| Chris Scullion's NES encyclopedia credits the NES version's development to Micronics, for publisher Capcom, in 1986. | entry "1942" | Book |
| Chris Scullion's NES encyclopedia (2019) calls the NES version a port of the first of Capcom's 19XX vertically scrolling shoot 'em ups, set in the Pacific War, with a US pilot fighting through to Tokyo. It finds the port not the most accurate, its frame rate and sound effects much weaker than the arcade game's, but one of the best of its genre on home consoles at the time, with 32 lengthy stages that took a while to master. | entry "1942"entry "1942"entry "1942"entry "1942"entry "1942" | Book |
| Capcom followed it with 1943, released on the NES in North America in October 1988. Scullion calls 1942 successful enough in arcades that a sequel made sense, and says that where the NES 1942 was a straight, weaker port, the NES 1943 offers more than its arcade counterpart. | entry "1943: The Battle of Midway"entry "1943: The Battle of Midway" | Publisher |
| Chris Scullion writes that Balloon Fight was Yoshio Sakamoto's first major design project, and that Satoru Iwata, then at HAL Laboratory, programmed it on commission from Nintendo, writing Balloon Trip in three days. | Balloon FightBalloon FightBalloon FightBalloon Fight | Book |
| Chris Scullion writes that an arcade version, released two months before the home game, has Game A's mode; he doesn't say which home release he counts from. | Balloon FightBalloon Fight | Book |
| Chris Scullion writes that Shigeru Miyamoto, in an interview Scullion doesn't name, said he borrowed Balloon Fight's floating for the swimming in Super Mario Bros., where A bobs Mario up as it flaps the balloonist up. | Balloon FightBalloon FightBalloon Fight | Book |
| Chris Scullion calls it "one of the most memorable NES games," with a cult following, and writes that Nintendo releases it among the earliest games on each new Virtual Console, that it is one of the 30 games built into the NES Mini, and that a Japan-only spin-off with Tingle, Tingle's Balloon Fight, came out for the Nintendo DS in 2007 through Club Nintendo. | Balloon FightBalloon FightBalloon FightBalloon FightBalloon FightBalloon FightBalloon FightBalloon Fight | Book |
| Chris Scullion writes that Baseball was one of 18 games released with the NES in Nintendo's Manhattan test launch, and that Gail Tilden, Nintendo's vice president of brand management, spent the 1985 holiday season in New York and New Jersey malls with New York Mets players, among them Mookie Wilson and Ron Darling, who played Baseball against shoppers on large screens. | Baseball (p. 31)Baseball (p. 31)Baseball (p. 31)Baseball (p. 31)Baseball (p. 31)Baseball (p. 31)Baseball (p. 31)Baseball (p. 31)Baseball (p. 31)Baseball (p. 31) | Book |
| Chris Scullion names Nintendo as the publisher and Nintendo R&D1 as the developer. | Baseball (p. 31), headerBaseball (p. 31)Baseball (p. 31), header | Book |
| In 2019 Chris Scullion called it "one of the most basic baseball games on the system, though it's still fun to play," with only six teams and basic pitching and batting, and quick to pick up for two-player games. | Baseball (p. 31)Baseball (p. 31)Baseball (p. 31)Baseball (p. 31) | Book |
| The NES manual is Taito Software Inc.'s, and gives Bubble Bobble as a trademark of Taito America, Inc., © 1988. Chris Scullion's NES encyclopedia credits the NES game's development and publishing to Taito, in 1988. | entry "Bubble Bobble" | Manual |
| Chris Scullion's NES encyclopedia (2019) tells the NES story as Baron Von Blubba kidnapping the girlfriends of Bubby and Bobby, who are turned into "bubble dragons" called Bub and Bob. He credits its method of disposing of enemies and its catchy music for making it a favourite, and calls it notorious for its length, 112 levels and another 112 bonus ones, and its four endings, two of them "bad". The best ending needs all 224 levels and the final boss beaten in two-player co-op, though pausing and pressing Select lets a solo player add Bob just before. | entry "Bubble Bobble"entry "Bubble Bobble"entry "Bubble Bobble"entry "Bubble Bobble"entry "Bubble Bobble" | Book |
| Scullion's encyclopedia lists Bubble Bobble Part 2 for the NES in 1993, published by Taito and developed by ITL, a console-only follow-up released before the arcade sequel Bubble Symphony reached arcades in 1994. | entry "Bubble Bobble Part 2"entry "Bubble Bobble Part 2" | Book |
