Cite as
Pinball FC manual
Original
https://archive.org/details/pinball-hvc-pn-fc-jp-manual-600-dpi
sha256
d93703ef2fa7174702b07941280f1243a2c9eb11197dd69f5c562ce07404fa99
Archived
https://archive.org/download/pinball-hvc-pn-fc-jp-manual-600-dpi/Pinball%20%5BHVC-PN%5D%28FC%29%28JP%29%20-Manual%28600DPI%29_text.pdf
Accessed
2026-11-06
Licence
© Nintendo; scan hosted by the Internet Archive
Credit
Nintendo; 600 dpi scan in the Internet Archive item "pinball-hvc-pn-fc-jp-manual-600-dpi".
Notes
The booklet packed with the Japanese Famicom cartridge HVC-PN. The item's date metadata (1984-02-02) is the uploader's, a lead and not evidence. The pinned copy is the item's "_text.pdf" (the same scan with the Internet Archive's text layer); quotes are read off the page images. PDF page = printed page + 2 for the numbered pages (cover is PDF page 1).

Cited on

Claims (5)

The Famicom booklet (HVC-PN) is copyright 1983 and the North American booklet 1985; neither prints a release date or a staff credit. The title screen pictured in the North American booklet reads ©1983.back cover (PDF p. 12)opening page (PDF p. 2)Manual
The North American booklet sums the game up as "Be a Pinball Wizard!!!!!": bumpers, double flippers, and a bonus round, on three game screens at two levels of difficulty, where the player racks up points to beat an opponent and reaches a bonus round to save "the fallen maiden". The Famicom booklet calls pinball the king of arcade machines, now on a home television.printed p. 4 (PDF p. 6), 3. 遊び方printed p. 4 (PDF p. 6), 3. 遊び方printed p. 4 (PDF p. 6), 3. 遊び方Manual
A or B works the right flipper and launches the ball with the spring striker, which hits harder the longer the button is held; the control pad works the left flipper, and moves Mario on the bonus screen. Game A is for beginners and Game B for experts, and a second player uses controller 2.printed p. 3 (PDF p. 5)Manual
Scoring past 50,000 points gives an extra ball. The flippers disappear at 100,000 points and come back at 150,000. Losing three balls ends the game.printed p. 4 (PDF p. 6)printed p. 4 (PDF p. 6)Manual
On Scene C the player moves Mario left and right to bounce the ball back up, while a lady walks along the top of the screen. The ball changes the color of the bingo lamps it passes; when a column of lamps matches, the floor under the lady breaks off, and when the lamps match again and the gap grows too wide to jump, she falls. Mario must catch her: missing her loses the ball, seeing her to the exit pays 10,000 points, and dropping her on the way loses a ball. A ball that falls down the sides comes back out on Scene A.printed p. 9 (PDF p. 11)Manual