Claim set · data/claims/shinobi-history.yaml

Shinobi (history and reception)

Game: Shinobi.

Akagi Masumi's list of arcade games files Shinobi (忍) under Sega in its Japanese section, in November 1987, and under Sega USA in its overseas section, in February 1988. shinobi-history/arcade-release

BookアーケードTVゲームリスト 国内・海外編 (1971-2005) · Japanese index (OCR text lines 18919-18921)忍(シノビ) セガ社 87/11アーケードTVゲームリスト 国内・海外編 (1971-2005) · 海外編 (overseas), SEGA USA section (OCR text lines 34540-34562) — the nearest section heading above the row in the OCR is "SEGA USA" (line 34540)87/12 Heavy Weight Champ 88/02 Shinobi 88/02 Thunder BladeアーケードTVゲームリスト 国内・海外編 (1971-2005) · overseas index (OCR text lines 47514-47518)Shinobi Sega USA 88/02Checked by a second AI model, 2026-11-06.

Read in the OCR text only: the printed page and the page image haven't been checked. The list gives year and month only and names no source for its dates. In its Japanese section the OCR sets the title beside the board code "(S16A/B)" (line 5498), which this claim doesn't read as a statement about the hardware.

Cited by: Shinobi

Commodore User reviewed the arcade game in its March 1988 arcades column, at 2 × 10p a play. Nick Kelly found that Sega's latest upright bore a striking resemblance to Atari's Rolling Thunder: the player is Joe Musashi, a lone ninjutsu master, rescuing kidnapped ninja children and fighting their terrorist kidnappers, with a Ninja Magic smart bomb once per life, a boss at the end of each stage, and a bonus stage after it in which the player throws shuriken at ninjas on two platforms. He wrote that Shinobi "doesn't break new ground", but called it a well-thought-out, well-executed game that looked good and played brilliantly, and rated it 8 overall (Graphics 8, Sound 7, Toughness 7, Endurance 8, Value 8). shinobi-history/arcade-cu-review

MagazineCommodore User (March 1988) · p. 103 (image 103), Arcades, "Shinobi", Sega (2 × 10p) — read on the page image (image 103); the OCR reads "sinking resemblance 10 Arari's"Sega's latest upright, Shinobi, bears a striking resemblance to Atari's Rolling ThunderCommodore User (March 1988) · p. 103 (image 103) — the OCR reads "you're a lone t^lniulsu master by name o( Joe Musashl"you're a lone Ninjutsu master by name of Joe Musashi, with a mission to rescue kidnapped Ninja childrenCommodore User (March 1988) · p. 103 (image 103) — the OCR reads "ten'orist"their terrorist kidnappersCommodore User (March 1988) · p. 103 (image 103), the boss — the OCR reads "end ol" and "nescueO"He is first encountered at the end of each stage, when you've rescued your quota of hostagesCommodore User (March 1988) · p. 103 (image 103) — read on the page image (image 103)a smart-bomb "Ninja Magic" button - you only get one per lifeCommodore User (March 1988) · p. 103 (image 103)When you eventually manage to defeat the bigCommodore User (March 1988) · p. 103 (image 103), the bonus stageYou're represented by a pair of arms in the foreground, with a shuriken held in your right handCommodore User (March 1988) · p. 103 (image 103), the bonus stage — the OCR reads "plaHorms"Before you are two platforms, interspersed by chasms. Ninja warriors stream out along the furthermost platformCommodore User (March 1988) · p. 103 (image 103), verdict — read on the page image (image 103); "coin-up" is the magazine's typoShinobi doesn't break new ground but nevertheless bears the hallmarks of a coin-up wow.Commodore User (March 1988) · p. 103 (image 103), verdictwell-thought-out, well-executed game. It looks good, it plays brilliantlyCommodore User (March 1988) · p. 103 (image 103), ratings box — read on the page image (image 103); the OCR has the labels without the numbersGRAPHICS 8 SOUND 7 TOUGHNESS 7 ENDURANCE 8 VALUE 8 OVERALL 8Revised after a check by a second AI model, 2026-11-06: quotes added for the lone ninjutsu master, the terrorist kidnappers, the end-of-stage boss and the two-platform bonus stage.

The verdict, the ratings and the smart-bomb line were read on the page image (image 103) by a scout pass in stubs batch 34; the other quotes are in the OCR text. The image prints no folio; the contents index gives p. 103. This is a review of the arcade cabinet, not of a home version.

