Cite as
Target Renegade C64 instructions
Original
https://archive.org/details/uta_Target-_Renegade_1988_Imagine_4302
sha256
cb7c38e7f383a24a7807f7ca5586b1bac8f29609ec375c5305d38c489774f93b
Archived
https://archive.org/download/uta_Target-_Renegade_1988_Imagine_4302/Extras/Instructions_djvu.txt
Accessed
2026-11-06
Licence
© 1988 Imagine Software; scan hosted by the Internet Archive
Credit
Imagine Software; scan in the Internet Archive item "uta_Target-_Renegade_1988_Imagine_4302" (Ultimate Tape Archive collection); the pin is the instruction sheet's OCR text.
Notes
The multilingual instruction sheet (English, Italian, French, German) of Imagine's Commodore 64/128 release, covering cassette and disk loading. It prints a credits block and "©1988 Imagine Software". The pinned copy is OCR text with no page breaks; claims locate by section. The item's game file is not read.

Cited on

Claims (4)

Imagine's Commodore 64/128 instructions credit David Collier with the coding, John Palmer and Martin McDonald with the graphics and design, Gary Biasillo with the music, and D.C. Ward as producer, and print "©1988 Imagine Software".English section, CreditsEnglish section, noticeEnglish section, noticeManual
Imagine's Commodore 64 instructions set the game in the city of Scumville. Matt, the player's brother, is caught investigating the gangland boss Mr Big and punished; the player fights through five stages, punching, kicking, and using weapons found on the ground or taken from opponents, to a final confrontation with Mr Big. The game loads in two parts, levels 1 to 3 and then levels 4 and 5, and the third level must be finished before the second load.English section, introductionEnglish section, introductionEnglish section, introductionEnglish section, introductionEnglish section, LoadingEnglish section, GameplayEnglish section, GameplayManual
The Commodore 64 instructions name the five scenes: a multi-storey car park held by a motorcycle gang, whose riders must be kicked off their bikes; Seedy Street at night, where "ladies of the night" fight beside a boss with a gun and a limited number of bullets; the park, with skinheads; the shopping mall, with fans of the Beastie Boys and their dogs; and the bar, where Mr Big's bodyguards come before Mr Big himself.English section, Scene 1English section, Scene 1English section, Scene 2English section, Scene 2English section, Scene 2English section, Scene 3English section, Scene 4English section, Scene 4English section, Scene 5English section, Scene 5Manual
On the Commodore 64 the player starts with three lives, gains another at 50,000 points and one more for every further 100,000, and scores 200 to 2,000 points a move. The panel shows the level, score, endurance, lives and time left, and a pair of eyes that shows the damage taken.English section, Status and ScoringEnglish section, Status and ScoringEnglish section, Status and ScoringEnglish section, Status and ScoringEnglish section, Status and ScoringManual