data/claims/robocop-history.yamlRoboCop (history and reception)
Game: RoboCop.
Akagi Masumi's list of arcade games dates Data East's RoboCop to January 1989 in Japan and files it under Data East USA in February 1989. Computer Entertainer wrote in April 1989 that the coin-op had been doing well in the arcades since its release the previous November. robocop-history/arcade
p. 48 (jp2 leaf 0049), 国内編 (Japan), Data East (OCR text line 9233) — read on the page image by the lead (jp2 leaf 0049): the row "89/01 ロボコップ (DM2)" sits between "88/09 コブラコマンド" and "89/02 ブラッディウルフ" in Data East's Japan section; the OCR reads ロ as □89/01□ボコップ ( DM 2)Our translation89/01 RoboCop (DM2)アーケードTVゲームリスト 国内・海外編 (1971-2005) · 海外編 (overseas), DATA EAST USA (OCR text line 30699) — the entry follows "88/11 Chelnov" and precedes "89/03 Apache 3 [Tatsumi]" in the section headed "DATA EAST USA"; read in the OCR text, not on the page image89/02 RoboCopアーケードTVゲームリスト 国内・海外編 (1971-2005) · overseas index (OCR text line 46874)RoboCop Data East USA 89/02Computer Entertainer, vol. 8, no. 1 (April 1989) · p. 2 (PDF p. 2), review of RoboCop for the Commodore 64/128Data East's coin-op version of the game, which has been doing well in the arcades since its release last November.Revised after a check by a second AI model, 2026-11-06: "Doing well in the arcades", as CE says; cut the unsourced "before it was a console one".The list gives year and month only. The two American dates disagree by three months, and neither gives a day; "last November" in an April 1989 issue reads as November 1988.
Cited by: RoboCop
The Famicom booklet says the game is licensed from Ocean: its back cover reads "Licensed from Ocean Software Limited." robocop-history/license
back cover (PDF p. 16) — read on the page image by the scout (PDF p. 16): "Licensed from Ocean Software Limited. / ©1987 Orion Pictures Corporation. / ©1989 DATA EAST CORP."; the text layer breaks the line after "Licensed" and puts "Ocean" on a line of its ownLicensedロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · back cover (PDF p. 16)OceanRevised after a check by a second AI model, 2026-11-06: Split: the Famicom booklet's Ocean licence stays T2; the Nintendo Power and Your Sinclair reports move to the new T1 claim license-reports.Cited by: RoboCop
Nintendo Power's NES guide credits the game design to Data East USA under license from Ocean Software. Your Sinclair reported in December 1988 that Ocean had secured the license long before the coin-op company, which had to get it from Ocean. robocop-history/license-reports
p. 34 (PDF p. 34), RoboCop, footer — the OCR reads "Data" as "Deta"Game Design © 1988 Deta East USA.Nintendo Power, issue 9 (1989-11) · p. 34 (PDF p. 34), RoboCop, footerunder license from Ocean Software.Your Sinclair, issue 36 (December 1988) · p. 84 (scan p. 84), RoboCop preview by Pete Shaw — read on the page image by the scout (leaf 0083)Ocean secured the licence way before the coin-op company didYour Sinclair, issue 36 (December 1988) · p. 84even weirder, the coin-op company actually had to secure the licence from Ocean.Checked by a second AI model, 2026-11-06.Cited by: RoboCop
At the Summer Consumer Electronics Show of June 1988, RoboCop made an appearance, posing for photos in Data East's section of the Nintendo booth, to promote Data East's coming NES game, priced at $44.95 and described by Computer Entertainer as an action-adventure following the film's plot. robocop-history/ces-1988
Summer CES report, Data East USA, Inc. (OCR text line 1985) — the text has no page breaks; the section ends on printed p. 11An in-person appearance by Robo Cop caused quite a stir in Data East's section of the Nintendo booth.Computer Entertainer, vol. 7, no. 3 (June 1988) · Summer CES report, Data East USA, Inc.promote the the upcoming release of ROBOCOP (MSR $44.95) on the NESComputer Entertainer, vol. 7, no. 3 (June 1988) · Summer CES report, Data East USA, Inc.set up as an action-adventure following the plotline of the movie.Computer Entertainer, vol. 7, no. 3 (June 1988) · Summer CES report, openingRobo Cop posing for photos with those who visited Data East's section of the Nintendo boothChecked by a second AI model, 2026-11-06.The report doesn't say who appeared as RoboCop.
