data/claims/target-renegade-history.yamlTarget: Renegade (history and reception)
Game: Target: Renegade.
In April 1988 Your Sinclair's news pages announced Target Renegade as the sequel to Renegade, with no firm release date yet; it follows the martial artist of Renegade "after his brush with the street slime". target-renegade-history/spectrum-ys-news
p. 7, newsnew, ultra hip sequel to RenegadeYour Sinclair, issue 28 (April 1988) · p. 7, news — the sentence opens on the line before, "is on it's way. With no firm release"date set as yet, Target RenegadeYour Sinclair, issue 28 (April 1988) · p. 7, newsmartial artist after his brush withYour Sinclair, issue 28 (April 1988) · p. 7, newsthe street slime in Renegade.Revised after a check by a second AI model, 2026-11-06: Quotes "after his brush with the street slime" instead of paraphrasing it.The item names no machine and no publisher.
Commodore User's review of April 1988 says Ocean went to Taito with the idea for a sequel to Renegade and sold it to them, and that Ocean put Dave Collier, "the man responsible for" its Arkanoid and Green Beret, on the Commodore 64 version. target-renegade-history/sequel-origin-cu
p. 22 (image 22), Target Renegadewent to Tarto with an ides for a bonaOur translationwent to Taito with an idea for a bonaCommodore User (April 1988) · p. 22 (image 22), Target Renegadefide seauel and sold them it.Our translationfide sequel and sold them it.Commodore User (April 1988) · p. 22 (image 22), Target Renegade — read on the page image (image n21): "In truth though, last year's Renegade wasn't all it might have been, which is why Ocean put Dave Collier on the job. The result, as you might expect from the man responsible for many of their best games like Arkanoid and Green Beret, is striking."been, which is why Chean put DaveOur translationbeen, which is why Ocean put DaveCommodore User (April 1988) · p. 22 (image 22), Target RenegadeCollieronthejob.The result, as youMike Pattenden reviewed the Commodore 64 version for Commodore User in April 1988, at £8.95 on cassette and £12.95 on disk, made it a CU Screen Star, and rated it 8 out of 10. He called it "hugely entertaining and ample justification for a sequel", found it developed the theme and improved the gameplay of the original, and said Dave Collier had "done the business once again". MagazineRevised after a check by a second AI model, 2026-11-06: Cites c64-cu-review for the machine.The magazine's account, not a statement by Ocean or Taito. The review is of the Commodore 64 version (c64-cu-review).
Cited by: Target: Renegade
Imagine's Commodore 64/128 instructions credit David Collier with the coding, John Palmer and Martin McDonald with the graphics and design, Gary Biasillo with the music, and D.C. Ward as producer, and print "©1988 Imagine Software". target-renegade-history/c64-credits
English section, CreditsCoding by David Collier Graphics and design by John Palmer and Martin McDonald Music by Gary Biasillo Produced by D.C. Ward ©1988 Imagine SoftwareTarget Renegade (Imagine, Commodore 64/128) instructions · English section, noticeIts program code, graphic representation and artwork are the copyright of Imagine SoftwareTarget Renegade (Imagine, Commodore 64/128) instructions · English section, noticeMr Yates, Imagine Software, 6 Central Street, Manchester M2 5NS.Checked by a second AI model, 2026-11-06.The credits are the Commodore 64 version's. The French section spells the musician "Guy Biasillo", the Italian one "Gary Biasillo". The catalog's developer, Gary Biasillo, is the composer here.
