Mechanic · structure & scoring
Area transition
A passage the player takes from one area to another, such as a door, a pipe, or an elevator, with a short sequence while the next area loads.
An area transition moves the player between parts of a game’s world. The game takes control for a moment, plays the entry, loads the next area, and plays the exit, which hides the loading behind an animation. A warp zone is a hidden one that skips ahead past several levels.