Cited by: RoboCop
Nintendo Power's first issue (July/August 1988) announced that Data East would soon introduce RoboCop, "this near future science fiction adventure". Its second (September/October 1988) recalled the announcement and said it had found no more details. Its November/December 1988 issue listed RoboCop for February in its release schedule. robocop-history/nes-announced
p. 87 (PDF p. 90), Pak Watch — read on the page image by the scout (PDF p. 90); the pinned scan has no text layer for the pageData East will soon be introducing this near future science fiction adventure.Nintendo Power, issue 2 (September/October 1988) · p. 87 (PDF p. 85), Pak Watch — printed page read on the page image by the scout (PDF p. 85)Last issue we published the announcement that Data East is working on a Robocop game.Nintendo Power, issue 3 (1988-11) · PDF p. 82, Pak Watch, schedule — the line follows "JAN World Games" and "Marble Madness" and precedes California Games and a "FUTURE RELEASES" list; read in the OCR text, whose column heads are garbledFEB RobocopChecked by a second AI model, 2026-11-06.Cited by: RoboCop
In April 1989, reviewing the Commodore 64 game, Computer Entertainer still described an NES RoboCop as planned. robocop-history/nes-planned
p. 2 (PDF p. 2), review of RoboCop for the Commodore 64/128Also planned forComputer Entertainer, vol. 8, no. 1 (April 1989) · p. 2Nintendo Entertainment System.Checked by a second AI model, 2026-11-06.Cited by: RoboCop
RoboCop came out for the NES in North America in December 1989, with Data East as licensee. robocop-history/release-nes
PDF p. 10 — the row gives title, licensee, and month, not a dayRoboCop Data East December 1989Checked by a second AI model, 2026-11-06.Nintendo Power's Players' Picks ranked RoboCop twelfth in January/February 1989 and eleventh in May/June 1989 (robocop-history/players-picks), most of a year before this month; no source read explains the gap.
Cited by: RoboCop
Nintendo Power's Top 30 table has a Players' Picks column beside Pros' Picks and Dealers' Picks. Its January/February 1989 issue, which introduces the table with "We hear you loud and clear", ranked RoboCop twelfth among the Players' Picks with 1,091 points, between Gauntlet and Bases Loaded. In the May/June 1989 issue it was eleventh with 1,465 points, behind Bad Dudes and ahead of Mike Tyson's Punch-Out!!. robocop-history/players-picks
p. 101 (PDF p. 105), Top 30We hear you loud and clear, and your message seems to be that there'sNintendo Power, issue 4 (January/February 1989) · p. 104 (PDF p. 107), Top 30PLAYERS' PICKS DEALERS'Nintendo Power, issue 4 (January/February 1989) · p. 104 (PDF p. 107), Top 30, Players' Picks — read on the page image by the scout (PDF p. 107), Players' Picks column, 12th with 1,091 points11 GAUNTLET 12 ROBOCOP 13 BASES LOADEDNintendo Power, issue 4 (January/February 1989) · p. 104 (PDF p. 107), Top 30, Players' Picks — the OCR prints the points column apart from the titles; the scout matched them on the page image1,115 1,091 1,064Nintendo Power, issue 6 (May/June 1989) · p. 72 (PDF p. 74), Top 30, Players' PicksPlayers' PicksNintendo Power, issue 6 (May/June 1989) · p. 72 (PDF p. 74), Top 30, Players' Picks10 BAD DUDES 1,479Nintendo Power, issue 6 (May/June 1989) · p. 72 (PDF p. 74), Top 30, Players' Picks — read on the page image by the scout (PDF p. 74)11 ROBOCOP 1,465Nintendo Power, issue 6 (May/June 1989) · p. 72 (PDF p. 74), Top 30, Players' Picks — the OCR reads "!!" as "II"12 MIKE TYSON'S PUNCH-OUTII 1,364Nintendo Power, issue 6 (May/June 1989) · p. 72 (PDF p. 74), Top 30Pros’ PicksRevised after a check by a second AI model, 2026-11-06: Dropped "earliest known"; quoted the chart's headings and the 12th-place Punch-Out!! line.Neither issue says how the points are counted or who votes. Nintendo's list dates the NES cartridge to December 1989.