Cited by: Target: Renegade
Imagine's Commodore 64 instructions set the game in the city of Scumville. Matt, the player's brother, is caught investigating the gangland boss Mr Big and punished; the player fights through five stages, punching, kicking, and using weapons found on the ground or taken from opponents, to a final confrontation with Mr Big. The game loads in two parts, levels 1 to 3 and then levels 4 and 5, and the third level must be finished before the second load. target-renegade-history/c64-premise
English section, introductionMatt, your brother, investigating the nefarious dealings of "Mr Big", is caught in the act. The gangland boss meted out his punishment in the usual gruesome styleTarget Renegade (Imagine, Commodore 64/128) instructions · English section, introductionSimply, your objective is to survive through the five stages to your confrontation with Mr. Big.Target Renegade (Imagine, Commodore 64/128) instructions · English section, introductionBy a combination of punching,Target Renegade (Imagine, Commodore 64/128) instructions · English section, introductionkicking and using weapons that can be found on the ground you mustTarget Renegade (Imagine, Commodore 64/128) instructions · English section, LoadingPlease note this game loads in two parts, levels 1 to 3 are incorporated in the first load and the third level must be completed before you are able to access the second load which contains levels 4 and 5.Target Renegade (Imagine, Commodore 64/128) instructions · English section, GameplayThis game takes place in the seedy city of Scumville.Target Renegade (Imagine, Commodore 64/128) instructions · English section, GameplayWeapons can be obtained by subduing an opponent who is carrying a club or simply by picking up an item from the ground.Revised after a check by a second AI model, 2026-11-06: Added the punching and kicking quotes.Cited by: Target: Renegade
The Commodore 64 instructions name the five scenes: a multi-storey car park held by a motorcycle gang, whose riders must be kicked off their bikes; Seedy Street at night, where "ladies of the night" fight beside a boss with a gun and a limited number of bullets; the park, with skinheads; the shopping mall, with fans of the Beastie Boys and their dogs; and the bar, where Mr Big's bodyguards come before Mr Big himself. target-renegade-history/c64-scenes
English section, Scene 1Scene 1 — Multi-storey car parkTarget Renegade (Imagine, Commodore 64/128) instructions · English section, Scene 1The mounted cyclists must first be kicked off their bikesTarget Renegade (Imagine, Commodore 64/128) instructions · English section, Scene 2Scone 2- Sdedy Street at fightOur translationScene 2 — Seedy Street at NightTarget Renegade (Imagine, Commodore 64/128) instructions · English section, Scene 2You will be confronted by the "ladies of the night"Target Renegade (Imagine, Commodore 64/128) instructions · English section, Scene 2Armed with a gun, and a limited number of bullets, he will attempt to shoot youTarget Renegade (Imagine, Commodore 64/128) instructions · English section, Scene 3Here, a number of undesirable skin-heads, will attempt to beat you to a pulp.Target Renegade (Imagine, Commodore 64/128) instructions · English section, Scene 4The Beasty Boys are in town and some of their most ardent fans have congregated in the shopping mallTarget Renegade (Imagine, Commodore 64/128) instructions · English section, Scene 4Together with their canine friendsTarget Renegade (Imagine, Commodore 64/128) instructions · English section, Scene 5Scene 5 - The BarTarget Renegade (Imagine, Commodore 64/128) instructions · English section, Scene 5you must first subdue his vicious bodyguards who will stop at nothing to ensure you do not threaten their leader.Revised after a check by a second AI model, 2026-11-06: Added the "ladies of the night" and "Scene 5 - The Bar" quotes.Cited by: Target: Renegade
On the Commodore 64 the player starts with three lives, gains another at 50,000 points and one more for every further 100,000, and scores 200 to 2,000 points a move. The panel shows the level, score, endurance, lives and time left, and a pair of eyes that shows the damage taken. target-renegade-history/c64-lives-scoring
English section, Status and ScoringYou start the game with three lives—an extra life can be gained with a score of 50,000 points and thereafter another life for every 100,000 additional points.Target Renegade (Imagine, Commodore 64/128) instructions · English section, Status and ScoringYou can score between 200 and 2,000 points depending on the type of successful move you make.Target Renegade (Imagine, Commodore 64/128) instructions · English section, Status and ScoringThe eyes show the increasing damage you sustain throughout play.Target Renegade (Imagine, Commodore 64/128) instructions · English section, Status and ScoringThe display panel at the bottom of the screen shows which level you areTarget Renegade (Imagine, Commodore 64/128) instructions · English section, Status and Scoringon, the players score, endurance level, number of lives remaining andRevised after a check by a second AI model, 2026-11-06: Added the display panel quotes.The instructions' account; not checked in the game.