| The game's Japanese title is Kuru Kuru Land (クルクルランド). Chris Scullion calls the English name a mistranslation, writing that in Japan "Kuru Kuru" means going round. | Clu Clu Land (p. 51), Fact boxClu Clu Land (p. 51), Fact box | Manual |
| Chris Scullion's NES encyclopedia names Nintendo R&D1 as the developer. The Famicom booklet credits Nintendo and names no staff. | Clu Clu Land (p. 51)Clu Clu Land (p. 51) | Book |
| In 2019 Chris Scullion wrote that Clu Clu Land isn't remembered to the same degree as the Mario and Zelda games of its time and called it an odd take on Pac-Man, in which the protagonist, a balloonfish called Bubbles, can only move forward and turns by grabbing turning posts. He wrote that it wasn't one of Nintendo's major hits, and that Bubbles returned as a hidden playable character in DK: King of Swing for the Game Boy Advance in 2005. | Clu Clu Land (p. 51)Clu Clu Land (p. 51)Clu Clu Land (p. 51)Clu Clu Land (p. 51)Clu Clu Land (p. 51)Clu Clu Land (p. 51)Clu Clu Land (p. 51) | Book |
| Chris Scullion's NES encyclopedia (2019) credits the NES Commando to Capcom as publisher and developer, in 1986, and calls it a vertically scrolling run-and-gun shooter based on the arcade game. Super Joe is dropped by helicopter into an enemy-infested jungle, with a limited stock of grenades for groups of enemies and for the commanders who hide behind barricades; Scullion notes that he is the soldier the player rescues in Capcom's later Bionic Commando. A Fact box quotes a message from the game beginning "Your all mission is all over". | entry "Commando"entry "Commando"entry "Commando"entry "Commando"entry "Commando"entry "Commando", Factentry "Commando", Fact | Book |
| Super Joe returns in Capcom's Bionic Commando, as the commando its hero sets out to rescue, by Scullion's account of the NES game. | entry "Bionic Commando" | Book |
| Chris Scullion's NES Encyclopedia (2019) lists the NES Cyberball as published and developed by Jaleco in 1992, and says the NES version was originally slated for release by Tengen before Jaleco released the licensed version instead. Nintendo Power's January 1992 issue told readers to look for Jaleco's NES Cyberball the next month. | Cyberball entry (OCR text lines 8762-8769)Cyberball entry, Fact box (OCR text lines 8797-8803) | Book |
| Chris Scullion's NES Encyclopedia (2019) names Studio 12 as the NES version's developer. | Cybernoid: The Fighting Machine entry (OCR text line 8871) | Book |
| Chris Scullion's NES Encyclopedia (2019) credits the NES Sky Shark to Software Creations as developer and Taito as publisher, in 1989, and describes five stages ending with a large plane, after which the game loops back to the second stage. | p. 167, Sky Sharkp. 167, Sky Sharkp. 167, Sky Sharkp. 167, Sky Sharkp. 167, Sky Shark | Book |
| Chris Scullion's NES encyclopedia (2019) says the Japanese version sets the game in Cuba, with Che Guevara as player one and Fidel Castro as player two, where the NES game casts the player as a guerrilla leader saving his small island country from an evil dictator. | entry "Guerrilla War"entry "Guerrilla War" | Book |
| Scullion calls the NES game a top-down run-and-gun game that answers the slow pace of SNK's NES Ikari Warriors with a faster walking speed while keeping simultaneous two-player play, and judges it the better NES title. | entry "Guerrilla War"entry "Guerrilla War"entry "Guerrilla War"entry "Guerrilla War" | Book |
| In North America Gyromite was one of the two games that came with the NES, with Duck Hunt, in the set that also held the Zapper and R.O.B. | Gyromite | Magazine |
| The NES Encyclopedia credits Gyromite's development to Nintendo R&D1. | Gyromite | Book |
| Chris Scullion's NES Encyclopedia (2019) says Gyromite is best known for the robot that came with it, and calls it a fun idea let down by R.O.B.'s limits and painfully slow movement. | GyromiteGyromite | Book |
| Chris Scullion's NES Encyclopedia (2019) credits Intelligent Systems as Hogan's Alley's developer and Nintendo as its publisher, and calls it an NES launch game. | Hogan's Alley entryHogan's Alley entry | Book |