Cited by: RoboCop
A Japanese retrospective catalog dates the Famicom RoboCop, from Data East, to 25 August 1989; the Famicom booklet carries a 1989 Data East copyright. robocop-history/release-famicom
PDF p. 126, ファミコンソフト完全目録, 1989, row 519 — the OCR reads 『 as "r" and データイースト as データイースド; read in the OCR text, not on the page image5191989/08/25 rロボコップ!データイースドOur translation519, 1989/08/25, RoboCop, Data Eastロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · back cover (PDF p. 16) — the OCR reads "6)1989 DATA EAST CORP." for "©1989 DATA EAST CORP."1989 DATA EAST CORP.Checked by a second AI model, 2026-11-06.The catalog is an unsigned retrospective that names no source for its dates.
Cited by: RoboCop
The Famicom booklet's back cover carries the copyright line "©1989 DATA EAST CORP." with Data East's address in Suginami, Tokyo, and the line "©1987 Orion Pictures Corporation." robocop-history/famicom-maker
back cover (PDF p. 16) — read on the page image by the scout (PDF p. 16), with the company name データイースト株式会社 above the address1989 DATA EAST CORP.ロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · back cover (PDF p. 16)〒167 東京 都 杉並 区 上 萩 2-31-12 TEL.03-392-5317Our translation167 Kamiogi 2-31-12, Suginami-ku, Tokyoロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · back cover (PDF p. 16)1987 Orion Pictures Corporation.Revised after a check by a second AI model, 2026-11-06: States the back cover's Data East copyright and address, not "published"; Orion's line given as printed.The OCR garbles the company name; the scout read it on the page image. The Internet Archive item gives the code DFC-CP.
Cited by: RoboCop
Chris Scullion's NES encyclopedia lists the NES RoboCop as a 1989 game published by Data East and Ocean and developed by SAS Sakata and Data East. robocop-history/nes-makers
entry "RoboCop", p. 156Year 1989 Publisher Data East / Ocean Developer SAS Sakata / Data EastChecked by a second AI model, 2026-11-06.No credits from the cartridge, box, or NES manual have been read; Ocean's part is read here as European publisher, which the entry doesn't say.
Cited by: RoboCop
Scullion describes the NES game as six side-scrolling stages (Old Detroit, City Hall, a warehouse, OCP Headquarters, a steelworks, and the OCP boardroom) in which RoboCop punches and shoots his way through. He has a health meter and a battery that runs down regardless and needs new batteries. The bosses include two fights with Clarence Boddicker and two with ED-209. robocop-history/nes-structure
entry "RoboCop", p. 156way through six side-scrollingThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "RoboCop", p. 156taking in Old Detroit, City Hall, a warehouse, OCPThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "RoboCop", p. 156Headquarters, a steelworks and the OCP boardroomThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "RoboCop", p. 156punching and shooting his way throughThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "RoboCop", p. 156energy bars: one is a standardThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "RoboCop", p. 156is his battery life (which ticksThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "RoboCop", p. 156pair of battles against evil drugThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "RoboCop", p. 156drug lord Clarence Boddicker, and twoThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "RoboCop", p. 156fights against the intimidating battleThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "RoboCop", p. 156robot ED-209.Revised after a check by a second AI model, 2026-11-06: Quoted the punching-and-shooting, Clarence Boddicker and ED-209 lines.Cited by: RoboCop
Nintendo Power's November/December 1989 guide picks up after the first stage's street patrol. In Stage 2 the mayor is held for ransom in City Hall, where some windows hide snipers. A bonus stage follows in which hitting 30 targets within 38 seconds earns an extra life. Stage 3 sends RoboCop after Clarence Boddicker in an old factory, where a Cobra Gun waits, and Stage 4 after Dick Jones, vice president of OCP, who hides with ED 209 in the factory that built it. robocop-history/nes-guide
p. 34 (PDF p. 34)You’ve gotten by the nitty-gritty police work on the streets of the first stageNintendo Power, issue 9 (1989-11) · p. 34ARREST MODE: CITY HALLNintendo Power, issue 9 (1989-11) · p. 34THE MAYOR IS BEING HELD FOR RANSOM!Nintendo Power, issue 9 (1989-11) · p. 34Watch the windows at all times, as someNintendo Power, issue 9 (1989-11) · p. 34hide snipers with rifles or flamethrowersNintendo Power, issue 9 (1989-11) · p. 35 (PDF p. 35), Bonus Stagehit 30 targets within 38 seconds to qualify for the treas-Nintendo Power, issue 9 (1989-11) · p. 35, Bonus StageIn the Bonus Stage you'll have a chance to gain an extraNintendo Power, issue 9 (1989-11) · p. 36 (PDF p. 36), Stage 3ARREST MODE: FACTORYNintendo Power, issue 9 (1989-11) · p. 36, Stage 3The old factory that he's hiding inNintendo Power, issue 9 (1989-11) · p. 36, Stage 3If you save the Cobra GunNintendo Power, issue 9 (1989-11) · p. 36, Stage 4VICE PRESIDENT OF OCPNintendo Power, issue 9 (1989-11) · p. 36, Stage 4Dick Jones created the rampagingRevised after a check by a second AI model, 2026-11-06: Quoted City Hall and the windows line; "some windows hide snipers".Read in the OCR text, which scatters the captions; the Stage 3 suspect is Clarence ("Cjarence Boddicker" in the OCR). The guide's map labels the stages "STAGE E" (2) and "STAGE U" (4) in the OCR.
