Lives
A count of tries the player has left: losing one restarts the attempt, and losing the last ends the game.
Lives give a player several attempts. A life is lost to a hit, a fall, or the clock, and when none are left the game is over unless a continue restarts it.
- Restart pointFelix the Cat (1992). In the first stage, a lost life restarts it from its start.1
Games
| Game | Year | How | Note |
|---|---|---|---|
| Felix the Cat | 1992 | Restart point | in the first stage, a lost life restarts it from its start |
Every claim about this mechanic, by game (2)
References
- ^A hit at power level 0 (
$03C6) sets$03CDto$FFand Felix's y speed to$F7:00, upward; above 0, it sets$03CDto$B4and takes 1 from the power level instead. Walking right from the start of the first stage at power 0, the Mesen probe sees Felix hit at x 281, the lives digits ($03A5-$03A6) lose 1, and the stage restart with Felix at x 48.Verified“Felix the Cat (USA)”revisedHow we know
In the cartridge (“Felix the Cat (USA)”): fixed bank $F98E-$F9E9: take 1 from the two lives digits $03A5-$03A6 with a borrow; when they run out, set $33 to $18; fixed bank $CCE2-$CD23: if $03C5 is 4 or $03C6 is 0, $03CD = $FF, $0616,X = $0F, $06F2:$06DC = $F7:00; otherwise go to $CD24; fixed bank $CD24-$CD3B: $03CD = $B4, then DEC $03C6. We don't reproduce the bytes.
Measured by a script in MesenCE 2.2.1 (build 4b8a196), on Felix the Cat (USA) (SHA-1
b57b1c6e6933…). It fails if the result disagrees with the claim.The numbers come from the run; its author, an AI model, checked the script measures what the claim says, 2026-10-25.
Revised after a check by a second AI model, 2026-10-25.