Claim set · data/claims/pinball-history.yaml

Pinball (history and reception)

Game: Pinball.

A retrospective catalog of Famicom cartridges dates Pinball to 2 February 1984, the eleventh title in its list. pinball-history/release-jp

Book懐かしファミコン パーフェクトガイド (Perfect Guide of Nostalgic Family Computer) · PDF p. 123, ファミコンソフト完全目録, 1984, row 011 — the OCR garbles the title; the scout read the row on the page image as 011 1984/02/02 『ピンボール』任天堂0111984/02/02『ビVボールJ任天堂Our translation011, 1984/02/02, Pinball, NintendoChecked by a second AI model, 2026-11-06.

The catalog is an unsigned retrospective mook that names no source for its dates; no period or Nintendo source giving the Japanese date has been found. The Famicom booklet prints only "© Nintendo 1983" (pinball-history/copyright).

Cited by: Pinball

Nintendo of America's list of NES games dates the North American release of Pinball to October 1985. pinball-history/release-na

PublisherNES Games (Nintendo of America release list) · PDF p. 9 — one row of the list's Title, Licensee, and Released columns; it gives a month, not a dayPinball Nintendo October 1985Checked by a second AI model, 2026-11-06.

Nintendo of America's list is a later compilation.

Cited by: Pinball

In February 1986 Computer Entertainer counted Pinball among the 15 games sold with the NES in the markets it had reached, an Action Series game at $30 beside Clu Clu Land, Ice Climber, Kung Fu, and Super Mario Bros. Its availability table put Pinball under the first quarter of 1986, noting that some of those games had been on sale in New York City only for two or three months. pinball-history/na-launch

MagazineComputer Entertainer, Vol. 4, No. 11 (February 1986) · Nintendo Update (p. 13)is accompanied by 15 games in the markets where it isComputer Entertainer, Vol. 4, No. 11 (February 1986) · Nintendo Update (p. 13)FIGHT (Sports Series at $30); and CLU CLU LAND, ICEComputer Entertainer, Vol. 4, No. 11 (February 1986) · Nintendo Update (p. 13)CLIMBER, KUNG FU, SUPER MARIO BROS., and PINBALLComputer Entertainer, Vol. 4, No. 11 (February 1986) · Nintendo Update (p. 13)(Action Series at $30)Computer Entertainer, Vol. 4, No. 11 (February 1986) · Availability Update, Nintendo (p. 14) — the heading over the Nintendo games, Pinball among themFIRST QUARTERComputer Entertainer, Vol. 4, No. 11 (February 1986) · Availability Update, Nintendo (p. 14) — the OCR of "available"; the next line reads "NYC anly for 2-3 months)"(some have been eveilable inComputer Entertainer, Vol. 4, No. 11 (February 1986) · Availability Update, Nintendo (p. 14)PinballChecked by a second AI model, 2026-11-06.

Chris Scullion's Baseball entry counts 18 games released alongside the NES in its Manhattan test launch (baseball-history/test-launch); Computer Entertainer lists 15.

Cited by: Pinball

Computer Entertainer reviewed Pinball in its May 1986 issue, rating it three of four for graphics and two and a half for game play and listing it at $29.95 for one player or two alternating. The reviewers loved "the springy action," especially with the hidden bonus screen, Mario's Screen, and listed eggs that hatch and seals that spin beach balls among the table's features. They found the split of the field into two screens jarring as the view scrolls between them, said they lost balls when their eyes couldn't follow the jump, and suggested trying the game in a store before buying. pinball-history/ce-review

