data/claims/operation-wolf-history.yamlOperation Wolf (history and reception)
Game: Operation Wolf.
By Akagi Masumi's list of arcade games, Taito released Operation Wolf in Japan in October 1987. operation-wolf-history/arcade-japan
国内編 (Japan), Taito's section (OCR text line 7619) — the row sits between "87/09ワードナの森 (Pyros) [Toa Plan]" and "87/10特殊部隊 UAG (Thundercade) [Seta]" in the section that also lists Taito America's Qix and Zoo Keeper; read in the OCR text only87/10オペレーションウルフOur translation87/10 (October 1987) Operation WolfアーケードTVゲームリスト 国内・海外編 (1971-2005) · Japan index (OCR text lines 15761-15765) — the index entry reads オペレーションウルフ, タイトー (Taito), 87/10オペレーションウルフChecked by a second AI model, 2026-11-06.The list gives year and month only and names no source for its dates. The printed page and the page image haven't been checked.
Cited by: Operation Wolf
Akagi Masumi's list files Operation Wolf under Taito America in December 1987. operation-wolf-history/arcade-na
海外編 (overseas), TAITO AMERICA (OCR text line 36091) — the section's heading is at OCR line 35948, "[TAITO AMERICA _|"; the row follows "87/11 Twin Cobra (via Romstar)"87/12 Operation WolfアーケードTVゲームリスト 国内・海外編 (1971-2005) · overseas index (OCR text lines 45257-45261) — the index entry reads Operation Wolf, Taito America, 87/12Operation WolfChecked by a second AI model, 2026-11-06.Read in the OCR text only; the list gives year and month and doesn't say which countries the overseas date covers.
Cited by: Operation Wolf
Taito's Japanese flyer describes the arcade machine's gun: holding its trigger fires continuously, and a button on it fires rockets. After the demonstration, a select screen shows four places, and the player starts from the one shot with the gun. operation-wolf-history/arcade-gun
rules text, left column銃にはトリガーとボタンがついており、トリガーを引き続けるOur translationthe gun has a trigger and a button; keep pulling the triggerオペレーションウルフ (Operation Wolf), Taito arcade flyer (Japan) · rules text, left columnと連続して発射できます。又、ボタンを押すとロケツト弾が発Our translationand it fires continuously. Pressing the button fires (rockets)オペレーションウルフ (Operation Wolf), Taito arcade flyer (Japan) · rules text, left column — the next line reads "たい場所を銃で射つと、そのシーンからスタートします。" (shoot the place you want to go with the gun, and you start from that scene)デモ画面が終るとセレクトシーン4ヶ所が現われ、自分の行ぎOur translationwhen the demo screen ends, four select scenes appear; (shoot the place) you want to goChecked by a second AI model, 2026-11-06.Read in the flyer's OCR text; the page image hasn't been checked. The flyer is undated.
Cited by: Operation Wolf
The Japanese flyer lists what clearing each round does: leaving the communications post uncleared adds enemies to the other scenes each time one is cleared, clearing the jungle makes the prison camp selectable, the ammunition store adds bullets and rockets, and the village restores 20 of damage, the flyer's figure, with no unit given. operation-wolf-history/arcade-flyer-scenes
rules text, scenes•ここをクリアしないでいると、他のシーンをクOur translation(communications post:) if you don't clear this, (each time you clear) another sceneオペレーションウルフ (Operation Wolf), Taito arcade flyer (Japan) · rules text, scenes — the line before reads "リアする度に各シーンの敵の人数が少しづつ増"えてしまいます。Our translation(the number of enemies in each scene) increasesオペレーションウルフ (Operation Wolf), Taito arcade flyer (Japan) · rules text, scenes•ここをクリアすると目的地である収容所が次のOur translation(jungle:) clear this and the goal, the prison camp, (becomes selectable from) the next (select scene)オペレーションウルフ (Operation Wolf), Taito arcade flyer (Japan) · rules text, scenes•ここをクリアすると弾丸ロケット弾が増えます。Our translation(ammunition store:) clear this and bullets and rockets increase.オペレーションウルフ (Operation Wolf), Taito arcade flyer (Japan) · rules text, scenes — read on the page image by the lead (the item's PDF p. 2): "ここをクリアするとダメージが"20"回復します。"; the image also pairs 通信所 (communications post), ジャングル (jungle), 弾薬庫 (ammunition store), and 部落 (village) with their lines in this order•ここをクリアするとダメージが 20" 回復しまOur translation(village:) clear this and damage recovers by 20オペレーションウルフ (Operation Wolf), Taito arcade flyer (Japan) · rules text (the item's PDF p. 2) — read on the page image by the lead (the item's PDF p. 2); the OCR reads the 6 as B6つのラウンドには、それぞれクリアすることにより、下記の様な効力があります。Our translationeach of the 6 rounds, when cleared, has the effects belowRevised after a check by a second AI model, 2026-11-06: The village restores 20 of damage; the lead read the scene lines on the flyer's page image (PDF p. 2).The lines are read in the flyer's OCR text; the lead checked the labels, the village line, and the heading on the page image (the item's PDF p. 2).
