Series
Final Fantasy
51 games, 1987–2027.
Games
Mechanics
| Mechanic | Final Fantasy 1987 | Final Fantasy II 1988 | Final Fantasy III 1990 | Final Fantasy IV 1991 | Final Fantasy V 1992 | Final Fantasy VI 1994 | Final Fantasy VII 1997 |
|---|---|---|---|---|---|---|---|
| Active Time Battle | Countdown | Countdown | Gauge | ||||
| Critical hit | From equipment | Fixed | Rate and bonus | Rate and bonus | From equipment | Fixed | Weapon and stats |
| Damage formula | Attack minus defense | Attack minus defense | Attack minus defense | Attack minus defense | Attack minus defense | Defense as a fraction | Defense as a fraction |
| Elemental weakness | Scaled power | Flat bonus | Damage multiplier | Damage multiplier | Multiplier with absorb | ||
| Fleeing | Luck against level | Own evade | Rate less enemy level | Hold to run | uses | Hold to run | |
| Hit chance | Hit rate against evade | Hit rolls less evade rolls | Hit rolls less evade rolls | Hit rolls less evade rolls | Hit, then evade | Hit times evade | Hit rate against evade |
| Limit Break | From damage taken | ||||||
| Multi-hit attack | Swings from a stat | Hits less evades | Hits less evades | Hits less evades | |||
| Random encounter | By area | By area | By area | Danger counter | Danger counter | ||
| Random number generator | Fixed table | ||||||
| Turn order | Shuffled | Shuffled, agility within the party | Active time | Active time | Active time |
A marked cell changed from the game before. “Uses” means the game has the mechanic, with no variant recorded yet.