Cited by: Target: Renegade
Mike Pattenden reviewed the Commodore 64 version for Commodore User in April 1988, at £8.95 on cassette and £12.95 on disk, made it a CU Screen Star, and rated it 8 out of 10. He called it "hugely entertaining and ample justification for a sequel", found it developed the theme and improved the gameplay of the original, and said Dave Collier had "done the business once again". target-renegade-history/c64-cu-review
Value: review Commodore User · of 10 · score 8
MagazineCommodore User (April 1988) ·p. 22 (image 22), Target Renegade — the price, badge, closing verdict, byline and rating aren't in the OCR, which stops partway down p. 22; read on the page images. Image n21: "64/128 Imagine Price: £8.95/cass, £12.95/disk" and the "C.U. Screen Star" badge. Image n22 (p. 23): "Target Renegade is hugely entertaining and ample justification for a sequel — much more so than Arkanoid – Revenge of Doh. It develops the theme, and improves the gameplay no end on the original." and "Dave Collier has done the business once again", the byline "Mike Pattenden", and the CU rating box with 8went to Tarto with an ides for a bonaOur translationwent to Taito with an idea for a bonaChecked by a second AI model, 2026-11-06.Cited by: Target: Renegade
Zzap!64 reviewed the Commodore 64 version in June 1988, at £8.95 on cassette and £12.95 on disk, joystick only, with 84% overall (presentation 78%, graphics 93%, sound 72%, hookability 86%, lastability 82%): "superb graphics turn a good fighting game into a very good one". The review describes eight point-scoring moves and five scenes, from a multi-storey car park to Mr Big's bar. One reviewer found the sprites like "tiny cartoon characters" and called it "a brilliant sequel"; another found many of the enemies easily beaten by holding the joystick in the punch position and pressing fire. target-renegade-history/c64-zzap-review
Value
{
"review": "Zzap!64",
"of": 100,
"scores": {
"presentation": 78,
"graphics": 93,
"sound": 72,
"hookability": 86,
"lastability": 82,
"overall": 84
}
}p. 22 (image 22), review header — read on the page image (image n21)Lma^flne, £8.95 cass, £12.95 disk, Joystick onlyOur translationImagine, £8.95 cass, £12.95 disk, joystick onlyZzap!64, issue 38 (June 1988) · p. 22 (image 22), Target RenegadeFive scenes stand between theZzap!64, issue 38 (June 1988) · p. 22 (image 22), Target Renegademiulti-slorey car park wtiere agangOur translationmulti-storey car park where a gang (of motorcyclists)Zzap!64, issue 38 (June 1988) · p. 22 (image 22), Target RenegadeMr Big's centre of operations isZzap!64, issue 38 (June 1988) · p. 22 (image 22), Target Renegadea seedy tsar where hordes of hisOur translationa seedy bar where hordes of his (hardest heavies hang out)Zzap!64, issue 38 (June 1988) · p. 22 (image 22), Target Renegade — the sentence runs "the player has at his disposal eight point-scoring manoeuvres, including jump kicks, punches, ducking and shrugging off opponents"poim-acoring rnanoeuwrss,Our translationpoint-scoring manoeuvres,Zzap!64, issue 38 (June 1988) · p. 22 (image 22), reviewer's commentTarget Renegada Ig a brilliantOur translationTarget Renegade is a brilliant (sequel)Zzap!64, issue 38 (June 1988) · p. 22 (image 22), reviewer's commentMany of the baddies are easily beaten by moving up toZzap!64, issue 38 (June 1988) · p. 22 (image 22), reviewer's comment(hem, holding the joysUch in the PUNCH position and repeatedlyOur translationthem, holding the joystick in the PUNCH position and repeatedly (pressing the fire button)Zzap!64, issue 38 (June 1988) · p. 22 (image 22), ratings — the ratings read on the page image (image n21): Presentation 78%, Graphics 93%, Sound 72%, Hookability 86%, Lastability 82%, Overall 84%, with "Superb graphics turn a good fighting game into a very good one." The three comments carry the initials J.R., G.H. and P.G. under their reviewers' pictures, read on the imageOVERALL 84%Zzap!64, issue 38 (June 1988) · p. 22 (image 22), reviewer's commentend look like tiny cartoonOur translationand look like tiny cartoon (characters)Revised after a check by a second AI model, 2026-11-06: Added the car park, bar and punch-position quotes.Cited by: Target: Renegade
Crash reviewed the Spectrum version in May 1988 at £7.95 on cassette and £14.95 on disk and made it a Crash Smash with 90% overall (presentation 83%, graphics 89%, playability 93%, addictive qualities 93%). It describes five multiloaded levels for one player or two at once. Nick called it the best bash 'em up of all time; Kati found it as good as its predecessor, if not better, with jerky flick-screen scrolling its one drawback; Paul said Mike Lamb had done Imagine proud. target-renegade-history/spectrum-crash-review