Value
{
 "review": "Computer Entertainer",
 "of": 4,
 "scores": {
  "graphics": 3,
  "game play": 2.5
 }
}
MagazineComputer Entertainer, Vol. 5, No. 2 (May 1986) · p. 11, Critically Speaking...Nintendo, Pinball — the scan trims the column's left edge; the review's opening line reads "PINBALL (♦♦♦/♦♦½), from Nintendo, brings the" on the page image (checked by the lead, item computer-entertainer-5-2, image n10), and the text layer loses itPticular version has plenty of action. There are the typicalComputer Entertainer, Vol. 5, No. 2 (May 1986) · p. 11, Pinballpers, kickers, lights, etc., along with eggs that hatch intoComputer Entertainer, Vol. 5, No. 2 (May 1986) · p. 11, Pinballks, seals which spin their beach balls, targets to knock out,Computer Entertainer, Vol. 5, No. 2 (May 1986) · p. 11, Pinballbg into, you move to a bonus screen entitled "Mario's Screen."Computer Entertainer, Vol. 5, No. 2 (May 1986) · p. 11, Pinball, Scrolling Screen AnnoyingYe love pinball, and we loved the springy action of this one,Computer Entertainer, Vol. 5, No. 2 (May 1986) · p. 11, Pinball, Scrolling Screen Annoyingspcially with the addition of the hidden bonus screen.Computer Entertainer, Vol. 5, No. 2 (May 1986) · p. 11, Pinball, Scrolling Screen Annoyinglaje, Nintendo opted to break the field into two screens.Computer Entertainer, Vol. 5, No. 2 (May 1986) · p. 11, Pinball, Scrolling Screen Annoyingscien scrolls downward. It is a bit jarring when that happens, asComputer Entertainer, Vol. 5, No. 2 (May 1986) · p. 11, Pinball, Scrolling Screen AnnoyingWe actually lost.play on a couple ofComputer Entertainer, Vol. 5, No. 2 (May 1986) · p. 11, Pinball, Scrolling Screen Annoyingbas because our eyes didn't track the movement carefullyComputer Entertainer, Vol. 5, No. 2 (May 1986) · p. 11, Pinball, Scrolling Screen Annoyingan'event, we suggest you try and take a look at this one inaComputer Entertainer, Vol. 5, No. 2 (May 1986) · p. 11, Pinball — the next line reads "alt: ating)", alternating(one player; two-playerComputer Entertainer, Vol. 5, No. 2 (May 1986) · p. 11, Pinball — the OCR of "(MSR $29.95)"; the review ends here with no "Recommended"(Mr $29.95)Computer Entertainer, Vol. 5, No. 2 (May 1986) · p. 2, The Rating System — the key's first line, "4 SYMBOLS = EXCELLENT ... 3 SYMBOLS = GOOD", is garbled in the text layer=quality of graphics; 2nd set=quality of game playRevised after a check by a second AI model, 2026-11-06: Rating ♦♦♦ / ♦♦½ read on the page image, with the issue's key; "eggs that hatch", since "chicks" is trimmed off the scan.

The review prints no byline. Neither booklet mentions seals; their absence from the rules there is unexplained here.

Cited by: Pinball

Chris Scullion names Nintendo R&D 1 as the developer, and writes that Satoru Iwata, then a freelance programmer who had impressed Nintendo with a prototype NES version of Joust, was called in to fix Pinball's code after its original programmer ran into problems, making it the earliest published NES game Iwata programmed. Neither booklet credits anyone. pinball-history/makers

BookThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144), headerDeveloper Nintendo R&D 1The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144)AFTER IMPRESSING NINTENDO with a prototype NESThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144)version of Joust (which wasn't released until years later), theThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144)late Satoru Iwata - still a freelance programmer -- was askedThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144)has the distinction of the being the first ever publishedThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144)NES game programmed by the future Nintendo presidentThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144)(specifically, he was called in to fix the code after theThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144)original programmer ran into problems).Checked by a second AI model, 2026-11-06.

Scullion doesn't name the original programmer or Iwata's employer, and no pinned source names HAL Laboratory as Pinball's co-developer. The entry's header dates the NES game 1985.