| Chris Scullion writes that Game A became a microgame in the Game Boy Advance, GameCube, and DS WarioWare games and Game C a boss battle in the DS one, and that Duck Hunt's special move in Super Smash Bros. for Wii U and 3DS brings out a can from Game C. | Hogan's Alley entryHogan's Alley entry, Fact | Book |
| Chris Scullion's NES encyclopedia credits the NES version's development to Micronics, for publisher SNK, in 1987. | entry "Ikari Warriors" | Book |
| Writing in 2019, Chris Scullion says the NES version was heavily criticised for its sedate pace, its hero moving agonisingly slowly through each stage. | entry "Guerrilla War" | Book |
| Scullion describes the NES game as a vertically scrolling run-and-gun shooter for one player or two, in which Paul and Vince invade an unnamed enemy nation to reach the village of Ikari, and in which the player can jump into a tank for firepower and protection. | entry "Ikari Warriors"entry "Ikari Warriors"entry "Ikari Warriors" | Book |
| Chris Scullion's NES encyclopedia (2019) credits the NES version to Data East as both developer and publisher, in 1988. | entry "Karnov" | Book |
| Scullion notes that although Karnov is a platform game, it lets the player collect ten different options and store them at the bottom of the screen, a feature more often found in shoot 'em ups. Its fact box says that, most notably, he is the boss at the end of the first level of Bad Dudes vs. DragonNinja. | entry "Karnov"entry "Karnov"entry "Karnov", Fact box | Book |
| The NES version was out by the summer of 1990: Electronic Gaming Monthly's Review Crew reviewed it in the August 1990 issue, whose review header gives its release as July, and Tengen advertised it in the same issue. Chris Scullion's NES Encyclopedia (2019) gives 1990, and Tengen as publisher and developer. No source read gives a day of release. | Klax entry (OCR text lines 44120-44130) | Magazine |
| Chris Scullion's NES Encyclopedia (2019) writes that the game began as a tie-in to the Jackie Chan film Wheels on Meals, and that by the time it reached the West the only connection left was the names of its characters, Thomas and Sylvia. | entry "Kung Fu" | Book |
| The NES game is Nintendo's version of Irem's coin-op, published by Nintendo and developed by Irem; Chris Scullion counts it as one of two NES launch games Irem developed, the other being 10-Yard Fight. | entry "Kung Fu"entry "Kung Fu" | Magazine |
| Computer Entertainer wrote in April 1986 that Kung Fu had been one of the NES's early best-selling games. Chris Scullion's NES Encyclopedia calls it a success, and writes that its easy controls made it the game retailers often used to show off the NES. | entry "Kung Fu" | Magazine |
| Broderbund released Lode Runner for the Apple II in June 1983. | entry "Lode Runner" | Web |
| Lode Runner grew out of Kong, a game played on the University of Washington's computers, where Doug Smith was studying architecture; Smith then wrote a new version with color graphics for his Apple II. | entry "Lode Runner"entry "Lode Runner" | Book |
| Chris Scullion writes that Hudson Soft's NES port has more cartoonish graphics and adds music and scrolling screens. | entry "Lode Runner" | Book |
| Chris Scullion's NES encyclopedia gives Nintendo R&D2 as the developer; Akagi Masumi's list of arcade games names HAL with Nintendo for the Vs. System version. | Mach Rider, header | Book |
| Scullion calls Mach Rider "seemingly Nintendo's take on dystopian future movies like Mad Max", with desolate highways and ruined buildings in the background. He writes that it may have become one of Nintendo's forgotten games, but that its music was among the best of the NES's early offerings, and a modern version of it featured in the Super Smash Bros. Melee and Brawl soundtracks. | Mach RiderMach Rider | Book |
| Scullion writes that the arcade version took a piece of the rider's armour off each level until it revealed that she is a woman, a twist he places before Metroid's. | Mach Rider, Fact sidebarMach Rider, Fact sidebarMach Rider, Fact sidebarMetroid | Book |
| Chris Scullion writes that Mario Bros. lacks Super Mario Bros.'s long, arching jump, and that jumping on an enemy kills Mario rather than the enemy. The only way to beat one is to hit its platform from below, a technique he says Super Mario Bros. kept, which flips it onto its back; Mario then runs into it to kick it off, and one not reached quickly enough flips back over, angrier and faster. | Mario Bros. (p. 121)Mario Bros. (p. 121)Mario Bros. (p. 121)Mario Bros. (p. 121)Mario Bros. (p. 121)Mario Bros. (p. 121)Mario Bros. (p. 121)Mario Bros. (p. 121)Mario Bros. (p. 121)Mario Bros. (p. 121) | Book |