Cited by: Shinobi

Your Sinclair's arcade section of April 1988 previewed Shinobi as Sega's one- or two-player game of rescuing hostages while beating up everyone in sight, with three missions to complete before the terrorists are defeated. Its one real difference, the box said, is a smart bomb, worked with two of the three buttons and the joystick, that releases ninjas who kill everything in their way. It gave a Convertibility Factor of 6: "Possible - but once again we've seen it all before." shinobi-history/arcade-ys-review

MagazineYour Sinclair, issue 28 (April 1988) · p. 79 (image 79), arcade section, Shinobi box — the page prints the game description in quotation marks; the OCR reads "player'rescue" and "out ot"a one or two player rescue the hostages while beating the living daylights out of everyone in sight game.Your Sinclair, issue 28 (April 1988) · p. 79 (image 79) — read on the page image (image 79)There are three missions to complete before the evil terrorists are defeatedYour Sinclair, issue 28 (April 1988) · p. 79 (image 79) — read on the page image (image 79)The one real difference in this game is the smart bomb effect which is activated by pressing two of the three buttons and pushing the joystick sideways.Your Sinclair, issue 28 (April 1988) · p. 79 (image 79) — read on the page image (image 79)This releases a flurry of deadly ninja's who bounce around the screen and kill everything that gets in their wayYour Sinclair, issue 28 (April 1988) · p. 79 (image 79), verdict — read on the page image (image 79)CONVERTIBILITY FACTOR: 6Your Sinclair, issue 28 (April 1988) · p. 79 (image 79), verdict — read on the page image (image 79)Possible - but once again we've seen it all before.Checked by a second AI model, 2026-11-06.

Read on the page image (image 79) by a scout pass in stubs batch 34; the OCR of this box is broken. The box is an arcade preview with no byline, scored by how likely a Spectrum conversion is, not a review of a home version.

Cited by: Shinobi

Computer Entertainer's report from the Consumer Electronics Show in its June 1988 issue said that Sega showed Shinobi there for the second half of the year: an arcade conversion for the Master System on a two-megabit cartridge, one of a pair that Sega owners had asked for. shinobi-history/sms-ces-1988

MagazineComputer Entertainer, vol. 7, no. 3 (June 1988) · p. 10 (image 10), "Lots of Activity in Lively Sega Booth" (OCR text lines 1689-1695)Sega was ready with a varied group of new games and other goodies for the second half of the yearComputer Entertainer, vol. 7, no. 3 (June 1988) · p. 10 (image 10) (OCR text lines 1692-1695)arcade conversions that have been requested by Sega ownersComputer Entertainer, vol. 7, no. 3 (June 1988) · p. 10 (image 10) (OCR text line 1695)Ninja battling and strategy of SHINOBI (both two-mega carts)Computer Entertainer, vol. 7, no. 3 (June 1988) · CES overview (OCR text lines 875-876) — the OCR reads "cxcited"Sega owners have plenty to be excited about, with arcade conversions THUNDER BLADE, SHINOBIChecked by a second AI model, 2026-11-06.

The page of the Sega booth item (p. 10, image 10, folio "10") was read on the page image by a scout pass in stubs batch 34; the quotes are in the OCR text. The same page's paragraph on release dates and prices gives no date for Shinobi. The overview's page isn't read: this issue's contents index places the CES overview on p. 5.

Cited by: Shinobi

The Master System version was in Computer Entertainer's chart of the top fifteen videogames in early 1989: 12th in February and 13th in April. shinobi-history/sms-chart

MagazineComputer Entertainer, Vol. 7, No. 11 (February 1989) · p. 1 (image 1), Top Fifteen VideogamesTOP FIFTEEN VIDEOGAMESComputer Entertainer, Vol. 7, No. 11 (February 1989) · p. 1 (image 1), Top Fifteen Videogames12. Shinobi (Sega/Sega)Computer Entertainer, vol. 8, no. 1 (April 1989) · p. 1 (image 1)13. Shinobi (Sega/Sega)Checked by a second AI model, 2026-11-06.

Read in the OCR text; the page images haven't been checked. In the April 1989 issue the OCR doesn't keep the chart's heading beside the list; the entries around it are NES and Master System games ("Double Dragon (Sega/Sega)"), as in February's videogame chart. "Sega/Sega" gives the maker and the system. The chart's method isn't given in these lines.

Cited by: Shinobi

Computer Entertainer reviewed the Master System version in January 1989 and recommended it, with four stars out of four for both graphics and play: it called Shinobi "the best game with a martial arts theme that we've seen on a video game system" and loved its realistically animated martial arts moves. The suggested price was about $45-$50, and versions for the Commodore 64 ($34.95), MS-DOS ($39.95), and the Amiga and Atari ST ($49.95) were coming soon. shinobi-history/sms-ce-review

MagazineComputer Entertainer, vol. 7, no. 10 (January 1989) · p. 12 (image 12), Sega Software, ShinobiSHINOBI (★★★★/★★★★) by Sega is the best game with a martial arts theme that we've seen on a video game system.Computer Entertainer, vol. 7, no. 10 (January 1989) · p. 12 (image 12)We loved the look of this game with its realistically animated martial arts movesComputer Entertainer, vol. 7, no. 10 (January 1989) · p. 12 (image 12)Available for Sega; coming soon for C64/128 ($34.95), MS-DOS ($39.95), Amiga and Atari ST ($49.95). Recommended. (MSR approx. $45-$50)Computer Entertainer, vol. 8, no. 8 (November 1989) · p. 2 (image 2), The Rating System — the OCR reads "Ist"; the key goes on "2nd Set = quality of game play and entertainment value"1st Set of Stars = quality of graphicsChecked by a second AI model, 2026-11-06.