Cited by: Pinball

Akagi Masumi's list of arcade games dates Pinball, on Nintendo's Vs. System, to August 1984 in its Japan part, the same month as Golf. pinball-history/arcade-jp

BookアーケードTVゲームリスト 国内・海外編 (1971-2005) · printed p. 57 (PDF p. 59), 国内編 (Japan), Nintendo — the OCR reads ポール for ボール; the row above it reads "84/08 ゴルフ (VS)", Golf84/08 ピンポール (VS)Our translation84/08 Pinball (VS)アーケードTVゲームリスト 国内・海外編 (1971-2005) · introduction, 国内編と海外編、リストの限界日本と海外の市場において出荷された TV ゲームを、国内編と海外編に区分して収録するOur translation(it) records the TV games shipped in the Japanese and overseas markets, divided into a Japan part and an overseas partRevised after a check by a second AI model, 2026-11-06: Moved the overseas date from disputed to notes, since that row may be another release.

The list's overseas part dates a Pinball, without the (VS) mark, to October 1984 under Nintendo of America (pinball-history/arcade-us); it may be another release.

Cited by: Pinball

The same list's overseas part dates a Pinball to October 1984 under Nintendo of America, beside Golf; unlike Golf's row, Pinball's carries no Vs. System mark. pinball-history/arcade-us

BookアーケードTVゲームリスト 国内・海外編 (1971-2005) · printed p. 128 (PDF p. 130), 海外編 (overseas), Nintendo of America — the next row reads "84/10 Golf". The scout read the page image: Golf carries the (VS) and (PC10) marks, and Pinball none. The list gives year and month only84/10 PinballRevised after a check by a second AI model, 2026-11-06: The overseas row has no (VS) mark and may be another release; moved from disputed to notes.

The list's Japan part dates Vs. Pinball to August 1984 (pinball-history/arcade-jp). With no (VS) mark, the overseas row may be another release, such as the NES game, so the two dates are not counted as a conflict.

Cited by: Pinball

In July 1985 the Canadian arcade trade magazine Canadian Coin Box wrote that Vs. Golf and Vs. Pinball, introduced at AMOA '84, were two completely separate games in one cabinet. Its table lists Vs. Pinball for both the Vs. Dualsystem and the Unisystem. pinball-history/coin-box

MagazineCanadian Coin Box Magazine, July 1985 · Nintendo Vs. System feature, scan p. 10 — after "the introduction of VS."; the pinned OCR text has no page breaks, and scan p. 10 of the Internet Archive item is the scout's readingGolf and VS. Pinball at AMOA '84Canadian Coin Box Magazine, July 1985 · Nintendo Vs. System feature, scan p. 10added a new twist - two completelyCanadian Coin Box Magazine, July 1985 · Nintendo Vs. System feature, scan p. 10separate games in one cabinet.Canadian Coin Box Magazine, July 1985 · Nintendo Vs. System feature, table — the table's columns are GAMES, DUALSYSTEM, UNISYSTEM, COMMENTSVS. Pinball Yes YesChecked by a second AI model, 2026-11-06.

The article doesn't date the AMOA show.

Cited by: Pinball

Nintendo's arcade flyer sold Vs. Golf and Vs. Pinball together for the Vs. System. pinball-history/vs-flyer

PublisherVs. Pinball and Vs. Golf flyer (Nintendo) · p. 1 — the text layer reads "your VS.TJYSTEM with VS. GOLF/VS. PINBALL or"VS. GOLF/VS. PINBALLChecked by a second AI model, 2026-11-06.

The flyer prints no date, so it shows that the arcade version existed, not when it came out.

Cited by: Pinball

The North American booklet sums the game up as "Be a Pinball Wizard!!!!!": bumpers, double flippers, and a bonus round, on three game screens at two levels of difficulty, where the player racks up points to beat an opponent and reaches a bonus round to save "the fallen maiden". The Famicom booklet calls pinball the king of arcade machines, now on a home television. pinball-history/object