Cited by: Operation Wolf
In January 1988 Computer Entertainer's arcade column described Taito's Operation Wolf as commando action with a gun that recoils when fired and a button on its front that launches mortar rockets, oversized characters, five camps to invade to rescue hostages, and an escape from the enemy airport. operation-wolf-history/arcade-ce
p. 16, New In The ArcadesTaito brings commando action in the form of Operation Wolf, in which you' llComputer Entertainer, vol. 6, no. 10 (January 1988) · p. 16, New In The Arcadesfind authentic gun action which actually recoils when fired, as well as extra fire-Computer Entertainer, vol. 6, no. 10 (January 1988) · p. 16, New In The Arcadespower with a button on the front of the gun which launches mortar rockets. TheComputer Entertainer, vol. 6, no. 10 (January 1988) · p. 16, New In The Arcadescharacters are over-sized for realistic scale as you invade five different camps toComputer Entertainer, vol. 6, no. 10 (January 1988) · p. 16, New In The Arcadesrescue hostages and then fly to freedom from the enemy airport.Checked by a second AI model, 2026-11-06.Cited by: Operation Wolf
Sinclair User's arcade pages, looking back on 1988 in January 1989, named Operation Wolf their "Over the top game of 1988": by the number of machines in the arcades, they wrote, 1988 was the year of games like it, played with "a vibrating machine gun in both hands". operation-wolf-history/arcade-game-of-1988
p. 98 — under "OVER THE TOP"; read in the OCR text, the page image not checkedGAME OF 1988Sinclair User, issue 82 (January 1989) · p. 98If numbers of units in theSinclair User, issue 82 (January 1989) · p. 98 — the OCR reads "ro" and "if" for "to" and "it"arcades is anything ro go by, if wasSinclair User, issue 82 (January 1989) · p. 98Operation Wolf, Take ourSinclair User, issue 82 (January 1989) · p. 98 — the sentence goes on "phenomena that gives businessmen hernias when they have to Irudk the huge wheelbarrows, of money made to the bank."the kind of commercialSinclair User, issue 82 (January 1989) · p. 98take a vibrating machine gun inSinclair User, issue 82 (January 1989) · p. 98both hands and blow awayRevised after a check by a second AI model, 2026-11-06: Quoted "both hands and blow away".The page's byline hasn't been read.
Cited by: Operation Wolf
Operation Wolf came out for the NES in North America in May 1989, with Taito Software as licensee. operation-wolf-history/release-nes
PDF p. 9 — the row gives title, licensee, and month, not a dayOperation Wolf Taito Software May 1989Checked by a second AI model, 2026-11-06.Cited by: Operation Wolf
The NES booklet, NES-OW-USA, calls the game "This arcade hit" and gives "Taito America Corp. © 1988" as its copyright line; its warranty is Taito Software, Inc.'s, at an address in Bothell, Washington. operation-wolf-history/nes-manual
front cover (image 1)NES-OW-USAOperation Wolf, NES instruction manual (NES-OW-USA) · inside front cover (image 2) — the line begins "Taito®and Operation Wolf® are trademarks of"Taito America Corp. © 1988.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 1 (image 3)This arcade hit is now yours to enjoy at home.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 17 (image 19), Taito Software, Inc. Limited Warranty11715 North Creek Pkwy South, Suite 110* Bothell, WA 98011Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 17 (image 19)TAITO SOFTWARE, INC. LIMITED WARRANTYRevised after a check by a second AI model, 2026-11-06: Quoted "TAITO SOFTWARE, INC. LIMITED WARRANTY".The booklet's printed pages run two behind the scan's images (image 5 is How to Operate, p. 3).
