Advisor. You can continue to issue orders as long as you have enough Body Points.

Cited by: Genghis Khan II: Clan of the Gray Wolf

Every command costs Body Points, a character's maximum differs from others', and a command needs enough Body Points to be carried out. genghis-khan-ii/body-points

About: Genghis Khan II: Clan of the Gray Wolf Action points

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 15, Body PointsEvery command you carry out consumes Body Points. … Maximum Body Points differ from character to character. You will be unable to carry out a command if you do not have enough Body Points.

Cited by: Action points, Genghis Khan II: Clan of the Gray Wolf

Body Points run from 0 to 15; illness and injury can lower them for a time, and they may decline with age. genghis-khan-ii/body-range

About: Genghis Khan II: Clan of the Gray Wolf Action points

Value
[
 0,
 15
]
ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 20, Body Points; AgeBody Points (0-15) … Illness and injury may temporarily lower this number. It may also decrease as the character ages. … As one gets older, Body Points may decline.

Cited by: Action points, Character aging, Genghis Khan II: Clan of the Gray Wolf

A character with higher political ability spends fewer Body Points on the same command, and the manual's listed costs are for ability E. genghis-khan-ii/political-cost

About: Genghis Khan II: Clan of the Gray Wolf Action points

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 15, Body PointsA character with "A" political ability needs fewer Body Points than one with "E" ability for the same command (see Character Data on page 19). The Body Point costs in the command descriptions are based on Ability E characters.

Cited by: Action points, Genghis Khan II: Clan of the Gray Wolf

Characters are graded A to E in four abilities, political, war, leadership, and charm. genghis-khan-ii/abilities

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · pp. 19–20, Character DataPolitical Ability (A-E) … War Ability (A-E) … Leadership (A-E) … Charm (A-E)

Cited by: Genghis Khan II: Clan of the Gray Wolf

War ability raises the damage a general deals, leadership raises a character's mobility per turn and speeds his units' recovery from confusion, and charm makes rebellion less likely and diplomacy likelier to succeed. genghis-khan-ii/ability-effects

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 19, War AbilityThe higher this ability is, the more damage a General can cause to his enemy.Genghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 20, Leadership; CharmThe higher this ability is, the greater mobility the character has per turn and the quicker his Units will recover from confusion. … Rebellion and betrayal are less likely to break out against a Ruler with high charm. Diplomatic negotiations are more likely to succeed if the messenger's charm is high.

Cited by: Genghis Khan II: Clan of the Gray Wolf

The player gives direct orders only in the home base; vassal states follow the policies and orders given to their governors, and an advisor can plan for the home base. genghis-khan-ii/delegation

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 5, Game FlowYou can give direct orders only to your Home Base. You may indirectly control your Vassal States by issuing policies and orders for their Governors to execute. You may also leave the strategic planning of your Home Base to your Advisor.

Cited by: Genghis Khan II: Clan of the Gray Wolf

A domestic policy has five fields, the allocation of labor, domestic policy, investment, military focus, and diplomatic policy. genghis-khan-ii/policy-fields

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · pp. 23–24, DecreeThere are 5 fields to consider for your domestic policies. 1. Allocation of Labor … 2. Domestic Policy … 3. Investment … 4. Military Focus … 5. Diplomatic Policy

Cited by: Genghis Khan II: Clan of the Gray Wolf

Every season each state collects food, based on its conditions, the season, and the weather, collects specialty items, feeds its people by population, and pays its troops by the number of units; tax comes in each spring. genghis-khan-ii/seasonal

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 40, Seasonal PhenomenaThe amount of food collected is based on State conditions, season, and weather. … Food is distributed according to the population. … Gold must be paid to troops according to the total number of Units in the State. … The amount of tax that can be collected is based on the State's economic condition.