Read on the page image (image 12, folio "12", footer "Computer Entertainer - January, 1989") by a scout pass in stubs batch 34; the pinned text layer doesn't carry this review, so verify-quotes lists the quotes for a reader. The first set of stars rates graphics and the second play and entertainment value (the newsletter's rating key, computer-entertainer-8-8 p. 2).

Cited by: Shinobi

Computer Entertainer liked the Master System version. Its November 1989 review of the Commodore 64 version said "we loved Sega's home version for the Sega Master System", and in January 1990 it called The Revenge of Shinobi a "very satisfying sequel" to the 8-bit Sega game that it had reviewed a year before. Its October 1989 issue said that the Genesis game would feature the familiar martial arts character from the Master System game. shinobi-history/sms-ce-opinion

MagazineComputer Entertainer, vol. 8, no. 8 (November 1989) · p. 3 (image 3), Commodore 64/128 Software, Shinobiwe loved Sega's home version for the Sega Master SystemComputer Entertainer, vol. 8, no. 10 (January 1990) · p. 18 (image 18), Sega Genesis Software, The Revenge of Shinobiis a very satisfying sequel to the 8-bit Sega game that we reviewed just a year agoComputer Entertainer, vol. 8, no. 7 (October 1989) · p. 10 (image 10) — the OCR hyphenates "addi- tions", "RE- VENGE" and "Decem- ber"New additions to the Genesis library include REVENGE OF SHINOBI (slated for December), which will feature the familiar martial arts character from the Sega Master SystemRevised after a check by a second AI model, 2026-11-06: the Computer Entertainer quote now covers the Genesis Revenge of Shinobi line.

Read in the OCR text; the page images haven't been checked. The Master System review it recalls is in the January 1989 issue (sms-ce-review).

Cited by: Shinobi

Computer Entertainer's October 1989 issue reported that Sega had licensed four of its Master System hits to Tengen, due that year in new versions for the NES: Afterburner, Alien Syndrome, Shinobi and Fantasy Zone. shinobi-history/nes-tengen

MagazineComputer Entertainer, vol. 8, no. 7 (October 1989) · p. 10 (image 10), Tengen's NES scheduleFour of the games will be very familiar to owners of the Sega Master System, because they have been licensed to Tengen by Sega.Computer Entertainer, vol. 8, no. 7 (October 1989) · p. 10 (image 10)The four Sega hits due this year in new versions for the NES are AFTERBURNER, ALIEN SYNDROME, SHI- NOBI and FANTASY ZONE.Checked by a second AI model, 2026-11-06.

Read in the OCR text; the page image hasn't been checked. The issue lists the games as announced; it doesn't say who programmed them.

Cited by: Shinobi

Computer Entertainer's Availability Update of November 1989 lists "Shinobi (TEN)", the Tengen game, in its Nintendo column under December, without the x it gives games already shipped. shinobi-history/nes-availability

MagazineComputer Entertainer, vol. 8, no. 8 (November 1989) · p. 14 (image 14), Availability Update, Nintendo, December — read on the page image (image 14): under NINTENDO, month heading DECEMBER, between "Shadowgate (KS)" and "Silent Service (ULT)", with no xShinobi (TEN)Computer Entertainer, vol. 8, no. 10 (January 1990) · p. 23 (image 23), Availability Update, key — the key printed with the January 1990 update; the November update uses the same xPrograms noted "x" have shippedChecked by a second AI model, 2026-11-06.

The column and month were read on the page image (image 14, folio "14") by a scout pass in stubs batch 34; the quote is in the OCR text. The same page also lists "Shinobi (SEG)" unshipped in a column read as the Atari ST's (fourth quarter) and "x-Shinobi (SEG)" in a column whose system heading wasn't read; this claim doesn't rest on them. No source read gives the NES version's release date (gap on the page).

Cited by: Shinobi

A table on p. 9 of Computer Entertainer's January 1990 issue, which lists titles with a system, a publisher and a month, has two Shinobi rows: "Shinobi Co Sega Nov 89" (Co, the Commodore 64/128) and "Shinobi Sega Sega Jan 89" (the Master System). The page prints no key to what the month stands for. shinobi-history/ce-1989-index

MagazineComputer Entertainer, vol. 8, no. 10 (January 1990) · p. 9 (image 9), top of column 2 — read on the page image (image 9)Shinobi Co Sega Nov 89Computer Entertainer, vol. 8, no. 10 (January 1990) · p. 9 (image 9), foot of column 1 — read on the page image (image 9)Shinobi Sega Sega Jan 89Checked by a second AI model, 2026-11-06.