| Chris Scullion writes that Mario became a plumber here after his carpentry in Donkey Kong, that Luigi makes his debut "sort of", after a Mario Bros. Game & Watch four months before the arcade game, and that the arcade version calls the turtles Shellcreepers. He writes that it "may not have stood the test of time as well" as its "Super" sequel, though two-player co-op is still fun, and calls its place in Nintendo's history beyond debate. | Mario Bros. (p. 121)Mario Bros. (p. 121)Mario Bros. (p. 121)Mario Bros. (p. 121)Mario Bros. (p. 121)Mario Bros. (p. 121)Mario Bros. (p. 121)Mario Bros. (p. 121) | Book |
| Chris Scullion's NES encyclopedia gives the NES version's year as 1989, with Taito as publisher and developer. | entry "Operation Wolf" (p. 140 by the index)index | Book |
| Chris Scullion's 2019 NES encyclopedia sums up the story as terrorists in a South American jungle holding US Embassy officials, with the player shooting through six areas: the terrorists' communication center, the jungle, a village, an ammo dump, a prison camp, and the airport. He writes that the game was a huge success in arcades, partly thanks to the big Uzi gun built into the cabinet, and was ported to a number of home systems. | entry "Operation Wolf"entry "Operation Wolf"entry "Operation Wolf"entry "Operation Wolf"entry "Operation Wolf"entry "Operation Wolf"entry "Operation Wolf"entry "Operation Wolf" | Book |
| Taito followed Operation Wolf in the arcades with Operation Thunderbolt, dated December 1988 in Japan by Akagi Masumi's list. The list files Operation Wolf 3, dated September 1994 in Japan, under East Technology, issued through Taito. Scullion notes that Operation Thunderbolt was ported to the SNES and worked with its Super Scope light gun. | entry "Operation Wolf", Fact boxentry "Operation Wolf", Fact boxentry "Operation Wolf", Fact boxentry "Operation Wolf", Fact box | Book |
| No NES release of Pac-Land in North America has been found. Nintendo of America's list of NES games has none: its entries run from "Pac Man" (Namco, November 1993) straight to Palamedes. Chris Scullion's NES Encyclopedia, a guide to all 714 officially licensed NES games, has no entry for it. | Super Mario Bros. entry (OCR text line 32888)back cover blurb (OCR text lines 50349-50351)back cover blurb (OCR text lines 50350-50351)introduction to the licensed games (OCR text lines 683-690) | Publisher |
| Chris Scullion's NES encyclopedia, in its entry on Super Mario Bros., names Pac-Land as a side-scrolling platformer a year before it. | Super Mario Bros. entry (OCR text lines 32886-32888) | Book |
| Chris Scullion names Nintendo R&D 1 as the developer, and writes that Satoru Iwata, then a freelance programmer who had impressed Nintendo with a prototype NES version of Joust, was called in to fix Pinball's code after its original programmer ran into problems, making it the earliest published NES game Iwata programmed. Neither booklet credits anyone. | Pinball (p. 144), headerPinball (p. 144)Pinball (p. 144)Pinball (p. 144)Pinball (p. 144)Pinball (p. 144)Pinball (p. 144)Pinball (p. 144) | Book |
| In 2019 Chris Scullion wrote that "as a first attempt at a video game version of pinball, Nintendo's offering is a good one," its vertical table laid out over two screens that the game switches between as the ball moves, with features a real table couldn't hold, such as a slot machine on the top half and three chicken eggs on the bottom. | Pinball (p. 144)Pinball (p. 144)Pinball (p. 144)Pinball (p. 144)Pinball (p. 144)Pinball (p. 144)Pinball (p. 144) | Book |
| Chris Scullion's NES encyclopedia lists the NES version as published and developed by Sunsoft, in 1988. | entry "Platoon" (index p. 145) | Book |
| Scullion, writing in 2019, finds it strange to make an anti-war film into a game that scores kills. He describes the NES game as a side-scrolling jungle maze, a first-person tunnel section, a first-person light-gun-style night in the bunker, and a third-person final stage in which grenades go into Barnes's foxhole, and notes that it ends happily, unlike the film. | entry "Platoon"entry "Platoon"entry "Platoon"entry "Platoon"entry "Platoon", Fact box | Book |