Cited by: RoboCop
The Famicom booklet calls the game an action game in which the cyborg police officer RoboCop faces one crime after another, defeats the villains, and solves the cases. He fights with punches and a gun, but in some places the gun can't be used and he has only his fists. robocop-history/famicom-premise
PDF p. 6, ゲームの進め方 (how the game goes)悪 を 倒し、 事 件を解決 し て いく アク ショ ン ・ ゲ ーOur translation(an) action game (of) defeating evil and solving casesロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 6場所 によって は 使え な くなっ て し まうOur translation(the gun) becomes unusable in some placesロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 6の で 、 そ の 場合 に は パン チ だ け で 相手 と 戦わ なけOur translationso in that case (you) must fight the enemy with punches aloneChecked by a second AI model, 2026-11-06.Cited by: RoboCop
On the Famicom the control pad moves RoboCop and picks his direction of attack: up enters doors, climbs stairs and raises gondolas, and down crouches, descends stairs and lowers them. B punches, and A fires the gun, punching instead when the gun is put away. Select guards against enemy attacks, and Start pauses. The gun fires diagonally up and down as well as in the four directions, and he can shoot and punch while crouching. Controller II isn't used. robocop-history/famicom-controls
PDF p. 8, コントローラーの使い方 (using the controller)ロボ コッ プ の 移動 ・ 攻 撃 方 向 を選ぶ 時に 。Our translation(the + pad:) when choosing RoboCop's movement and direction of attackロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 8上 : 扉 の中に 入る ・ 階 役 を 昇る ・ゴ ンドOur translationup: enter doors, climb stairs, (raise) gondolasロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 8下 : し ゃ が む ・ 階 段 を 降り る ・ゴ ンド ラOur translationdown: crouch, descend stairs, (lower) gondolasロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 8(コン トロ ー ラ ー II は 使い ません 。)Our translation(Controller II is not used.)ロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 9 — read on the page image by the scout (PDF p. 9): 「Ⓑボタン パンチを打つ時に。」パン チ を 打つ 時 に 。Our translation(B button:) when throwing a punchロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 9 — read on the page image by the scout (PDF p. 9): 「Ⓐボタン 銃を撃つ時に。(銃をしまっている時にはパンチ攻撃をします。)」銃 を 撃つ時 に 。( 銃 を し まって いる 時 には パン チ 攻Our translation(A button:) when firing the gun (when the gun is put away, it punches)ロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 9敵 の 攻撃 を 防御 する 時 にOur translation(Select:) when guarding against enemy attacksロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 9 — the OCR reads 青開 for 再開 (resume)ゲー ム を 一 時 中 断 (ポー ズ )・ 青 開する 時 に 。Our translation(Start:) to pause and resume the gameロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 9 — the OCR reads 銚 for 銃 (gun)斜め 上 ・ 下 に 銚 が加REOur translation(the gun can fire) diagonally up and down (as well)ロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 9し ゃ が ん だ 姿勢 で も 打つこと がOur translation(he) can punch in a crouching position tooロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 9 — the OCR reads 左右 (left and right) as 堪右を ・上下 左右 だ けで は な く 、 堪 右のOur translation(the gun fires) not only up, down, left and right, but (also) to the left and rightロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 9し ゃ が ん だ 姿勢 でも 撃Our translation(he) can shoot in a crouching position tooRevised after a check by a second AI model, 2026-11-06: Quoted the gun-direction and crouched-shooting lines.The OCR renders the button symbols as ⑧ and ⑳ and drops them from these lines; the scout read them on the page image.
