Cite as
The One 7
Original
https://archive.org/details/The_One_Issue_007
sha256
0e9e28878aff24091e2df8eabf454fc63a2bc3564729246deb746d7ca9355a7d
Archived
https://archive.org/download/The_One_Issue_007/The_One_Issue_007_djvu.xml
Accessed
2026-11-06
Licence
© EMAP (at the time of publication); scan hosted by the Internet Archive
Credit
Scan in the Internet Archive item "The_One_Issue_007"; the pin is the item's OCR, as DjVu XML.
Notes
Pinned in archive batch 29 as a lead for Populous, Cybernoid II and Nebulus, found through the Amiga Magazine Rack's index.

Cited on

Claims (7)

In the arcade game one player can play against the computer, another player, or two other players, and two players can team up against the computer or another pair. A new player who starts a game on the other monitor challenges the players already there, who can accept or decline, and players can buy in at any time during the game. Each player buying in adds time for everyone. A complete game has six three-minute periods, and a tied game goes to a sudden-death period that the first team to score wins.p. 92 (image 92), Arcades, Cyberball (Atari)Manual
Ciaran Brennan described the arcade game in The One's April 1989 issue, with no score: futuristic football played by mechanised players on a fully automated gridiron, in a cabinet like Atari's earlier Xybots, with two screens and control panels. Two separate games can run at once, one or two players can take on another one or two, or one or two can play the computer. The player controls one defender when the other side has the ball, with a turbo booster, and a ball held too long explodes and changes hands. He added that Cyberball was to be a Domark release.p. 88 (image 88), Arcades section, standfirstp. 92 (image 92), Arcades, Cyberball (Atari)p. 92 (image 92)p. 92 (image 92)p. 92 (image 92)p. 92 (image 92), captionp. 92 (image 92), captionp. 92 (image 92)Magazine
In April 1989 The One reported Hewson's first 16-bit compilation, The Premiere Collection, headed by Nebulus, which The One had given 88% in its second issue (the item doesn't say for which machine), with Zynaps, Netherworld and Exolon.p. 14 (image 14), news item "Hewson bundle"p. 14 (image 14), news item "Hewson bundle"p. 14 (image 14), news item "Hewson bundle"Magazine
The One's April 1989 update reviewed the PC (DOS) version, released in April at £19.99, after the game's re-release on compilation for the Atari ST and Amiga. It found the game too slow even on the fastest PC and the tower's rotation not smooth enough to convince, but the shoot-'em-up sub-game between towers and the second set of eight towers were kept, so that it played more like the Atari ST and Amiga versions, and it gave 70% overall.p. 18 (image 18), Updatep. 18 (image 18), Updatep. 18 (image 18), Updatep. 18 (image 18), Updatep. 18 (image 18), Updatep. 18 (image 18), Update, ratingsp. 18 (image 18), UpdateMagazine
U.S. Gold published the game in Britain under license from Atari Games: its advertisement of April 1989 announced the Atari ST and Amiga versions as now available, under the line "© 1986 Atari Games Corp. Licensed to U.S. Gold Ltd."p. 100 (image 100), U.S. Gold advertisementp. 100 (image 100), U.S. Gold advertisementp. 100 (image 100), U.S. Gold advertisementMagazine
The One reported in April 1989 that the 16-bit conversions of Shinobi had been due from the French software house Fil, but that Fil's disappearance had left Virgin/Mastertronic to make them, and that the game should be out on the Atari ST and Amiga in the summer.p. 12 (image 12), news, "Virgin Ninja"p. 12 (image 12)p. 12 (image 12)Magazine
In April 1989 The One reported that all three Renegade games were being converted to 16-bit machines: Renegade by Software Creations, while teams for Target: Renegade and Renegade: The Final Chapter had not yet been assigned.image 12, newsimage 12, newsimage 12, newsimage 12, newsimage 12, newsimage 12, newsimage 12, newsimage 12, newsMagazine