Value
{
"review": "Crash",
"of": 100,
"scores": {
"presentation": 83,
"graphics": 89,
"playability": 93,
"addictive qualities": 93,
"overall": 90
}
}p. 22 (image 22), review header — read on the page image (image n21): "£7.95 cassette, £14.95 disk"Retail price: £7,66 cassette,Our translationRetail price: £7.95 cassette,Crash, issue 52 (May 1988) · p. 23 (image 23), Nick's comment — the sentence opens on the line before, "This game has got", and runs on "of all time"to be the beat beeh 'em upOur translationto be the best bash 'em upCrash, issue 52 (May 1988) · p. 23 (image 23), Kati's comment — read on the page image (image n22): "One minor drawback is the jerky flick screen scrolling"; the comment ends "Target Renegade is as good as its predecessor, if not better."drawtwck Is the teity fNokOur translationdrawback is the jerky flickCrash, issue 52 (May 1988) · p. 23 (image 23), Paul's commentIMIke l^mb (he of CombatOur translationMike Lamb (he of Combat (School fame) has done Imagine proud.Crash, issue 52 (May 1988) · p. 23 (image 23), review — read on the page image: "The adventure can be undertaken alone or with a companion (whose presence makes the competition doubly tough) over five multiloaded levels."kfln aJone ot wpth a companionOur translationken alone or with a companionCrash, issue 52 (May 1988) · p. 23 (image 23), ratings — read on the page image (image n22): Presentation 83%, Graphics 89%, Playability 93%, Addictive qualities 93%, Overall 90%; the Crash Smash badge heads the page. The comments are signed NICK, KATI and PAULAddictive qualities 93%Crash, issue 52 (May 1988) · p. 23 (image 23), ratingsOVEftALL 90%Our translationOVERALL 90%Checked by a second AI model, 2026-11-06.Cited by: Target: Renegade
Sinclair User reviewed the Spectrum version in June 1988 with ten stars out of ten, at £7.95, for 48K and 128K machines. Its Fax Box called it "Great to look at and better to play. Fast, exciting and terribly wince-making at points. Top-notch". The reviewer, whose signature reads as Jim Douglas, named the two-player co-operative option as the main difference from Renegade, likened the game to the coin-op Double Dragon, and called it "the most addictive game of its type I've played on the Spec", though one player alone has no computer partner and many screens are near impossible without teamwork. target-renegade-history/spectrum-su-review
Value: review Sinclair User · of 10 · score 10
MagazineSinclair User, issue 75 (June 1988) ·p. 42 (image 42), Target Renegade — the sentence runs on "player Co-operative option, whereby you can team up with a chum and bash the bad guys together"that Target Renegade has a twoSinclair User, issue 75 (June 1988) · p. 43 (image 43), Target Renegadeways to the coin-op DoubleSinclair User, issue 75 (June 1988) · p. 43 (image 43), Target Renegade — the line before ends "It's definitely the most"addictive game of its type I'veSinclair User, issue 75 (June 1988) · p. 43 (image 43), Target Renegadeisn't a computer-generatedSinclair User, issue 75 (June 1988) · p. 42 (image 42), Fax Box — the Fax Box isn't in the OCR; read on the page image (image n41): "Great to look at and better to play. Fast, exciting and terribly wince-making at points. Top-notch", "Price: £7.95", "Memory: 48K/128K", ten stars and the figure 10, and a reviewer's signature that reads "Jim Douglas"Target Renegade {the title'sChecked by a second AI model, 2026-11-06.The page carries Sinclair User's "Arcade Review" badge.
Cited by: Target: Renegade
Amstrad Action made the Amstrad CPC version its Mastergame in August 1988, at £8.95 on cassette and £14.95 on disk, with an AA rating of 86% (graphics 87%, sonics 74%, grab factor 93%, staying power 81%): an "excellent sequel". Its story has Matt, the player's brother, captured and executed while on Mr Big's trail. Its reviewer, GBH, found simultaneous two-player action the one major difference from Renegade and noted that the controls had been simplified to one attack key. The second opinion, signed PbM, found the two-player option compelling but the game "simply a spiced up punch-'n'-kick game". target-renegade-history/cpc-aa-review
Value
{
"review": "Amstrad Action",
"of": 100,
"scores": {
"graphics": 87,
"sonics": 74,
"grab factor": 93,
"staying power": 81,
"overall": 86
}
