Cite as
Pinball NES manual
Original
https://archive.org/details/pinball-nes-hiresscans
sha256
d91317eb734a0fd45a2a51e58a31494703f9bdc7594cd502ef566cbb387b2ca2
Archived
https://archive.org/download/pinball-nes-hiresscans/Pinball%20-%20Manual%20%28Searchable%29.pdf
Accessed
2026-11-06
Licence
© Nintendo; scan hosted by the Internet Archive
Credit
Nintendo of America; scan in the Internet Archive item "pinball-nes-hiresscans" (catalog ID NES-PN-USA).
Notes
The booklet packed with the US NES cartridge. The pinned copy is the item's searchable PDF. Page locators are PDF pages; the booklet's printed numbers run one lower (printed 2 = PDF 3).

Cited on

Claims (8)

The Famicom booklet (HVC-PN) is copyright 1983 and the North American booklet 1985; neither prints a release date or a staff credit. The title screen pictured in the North American booklet reads ©1983.printed p. 2 (PDF p. 3)printed p. 4 (PDF p. 5), title screenManual
The North American booklet sums the game up as "Be a Pinball Wizard!!!!!": bumpers, double flippers, and a bonus round, on three game screens at two levels of difficulty, where the player racks up points to beat an opponent and reaches a bonus round to save "the fallen maiden". The Famicom booklet calls pinball the king of arcade machines, now on a home television.printed p. 2 (PDF p. 3), Object of the Gameprinted p. 2 (PDF p. 3), Object of the Gameprinted p. 2 (PDF p. 3), Object of the Gameprinted p. 2 (PDF p. 3), Object of the Gameprinted p. 2 (PDF p. 3), Object of the GameManual
A or B works the right flipper and launches the ball with the spring striker, which hits harder the longer the button is held; the control pad works the left flipper, and moves Mario on the bonus screen. Game A is for beginners and Game B for experts, and a second player uses controller 2.printed p. 3 (PDF p. 4)printed p. 3 (PDF p. 4)printed p. 3 (PDF p. 4)printed p. 3 (PDF p. 4)printed p. 3 (PDF p. 4)printed p. 4 (PDF p. 5), How to Playprinted p. 4 (PDF p. 5), How to Playprinted p. 4 (PDF p. 5)printed p. 3 (PDF p. 4)Manual
The table is shown as three scenes: Scene A is the top half of the playfield and Scene B the lower half, which appears when the ball falls into it. A ball that drops into the hole on Scene B brings up Scene C, Mario's screen.printed p. 4 (PDF p. 5), How to Playprinted p. 4 (PDF p. 5), How to Playprinted p. 4 (PDF p. 5), How to Playprinted p. 4 (PDF p. 5), How to PlayManual
On Scene A, the lane scores a 500-point bonus and spins the slot window, and hitting the slot target stops it. Three 3s pay 3,330 points and raise the block post for 6 seconds, three 7s pay 7,770 and raise it for 14 seconds, and three 8s raise it and double every point scored while it stays up; each 8 pays 1,000. The post drops when the ball passes the lane again, and disappears at 100,000 and 150,000 points.printed p. 6 (PDF p. 7), Rules, Scene Aprinted p. 6 (PDF p. 7), Rules, Scene Aprinted p. 6 (PDF p. 7), Rules, Scene Aprinted p. 6 (PDF p. 7), Rules, Scene Aprinted p. 6 (PDF p. 7), Rules, Scene Aprinted p. 6 (PDF p. 7), Rules, Scene Aprinted p. 6 (PDF p. 7), Rules, Scene Aprinted p. 6 (PDF p. 7), Rules, Scene Aprinted p. 6 (PDF p. 7), Rules, Scene Aprinted p. 6 (PDF p. 7), Rules, Scene Aprinted p. 6 (PDF p. 7), Rules, Scene AManual
On Scene B, each of five cards turned face up by the card lane is worth 500 points, and five spades in a row pay 5,000 and raise a block post. A ball rolling over one of three eggs hatches a chick; once all three are chickens, a stopper appears until the next ball strikes it.printed p. 7 (PDF p. 8), Rules, Scene Bprinted p. 7 (PDF p. 8), Rules, Scene Bprinted p. 7 (PDF p. 8), Rules, Scene Bprinted p. 7 (PDF p. 8), Rules, Scene Bprinted p. 7 (PDF p. 8), Rules, Scene Bprinted p. 7 (PDF p. 8), Rules, Scene Bprinted p. 7 (PDF p. 8), Rules, Scene Bprinted p. 7 (PDF p. 8), Rules, Scene Bprinted p. 7 (PDF p. 8), Rules, Scene BManual
Scoring past 50,000 points gives an extra ball. The flippers disappear at 100,000 points and come back at 150,000. Losing three balls ends the game.printed p. 5 (PDF p. 6)printed p. 5 (PDF p. 6)printed p. 8 (PDF p. 9), Rules, Scene BManual
On Scene C the player moves Mario left and right to bounce the ball back up, while a lady walks along the top of the screen. The ball changes the color of the bingo lamps it passes; when a column of lamps matches, the floor under the lady breaks off, and when the lamps match again and the gap grows too wide to jump, she falls. Mario must catch her: missing her loses the ball, seeing her to the exit pays 10,000 points, and dropping her on the way loses a ball. A ball that falls down the sides comes back out on Scene A.printed p. 8 (PDF p. 9), Rules, Scene Cprinted p. 8 (PDF p. 9), Rules, Scene Cprinted p. 8 (PDF p. 9), Rules, Scene Cprinted p. 8 (PDF p. 9), Rules, Scene Cprinted p. 8 (PDF p. 9), Rules, Scene Cprinted p. 8 (PDF p. 9), Rules, Scene Cprinted p. 8 (PDF p. 9), Rules, Scene Cprinted p. 8 (PDF p. 9), Rules, Scene Cprinted p. 8 (PDF p. 9), Rules, Scene Cprinted p. 8 (PDF p. 9), Rules, Scene Cprinted p. 8 (PDF p. 9), Rules, Scene CManual