| In the UK, Ocean sold home-computer versions as Gryzor, "the coin-op smash hit from Konami" in its advertising. Crash reviewed the Spectrum version (£7.95, written by P Owens and M Jones) in February 1988, and Zzap!64 the Commodore 64 one (£8.95 on cassette, £12.95 on disk) in June 1988. | printed p. 11, GryzorPDF p. 24, Ocean advertisement | Magazine |
| Zzap!64 scored the Commodore 64 Gryzor 86% overall in June 1988. | printed p. 11, ratings box | Magazine |
| Zzap!64's reviewers liked the Commodore 64 Gryzor. One wrote that the programmers had caught the spirit of the arcade original; another, who had not played it in the arcades, that on the 64 it makes an excellent game. | printed p. 11, first reviewerprinted p. 11, second reviewerprinted p. 11, second reviewer | Magazine |
| Reviewers describe the agent's lives and time differently. Computer Entertainer, reviewing the Atari ST and Commodore 64 versions, says he has no limited supply of lives but a pressing time limit, and Zzap!64 that on the Commodore 64 each death knocks six minutes off the time limit. Crash's review of the ZX Spectrum version says the agent needs "every single one of your ten lives" and has only three hours. | p. 21 (image 21), first reviewer's comment | Magazine |
| Zzap!64 reviewed the Commodore 64 version in June 1988 (US Gold, £9.99 on cassette and £14.99 on disk, joystick only) and gave it 96% overall, with 90% for presentation, 92% for graphics, 83% for sound, 93% for hookability and 94% for lastability: "More superb a sequel than anyone could have hoped for." It was the magazine's Gold Medal game, as Zzap!64's Amiga review recalled in December 1988. | p. 20 (image 20), review headingp. 21 (image 21), ratings boxp. 21 (image 21), ratings boxp. 21 (image 21), ratings box | Magazine |
| Reviewing the Commodore 64 version in June 1988, one of Zzap!64's reviewers wrote that following up "one of the greatest ever computer games" is very difficult but that Epyx had produced "a worthy sequel"; one disappointing aspect was the sound, almost exactly the same as the original's. | p. 21 (image 21), first reviewer's commentp. 21 (image 21), first reviewer's commentp. 21 (image 21), first reviewer's comment | Magazine |
| Zzap!64 reviewed Quicksilva's Commodore 64 version (£9.95 on cassette, £14.95 on disk) in May 1988. P.G. called it "the best arcade conversion I've seen since Buggy Boy"; G.H. found its appeal lay in its cute characters and colourful backdrops, with play of a child-like simplicity; and J.R. thought the programmers had crammed an entire Pac-Land machine into the 64. | image n59, review index | Magazine |
| Zzap!64 gave the Commodore 64 version 92% overall, with 81% for presentation, 89% for graphics, 92% for sound, 91% for hookability and 90% for lastability. | image n59, review index | Magazine |
| Zzap!64 reviewed the Commodore 64 version in June 1988, at £8.95 on cassette and £12.95 on disk, joystick only, with 84% overall (presentation 78%, graphics 93%, sound 72%, hookability 86%, lastability 82%): "superb graphics turn a good fighting game into a very good one". The review describes eight point-scoring moves and five scenes, from a multi-storey car park to Mr Big's bar. One reviewer found the sprites like "tiny cartoon characters" and called it "a brilliant sequel"; another found many of the enemies easily beaten by holding the joystick in the punch position and pressing fire. | p. 22 (image 22), review headerp. 22 (image 22), Target Renegadep. 22 (image 22), Target Renegadep. 22 (image 22), Target Renegadep. 22 (image 22), Target Renegadep. 22 (image 22), Target Renegadep. 22 (image 22), reviewer's commentp. 22 (image 22), reviewer's commentp. 22 (image 22), reviewer's commentp. 22 (image 22), ratingsp. 22 (image 22), reviewer's comment | Magazine |