Read on the page image (image 9, folio "9") by a scout pass in stubs batch 34; the OCR scrambles the table. Both months match the issues with the reviews of those versions (computer-entertainer-7-10 for the Master System, January 1989; computer-entertainer-8-8 for the Commodore 64, November 1989), so the month may be the month of review rather than of release; the page doesn't say, and this claim reads no release date from it. The table has no Tengen NES row for Shinobi.

Cited by: Shinobi

Zzap!64 reported in May 1989 that the next release from The Sales Curve would be Shinobi, a home version of the Sega coin-op, out from Virgin in the next couple of months, and that its Amiga and Commodore 64 versions looked impressive. The magazine itself had thought the coin-op "pretty unspectacular". shinobi-history/computer-sales-curve

MagazineZzap!64, issue 49 (May 1989) · p. 9 (image 9), The Word, "Sales Curve Virgin on Sega Shinobi"If you liked the look of the Silkworm conversionZzap!64, issue 49 (May 1989) · p. 9 (image 9) — the OCR reads "fi6x\ release from The Safes Curve is SMnobI- a home version of th« Sega coir»-Op"release from The Sales Curve is Shinobi - a home version of the Sega coin-opZzap!64, issue 49 (May 1989) · p. 9 (image 9)we thought it was a pretty unspectacular coin-op, actuallyZzap!64, issue 49 (May 1989) · p. 9 (image 9) — the OCR reads "G4" and "-ffom" on the next lineboth the Amiga and C64 versions looked pretty impressiveZzap!64, issue 49 (May 1989) · p. 9 (image 9)months by Virgin: reviews (hopefully) next ish.Checked by a second AI model, 2026-11-06.

Read in the OCR text, which is damaged here; the page image hasn't been checked. The word before "release" (the OCR's "fi6x\") may be "first" or "next"; this claim doesn't rely on it.

Cited by: Shinobi

The One reported in April 1989 that the 16-bit conversions of Shinobi had been due from the French software house Fil, but that Fil's disappearance had left Virgin/Mastertronic to make them, and that the game should be out on the Atari ST and Amiga in the summer. shinobi-history/computer-16-bit-fil

MagazineThe One for 16-bit Games, issue 7 (April 1989) · p. 12 (image 12), news, "Virgin Ninja" — the OCR hyphenates "soft¬ ware"Sega's Shinobi were due to appear from French software house FilThe One for 16-bit Games, issue 7 (April 1989) · p. 12 (image 12)left Virgin/ Mastertronic to do the deed.The One for 16-bit Games, issue 7 (April 1989) · p. 12 (image 12)released on ST and Amiga sometime in the summer.Checked by a second AI model, 2026-11-06.

Read in the OCR text; the page image hasn't been checked.

Cited by: Shinobi

In America, Computer Entertainer's report from the June 1989 Consumer Electronics Show said that home computer versions of Shinobi and After Burner were on display at Mindscape's booth, Mindscape distributing Sega's computer games, and that both would come out for the Commodore 64 ($34.95), MS-DOS ($39.95), and the Amiga and Atari ST ($49.95 each). shinobi-history/us-computer-mindscape

MagazineComputer Entertainer, vol. 8, no. 3 (June 1989) · p. 5 (image 5), "Sega Arcade Hits for the Home" — the OCR reads "Ome computer versions"computer versions of two Sega arcade hits, SHINOBI andComputer Entertainer, vol. 8, no. 3 (June 1989) · p. 5 (image 5) — the OCR cuts the line's start ("TER BURNER"); the item's heading names AFTER BURNERBURNER, were on display in Mindscape's booth at CES.Computer Entertainer, vol. 8, no. 3 (June 1989) · p. 5 (image 5) — the OCR loses the start of the line ("za computer games")computer games are distributed by Mindscape.Computer Entertainer, vol. 8, no. 3 (June 1989) · p. 5 (image 5)Both games will be available for C64/128 ($34.95),Computer Entertainer, vol. 8, no. 3 (June 1989) · p. 5 (image 5) — the OCR cuts the line's start ("-DOS ($39.95)"), read as MS-DOSDOS ($39.95)Computer Entertainer, vol. 8, no. 3 (June 1989) · p. 5 (image 5)and Amiga and Atari ST ($49.95 each).Revised after a check by a second AI model, 2026-11-06: quotes added for "SHINOBI and ... BURNER" at CES and the MS-DOS price as the OCR prints it.

Read in the OCR text, which cuts off the start of each line in this column; the page image hasn't been checked. The MS-DOS price is in the OCR as "-DOS ($39.95)".