Cited by: Genghis Khan II: Clan of the Gray Wolf

Gold, food, and population each range from 0 to 9999, and economy, land yield, and popular support from 0 to 200; a higher economy brings more gold each season and a higher land yield more food. genghis-khan-ii/state-data

Value
{
 "gold": 9999,
 "food": 9999,
 "population": 9999,
 "economy": 200,
 "landYield": 200,
 "support": 200
}
ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · pp. 15–16, State DataGold (0-9999) … Food (0-9999) … Population (0-9999) … Economy (0-200) … The greater this number is, the more gold you can collect every season. … Land Yield (0-200) … The greater this number is, the more food you can collect every season. … Popular Support (0-200)

Cited by: Genghis Khan II: Clan of the Gray Wolf

A ruler can have up to eight generals. genghis-khan-ii/generals

Value: 8

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 12, GeneralYou may have up to eight Generals under your command.

Cited by: Genghis Khan II: Clan of the Gray Wolf

An empress may bear the ruler princes and princesses if the two get along. genghis-khan-ii/empress

About: Genghis Khan II: Clan of the Gray Wolf Dynastic succession

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 12, EmpressAn Empress is a Ruler's wife. If the Ruler and his Empress get along, she may bear children: Princes and Princesses.

Cited by: Dynastic succession, Genghis Khan II: Clan of the Gray Wolf

The Family command lets the ruler spend time with the empress and children, which the manual calls important for grooming a successor. genghis-khan-ii/family

About: Genghis Khan II: Clan of the Gray Wolf Dynastic succession

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 27, Family (7 Body Points)Spend time with the Family. Using this command, the Ruler can talk to members of the royal family, such as the Empress, Princes and Princesses. It is important to spend time with the family in order to groom a successor.

Cited by: Dynastic succession, Genghis Khan II: Clan of the Gray Wolf

A prince of at least 10 can be made a general and never betrays the ruler; a princess of at least 10 can marry a general, who as son-in-law stays faithful. genghis-khan-ii/prince-princess

Value: 10 years

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 27, Prince; MarriageAppoint a Prince as General. He must be at least ten years old. He will never betray you as he is a member of the royal family. … Arrange a marriage between a Princess and a General. The Princess must be at least ten years old. As the General is the Ruler's son-in-law he will always be faithful.

Cited by: Genghis Khan II: Clan of the Gray Wolf

When the ruler dies of illness or in battle, one of his princes aged 10 or older succeeds him, and the game ends if none is eligible; a successor who governs a vassal state makes it the new home base and starts with no children. genghis-khan-ii/successor

About: Genghis Khan II: Clan of the Gray Wolf Dynastic succession

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 13, SuccessorIf your Ruler passes on because of illness or death in battle, a Successor may be selected from his Princes who are ten or older. The game ends if there are no eligible Successors. If you select a son who is also a Governor to be Successor, his Vassal State becomes the new Home Base. The new Ruler will have no children at first.

Cited by: Dynastic succession, Genghis Khan II: Clan of the Gray Wolf

Old characters may die, sooner with low Body Points or serious illness, and the death of a ruler, governor, or advisor calls for a successor. genghis-khan-ii/demise

About: Genghis Khan II: Clan of the Gray Wolf Character aging

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 40, Demise of CharactersOld characters may pass away. A character with a low Body Point count or serious illness is more likely to expire. When a Ruler (see Successor on page 13), Governor, or Advisor passes away, you must select a Successor.

Cited by: Action points, Character aging, Genghis Khan II: Clan of the Gray Wolf

The Market command trades food and specialty items with merchants, or hires mercenaries, only while merchants are in the state; the merchants are Uighur, Islamic, Chinese, and Venetian, and the Islamic and Venetian ones are absent from Scenario 1. genghis-khan-ii/market

About: Genghis Khan II: Clan of the Gray Wolf Commodity trading

Value: 4

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 30, MarketTrade food and specialty items with merchants, or hire mercenaries. You can use this command only when there are merchants in your State. … Islamic and Venetian merchants are not available in Scenario 1.

The four merchants are named in captions under their icons on the same page, Uighur, Islamic, Chinese, and Venetian.

Cited by: Genghis Khan II: Clan of the Gray Wolf

The Merchants information screen shows where merchants are on the map, with a house icon at each merchant's base. genghis-khan-ii/merchant-map

About: Genghis Khan II: Clan of the Gray Wolf Commodity trading

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 32, Merchants (0 Body Points)View location of merchants, indicated by the merchant icon on the map. The merchant's base is indicated by the house icon.

