Series

Metroid

18 games, 1986–2027.

Games

Interactive: timeline (needs JavaScript)

The series by year

Mechanics

MechanicMetroid
1986
Metroid II: Return of Samus
1991
Super Metroid
1994
Metroid Fusion
2002
Metroid: Zero Mission
2004
Air controlMomentumDirectStops on release
AmmunitionOne poolOne poolSeveral poolsSeveral poolsSeveral pools
Coyote timeNoneNone
Damage formulaFixed table
GravityOne gravityNoneOne gravityOne gravityOne gravity
HDMAScroll waveColor gradient
Health upgradeWhole containersWhole containersWhole containersWhole containersWhole containers
HitboxBoxPoints and a box
Invincibility framesFrame timerFrame timerFrame timer
Item drop tableOne rollWeighted, by need
JumpOne speedTableSpeed by stateSpeed by stateSpeed by state
KnockbackFading pushTable arcLaunch
Morph ballNo jumpSpring upgradeuses
Password and battery savePassword with a check value
Random number generatorStepped counter
Raster effectsPer line
RunningRamp upInstantRun button
Screw AttackRunning jumpAny spinAny spin
Space JumpNoneWindow in the arcWindow of fall speed
Status bar splitWindow layer
Variable jump heightRelease capHold timerRelease capRelease capRelease cap
Wall jumpNonePush off from a spinPush off from a spin

A marked cell changed from the game before. “Uses” means the game has the mechanic, with no variant recorded yet.

Every claim, by mechanic and game
ConceptMetroid
1986
Metroid II: Return of Samus
1991
Super Metroid
1994
Metroid Fusion
2002
Metroid: Zero Mission
2004
Air control
Ammunitionuses
Coyote time
Damage formula
Gravityuses
HDMA
Health upgrade
Hitbox
Invincibility frames
Item drop table
Jump
Knockback
Morph ball
Password and battery save
Random number generator
Raster effectsuses
Running
Screw Attack
Space Jump
Status bar split
Variable jump height
Wall jumpuses