Cited by: RoboCop
The Famicom screen shows two gauges, T, a timer that falls with time, and P, power that falls with damage; the game is over when either runs out. A player can continue up to three times. robocop-history/famicom-gauges
PDF p. 10, 画面の見方 (reading the screen)T : タイ マーゲー ジノ 時 間 とと も に 減少 。Our translationT: timer gauge; falls with time.ロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 10P :パワ ー ゲ ー ジ ンダ メー ジ を 受け る と 減少 。Our translationP: power gauge; falls when (RoboCop) takes damage.ロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 10※ ど ちら か ひと つが 無 こ な つて も 〈GAME OVOur translationeven if either one runs out, (it's) GAME OVERロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 7, CONTINUEは 3 回 までで す 。Our translation(continuing) is allowed up to 3 times.Checked by a second AI model, 2026-11-06.Cited by: RoboCop
The booklet lists three guns for RoboCop. The Auto 9 he starts with has unlimited ammunition; the machine gun has a shorter range but fires rapidly, which helps at close quarters; and the Cobra cannon is a gun of outstanding destructive power, with only 2 shots per pickup. Yellow power food restores 3 points of the power gauge and blue power food 10, and a battery pack restores 3 points of the timer gauge. robocop-history/famicom-weapons
printed p. 9 (PDF p. 11), 銃の種類 (kinds of gun) — read on the page image by the scout (PDF p. 11): 「"ロボコップ"が使える武器(銃)は3種類。」; the OCR reads 3 as 9 and 武器 as 臣器ロボ コッ プ "が 使える 臣 器 (銃 )は 9 種類 。Our translationRoboCop can use 3 kinds of weapons (guns).ロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · printed p. 9 (PDF p. 11) — the scout read the gun's name, オート9(ナイン), on the page imageっ て いる 普 。 弾 は 無制限 にOur translation(the gun he) has (from the start, the Auto 9); its ammunition is unlimitedロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · printed p. 9 (PDF p. 11) — the scout read マシンガン (machine gun) on the page image; the OCR reads ャジンガマ短い 分、 連射 が で きるの でOur translation(machine gun: its range is) shorter (than the Auto's), but it fires rapidlyロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · printed p. 9 (PDF p. 11) — the scout read 2 shots per pickup on the page image破 壌 力 抜群 のスゴイ 銘 。1アOur translation(Cobra cannon:) a terrific gun of outstanding destructive powerロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 13, アイテム (items) — the blue power food; the scout read the yellow food's 3 points and the blue food on the page image (PDF p. 13)パワ ー ゲ ー ジ を 10ポ イン ト 回 和Our translationrestores the power gauge by 10 pointsロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 13 — the battery pack's entry; read on the page image by the scout (PDF p. 13): 「バッテリーパック タイマーゲージを3ポイント回復してくれます。」 The OCR drops the 3.タイ マー ゲー ジ を ポイ ント 回Our translationrestores the timer gauge by (3) pointsRevised after a check by a second AI model, 2026-11-06: The Cobra cannon is "of outstanding destructive power" (破壊力抜群), not "the most destructive".Cited by: RoboCop
Indicators warn RoboCop as he goes: an infrared scanner flashes when there is an obstacle he can destroy, an attack identifier flashes when an enemy appears that only punches can beat, and a range finder flashes faster as he nears the boss. robocop-history/famicom-indicators
PDF p. 12, FUNCTIONS破壊 できる障害 物 が ある 時 に 点滅 しOur translation(infrared scanner:) flashes when there is a destructible obstacleロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 12けれ はば 倒せ な い 相手 が出現 し た 時 にOur translation(attack method identifier:) when an enemy appears that can't be beaten (without punches)ロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 12ス に 接近 するに つれ て 点滅 スピー ドOur translation(range finder:) as (he) nears the (bo)ss, the flashing speed (rises)Checked by a second AI model, 2026-11-06.Cited by: RoboCop
After stages 2 and 4 comes a bonus stage of target practice: the player aims at targets that appear one after another and scores by how many are destroyed within the time limit. robocop-history/famicom-bonus
PDF p. 14 — read on the page image by the scout (PDF p. 14): 「このゲームでは2面と4面を終了すると、ボーナス・ステージに変ります。」; the OCR reads 2 as らム で は ら 面 と4 面 を終了 する と、 ボー ナス ・ ス テOur translationin this game, after finishing stage 2 and stage 4, (you go to) the bonus stageロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 14破壊 し た標的 数 によっ て 得点 が 加算Our translationpoints are added according to the number of targets destroyedロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 14射撃の 訓練Our translationshooting practiceロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 14 — the OCR reads 出現 (appear) as 出塊次 々に 出 塊 する標的 に 照準 を 合わせOur translationaim at the targets that appear one after anotherロボコップ ファミリーコンピュータ 取扱説明書 (RoboCop Famicom instruction booklet, DFC-CP) · PDF p. 14制限 時 間 内にOur translationwithin the time limitRevised after a check by a second AI model, 2026-11-06: Quoted the target-practice, successive-targets and time-limit lines.Nintendo Power's NES guide puts a bonus stage after Stage 2, City Hall (robocop-history/nes-guide).