Cited by: Operation Wolf
Chris Scullion's NES encyclopedia gives the NES version's year as 1989, with Taito as publisher and developer. operation-wolf-history/nes-makers
entry "Operation Wolf" (p. 140 by the index) — the OCR gives the entry's heading lines as "1989", "Taito", "Taito", then the labels "Year", "Publisher", "Developer"OPERATION WOLFThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · indexOperation Wolf, 140Checked by a second AI model, 2026-11-06.No credits from the NES cartridge have been read.
Cited by: Operation Wolf
At the 1988 Summer CES (Chicago, June 4-7), Taito Software showed Operation Wolf for the NES as one of two new titles in its booth, a military arcade action game that would use the Zapper. Computer Entertainer's availability list of August 1988 gave November. operation-wolf-history/nes-ces-1988
1988 Summer CES report (OCR text line 140)This year's Summer CES (Consumer Electronics Show), held June 4-7 in Chicago, coveredComputer Entertainer, vol. 7, no. 3 (June 1988) · Summer CES report, Taito Software, Inc.booth: OPERATION WOLF and BUBBLE BOBBLE. The first isComputer Entertainer, vol. 7, no. 3 (June 1988) · Summer CES report, Taito Software, Inc.based on a military-style arcade action game and will use the ZapperComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 12, Availability Update, November — the OCR's line before is "NOVEMBER", in the list with Tecmo Bowl and Paperboy; the June 1988 issue's August line came from interleaved columns and isn't usedOperation Wolf (TAI)Revised after a check by a second AI model, 2026-11-06: Dropped "put it in August" (an interleaved OCR column); the August 1988 availability list gives November.The NES game came out in May 1989 (operation-wolf-history/release-nes), six months after the November listing.
Cited by: Operation Wolf
Nintendo Power's November 1988 issue announced the NES version of "the hit arcade game Operation Wolf" as coming soon: players would aim with their controller or, if they had one, the Zapper. operation-wolf-history/nes-np-preview
image p. 81The non-stop action of the hit arcade game Operation Wolf byNintendo Power, issue 3 (1988-11) · image p. 81version will allow players to aim with theirNintendo Power, issue 3 (1988-11) · image p. 81Controller, or if they have one, their Zapper.Checked by a second AI model, 2026-11-06.Cited by: Operation Wolf
The NES game plays with the controller or the light gun. On the controller the arrow keys move the gunsight, A fires the machine gun, and B launches a grenade, and SELECT sets the gunsight's speed before play. With the light gun in port 2 and controller one in port 1, the trigger fires the machine gun, and the trigger with the controller's B button launches a grenade. operation-wolf-history/nes-controls
printed p. 3 (image 5), How to Operate, Controller — the OCR separates the labels ("A" Button, "B" Button, Arrow Keys) from their actions, which follow in orderFires machine gun.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 3 (image 5)Launches grenade.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 3 (image 5)Moves gunsight.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 3 (image 5), Gunsight Control Selection- Press the SELECT button to choose gunsight speed.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 4 (image 6), How to Operate (continued), Light GunPlug CONTROLLER ONE into Port 1 and the LIGHT GUN into Port 2Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 4 (image 6)Trigger Fires machine gun.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 4 (image 6)Trigger + "B" Button Launches grenade.Checked by a second AI model, 2026-11-06.The booklet calls it the light gun, not the Zapper by name. The A-to-machine-gun pairing is read from the order of the OCR's labels and actions; the page image hasn't been checked.