}p. 38 (image 38), review header — read on the page image (image n37)Imagine# £8.95 cass, £14.95 diskOur translationImagine • £8.95 cass, £14.95 diskAmstrad Action, issue 35 (August 1988) · p. 38 (image 38), Target Renegadenamely simultaneous two player action.Amstrad Action, issue 35 (August 1988) · p. 39 (image 39), Target Renegade — the sentence runs on "fied so that you only have one attack key"controls have been simpli¬Amstrad Action, issue 35 (August 1988) · p. 38 (image 38), Second OpinionRenegade is simply a spicedAmstrad Action, issue 35 (August 1988) · p. 39 (image 39), The Verdict — the scores read on the page image (image n38): Graphics 87%, Sonics 74%, Grab Factor 93%, Staying Power 81%, AA Rating 86%; the review is signed GBH and headed by the "Mastergame" banner across both pagesExcellent sequel to a very gameAmstrad Action, issue 35 (August 1988) · p. 38 (image 38), Target Renegade — the sentence opens "Your brother Matt was hot on the trail of the evil Mr Big and managed to learn plenty. In the process, however,"he was captured and executed.Checked by a second AI model, 2026-11-06.Cited by: Target: Renegade
By February 1989 Target Renegade was one of the eight games of Ocean's compilation The In Crowd, with Karnov, Gryzor, Barbarian, Crazy Cars, Predator, Combat School and Platoon, on cassette for the Spectrum, Amstrad and Commodore at £14.95; on the Commodore, The Last Ninja replaced Crazy Cars. target-renegade-history/in-crowd
image 4, Bargain Software advertisement — a retailer's mail-order list; read by the lead on the page image (platoon-history/in-crowd)THE IN CROWD Only £9.99 KARNOV + GRYZOR + BARBARIAN + CRAZY CARS + PREDATOR + COMBAT SCHOOL + PLATOON + TARGET RENEGADEYour Sinclair, issue 38 (February 1989) · image 108, Ocean advertisement — read on the page image (image 108, re-read for this claim): Ocean's advertisement, "CASSETTE £14·95" beside "SPECTRUM AMSTRAD COMMODORE", and "LAST NINJA REPLACES CRAZY CARS ON THE COMMODORE"CASSETTE £14·95Revised after a check by a second AI model, 2026-11-06: The Commodore swap (The Last Ninja for Crazy Cars) in the statement; Ocean's advertisement re-read on image 108.The retailers' lists in the same issue sell the compilation cheaper ("THE IN CROWD Only £9.99", image 4); £14.95 is Ocean's price.
Cited by: Target: Renegade
In April 1989 The One reported that all three Renegade games were being converted to 16-bit machines: Renegade by Software Creations, while teams for Target: Renegade and Renegade: The Final Chapter had not yet been assigned. target-renegade-history/sixteen-bit-plans
image 12, newsthe Renegade beat 'em upThe One for 16-bit Games, issue 7 (April 1989) · image 12, newstrilogy are being convertedThe One for 16-bit Games, issue 7 (April 1989) · image 12, newsto 16-bit. Renegade, which isThe One for 16-bit Games, issue 7 (April 1989) · image 12, newsbeing converted by Soft¬The One for 16-bit Games, issue 7 (April 1989) · image 12, newsware Creations (the BubbleThe One for 16-bit Games, issue 7 (April 1989) · image 12, newsramming teams for the se¬The One for 16-bit Games, issue 7 (April 1989) · image 12, newsquels, Target: Renegade andThe One for 16-bit Games, issue 7 (April 1989) · image 12, newshave not yet been assigned.Revised after a check by a second AI model, 2026-11-06: Added the "trilogy are being converted to 16-bit" and Software Creations quotes.A plan, not a release: no source read here shows a 16-bit Target: Renegade on sale.
Cited by: Target: Renegade
By June 1992 the Spectrum Target Renegade was a Hit Squad budget game, and Your Sinclair's budget round-up ranked it first among beat-'em-ups: "Renegade with two players", with huge levels, weapons to pick up, and a final enemy with a gun. target-renegade-history/hit-squad-budget
p. 55, What a Barg!, beat-'em-ups1. Target Renegade Hit Squad/Issue 61Your Sinclair, issue 78 (June 1992) · p. 55Well, it's Renegade with two players.Your Sinclair, issue 78 (June 1992) · p. 55the levels are huge, there are weapons to snaffle, and the final baddie has a gun.Checked by a second AI model, 2026-11-06.By Jon Pillar, per the issue's contents index; not re-read on the page. "Issue 61" is the Your Sinclair issue the round-up gives for the budget release's review, not read here.
Cited by: Target: Renegade
Computer Entertainer's report on the Consumer Electronics Show, in its June 1989 issue, says Target Renegade, "a street fighting sequel to 'Renegade,'" was new at Taito's showing, beside Demon Sword. target-renegade-history/nes-ces-1989
p. 13, CES report, Taitoshown before. New at this CES were TARGET RENEGADE, a street fightingComputer Entertainer, vol. 8, no. 3 (June 1989) · p. 13, CES report, Taitosequel to "Renegade," and DEMON SWORDChecked by a second AI model, 2026-11-06.The report is under Taito's NES games ("The next NES game from this company is SKY SHARK").