Cited by: RoboCop
Computer Entertainer recommended the Commodore 64 RoboCop in April 1989, with three and a half stars for graphics and three and a half for game play. It called it a game by Ocean Software and Data East that "plays very much like Data East's coin-op version" and follows the movie plot "quite closely": RoboCop walks the streets of Old Detroit, rescues a hostage from a criminal, identifies the thug from mug shots, goes into a warehouse that turns out to be a distribution center for cocaine, and learns that the Senior Vice President of "the company that turned him into a bionic crime fighter" leads the worst of the city's crime. It gave the price as $34.95 and listed Atari ST, MS-DOS, and Amiga versions as coming. robocop-history/c64-review
p. 2 (PDF p. 2), review of RoboCop for the Commodore 64/128 — read on the page image by the scout (leaf 0001): ★★★½/★★★½ROBOCOP (&xx1/2/xxx1/2)Our translationROBOCOP (★★★½/★★★½)Computer Entertainer, vol. 8, no. 1 (April 1989) · p. 2, rating key — the key's next words, "graphics; 2nd set=quality of game play and entertainment value)", follow in the OCRlst set of stars=quality ofComputer Entertainer, vol. 8, no. 1 (April 1989) · p. 2, rating key2nd set=quality of game play and entertainment value)Computer Entertainer, vol. 8, no. 1 (April 1989) · p. 2Recommended. (MSR $34.95)Computer Entertainer, vol. 8, no. 1 (April 1989) · p. 2The computer game version is by Ocean SoftwareComputer Entertainer, vol. 8, no. 1 (April 1989) · p. 2plays very much like Data East’s coin-op versionComputer Entertainer, vol. 8, no. 1 (April 1989) · p. 2 — the OCR runs "of the" togetherstory ofthe game follows the movieComputer Entertainer, vol. 8, no. 1 (April 1989) · p. 2plot quite closely.Computer Entertainer, vol. 8, no. 1 (April 1989) · p. 2 — the OCR splits "walks the streets of Old Detroit" across the column around a picturestreets of OldComputer Entertainer, vol. 8, no. 1 (April 1989) · p. 2 — the line before ends "he has to res-"cue a hostage from a criminal and later identify the thug from mugComputer Entertainer, vol. 8, no. 1 (April 1989) · p. 2shots at police precinct headquarters. Further action takes RoboCopComputer Entertainer, vol. 8, no. 1 (April 1989) · p. 2 — the OCR runs "a distribution" togetherinto a warehouse which turns out to be adistribution center for cocaine.Computer Entertainer, vol. 8, no. 1 (April 1989) · p. 2only enemies when he is told that the Senior Vice President of theComputer Entertainer, vol. 8, no. 1 (April 1989) · p. 2company that turned him into a bionic crime fighter is actually theComputer Entertainer, vol. 8, no. 1 (April 1989) · p. 2leader of the worstof the crime in the city.Computer Entertainer, vol. 8, no. 1 (April 1989) · p. 2C64/128 version reviewed. Coming soon for AtariComputer Entertainer, vol. 8, no. 1 (April 1989) · p. 2ST and MS-DOS ($39.95) and for Amiga ($44.95). Also planned forRevised after a check by a second AI model, 2026-11-06: Quoted each clause of CE's summary, including "the company that turned him into a bionic crime fighter".Data East published the game for American computers; its Commodore booklet carries Data East USA's San Jose address, a lead not pinned here.