| Popeye was one of the Famicom's three launch games, released with Donkey Kong and Donkey Kong Jr. on 15 July 1983, by a Japanese retrospective catalog of Famicom software and by Chris Scullion. | introductionintroduction | Book |
| Chris Scullion writes that Shigeru Miyamoto and Genyo Takeda made Popeye; his NES entry names Nintendo R&D1 as the developer. | Popeye (p. 146)Popeye (p. 146) | Book |
| Two secondary accounts link Popeye to Donkey Kong. Chris Scullion writes that Donkey Kong was meant to be a Popeye game, that Nintendo couldn't get the license quickly enough, so Popeye became Mario, and that once the deal was done Nintendo made this game. IGN's 2010 history of Super Mario Bros. says Miyamoto based Donkey Kong's plot on the Popeye love triangle, "a license Nintendo pursued and lost." | Popeye (p. 146)Popeye (p. 146)Popeye (p. 146) | Book |
| Chris Scullion's NES encyclopedia (2019) lists Data East as publisher and developer of the NES version, in 1988, and notes that Ralph the wolfman isn't in it. He calls it a game in which the player is hugely overpowered, "and it's all the better for it". | entry "Rampage"entry "Rampage"entry "Rampage" | Book |
| Chris Scullion's NES encyclopedia dates the NES Renegade to 1988 and credits Taito as publisher and Technos Japan as developer, calling it the first game of Technōs's Kunio-kun series given a makeover for release abroad. | entry "RENEGADE"entry "RENEGADE" | Book |
| Scullion describes the NES game as a side-scrolling beat 'em up like Double Dragon, though earlier, in which the player punches, kicks and jump-kicks through four multi-area stages to a gun-toting final boss. He finds its art only slightly like the later Kunio-kun games, whose chunky sprites began with Super Dodge Ball. | entry "RENEGADE"entry "RENEGADE"entry "RENEGADE" | Book |
| Scullion writes that Ocean acquired the rights to develop and publish home-computer ports of Renegade, and with them the right to make its own sequels, the first being Target: Renegade. | entry "TARGET: RENEGADE" | Book |
| Chris Scullion's NES encyclopedia lists the NES RoboCop as a 1989 game published by Data East and Ocean and developed by SAS Sakata and Data East. | entry "RoboCop", p. 156 | Book |
| Scullion describes the NES game as six side-scrolling stages (Old Detroit, City Hall, a warehouse, OCP Headquarters, a steelworks, and the OCP boardroom) in which RoboCop punches and shoots his way through. He has a health meter and a battery that runs down regardless and needs new batteries. The bosses include two fights with Clarence Boddicker and two with ED-209. | entry "RoboCop", p. 156entry "RoboCop", p. 156entry "RoboCop", p. 156entry "RoboCop", p. 156entry "RoboCop", p. 156entry "RoboCop", p. 156entry "RoboCop", p. 156entry "RoboCop", p. 156entry "RoboCop", p. 156entry "RoboCop", p. 156 | Book |
| Chris Scullion's NES Encyclopedia (2019) gives the NES version as a 1989 game published by Tengen and developed by Namco and Tengen, a port of Namco's 1986 arcade game. | entry "Rolling Thunder"entry "Rolling Thunder" | Book |
| Chris Scullion's NES encyclopedia gives the NES version's year as 1987, with Tecmo as publisher and developer. | entry "Solomon's Key" | Book |
| Scullion, in 2019, describes the NES game as a puzzle platformer in which the player can only walk, jump, create and destroy blocks and create fireballs, across 64 increasingly complex stages, 16 of them hidden, and says it is widely believed to be among the most difficult NES games. He explains the Game Over screen's GDV number as "Game Deviation Value". | entry "Solomon's Key"entry "Solomon's Key"entry "Solomon's Key", Fact | Book |
| Scullion calls Tecmo's later NES game Fire 'n Ice a prequel to Solomon's Key, and says it was renamed Solomon's Key 2 in Europe. | entry "Fire 'n Ice"entry "Fire 'n Ice" | Book |
| The NES Encyclopedia credits Stack-Up's development to Nintendo R&D1. | Stack-Up | Book |
| Chris Scullion's NES Encyclopedia (2019) notes that every NES Deluxe Set with R.O.B. also came with Gyromite, which makes Stack-Up the only stand-alone game for the robot, and that its accessories make its box twice as thick as a standard NES game's. | Stack-UpStack-Up | Book |
