Cite as
Crash 59
Original
https://archive.org/details/crash-magazine-59
sha256
d0fdba818b7c02c8e427d6df38beafcdbaae38554060f871a55cab114bb5e777
Archived
https://archive.org/download/crash-magazine-59/Crash_59_Dec_1988_djvu.xml
Accessed
2026-11-06
Licence
© Newsfield (at the time of publication); scan hosted by the Internet Archive
Credit
Scan in the Internet Archive item "crash-magazine-59"; the pin is the item's OCR, as DjVu XML.
Notes
Pinned for Crash's review of Ocean's Spectrum RoboCop (printed pp. 23-24). Contents not yet indexed.

Cited on

Claims (9)

Crash gave the Spectrum version 96% overall, with 93% for presentation, 96% for graphics, 95% for playability and 96% for addictive qualities.p. 97, Raffaele Cecco profileMagazine
Ocean published Operation Wolf on British home computers. Crash reviewed the ZX Spectrum version in its December 1988 issue, Sinclair User in November 1988, Your Sinclair in December 1988, and Zzap!64 the Commodore 64 version in January 1989.p. 5, contentsMagazine
Crash's December 1988 issue says the programmer Andrew Deakin finished Ocean's Spectrum conversion of Operation Wolf months earlier, having previously worked on the Spectrum Combat School with Mike Lamb. Sinclair User's review credits the Spectrum version to Andrew Deakin and Ivan Horn.p. 101p. 101p. 101p. 101p. 101p. 101Magazine
Crash's Spectrum review describes six sections loaded three times on a 48K Spectrum and once on a 128K, with Jonathan Dunn's music on the title screen and more tunes on the 128K. The player starts with seven clips of ammunition and five grenades, and a continue-play option restarts the current level, once only.p. 18, Operation Wolfp. 18p. 18p. 19p. 18Magazine
Crash gave the Spectrum version 91% overall, with 88% for presentation, 90% for graphics, 82% for sound, 90% for playability, and 88% for addictive qualities, and made it a Crash Smash.p. 19, ratingsp. 19, ratingsp. 101p. 19 (image n18), ratingsp. 19 (image n18), ratingsp. 19 (image n18), ratingsp. 19 (image n18), ratingsMagazine
Crash's reviewer called it one of the year's best conversions, tough but possible to finish, and ended: "Operation Wolf simply is the business."p. 18p. 18p. 18p. 18Magazine
Crash's Christmas 1988 review describes the Spectrum game as three loads, one for 128K owners, opening with RoboCop on the beat in a horizontally scrolling section. RoboCop starts with four lives and an energy level refilled from baby food jars, and his ammunition is limited. An assault where a woman is held hostage switches to a first-person view. Meeting Emil, one of Murphy's murderers, sends RoboCop to the police's photofit library, where the face must be matched; the information leads him to a drugs factory. In the OCP tower he is attacked by ED209, and in the junkyard where Murphy was killed he confronts Clarence.p. 22 (scan p. 22), RoboCop reviewp. 22p. 22p. 22p. 22p. 22p. 22p. 23 (scan p. 23)p. 23p. 23p. 23p. 23p. 23p. 23p. 23p. 23p. 23Magazine
Crash rated the Spectrum RoboCop 92% overall, with 88% for presentation, 90% for graphics, 86% for sound, 92% for playability, and 91% for addictive qualities. Of its three reviewers, Mark (90%) found it "genuinely superior to the arcade", and Stuart (94%) called it "an instant Spectrum classic"; Phil gave it 91%.p. 24 (scan p. 24), ratings boxp. 24, ratings boxp. 24, ratings boxp. 24, Mark's commentp. 24, Stuart's commentp. 24, Stuart's commentp. 24, Mark's commentp. 23, Phil's commentMagazine
Crash and Sinclair User both name Mike Lamb as the author of the Spectrum version. Crash's review header gives the producer as Imagine, and Sinclair User's Fax Box gives the label as Ocean. In its Christmas 1988 issue Crash profiled Lamb, of Ocean/Imagine, as best known for Renegade, Combat School (with Andrew Deakin) and Target Renegade, the last with its 90% from issue 52.p. 98 (image 98), profilesp. 98 (image 98), profilesp. 98 (image 98), profilesp. 98 (image 98), profilesMagazine