Cited by: Genghis Khan II: Clan of the Gray Wolf

Selling food or specialty items and buying food, arms, or specialty items both happen at prices that depend on the rate. genghis-khan-ii/price-rate

About: Genghis Khan II: Clan of the Gray Wolf Commodity trading

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 30, Sell; BuySell food or specialty items. Price depends on the rate. … Buy food, arms, or specialty items. Price depends on the rate.

Cited by: Commodity trading, Genghis Khan II: Clan of the Gray Wolf

The main display shows the rate beside the year and season. genghis-khan-ii/rate-display

About: Genghis Khan II: Clan of the Gray Wolf Commodity trading

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 14, The Main Display, item 44 Year • Season • Rate

The screenshot on the same page shows "Rate: 1.0" in spring 1184.

Cited by: Genghis Khan II: Clan of the Gray Wolf

Each specialty item's value is based on supply and demand and varies by area. genghis-khan-ii/specialty-value

About: Genghis Khan II: Clan of the Gray Wolf Commodity trading

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 18, Specialty ItemsThe value (based on supply-demand) of each specialty item varies depending on the area

Cited by: Commodity trading, Genghis Khan II: Clan of the Gray Wolf

The game has 10 specialty items, fur, silk, gems, jewelry, medicine, woodwork, ceramics, glass, textiles, and spices, and each state can produce only certain ones. genghis-khan-ii/specialties

About: Genghis Khan II: Clan of the Gray Wolf Commodity trading

Value: 10

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 36, Regional SpecialtiesThere are 10 different kinds of specialty items. Only certain items can be produced in each State.

Cited by: Genghis Khan II: Clan of the Gray Wolf

Gold rises with selling goods and spring taxes, and falls with war, drafting, alms, buying goods, and soldiers' pay. genghis-khan-ii/gold-flow

About: Genghis Khan II: Clan of the Gray Wolf Commodity trading

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 15, GoldGold increases when you Sell goods or collect taxes in spring. It decreases when you go to war, draft, give alms, buy goods, or pay salaries to your Soldiers.

Cited by: Genghis Khan II: Clan of the Gray Wolf

Mercenary costs vary by unit type, and new mercenary units arrive at 50 arms and 20 training, which feed into the army's overall levels. genghis-khan-ii/mercenaries

About: Genghis Khan II: Clan of the Gray Wolf Commodity trading

Value
{
 "arms": 50,
 "training": 20
}
ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 30, Mercenary (6 Body Points)Hire mercenaries. Cost varies by type of Unit. The arms and training levels of new mercenary Units are 50 and 20 respectively, and they will affect the overall levels of the Army.

Cited by: Genghis Khan II: Clan of the Gray Wolf

Diplomacy can demand that a state next to the home base surrender, demand tribute, or form an alliance of one to eight years, extendable to at most eight. genghis-khan-ii/diplomacy

Value
[
 1,
 8
]
ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 29, Demand SurrenderDemand that a State next to your Home Base submit to you.Genghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 30, Alliance (8 Body Points)Ally with a rival Nation for one to eight years. … You can also use this command to extend an existing alliance; the maximum is still eight years.

A threatened state's answer to a demand for tribute depends on the states' relative size, their units, and the messenger's charm. genghis-khan-ii/tribute

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 30, Demand Tribute (9 Body Points)The response from the threatened State varies depending on the relative size of the State, number of Units, and the charm of your messenger.

Each state can hold at most 20 units, an army goes to war in up to five legions of up to four units each, and war costs 50 gold per unit; the food taken sets the supply, and units low on supply are more likely to lose soldiers. genghis-khan-ii/army

Value
{
 "unitsPerState": 20,
 "legions": 5,
 "unitsPerLegion": 4,
 "goldPerUnit": 50
}
ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 18, UnitsEach State may have a maximum of 20 Units.Genghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 43, Marching to Warselect the commander, type and number of Units (up to four per Legion) for the first to the fifth Legion. … Waging a war costs 50 gold per Unit. … The amount of food determines supply. Units with low supply are more liable to lose Soldiers.