| Chris Scullion's NES Encyclopedia says the western Stack-Up's title screen reads Robot Block, not Stack-Up. | Stack-Up, Fact sidebar | Book |
| Chris Scullion's NES encyclopedia (2019) lists the NES game under 1987, published by Activision and developed by Micronics, and calls it Activision's first NES game. | entry "Super Pitfall"entry "Super Pitfall" | Book |
| Scullion writes that the NES game "was roundly criticised" for its many bugs and odd design choices: most vultures kill Harry, but some have to be jumped into to warp to new areas. | entry "Super Pitfall"entry "Super Pitfall"entry "Super Pitfall"entry "Super Pitfall" | Book |
| Chris Scullion's NES encyclopedia (2019) lists the NES game as 1990, published by Taito and developed by Ocean, which held the rights to make home-computer ports of Technōs's Renegade and its own sequels. It counts seven stages, from a parking garage to Mr Big's "pig pen", and says the NES cover "borrows" its art from a work credited to Joe Lewis, "world's greatest fighter". | entry "Target: Renegade"entry "Target: Renegade"entry "Target: Renegade"entry "Target: Renegade"entry "Target: Renegade" | Book |
| Chris Scullion's NES encyclopedia (2019) lists the NES game in 1991 with Ocean as publisher and developer, in seven stages of side-scrolling platform sections and shooting sections. He notes two NES releases: the first with the film poster's art on the box, and a second, in 1993, with generic artwork, a new title screen, and levels 2 and 3 swapped. | entry "The Untouchables"entry "The Untouchables"entry "The Untouchables"entry "The Untouchables" | Book |
| Chris Scullion's NES Encyclopedia (2019) gives the NES version's year as 1988, its publisher as SNK, and its developer as Micronics. | Ikari Warriors II: Victory Road entryIkari Warriors II: Victory Road entryIkari Warriors II: Victory Road entry | Book |
| Electronic Game Player's review of the NES version describes the same overhead shooting as Ikari Warriors, with weapons and bonus items hidden under objects and some enemies. A subscreen called up with Select lets the player choose among the weapons found; the power-ups include wings, armor, and thunder, which destroys all the enemies on the screen. Each stage has a Barshop, not in the arcade game, where the player can buy equipment from a soldier of fortune or fight one of three bounty hunters for more Heart Marks. Scullion's encyclopedia adds that body armour replaces the first game's tanks and that money buys weapon upgrades. | Ikari Warriors II: Victory Road entryIkari Warriors II: Victory Road entry | Magazine |
| The NES version gives one life, but pressing A, B, B, A before the Game Over screen continues the game, as many times as the player likes. Electronic Game Player gave the code in its review, Nintendo Power's November 1988 issue reported that the first game's continue code works in the sequel, and Scullion's encyclopedia notes the single life. | Ikari Warriors II: Victory Road entry | Magazine |
| Chris Scullion's NES Encyclopedia (2019) writes that Wild Gunman was originally a live-action arcade game released in the mid-1970s, in which players fired at film of a Wild West cowboy projected onto a screen, and calls the NES game an 8-bit rendition of it. | Wild Gunman entryWild Gunman entry | Book |
| Chris Scullion's NES Encyclopedia credits Nintendo R&D1 and Intelligent Systems as Wild Gunman's developers and Nintendo as its publisher. | Wild Gunman entry | Book |
| Chris Scullion notes that an NES Wild Gunman that never existed appears in the "future" of Back to the Future Part II, and that Nintendo added the game to the Wii U Virtual Console "on that day in real life", the day of the film's "future"; the entry gives no date. | Wild Gunman entry, FactWild Gunman entry, Fact | Book |
| Chris Scullion's NES encyclopedia (2019) lists the NES Winter Games as a 1987 Acclaim release developed by Atelier Double, with four events (Hot Dog Aerials, Speed Skating, Figure Skating, and the Bobsled), and says the port "is generally agreed to be substandard due to its unresponsive controls, poor graphics and meagre selection of events (other versions featured up to eight)". | entry "Winter Games"entry "Winter Games"entry "Winter Games" | Book |