Cite as
Computer Entertainer, May 1986
Original
https://archive.org/details/computer-entertainer-5-2
sha256
891da44c96601d9126375e72a5bcf4cc9f0be9fcb462b942e2d6abf98b853963
Archived
https://archive.org/download/computer-entertainer-5-2/ComputerEntertainer_5-2_djvu.xml
Accessed
2026-11-06
Licence
copyrighted newsletter; OCR text hosted by the Internet Archive
Credit
Computer Entertainer / Video Take-Out; scan uploaded to the Internet Archive.
Notes
The second month of Computer Entertainer's Nintendo reviews (the first, April 1986, promised "all the software will be reviewed over two months"). Carries the reviews of Baseball, Golf and Tennis for the Nintendo system. The page's footer prints "© May, 1986".

Cited on

Claims (5)

Computer Entertainer reviewed Baseball in its May 1986 issue, rating it three and a half of four for graphics and two and a half for game play, listing it at $24.95, and printed no "Recommended". The reviewers found it "quite good, graphically," down to a pitcher who shifts his eyes as he takes the catcher's sign, but named the inability to control the fielders its "single biggest drawback": once the ball is hit, the computer runs the nearest fielder to it, and the player only chooses the base to throw to. The A button swings, with no choice of a high, belt-high, or low swing, which the 5200's Realsports Baseball and Coleco's Super Action Baseball both offer, and the pitcher throws a curve, a slow ball, a fastball, or a screwball. Owners of either of those versions should pass on it, they wrote; others would enjoy it.p. 11, Critically Speaking...Nintendo, Baseballp. 2, The Rating Systemp. 11, Baseballp. 11, Baseballp. 11, Baseballp. 11, Baseballp. 11, Baseballp. 11, Baseballp. 11, Baseballp. 11, Baseballp. 11, Baseball, Fielding The Big Shortfallp. 11, Baseball, Fielding The Big Shortfallp. 11, Baseballp. 11, Baseballp. 11, Baseballp. 11, Baseballp. 11, Baseballp. 11, BaseballMagazine
Computer Entertainer's May 1986 issue rated Golf three and a half of four for graphics and three and a half for game play, and recommended it at a list price of $29.95. The reviewers "enjoyed it a great deal". They liked changing the golfer's stance; the one drawback they named was that the screen gives the hole's length but not the yards left to the pin. They wrote that the NES was the first dedicated system since Intellivision, apart from "a very early version on the 2600", to have a golf game.p. 12, Golfp. 2, The Rating Systemp. 12, Golfp. 12, Golfp. 12, Golfp. 12, Golfp. 12, GolfMagazine
Computer Entertainer reviewed Pinball in its May 1986 issue, rating it three of four for graphics and two and a half for game play and listing it at $29.95 for one player or two alternating. The reviewers loved "the springy action," especially with the hidden bonus screen, Mario's Screen, and listed eggs that hatch and seals that spin beach balls among the table's features. They found the split of the field into two screens jarring as the view scrolls between them, said they lost balls when their eyes couldn't follow the jump, and suggested trying the game in a store before buying.p. 11, Critically Speaking...Nintendo, Pinballp. 11, Pinballp. 11, Pinballp. 11, Pinballp. 11, Pinball, Scrolling Screen Annoyingp. 11, Pinball, Scrolling Screen Annoyingp. 11, Pinball, Scrolling Screen Annoyingp. 11, Pinball, Scrolling Screen Annoyingp. 11, Pinball, Scrolling Screen Annoyingp. 11, Pinball, Scrolling Screen Annoyingp. 11, Pinball, Scrolling Screen Annoyingp. 11, Pinballp. 11, Pinballp. 2, The Rating SystemMagazine
The Famicom booklet gives two games: Singles, one player against the computer, and Doubles, two players together against the computer. A match is three sets, won by the first to take two. Computer Entertainer's review of the NES game describes the same two.p. 12, Tennisp. 12, TennisManual
Computer Entertainer's May 1986 issue rated Tennis three of four for graphics and three and a half for game play, and recommended it at a list price of $29.95. The review found that both games follow the rules of real tennis "quite closely", the chief difference being that the players don't change ends, and that the computer players are strong "even at the beginner's level". It noted a referee in a high chair at the net who calls faults and lets the player know whether a ball is in or out, and said the court and players, drawn with the court running up the screen, simulate three-dimensional space "quite well". It "especially liked" the cooperative doubles game, "an unusual and welcome approach".p. 12, Tennisp. 2, The Rating Systemp. 12, Tennisp. 12, Tennisp. 12, Tennisp. 12, Tennisp. 12, Tennisp. 12, Tennisp. 12, Tennisp. 12, Tennisp. 12, Tennisp. 12, Tennisp. 12, TennisMagazine