Cited by: Shinobi

Zzap!64 reviewed the Commodore 64 version in October 1989, from Virgin at £9.99 on cassette and £14.99 on disk, which the review called the first arcade conversion on the relaunched Virgin Games label, and gave it 86% overall (Presentation 90%, Graphics 89%, Sound 84%, Hookability 86%, Lastability 84%): "A very accurate coin-op conversion with plenty of playability." Randy called it "an extremely faithful representation of the original", so authentic at times that he believed he was playing the arcade machine. Robin, who hadn't thought much of the coin-op, found the Commodore 64 game superbly presented and highly playable, "an excellent conversion". A note said the Amiga version was due soon, at £19.99. shinobi-history/c64-zzap-review

MagazineZzap!64, issue 54 (October 1989) · p. 17 (image 17), Shinobi — the OCR reads "Virgin. C54"Virgin, C64 £9.99 cassette, £14.99 disk.Zzap!64, issue 54 (October 1989) · p. 17 (image 17) — read on the page image (image 17); the OCR reads "ttie first arcade conversion" and "Virgin Gam^s label"the first arcade conversion to appear on the relaunched Virgin Games labelZzap!64, issue 54 (October 1989) · p. 17 (image 17), Randy — read on the page image (image 17); the OCR reads "Shinoiji is an extremely taiLhfui repre5entatJon"C64 Shinobi is an extremely faithful representation of the originalZzap!64, issue 54 (October 1989) · p. 17 (image 17), Randyat times I believed I was playing the arcade machine! Get this game - it's a bit good.Zzap!64, issue 54 (October 1989) · p. 17 (image 17), Robinsurprised when Shinobi came in because I hadn't thought much ofZzap!64, issue 54 (October 1989) · p. 17 (image 17), Robingame, by contrast, is superbly presented and highly playableZzap!64, issue 54 (October 1989) · p. 17 (image 17), Robin — read on the page image (image 17)In short an excellent conversion.Zzap!64, issue 54 (October 1989) · p. 17 (image 17), ratings — read on the page image (image 17); the OCR has "GRAPHICS 09%", "HOOKABILITV S6%", "LASTABILITV a4%" and no overall figurePRESENTATION 90% GRAPHICS 89% SOUND 84% HOOKABILITY 86% LASTABILITY 84% OVERALL 86%Zzap!64, issue 54 (October 1989) · p. 17 (image 17), ratings — read on the page image (image 17)A very accurate coin-op conversion with plenty of playability.Zzap!64, issue 54 (October 1989) · p. 17 (image 17), Amiga strip — read on the page image (image 17)Amiga Shinobi is due out very soon, priced £19.99.Zzap!64, issue 54 (October 1989) · p. 5 (image 5), contents — the OCR reads "SHINOB:! 17"SHINOBI 17Revised after a check by a second AI model, 2026-11-06: "first arcade conversion" now quoted (page image) and attributed to the review, not asserted.

The ratings, the reviewers' names (from their portrait boxes), Robin's verdict and the Amiga strip were read on the page image (image 17, footer "ZZAP! OCTOBER 1989 17") by a scout pass in stubs batch 34; the other quotes are in the OCR text.

Cited by: Shinobi

Computer Entertainer reviewed Sega's Commodore 64 version in November 1989, gave it two stars out of four for graphics and two for play, and did not recommend it. The game had "lost a lot in its translation": none of the graceful animation of martial arts moves, blocky graphics, and the look of "a very quick programming job". The review gives the story as a Master Ninja against the Ring of Five, terrorists who have kidnapped the children of world leaders, over five rounds. The suggested price was $34.95; it listed the Master System version as available and MS-DOS ($39.95), Amiga and Atari ST ($49.95) versions as coming soon. shinobi-history/c64-ce-review

MagazineComputer Entertainer, vol. 8, no. 8 (November 1989) · p. 3 (image 3), Commodore 64/128 Software — read on the page image (image 3); the OCR reads the stars as "x */X xX" and "aconver- sion"SHINOBI (★★/★★) from Sega is a conversion of the company's excellent coin-op of the same name.Computer Entertainer, vol. 8, no. 8 (November 1989) · p. 3 (image 3)the game lost a lot in its translation to the C64/128 format.Computer Entertainer, vol. 8, no. 8 (November 1989) · p. 3 (image 3)a Master Ninja has decided to take on the evil Ring of Five, a terrorist organization that has kidnapped the children of the world's leadersComputer Entertainer, vol. 8, no. 8 (November 1989) · p. 3 (image 3)There are five rounds of actionComputer Entertainer, vol. 8, no. 8 (November 1989) · p. 3 (image 3)has none of the graceful animation one expects in martial arts moves. The graphics are blockyComputer Entertainer, vol. 8, no. 8 (November 1989) · p. 3 (image 3)looks to us like a very quick programming job that was not done with the care that the game deserves.Computer Entertainer, vol. 8, no. 8 (November 1989) · p. 3 (image 3)Also available for Sega Master System (approx. $45- $50). Coming soon for MS-DOS ($39.95); for Amiga, Atari ST ($49.95).Computer Entertainer, vol. 8, no. 8 (November 1989) · p. 3 (image 3), end of review — read on the page image (image 3)Not recommended. (MSR $34.95)Computer Entertainer, vol. 8, no. 8 (November 1989) · p. 2 (image 2), The Rating System — the OCR reads "Ist"; the key goes on "2nd Set = quality of game play and entertainment value"1st Set of Stars = quality of graphicsRevised after a check by a second AI model, 2026-11-06: the Ring of Five quote extended to the kidnapped children of world leaders.