ManualPinball NES instruction booklet (US, NES-PN-USA) · printed p. 2 (PDF p. 3), Object of the GameBe a Pinball Wizard!!!!!Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 2 (PDF p. 3), Object of the GameBank off bumpers, flip double flippers, even win a bonus round.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 2 (PDF p. 3), Object of the Gamethree different game screens and be challenged at two different levels of difficultyPinball NES instruction booklet (US, NES-PN-USA) · printed p. 2 (PDF p. 3), Object of the GameRack-up points to beat your opponent and progress to the bonusPinball NES instruction booklet (US, NES-PN-USA) · printed p. 2 (PDF p. 3), Object of the Gameround where you'll save the fallen maiden and win the game.Pinball Famicom instruction booklet (Japan, HVC-PN) · printed p. 4 (PDF p. 6), 3. 遊び方アー ケー ド マ シ ー ン の 王者 “ピン ボー ル 、 が 家庭Our translationthe king of arcade machines, "pinball", (can be enjoyed on) a home (TV)Pinball Famicom instruction booklet (Japan, HVC-PN) · printed p. 4 (PDF p. 6), 3. 遊び方 — the text layer sets this line above the one it continues; the page reads 王者"ピンボール"が家庭用テレビで楽しめます用テレビでOur translationon (a home) TVPinball Famicom instruction booklet (Japan, HVC-PN) · printed p. 4 (PDF p. 6), 3. 遊び方楽し め ます 。Our translationcan be enjoyed.Revised after a check by a second AI model, 2026-11-06: Quoted the rest of the Famicom booklet's "on a home TV" clause.

Cited by: Pinball

A or B works the right flipper and launches the ball with the spring striker, which hits harder the longer the button is held; the control pad works the left flipper, and moves Mario on the bonus screen. Game A is for beginners and Game B for experts, and a second player uses controller 2. pinball-history/controls

ManualPinball NES instruction booklet (US, NES-PN-USA) · printed p. 3 (PDF p. 4) — under "A and B Buttons"*Operate the right flipper .Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 3 (PDF p. 4)*Used to shoot the ball into playPinball NES instruction booklet (US, NES-PN-USA) · printed p. 3 (PDF p. 4)with the striker (spring).Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 3 (PDF p. 4) — under "Control Pad"*Operates the left flipper.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 3 (PDF p. 4)*Operates Mario on bonusPinball NES instruction booklet (US, NES-PN-USA) · printed p. 4 (PDF p. 5), How to PlayThe longer the button isPinball NES instruction booklet (US, NES-PN-USA) · printed p. 4 (PDF p. 5), How to Playheld down, the more the spring is compressed and the stronger the strike will be .Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 4 (PDF p. 5)* GAME A is designed for beginners . GAME B is designed for experts.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 3 (PDF p. 4)Controller 2 - For second player in 2 player gamesPinball Famicom instruction booklet (Japan, HVC-PN) · printed p. 3 (PDF p. 5)※GAME A は 初心者 用 、GAME B は 上 級 者 用に 設定 され て いま す 。Our translationGAME A is set for beginners, GAME B for advanced playersRevised after a check by a second AI model, 2026-11-06: The Controller 2 line is on printed p. 3 (PDF p. 4).

Cited by: Pinball

The table is shown as three scenes: Scene A is the top half of the playfield and Scene B the lower half, which appears when the ball falls into it. A ball that drops into the hole on Scene B brings up Scene C, Mario's screen. pinball-history/scenes

ManualPinball NES instruction booklet (US, NES-PN-USA) · printed p. 4 (PDF p. 5), How to PlayThere are three scenes : A, B, and C. Scene A is the top half of the pinball playing field.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 4 (PDF p. 5), How to PlayScene B is the lower half of the playing field . When the ball falls intoPinball NES instruction booklet (US, NES-PN-USA) · printed p. 4 (PDF p. 5), How to Playthe lower half of the game, scene B appears. If the ball enters hole (13) on the BPinball NES instruction booklet (US, NES-PN-USA) · printed p. 4 (PDF p. 5), How to Playscreen , the C screen appears (Mario's screen) .Checked by a second AI model, 2026-11-06.