Cited by: RoboCop
Previewing Ocean's Spectrum version in December 1988, Pete Shaw of Your Sinclair wrote that where the arcade game had only a streetfighting scenario, Ocean had packed nine sections into the Spectrum game, among them a streetfighting section, a warehouse section, an identikit section, a battle with Ed 209, and an alley off the main street where a girl has been kidnapped. He expected it with the film's video release in December. robocop-history/spectrum-preview
p. 84 (scan p. 84), RoboCop preview by Pete Shawthe arcade original only has a streetfighting scenarioYour Sinclair, issue 36 (December 1988) · p. 84has managed to pack an amazing nine sections into the Speccy versionYour Sinclair, issue 36 (December 1988) · p. 85 (scan p. 85)streetfighting sectionYour Sinclair, issue 36 (December 1988) · p. 85In the Warehouse section, which is basically a platform type shoot 'em upYour Sinclair, issue 36 (December 1988) · p. 85The Identikit section is based on the part in the film where RoboCop plugs into the Police computerYour Sinclair, issue 36 (December 1988) · p. 85battle it out with a tin mongrel called Ed 209,Your Sinclair, issue 36 (December 1988) · p. 85and in an alley off the main street where a girl has been kidnapped.Your Sinclair, issue 36 (December 1988) · p. 85It won't be out until the video release in DecemberRevised after a check by a second AI model, 2026-11-06: Quoted the streetfighting, ED 209 and kidnapped-girl lines; cut what the quotes don't support.Read in the OCR text, which is clean for these lines.
Cited by: RoboCop
Crash's Christmas 1988 review describes the Spectrum game as three loads, one for 128K owners, opening with RoboCop on the beat in a horizontally scrolling section. RoboCop starts with four lives and an energy level refilled from baby food jars, and his ammunition is limited. An assault where a woman is held hostage switches to a first-person view. Meeting Emil, one of Murphy's murderers, sends RoboCop to the police's photofit library, where the face must be matched; the information leads him to a drugs factory. In the OCP tower he is attacked by ED209, and in the junkyard where Murphy was killed he confronts Clarence. robocop-history/crash-review
p. 22 (scan p. 22), RoboCop reviewcomposed of three loads (oneCrash, issue 59 (December 1988, Christmas Special) · p. 22for 128K owners) and opensCrash, issue 59 (December 1988, Christmas Special) · p. 22 — the OCR runs "on the" and "of a" togetherwith RoboCop onthe beat ofaCrash, issue 59 (December 1988, Christmas Special) · p. 22horizontally-scrolling section,Crash, issue 59 (December 1988, Christmas Special) · p. 22with four lives and an energyCrash, issue 59 (December 1988, Christmas Special) · p. 22replenished by collecting babyCrash, issue 59 (December 1988, Christmas Special) · p. 22strictly limited as well butCrash, issue 59 (December 1988, Christmas Special) · p. 23 (scan p. 23)assault where a woman is being held hostage.Crash, issue 59 (December 1988, Christmas Special) · p. 23 — the OCR runs "to a" togethertoa first-person perspectiveCrash, issue 59 (December 1988, Christmas Special) · p. 23Emil, one of Murphy'sCrash, issue 59 (December 1988, Christmas Special) · p. 23Meeting Emil awakensCrash, issue 59 (December 1988, Christmas Special) · p. 23 — read on the page image by the scout (p. 23): "photofit library in load two."; the OCR reads "in" as "n"photofit library n load two.Crash, issue 59 (December 1988, Christmas Special) · p. 23hairstyle must be matched toCrash, issue 59 (December 1988, Christmas Special) · p. 23leading RoboCop to a Drugs FactoryCrash, issue 59 (December 1988, Christmas Special) · p. 23the OCP tower and is attacked by ED209.Crash, issue 59 (December 1988, Christmas Special) · p. 23junkyard, where Murphy was killed, for a confrontation withCrash, issue 59 (December 1988, Christmas Special) · p. 23 — the OCR puts a stray line between "confrontation with" and "Clarence."Clarence. Kill him and youRevised after a check by a second AI model, 2026-11-06: Quoted every clause of the level rundown, including the junkyard confrontation with Clarence.Read in the OCR text; the scout checked the photofit line on the page image.