The stars and the closing line were read on the page image (image 3, folio "3") by a scout pass in stubs batch 34; the other quotes are in the OCR text.

Cited by: Shinobi

Game Player's reviewed the Commodore 64 version in January 1990. Neil Randall found it a solid version of an arcade hit that had translated well to home videogame formats such as the Master System, recommended it because "it's a nonstop fighting game from start to finish", and, for its graphics, sound effects and joystick interface, called it "a top example of its genre". The review names Mindscape as the computer version's publisher, with an Amiga and an Atari ST version available too, and the Master System version from Sega/Tonka. It gives the player's role as Joe Musashi, a master ninja, against the Ring of Five, who must defeat the terrorists and set the children free, with three lives. shinobi-history/c64-gp-review

MagazineGame Player's, vol. 2, no. 1 (issue 7, January 1990) · p. 97 (image 107), Game Reviews, Shinobiarcade hit,and it translated well to home videogame formats likeGame Player's, vol. 2, no. 1 (issue 7, January 1990) · p. 97 (image 107)Now there's a solid Commodore 64/128 version, too.Game Player's, vol. 2, no. 1 (issue 7, January 1990) · p. 97 (image 107)Neil RandallGame Player's, vol. 2, no. 1 (issue 7, January 1990) · p. 97 (image 107)Version reviewed: Commodore 64.Game Player's, vol. 2, no. 1 (issue 7, January 1990) · p. 97 (image 107)Also available for the Amiga; AtariGame Player's, vol. 2, no. 1 (issue 7, January 1990) · p. 97 (image 107)Mindscape, 3444 Dundee Road, Northbrook, ILGame Player's, vol. 2, no. 1 (issue 7, January 1990) · p. 97 (image 107)sion available from Sega/Tonka,Game Player's, vol. 2, no. 1 (issue 7, January 1990) · p. 97 (image 107)of Joe Musashi, a master ninja who's an expert at the martial art of Shinobi.Game Player's, vol. 2, no. 1 (issue 7, January 1990) · p. 97 (image 107)the Ring of Five. You play the roleGame Player's, vol. 2, no. 1 (issue 7, January 1990) · p. 97 (image 107)the terrorists and set the children free.Game Player's, vol. 2, no. 1 (issue 7, January 1990) · p. 97 (image 107)Shinobi is recommended forGame Player's, vol. 2, no. 1 (issue 7, January 1990) · p. 97 (image 107) — the OCR drops the line between "recommended for" and "cause"cause it's a nonstop fighting game from start to finish.Game Player's, vol. 2, no. 1 (issue 7, January 1990) · p. 97 (image 107)you have only three livesGame Player's, vol. 2, no. 1 (issue 7, January 1990) · p. 97 (image 107), verdictThanks to its graphics, sound effects, and joystick interface, Shinobi is a top example of its genre.Revised after a check by a second AI model, 2026-11-06: quotes added for the recommendation's reason and the rescue premise.

Read in the OCR text; the page image hasn't been checked. The OCR drops a line in places: "Master System" is cut to "ter System." after "formats like", "recommended for ... cause it's a nonstop fighting game" loses its middle, and the Sega/Tonka line loses which version ("sion available") it gives. The printed page number 97 is in the OCR at the foot of the column.

Cited by: Shinobi

Sinclair User reviewed the Spectrum version in November 1989, from Virgin, written by The Sales Curve, at £8.95, and gave it 75 overall (Graphics 69, Sound 70, Playability 79, Lastability 79): "Tried and tested though high quality ninja action". The review likened the game to a cross between Super Mario Bros and Human Killing Machine, colorful and full of exploration but at heart a combat game, in which the player can only punch and throw shuriken, with Ninja Magic once per level to wipe out everything on the screen. It found the graphics colorful but not especially fantastic and the gameplay "tuned very successfully", from an easy start to a virtually impossible end, but thought the game offered nothing new to anyone with a couple of beat-'em-ups already: "A corker, but a tried and tested formula". shinobi-history/spectrum-su-review