Cited by: Pinball

On Scene A, the lane scores a 500-point bonus and spins the slot window, and hitting the slot target stops it. Three 3s pay 3,330 points and raise the block post for 6 seconds, three 7s pay 7,770 and raise it for 14 seconds, and three 8s raise it and double every point scored while it stays up; each 8 pays 1,000. The post drops when the ball passes the lane again, and disappears at 100,000 and 150,000 points. pinball-history/scene-a

ManualPinball NES instruction booklet (US, NES-PN-USA) · printed p. 6 (PDF p. 7), Rules, Scene AIf the ball goes through the lane ( 1), there is a bonus of 500 pts. and the slotPinball NES instruction booklet (US, NES-PN-USA) · printed p. 6 (PDF p. 7), Rules, Scene Awindow (2) rotates.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 6 (PDF p. 7), Rules, Scene AIf the bal I hits the slot target (3). the slot window (2) below it wi 11 stop rotating.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 6 (PDF p. 7), Rules, Scene A3 3 3 combination gives you a 3,330 pt. bonus and the block post (4) isPinball NES instruction booklet (US, NES-PN-USA) · printed p. 6 (PDF p. 7), Rules, Scene Araised for 6 seconds. The block post is lowered when the ball goes throughPinball NES instruction booklet (US, NES-PN-USA) · printed p. 6 (PDF p. 7), Rules, Scene A — the page reads 7,7707 7 7 combination gives you a 7.770 pt. bonus and the block post (4) isPinball NES instruction booklet (US, NES-PN-USA) · printed p. 6 (PDF p. 7), Rules, Scene Araised for 14 seconds.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 6 (PDF p. 7), Rules, Scene A888-combination raises the block post (4), and all points earned while itPinball NES instruction booklet (US, NES-PN-USA) · printed p. 6 (PDF p. 7), Rules, Scene Ais raised are doubled.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 6 (PDF p. 7), Rules, Scene AThere is a 1,000 pt. bonus for each 8- that appears .Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 6 (PDF p. 7), Rules, Scene AThe block post (4) disappears when the score reaches 100,000 or 150,000 pts.Revised after a check by a second AI model, 2026-11-06: Dropped "at the top", which no quote places.

The Famicom booklet gives the 6 and 14 seconds as "about" (約 6 秒, 約 14 秒).

Cited by: Pinball

On Scene B, each of five cards turned face up by the card lane is worth 500 points, and five spades in a row pay 5,000 and raise a block post. A ball rolling over one of three eggs hatches a chick; once all three are chickens, a stopper appears until the next ball strikes it. pinball-history/scene-b

ManualPinball NES instruction booklet (US, NES-PN-USA) · printed p. 7 (PDF p. 8), Rules, Scene BFive cards (10) are lined in a row on the screen.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 7 (PDF p. 8), Rules, Scene Bup card is worth 500 pts.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 7 (PDF p. 8), Rules, Scene BIf 5 spades are turned face up in a row, there is a bonus of 5,000 points, andPinball NES instruction booklet (US, NES-PN-USA) · printed p. 7 (PDF p. 8), Rules, Scene Bthe block post ( 12) is raised.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 7 (PDF p. 8), Rules, Scene BIf the ball goes over one of these, the egg breaks . A chicken (15) then comesPinball NES instruction booklet (US, NES-PN-USA) · printed p. 7 (PDF p. 8), Rules, Scene BOnce all 3 eggs have become chickens, the stopper will appear. It will disappearPinball NES instruction booklet (US, NES-PN-USA) · printed p. 7 (PDF p. 8), Rules, Scene Bwith the strike of the next ball.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 7 (PDF p. 8), Rules, Scene BWhen the ball goes through the cardPinball NES instruction booklet (US, NES-PN-USA) · printed p. 7 (PDF p. 8), Rules, Scene Blane (11) the cards are turned face up, revealing the spade mark.Revised after a check by a second AI model, 2026-11-06: Quoted the card lane turning the cards face up.