Cited by: Target: Renegade
In January 1990 Computer Entertainer's report on Taito's games at the Consumer Electronics Show said Target Renegade had "much better graphics than the first game" and an original rock soundtrack. target-renegade-history/nes-ces-1990
p. 17, Taito shows action and role-playing gamesTARGET RENEGADE, a street fighting sequel to Taito's hitComputer Entertainer, vol. 8, no. 10 (January 1990) · p. 17, Taito shows action and role-playing gamesgame, "Renegade," has much better graphics than the firstgame andComputer Entertainer, vol. 8, no. 10 (January 1990) · p. 17, Taito shows action and role-playing gameshas been enhanced with an original rock soundtrackChecked by a second AI model, 2026-11-06.The item names no machine; it sits among Taito's NES titles (Demon Sword, Wrath of the Black Manta).
Cited by: Target: Renegade
Target: Renegade came out for the NES in North America in March 1990, with Taito Software as licensee. target-renegade-history/nes-release
PDF p. 12 — the row reads "Target: Renegade · Taito Software · March 1990"; it gives the month, not a dayTarget: RenegadeChecked by a second AI model, 2026-11-06.Cited by: Target: Renegade
The US NES booklet is Taito Software's. It prints a copyright of 1989 and calls "Target: Renegade" a trademark of Ocean Software Ltd.; Taito's NES advertisement of 1990 says the same and calls the game "the bone-crushing sequel to the original smash arcade hit, Renegade". target-renegade-history/nes-booklet
inside front cover (PDF p. 2), imprint — read on the page image (PDF p. 2): "Taito® is a registered trademark of Taito America Corp. Copyright © 1989. All Rights Reserved. Target: Renegade™ is a trademark of Ocean Software Ltd."; the OCR garbles the year as "S184)"Targel Renegade" is a trademark, of Gooan Salvare Lid,Our translationTarget Renegade™ is a trademark of Ocean Software Ltd.Target: Renegade NES instruction booklet (USA, Taito) · p. 21 (PDF p. 12), Warranty — the inside front cover's TAITO logo stands over "TAITO SOFTWARE, INC.", read on the page image (PDF p. 2)TAITO SOFTWARE, INC. LIMITED WARRANTYVideoGames & Computer Entertainment, July 1990 · image 21, Taito advertisementThe bone-crushing sequel to the original smash arcade hit, Renegade.VideoGames & Computer Entertainment, July 1990 · image 21, Taito advertisementTarget RenegadeTM is 2 trademark of OcOur translationTarget Renegade™ is a trademark of Ocean (Software Ltd.)Checked by a second AI model, 2026-11-06.The advertisement is Taito's own, the publisher's statement, so it stays at T2 beside the booklet. The booklet names no programmer or development company. The pinned text has the booklet's pages as PDF pages, two booklet pages to each.
Cited by: Target: Renegade
The NES booklet's story has Mr. Big kidnap Renegade's brother Matt and hold him in Big's Pig Pen, on the upper side of town. The game has seven levels of four scenes each: a scene ends when every gang member in it is beaten, and a level when its gang leader is. Strength falls when the player is hit or knocked down, the game ends when the status indicator reaches zero, and hearts dropped by beaten enemies, and the end of a level, restore it. A continue is offered once a game, from level two on. target-renegade-history/nes-premise
p. 2 (PDF p. 3), The StoryBig kidnapped your orether Matt.Our translationBig kidnapped your brother Matt.Target: Renegade NES instruction booklet (USA, Taito) · p. 2 (PDF p. 3), The StoryThe word on ihe street is that Matt is being held in Big's Pig PenTarget: Renegade NES instruction booklet (USA, Taito) · p. 2 (PDF p. 3), The Storylhe upper side af town.Our translationthe upper side of town.Target: Renegade NES instruction booklet (USA, Taito) · p. 3 (PDF p. 3), How to PlayRENEGADE consists of seven levels. Each level has four scenes.Target: Renegade NES instruction booklet (USA, Taito) · p. 3 (PDF p. 3), How to PlayA scene is completed when the player delaats all he gang members in thatOur translationA scene is completed when the player defeats all the gang members in that (scene)Target: Renegade NES instruction booklet (USA, Taito) · p. 3 (PDF p. 3), How to PlayThis strength decreases if the gangTarget: Renegade NES instruction booklet (USA, Taito) · p. 3 (PDF p. 3), How to Playmembers hit you ar knack you dovwri.Our translationmembers hit you or knock you down.Target: Renegade NES instruction booklet (USA, Taito) · p. 3 (PDF p. 3), How to PlayCompleting a level alsaOur translationCompleting a level also (restores your strength)Target: Renegade NES instruction booklet (USA, Taito) · p. 3 (PDF p. 3), How to Play4 level is completed when ihe gang leader is defeated.Our translationA level is completed when the gang leader is defeated.Target: Renegade NES instruction booklet (USA, Taito) · p. 3 (PDF p. 3), How to PlayThe game ends ifthe STATUS indicator reaches zero.Target: Renegade NES instruction booklet (USA, Taito) · p. 9 (PDF p. 6), Bonus ItemsSometimes a haart will anpear after Renegade defaats a gang member.Our translationSometimes a heart will appear after Renegade defeats a gang member.Target: Renegade NES instruction booklet (USA, Taito) · p. 15 (PDF p. 9), Continue OptionThis option is available alter the player stants Level Two.Our translationThis option is available after the player starts Level Two.Target: Renegade NES instruction booklet (USA, Taito) · p. 15 (PDF p. 9), Continue OptionA player can continue anee per gameOur translationA player can continue once per gameRevised after a check by a second AI model, 2026-11-06: Added the upper side of town, scene, strength and level-restore quotes.In the computer versions' story Mr Big has already punished Matt "in the usual gruesome style" (c64-premise), and Amstrad Action says executed (cpc-aa-review); here he is a prisoner to be rescued. The booklet mentions no second player.