Cited by: RoboCop
Crash rated the Spectrum RoboCop 92% overall, with 88% for presentation, 90% for graphics, 86% for sound, 92% for playability, and 91% for addictive qualities. Of its three reviewers, Mark (90%) found it "genuinely superior to the arcade", and Stuart (94%) called it "an instant Spectrum classic"; Phil gave it 91%. robocop-history/crash-verdict
Value
{
"review": "Crash",
"of": 100,
"scores": {
"presentation": 88,
"graphics": 90,
"sound": 86,
"playability": 92,
"addictive qualities": 91,
"overall": 92
}
}p. 24 (scan p. 24), ratings box — read on the page image by the scout (leaf 0023): presentation 88%, graphics 90%, sound 86%, playability 92%, addictive qualities 91%, overall 92%; the OCR drops graphics and playabilityOVERALL 92%Crash, issue 59 (December 1988, Christmas Special) · p. 24, ratings boxPresentation 88%Crash, issue 59 (December 1988, Christmas Special) · p. 24, ratings boxAddictive qualities 91%Crash, issue 59 (December 1988, Christmas Special) · p. 24, Mark's comment — the scout read on the page image (leaf 0023) that this is Mark's comment (90%), ending "genuinely superior to the arcade."; the OCR interleaves the columnsgenuinely superior to theCrash, issue 59 (December 1988, Christmas Special) · p. 24, Stuart's comment — Stuart's comment, read on the page image by the scout (leaf 0023)an instant Spectrum classic.Crash, issue 59 (December 1988, Christmas Special) · p. 24, Stuart's commentSTUART 94%Crash, issue 59 (December 1988, Christmas Special) · p. 24, Mark's comment — the nearest OCR span to the reviewer's name; "MARK 90%" read on the page image by the scout (leaf 0023). The OCR garbles the name and drops the score, and "MARK 90%" elsewhere in the issue belongs to other reviewsM AR WithoutcousCrash, issue 59 (December 1988, Christmas Special) · p. 23, Phil's comment — "PHIL 91%" read on the page image by the scout (p. 23); the OCR of p. 23 holds no span of it, and "PHIL 91%" elsewhere in the issue belongs to another review, so the entry carries no quoteRevised after a check by a second AI model, 2026-11-06: Mark's 90% and Phil's 91% are entries with the scout's page-image reading in their notes.Mark's comment credits extra sections to "Michael Lamb and Dawn Drake" (the scout's reading; the OCR cuts the surname). The magazine prints first names only.
Cited by: RoboCop
Gallup's British chart of full-price games, as New Computer Express printed it on 29 July 1989, has RoboCop at number one, as in the week before, on the Spectrum, Commodore 64, Amstrad CPC, Atari ST, Amiga, and other formats. The same issue wondered whether Ocean's Batman would finally knock its own RoboCop off the top of the charts. On 9 September the paper reported that US Gold's Indiana Jones and the Last Crusade had taken over at the top from RoboCop, which had sat there for a record 36 weeks. robocop-history/uk-chart
p. 5 (scan p. 5), Top 20 Full Price Games — read on the page image by the scout (leaf 0004): position 1, Robocop, Ocean, last week 1; the OCR reads Ocean as "oew" and drops the numbersA TOP 20 Full Price GAMES Robocop oewNew Computer Express, issue 38 (29 July 1989) · p. 5Compiled by GallupNew Computer Express, issue 38 (29 July 1989) · p. 30 (scan p. 30)found a game to finally knock its very ownNew Computer Express, issue 38 (29 July 1989) · p. 30Robocop off the top of the charts.New Computer Express, issue 44 (9 September 1989) · p. 3 (scan p. 3), Indy topples Robocopthe Last Crusade has taken over at the top of the charts from Ocean's winner which sat at theNew Computer Express, issue 44 (9 September 1989) · p. 3 — read on the page image by the scout (PDF p. 3); the OCR garbles "record" and drops "weeks"top for a rd 36Our translationtop for a record 36 weeksChecked by a second AI model, 2026-11-06.The 36 weeks is the paper's figure; the Gallup charts for those weeks haven't been read. The chart's formats line under RoboCop reads "Spectum 064, CPC. ST Amiga, Others" in the OCR.
Cited by: RoboCop
The Hit Squad reissued the Spectrum game on budget for £3.99. Reviewing it in January 1992, Sinclair User recalled that RoboCop had dominated the charts so long that the industry wondered whether it would ever be toppled, and Big Al Dykes gave it 92% overall. robocop-history/budget-1992
Value
{
"review": "Sinclair User",
"of": 100,
"scores": {
"overall": 92
}
}p. 41 (scan p. 41), budget review — the OCR reads "Hit Squad" as "HH Squad" and £3.99 as "E3.99"LABEL: HH Squad MEMORY: 48K/128K TAPE:E3.99Sinclair User, issue 119 (January 1992) · p. 41Robocop dominated iheSinclair User, issue 119 (January 1992) · p. 41whole software IndustrySinclair User, issue 119 (January 1992) · p. 41toppled from the chartsSinclair User, issue 119 (January 1992) · p. 41, score box — read on the page image by the scout, with "OVERALL 92%" above the nameBig Al Dyk esOur translationBig Al DykesChecked by a second AI model, 2026-11-06.The OCR of the score box is unreadable; the score and the reviewer are the scout's reading of the page image. The issue's contents index (data/contents/sinclair-user-119-1992-01.yaml) gives the byline as Garth Sumpter, which the score box contradicts.
Cited by: RoboCop