Cited by: Pinball

Scoring past 50,000 points gives an extra ball. The flippers disappear at 100,000 points and come back at 150,000. Losing three balls ends the game. pinball-history/balls

ManualPinball NES instruction booklet (US, NES-PN-USA) · printed p. 5 (PDF p. 6)An extra ball is given after 50,000 pts .Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 5 (PDF p. 6)The flippers disappear after 100,000 points, and reappear after 150,000 points.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 8 (PDF p. 9), Rules, Scene BIf 3 balls are lost, GAME OVER is displayed.Pinball Famicom instruction booklet (Japan, HVC-PN) · printed p. 4 (PDF p. 6)10 万 点 以 上 にな る と フリ ッ パ ー が 見 えな く な り 、15 万 点 を 越すと 再び 現 わOur translationat 100,000 points or more the flippers become invisible, and past 150,000 they appear againPinball Famicom instruction booklet (Japan, HVC-PN) · printed p. 4 (PDF p. 6)スコ ア が 50,000 点 を 越え る とボー ル が 1 つ 追 加 されま す 。Our translationwhen the score passes 50,000 points one ball is addedChecked by a second AI model, 2026-11-06.

Cited by: Pinball

On Scene C the player moves Mario left and right to bounce the ball back up, while a lady walks along the top of the screen. The ball changes the color of the bingo lamps it passes; when a column of lamps matches, the floor under the lady breaks off, and when the lamps match again and the gap grows too wide to jump, she falls. Mario must catch her: missing her loses the ball, seeing her to the exit pays 10,000 points, and dropping her on the way loses a ball. A ball that falls down the sides comes back out on Scene A. pinball-history/scene-c

ManualPinball NES instruction booklet (US, NES-PN-USA) · printed p. 8 (PDF p. 9), Rules, Scene CMove Mario (20) left and right to rebound the balls that come down.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 8 (PDF p. 9), Rules, Scene CA lady will appear walking at the top of the screen .Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 8 (PDF p. 9), Rules, Scene CEach time the ball passes over a bingo lamp (22), the color of the lamp changes .Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 8 (PDF p. 9), Rules, Scene CWhen all the lamps in a column (all lamps of the same number) are the samePinball NES instruction booklet (US, NES-PN-USA) · printed p. 8 (PDF p. 9), Rules, Scene Ccolor, the section of the floor (23) the lady is walking on directly above willPinball NES instruction booklet (US, NES-PN-USA) · printed p. 8 (PDF p. 9), Rules, Scene Cfloor gets too big for her to jump over, she'll fall.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 8 (PDF p. 9), Rules, Scene CIf he doesn't catch the lady, the ball is lost.Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 8 (PDF p. 9), Rules, Scene CIf he catches her and sees her safely to the Exit (24), there is a bonus of 10,000Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 8 (PDF p. 9), Rules, Scene Cpoints. If he drops her on the way, he loses a ball .Pinball NES instruction booklet (US, NES-PN-USA) · printed p. 8 (PDF p. 9), Rules, Scene CIf the ball falls down the sides, it comes out from the hole kicker (7) on scene A .Pinball Famicom instruction booklet (Japan, HVC-PN) · printed p. 9 (PDF p. 11)マ リオ を 移動 させ て 、 レディ ー を キャ ッ チ し て くだ さい 。Our translationmove Mario and catch the ladyPinball NES instruction booklet (US, NES-PN-USA) · printed p. 8 (PDF p. 9), Rules, Scene Cbreak off. If the lamps all become the same color again and the gap in theRevised after a check by a second AI model, 2026-11-06: Quoted "break off" and the lamps matching again before the lady falls.

Both booklets call her only the lady (レディー); neither names her.

Cited by: Pinball

In 2019 Chris Scullion wrote that "as a first attempt at a video game version of pinball, Nintendo's offering is a good one," its vertical table laid out over two screens that the game switches between as the ball moves, with features a real table couldn't hold, such as a slot machine on the top half and three chicken eggs on the bottom. pinball-history/standing

BookThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144)As a first attempt at a video game version of pinball,The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144)Nintendo's offering is a good one. Its vertical table is laidThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144)out over two screens, with the game switching betweenThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144)is able to include a lot of featuresThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144)real-life tables wouldn't be able toThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144)These include a slot machineThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Pinball (p. 144)three chicken eggs on the bottomChecked by a second AI model, 2026-11-06.

Scullion's two screens are the booklets' Scenes A and B; the booklets count Mario's screen as a third (pinball-history/scenes).

Cited by: Pinball