Cited by: Target: Renegade
On the NES, A punches and B throws a side kick. Up and B is a flying kick, up with left or right and B a running flying kick, and down and B a foot sweep; with a weapon in hand A swings or throws it. Weapons include fire extinguishers, garbage cans, and baseball bats. A heart is picked up by standing on it and pressing down and A together. target-renegade-history/nes-controls
p. 5 (PDF p. 4), How to OperatePress the A" Button te make Renegade punch,Target: Renegade NES instruction booklet (USA, Taito) · p. 5 (PDF p. 4), How to OperatePress the "B" Button to make Renegade throw a side kink.Our translationPress the "B" Button to make Renegade throw a side kick.Target: Renegade NES instruction booklet (USA, Taito) · pp. 6-7 (PDF p. 5), Fighting Techniques — read on the page image (PDF p. 5): "UP ARROW + "B" BUTTON Flying kick.", "UP ARROW + LEFT/RIGHT ARROW + "B" BUTTON Running Flying kick.", ""A" BUTTON Swing/throw weapon.", "DOWN ARROW + "B" BUTTON Foot sweep."UP ARROW + LEFT/RIGHT ARROW + "B" BUTTONTarget: Renegade NES instruction booklet (USA, Taito) · p. 7 (PDF p. 5), Fighting Techniquesfire exlinguishers, garbage cans, and baseball batsTarget: Renegade NES instruction booklet (USA, Taito) · p. 9 (PDF p. 6), Bonus ItemsPress the DOWN ARROW key and the A" bulten at theTarget: Renegade NES instruction booklet (USA, Taito) · p. 9 (PDF p. 6), Bonus Items1} Stand on top ef the heart.Our translation1) Stand on top of the heart.Revised after a check by a second AI model, 2026-11-06: Added the "Stand on top of the heart" quote.The booklet's account; not checked in the game.
Cited by: Target: Renegade
The NES booklet's levels are the parking garage (levels one to three), downtown (four), the park (five), uptown (six), and Mr. Big's Pig Pen (seven). Its gangs include the Sleazy Riders, Bat Boys and South Side Stranglers in the garage, with Big Boo; the Dagger Dudes, knife throwers, and the Bruise Brigade downtown, with Siggy; the skateboarding Skate Lords and the Hammer Heads in the park; the Karate Clan uptown, with a warning to show the Bouncers identification at the Pig Pen; and, in the Pig Pen, more Bouncers, the Bruise Brigade by the pool tables, and Mr. Big. target-renegade-history/nes-levels
p. 10 (PDF p. 7), Game LevelsLEVELS ONE'TWO-THREE: THE PARKING GARAGETarget: Renegade NES instruction booklet (USA, Taito) · p. 10 (PDF p. 7), Game LevelsSleazy Aiders.Our translationSleazy Riders.Target: Renegade NES instruction booklet (USA, Taito) · p. 10 (PDF p. 7), Game Levelswhere tha Bat Boys and the South SideTarget: Renegade NES instruction booklet (USA, Taito) · p. 10 (PDF p. 7), Game LevelsStranglars will weloame you with openOur translationStranglers will welcome you with open (arms)Target: Renegade NES instruction booklet (USA, Taito) · p. 10 (PDF p. 7), Game Levels"hi to Big Boo!Target: Renegade NES instruction booklet (USA, Taito) · p. 11 (PDF p. 7), Level FourLEVEL FOUR: DOWNTOWNTarget: Renegade NES instruction booklet (USA, Taito) · p. 11 (PDF p. 7), Level Four4 really good knife throwing shaw.Our translationa really good knife throwing show.Target: Renegade NES instruction booklet (USA, Taito) · p. 11 (PDF p. 7), Level Foursiggy will want ta personallyTarget: Renegade NES instruction booklet (USA, Taito) · pp. 12-13 (PDF p. 8), Levels Five and SixLEVEL FIVE: THE PARK LEVEL SIX: UPTOWNTarget: Renegade NES instruction booklet (USA, Taito) · p. 12 (PDF p. 8), Level Fiveunless you invite the Skate Lords!Target: Renegade NES instruction booklet (USA, Taito) · p. 12 (PDF p. 8), Level FiveHammer Heads.Target: Renegade NES instruction booklet (USA, Taito) · p. 13 (PDF p. 8), Level SixPig Pen. Watch cut for ine KarateTarget: Renegade NES instruction booklet (USA, Taito) · p. 13 (PDF p. 8), Level SixBeuncers some identlication whenOur translation(Be sure to show