Cited by: Genghis Khan II: Clan of the Gray Wolf

The game has 16 unit types, a state's culture decides which it can recruit, and artillery exists only in China. genghis-khan-ii/unit-types

Value: 16

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 33, Cultural RegionsThere are 8 culture types in the game. The culture determines the types of Units available.Genghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 37, Regional Unit TypesThere are 16 different types of Units. You can only recruit certain types of Units in each State. … This gunpowder-using unit is unique to China.

Cited by: Genghis Khan II: Clan of the Gray Wolf

In battle the attacker moves first and then the defender, each turn is one day, the battle ends after 30 days, and the commander's leadership sets how many commands he can give in a day. genghis-khan-ii/battle

About: Genghis Khan II: Clan of the Gray Wolf Turn order

Value: 30 days

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 46, The Battle DisplayIn battle, the attacking side has the first turn, then the defending side issues its commands. Each turn is one day in length. The battle automatically ends after 30 days. The number of commands you can issue in one day depends on the leadership of the Army's commander.

Cited by: Genghis Khan II: Clan of the Gray Wolf

Battle weather depends on the season and climate, and it can reduce mobility and supply and cause desertions. genghis-khan-ii/weather

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 46, The Battle DisplayThere are various weather conditions (Sunny, Cloudy, Rainy, Snow, Heat Wave, Sand Storm, Typhoon, Blizzard) during battle, depending on the season and type of climate. The weather may affect mobility and supply. It may also cause desertions from the Army.

Cited by: Genghis Khan II: Clan of the Gray Wolf

Legions that meet fight on a combat display, where units act in order of mobility, set by basic mobility, legion level, and the commander's leadership, to a maximum of 15; the weather sets how many combat turns there are. genghis-khan-ii/combat

About: Genghis Khan II: Clan of the Gray Wolf Turn order

Value: 15

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 50, The Combat DisplayThe number of turns in this mode depends on the weather.Genghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 51, Combat Command MenusCommands are executed by Units in the order of highest mobility. … The mobility of each Unit is determined by its basic mobility, Legion level, and leadership of its commander. The maximum mobility is 15.

Cited by: Genghis Khan II: Clan of the Gray Wolf

A side wins a war by annihilating or repelling the enemy's first legion, forcing the enemy commander to surrender, or defeating him; the attacker can also win by taking every stronghold and base, and the defender by holding his base for 30 days. genghis-khan-ii/victory

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 45, Conditions for VictoryAnnihilate or repel the enemy's first Legion. Force surrender of the enemy Army's commander. Defeat the enemy Army's commander. As the attacker, occupy all enemy strongholds and bases. As the defender, successfully defend your base for 30 days.

Cited by: Genghis Khan II: Clan of the Gray Wolf

Epidemics, sandstorms, blizzards, typhoons, and droughts strike at random and lower popular support and farm output; a blizzard or drought halves the next harvest, and typhoons hit only tropical and subtropical climates. genghis-khan-ii/disasters

About: Genghis Khan II: Clan of the Gray Wolf Random events

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 41, Disasters and BoonsThe following events occur at random. Except for abundant harvests, these events will damage your States by lowering popular support and agricultural production.Genghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 41, Blizzard; Drought; TyphoonThe following harvest will be reduced by half. … It occurs only in tropical (A), humid subtropical (Cfa) and modified humid subtropical (Cw) climate zones … reduces the harvest in the following fall by half.

Cited by: Genghis Khan II: Clan of the Gray Wolf, Random events

An abundant harvest doubles the regular harvest and is equally likely in every state except one with an epidemic. genghis-khan-ii/harvest

About: Genghis Khan II: Clan of the Gray Wolf Random events

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 42, Abundant HarvestThe rich harvest is the only lucky event and can occur in any State with the same probability. The exception is a state suffering from an epidemic; its chance is less. An abundant harvest doubles the regular harvest.

Cited by: Genghis Khan II: Clan of the Gray Wolf, Random events

A state with low popular support may revolt, and rebels who win the battle become an independent nation. genghis-khan-ii/revolt

ManualGenghis Khan II: Clan of the Gray Wolf, Super NES instruction manual · p. 42, RevoltA revolt may break out in a State with low popular support. Upon its occurrence, the Battle Screen will appear. If the rebel Army wins, they become an independent Nation.