MagazineSinclair User, issue 92 (November 1989) · p. 35 (image 35), Fax Box — read on the page image (image 35); the OCR reads "Price: £8,95"Label: Virgin Author: Sales Curve Price: £8.95 Memory: 48K/128K Joystick: VariousSinclair User, issue 92 (November 1989) · p. 35 (image 35), Fax Box — read on the page image (image 35); the page prints "LAST ABILITY"GRAPHICS 69 SOUND 70 PLAYABILITY 79 LASTABILITY 79 OVERALL 75Sinclair User, issue 92 (November 1989) · p. 35 (image 35), Fax Box — read on the page image (image 35)Tried and tested though high quality ninja actionSinclair User, issue 92 (November 1989) · p. 35 (image 35), Shinobi — the OCR hyphenates "be- tween" and "Ma- chine"Shinobi is like a cross between Super Mario Bros and Human Killing Machine.Sinclair User, issue 92 (November 1989) · p. 35 (image 35)It's colourful to look at and full of exploration but at heart, it's a combat game.Sinclair User, issue 92 (November 1989) · p. 35 (image 35)can only punch and throw your limitless supply of shiruken.Sinclair User, issue 92 (November 1989) · p. 35 (image 35)once per level, will wipe out everything on the screenSinclair User, issue 92 (November 1989) · p. 35 (image 35)Although the graphics are colourful, they're not especially fantasticSinclair User, issue 92 (November 1989) · p. 35 (image 35) — the OCR reads "bean"the gameplay has been tuned very successfully.Sinclair User, issue 92 (November 1989) · p. 35 (image 35) — the OCR reads "end the easy start"the easy start rapidly becomes a tough middle and a virtually impossible end.Sinclair User, issue 92 (November 1989) · p. 35 (image 35)doesn't really offer anything new to anyone who has more than twoSinclair User, issue 92 (November 1989) · p. 35 (image 35), verdictA corker, but a tried and tested formulaChecked by a second AI model, 2026-11-06.

The Fax Box was read on the page image (image 35, folio "35") by a scout pass in stubs batch 34; the review text is in the OCR. The Fax Box's "Reviewer:" line is blank on the page, so the review has no byline.

Cited by: Shinobi

Crash reviewed the Spectrum version in October 1989, credited to Virgin Mastertronic and Binary Designs at £9.99 on cassette and £14.99 on disk, and gave it 76% overall: "Oriental Biff-'em-up that will keep the Bruce Lee fans among you happy." Nick found it highly unoriginal, though beat-'em-up fans might find something in it (67%); Mark thought the game "really rather good", with an oriental soundtrack (85%). shinobi-history/spectrum-crash-review

MagazineCrash, issue 69 (October 1989) · p. 46 (image 46), credit line — read on the page image (image 46); the OCR reads "virgin M««t«ftronlc/BI n a ry Daslgns ■ £9.99"Virgin Mastertronic/Binary Designs ■ £9.99 cass, £14.99 diskCrash, issue 69 (October 1989) · p. 46 (image 46), Nick — read on the page image (image 46); Nick's mark beside it is 67%Shinobi is highly unoriginal, but if you're in to beat 'em ups you may find something to keep you occupied here.Crash, issue 69 (October 1989) · p. 46 (image 46), Mark — read on the page image (image 46); the box gives "MARK 85%"But ignoring the slightly ludicrous hero the game is really rather good, with an oriental soundtrackCrash, issue 69 (October 1989) · p. 46 (image 46)soundtrack that plays throughout and plenty ofCrash, issue 69 (October 1989) · p. 46 (image 46), ratings box — read on the page image (image 46)Oriental Biff-'em-up that will keep the Bruce Lee fans among you happy.Crash, issue 69 (October 1989) · p. 46 (image 46), ratings box — read on the page image (image 46); the box also gives Presentation 71%, Graphics 73%, Sound 74%, Playability 76% (or 75%: the scan's resolution doesn't settle it), Addictivity 73%OVERALL 76%Checked by a second AI model, 2026-11-06.

The credit line, the reviewers' names and marks, the box and the verdicts were read on the page image (image 46) by a scout pass in stubs batch 34; the OCR of the page is badly damaged, and only the soundtrack line is in it. The story on the page names the hero Joe Musashi and the villain Bwah Foo.

Cited by: Shinobi

Your Sinclair reviewed the Spectrum version in November 1989, from Virgin at £9.99 on tape and £14.99 on disk. Jonathan found it not a bad conversion of the Sega original at all and "pretty darned reasonable" as such games go, and gave it 71° (Life Expectancy 62°, Graphics 69°, Instant Appeal 76°, Addictiveness 79°). The diagnosis: it takes the scrolling beat-'em-up theme and "does absolutely nothing whatsoever with it. A good conversion though." shinobi-history/spectrum-ys-review

MagazineYour Sinclair, issue 47 (November 1989) · p. 35 (image 36), Shinobi — read on the page image (image 36)Virgin/£9.99 tape/£14.99 diskYour Sinclair, issue 47 (November 1989) · p. 35 (image 36) — read on the page image (image 36)this isn't a bad conversion of the Sega original at all.Your Sinclair, issue 47 (November 1989) · p. 35 (image 36) — read on the page image (image 36)And as such games go, Shinobi is pretty darned reasonable.Your Sinclair, issue 47 (November 1989) · p. 35 (image 36), score box — read on the page image (image 36); the box's overall verdict is 71°LIFE EXPECTANCY 62° GRAPHICS 69° INSTANT APPEAL 76° ADDICTIVENESS 79°Your Sinclair, issue 47 (November 1989) · p. 35 (image 36), DiagnosisTakes the scrolling beat-'em-up theme and does absolutely nothing whatsoever with it. A good conversion though.Your Sinclair, issue 47 (November 1989) · p. 6, contents — read on the page image (image 6)SHINOBI/VIRGIN 35Your Sinclair, issue 47 (November 1989) · p. 18 (image 18), the reviewersJonathan 'Black Armband' DaviesChecked by a second AI model, 2026-11-06.