the) Bouncers some identification when (you get to the Pig Pen)Target: Renegade NES instruction booklet (USA, Taito) · p. 14 (PDF p. 9), Level SevenLEVEL SEVEN: THE PIG PENTarget: Renegade NES instruction booklet (USA, Taito) · p. 14 (PDF p. 9), Level SevenMore Bouncers graet YOU al the front door.Our translationMore Bouncers greet you at the front door.Target: Renegade NES instruction booklet (USA, Taito) · p. 14 (PDF p. 9), Level Seven — the sentence runs on "waiting by the pool tables. Mr. Big knows you're here"The Bruise Brigade isRevised after a check by a second AI model, 2026-11-06: Added the Stranglers and Bouncers quotes; the uptown Bouncers clause follows the booklet's wording.Cited by: Target: Renegade
Howard H. Wen reviewed the NES game, at $39.95, in VideoGames & Computer Entertainment in July 1990 and rated it 4 out of 10 overall (sound/music 5, graphics 4, playability 4). He called it "a disappointment", "just another sequel that is not as fun—or as good—as its predecessor": several of Renegade's moves, such as throwing an enemy overhead or punching one who is down, can't be done, and "one would probably argue" that the graphics are worse than the original's. He found its portrayal of the player attacking women on the second stage "quite disturbing". target-renegade-history/nes-vgce-review
Value
{
"review": "VideoGames & Computer Entertainment",
"of": 10,
"scores": {
"sound/music": 5,
"graphics": 4,
"playability": 4,
"overall": 4
}
}p. 42 (image 42), Target: Renegade — the ratings read on the page image (image n41): Sound/Music 5, Graphics 4, Playability 4, Overall 4, each on a scale of 1 to 10For the Nintendo Entertainment System ($39.95)VideoGames & Computer Entertainment, July 1990 · p. 42 (image 42), Target: Renegadeearlier success, Renegade is a disappoint-VideoGames & Computer Entertainment, July 1990 · p. 42 (image 42), Target: RenegadeIt's just another sequel that is not asVideoGames & Computer Entertainment, July 1990 · p. 44 (image 44), Target: Renegadeand throwing him over your head orVideoGames & Computer Entertainment, July 1990 · p. 44 (image 44), Target: Renegadethat the graphics in Target: Renegade areVideoGames & Computer Entertainment, July 1990 · p. 44 (image 44), Target: Renegadeof your player attacking these ladies,VideoGames & Computer Entertainment, July 1990 · p. 44 (image 44), Target: Renegade-Howard H. WenVideoGames & Computer Entertainment, July 1990 · p. 44 (image 44), Target: Renegadeone would probably argueChecked by a second AI model, 2026-11-06.The review runs on p. 42 and ends on p. 44; p. 43 is an advertisement.
Cited by: Target: Renegade
Chris Scullion's NES encyclopedia (2019) lists the NES game as 1990, published by Taito and developed by Ocean, which held the rights to make home-computer ports of Technōs's Renegade and its own sequels. It counts seven stages, from a parking garage to Mr Big's "pig pen", and says the NES cover "borrows" its art from a work credited to Joe Lewis, "world's greatest fighter". target-renegade-history/nes-scullion
entry "Target: Renegade" — the entry's header block reads "1990 Taito Ocean" under "Year Publisher Developer"Ocean acquired theThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Target: Renegade"own sequels to Renegade,The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Target: Renegade"through seven stages, taking in aThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Target: Renegade"Renegade cover 'borrows'The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Target: Renegade" — the line between, which names the borrowed work, is garbled in the OCR; the sentence ends "fighter' Joe Lewis"by 'world's greatestChecked by a second AI model, 2026-11-06.A secondary source of 2019. It is the only source read that names the NES version's developer; the booklet names none.
Cited by: Target: Renegade