Cited by: Genghis Khan II: Clan of the Gray Wolf

Electronic Games' review of the computer version says the sequel keeps the original's two scenarios, with some fine tuning, and adds two new ones about Genghis Khan's successors. genghis-khan-ii/eg-scenarios

MagazineGenghis Khan II · p. 94Both of these have been incorporated (albeit with some fine tuning) into the sequel. Additionally, there are two entirely new scenarios that explore the campaigns and conquest of Genghis Khan's successors

Cited by: Genghis Khan II: Clan of the Gray Wolf

Electronic Games' review says the sequel's letter grades replace the numerical ratings of the original. genghis-khan-ii/eg-letters

MagazineGenghis Khan II · p. 95The letter system replaces the numerical ratings used by the original.

Cited by: Genghis Khan II: Clan of the Gray Wolf

Electronic Games' review describes the computer version's economy as kept up "through mercantile trade on fluctuating markets" and control of production. genghis-khan-ii/eg-markets

About: Genghis Khan II: Clan of the Gray Wolf Commodity trading

MagazineGenghis Khan II · p. 94Economic vitality in the home province and vassal states (conquered territories) is maintained through mercantile trade on fluctuating markets and careful control of production levels of the various resources.

Cited by: Genghis Khan II: Clan of the Gray Wolf

Electronic Games' screenshots of the computer version show the rate at 1.0 in spring 1184 and spring 1286 and at 1.4 in autumn 1241. genghis-khan-ii/eg-rate-screens

About: Genghis Khan II: Clan of the Gray Wolf Commodity trading

MagazineGenghis Khan II · p. 95, screenshots1184 Spr … Rate 1.0 … 1286 Spr … Rate 1.0 … 1241 Atm … Rate 1.4

Cited by: Genghis Khan II: Clan of the Gray Wolf

Electronic Games' review describes Body Points as a limit on how many actions a character can manage in a turn, more than a measure of health. genghis-khan-ii/eg-body-points

About: Genghis Khan II: Clan of the Gray Wolf Action points

MagazineGenghis Khan II · p. 95Body points are less a reflection of health (as in the hit point system) as they are a limit of the number of actions a character can realistically manage in a turn.

Cited by: Action points, Genghis Khan II: Clan of the Gray Wolf

The Super Famicom manual titles the game Super Aoki Ōkami to Shiroki Mejika Genchō Hishi and says it builds on the Secret History of the Mongols (元朝秘史), the chronicle of Genghis Khan's time. genghis-khan-ii/title-ja

Manualスーパー蒼き狼と白き牝鹿・元朝秘史 取扱説明書 (Super Aoki Ōkami to Shiroki Mejika: Genchō Hishi, Super Famicom manual, SHVC-G2) · p. 4, 元朝秘史の世界『元朝秘史』には、当時のことが詳しく書かれており、チンギス・ハーンの英雄ぶりを知ることができます。『スーパー蒼き狼と白き牝鹿・元朝秘史』は、その『元朝秘史』をもとに、ロマンに満ちた英雄叙事詩の世界を構築することをめざしたゲームです。

Translation is the atlas's.

Cited by: Genghis Khan II: Clan of the Gray Wolf

The Super Famicom manual says World Conquest begins the year after Mongolia is united, from the game's state at that point, and that after winter 1214 Scenario 1 ends at unification instead. genghis-khan-ii/scenario-4-sfc

Manualスーパー蒼き狼と白き牝鹿・元朝秘史 取扱説明書 (Super Aoki Ōkami to Shiroki Mejika: Genchō Hishi, Super Famicom manual, SHVC-G2) · p. 4, 4つのシナリオと最終目標また、1214年冬までにモンゴル高原を統一すると、その時点のデータをもとにした「世界編」に移行します。「世界編」はユーラシア大陸を舞台とし、モンゴル高原を統一した年の翌年から始まります。1214年冬を過ぎると、「世界編」に移行することはできず、モンゴル高原を統一した時点でシナリオ1は終了となります。

Translation is the atlas's.

Cited by: Genghis Khan II: Clan of the Gray Wolf