Read on the page images by a scout pass in stubs batch 34 (the review on image 36, which carries the folio "35"; image 35 is an advertisement). The byline is Jonathan (Jonathan Davies, by the issue's reviewer list on p. 18); the OCR keeps only the diagnosis and part of the score box.

Cited by: Shinobi

In March 1990 The Games Machine placed Shinobi, from Virgin Mastertronic, fourth in its all-time top five hack and slay games: Joe Musashi runs and jumps through five horizontally scrolling levels, throwing shuriken stars, with Ninja magic that acts like a smart bomb. It advised that the computer conversions weren't recommended but some of the console versions were excellent, and recalled that the 8-bit Sega version was one of the earliest games to earn a Star Player in the magazine. shinobi-history/tgm-best-bruisers

MagazineThe Games Machine, issue 28 (March 1990) · p. 59 (image 59), "Best Bruisers" — read on the page image (image 59)Here is TGM's all-time top five hack and slay games.The Games Machine, issue 28 (March 1990) · p. 59 (image 59), no. 4Putting on the Ninja slippers of Joe Mushashi, secret agent,The Games Machine, issue 28 (March 1990) · p. 59 (image 59), no. 4five horizontally-scrolling levels, throwing Shuriken stars at all and sundryThe Games Machine, issue 28 (March 1990) · p. 59 (image 59), no. 4Ninja magic which acts like a smart bombThe Games Machine, issue 28 (March 1990) · p. 59 (image 59), no. 4Computer conversions aren't recommended but some of the console versions are excellent.The Games Machine, issue 28 (March 1990) · p. 59 (image 59), no. 4version was one of the first games to earn a Star PlayerRevised after a check by a second AI model, 2026-11-06: quotes added for the shuriken and the smart-bomb Ninja magic.

Read on the page image (image 59, folio "TGM March 1990 59") by a scout pass in stubs batch 34; the quotes above without a note are also in the OCR text. "Earliest" renders "one of the first games". The entry isn't a review; the issue's other Shinobi items (the Mega Drive sequel, pp. 36-37; the PC Engine version, p. 52) weren't read.

Cited by: Shinobi

Virgin promoted the Spectrum game in Sinclair User: a Shinobi competition in November 1989 offered copies of the game and posters, and in January 1990 Shinobi was one of six Virgin Games arcade games in a Christmas prize draw entered with tokens from the games. Virgin's blurb there made the player Masashi, a tough ninja warrior on a mission to clear the town from rebel martial arts fanatics, and warned of end-of-level guardians. shinobi-history/virgin-promotion

MagazineSinclair User, issue 92 (November 1989) · p. 84 (image 84), Shinobi competitionGRAB YOURSELF A BATCH OF SHINOBI CLOBBER WITH VIRGINSinclair User, issue 92 (November 1989) · p. 84 (image 84)TEN FIRST PRIZE WINNERS will receive a copy Of Shinobi, a lovely PosterSinclair User, issue 94 (January 1990) · p. 10 (image 10)Don't miss out on an extra special stocking this Christmas when Santa willSinclair User, issue 94 (January 1990) · p. 10 (image 10) — the OCR reads "priwdraw wiH"The prize draw will take place on 29th January 1990.Sinclair User, issue 94 (January 1990) · p. 10 (image 10), Virgin Games advertisementAny one of the six Virgin Games arcade classicsSinclair User, issue 94 (January 1990) · p. 10 (image 10)Simply collect three tokens - you'll find one in each game - and send them to Virgin Games.Sinclair User, issue 94 (January 1990) · p. 11 (image 11), Shinobi — the OCR reads "rnasashi"You're masashi, a tough ninja warrior on a mission to dearths town from rebel martial arts fanaticsOur translationa tough ninja warrior on a mission to clear the town from rebel martial arts fanaticsSinclair User, issue 94 (January 1990) · p. 11 (image 11)end-of-level guardians.Revised after a check by a second AI model, 2026-11-06: quotes added for the prizes, the Christmas draw and its date, and the blurb with a reads line.

Read in the OCR text; the page images haven't been checked. The competition is the magazine's, run with Virgin's prizes; the January 1990 pages are Virgin's advertisement, which alone would be tier 2. The advertisement's other games are Continental Circus, Silkworm, Ninja Warriors, Double Dragon (II in the OCR's cut-off "DOUBLE DRA") and Gemini Wing. The blurb's "dearths" in the OCR is read here as "clear the" (the evidence's reads).

Cited by: Shinobi