Cited by: Operation Wolf
By the NES booklet, the game has four levels of six missions each, shown on the Operations Screen. A mission ends when its objective is met and the enemy forces are down to zero, and a level ends with the escape from the airport with the prisoners. Each level is faster and harder than the one before. operation-wolf-history/nes-structure
printed p. 5 (image 7), How to PlayOperation Wolf has four levels. Each level consists of six missions whichOperation Wolf, NES instruction manual (NES-OW-USA) · printed p. 5 (image 7)objective and reduce all enemy forces to zero strength to advance to theOperation Wolf, NES instruction manual (NES-OW-USA) · printed p. 5 (image 7)next mission. The level is completed when you escape from the airport withOperation Wolf, NES instruction manual (NES-OW-USA) · printed p. 5 (image 7)the prisoners. Each level becomes faster and harder to complete as youOperation Wolf, NES instruction manual (NES-OW-USA) · printed p. 5 (image 7)are displayed on the Operations Screen. You must accomplish the missionRevised after a check by a second AI model, 2026-11-06: Quoted the Operations Screen line.Cited by: Operation Wolf
Hits raise the player's injury level, and the game ends when the injury indicator is fully red; power drinks lower it. Shooting civilians or prisoners also raises it. In the prison camp and the airport, a prisoner is rescued by crossing the screen from right to left, and the number rescued at the camp appears at the airport. operation-wolf-history/nes-injury
printed p. 5 (image 7)indicator at the bottom of the screen becomes completely red, your injuryOperation Wolf, NES instruction manual (NES-OW-USA) · printed p. 5 (image 7)injury level by getting power drinks.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 7 (image 9), Civilians and Prisoners — the next line reads "Your injury level increases if they are hit."DON'T FIRE AT THE CIVILIANS OR PRISONERS.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 7 (image 9) — the sentence ends "prisoners rescued at the prison camp will appear at the airport."crosses the screen from the right side to the left side. The number ofOperation Wolf, NES instruction manual (NES-OW-USA) · printed p. 5 (image 7), How to PlayWhen you are hit by the enemy, your level of injury increases. If the injuryOperation Wolf, NES instruction manual (NES-OW-USA) · printed p. 5 (image 7)level has reached the critical point and the game ends. You can reduce yourOperation Wolf, NES instruction manual (NES-OW-USA) · printed p. 7 (image 9)In the PRISON CAMP and AIRPORT missions, a prisoner is rescued when heRevised after a check by a second AI model, 2026-11-06: Quoted the game-ends and PRISON CAMP/AIRPORT lines in full.Cited by: Operation Wolf
In the NES game a general holds a woman prisoner and has to be shot without hitting her, and the terrorists' HIND helicopter gunship must be brought down before the escape from the airport. Each mission completed and the prisoners' rescue are worth 10,000 points. A player can hold at most nine bullet magazines and nine rocket grenades. operation-wolf-history/nes-targets
printed p. 8 (image 10), ScoringWatch out for the general! He's holding a woman prisoner. The player should aimOperation Wolf, NES instruction manual (NES-OW-USA) · printed p. 8 (image 10) — the line before reads "Before you can escape from the airport, you must bring down the terrorist's"HIND helicopter gunship!Operation Wolf, NES instruction manual (NES-OW-USA) · printed pp. 9-10 (images 11-12), Scoring (continued)10,000 points are awarded for every mission completed.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 10 (image 12)10,000 points are awarded for successfully rescuing the prisoners.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 12 (image 14), Bonus Items (continued)A player can have a maximum of nine bullet magazinesOperation Wolf, NES instruction manual (NES-OW-USA) · printed p. 12 (image 14)and nine rocket grenades during the game.Checked by a second AI model, 2026-11-06.Cited by: Operation Wolf
After the airport, the president gives a speech whose tone depends on how many prisoners were rescued, from "Angry" with none (60,000 bonus points) to "Very Happy" with five (110,000). Finishing the prison camp without rescuing anyone ends the game. A game can be continued once per mission, but not in the prison camp or airport missions. operation-wolf-history/nes-president
printed p. 13 (image 15), Mission Screens, The President's ScreenThe type of speech he gives depends on how many prisoners are rescued.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 13 (image 15)0 Angry 60,000Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 13 (image 15)5 Very Happy 110,000Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 13 (image 15) — the line before reads "The game will end if you complete the prison camp"mission without rescuing any prisoners.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 14 (image 16), Continue OptionThe player can continue the current game once per mission.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 14 (image 16)There is no continue option in the prison camp or airport missions.Operation Wolf, NES instruction manual (NES-OW-USA) · printed p. 13 (image 15), The President's ScreenAfter completing the airport mission, the president gives a speech.Revised after a check by a second AI model, 2026-11-06: Quoted the airport speech line.Cited by: Operation Wolf
Nintendo Power's feature on the NES game, in its January/February 1989 issue, sets it in the nation of Cherigo, seized overnight by an anti-American faction. The President orders a secret operation, code name Operation Wolf, that drops lone commandos into the country to free the prisoners from its camps and get them out. operation-wolf-history/nes-premise
printed p. 61 (image 64), Operation WolfPresidential Order- Rescue the Prisoners!Nintendo Power, issue 4 (January/February 1989) · printed p. 61 (image 64) — the line before reads "Overnight an anti-American faction"seized the nation of Cherigo, placingNintendo Power, issue 4 (January/February 1989) · printed p. 61 (image 64)mission code name- OperationNintendo Power, issue 4 (January/February 1989) · printed p. 61 (image 64)an individual commando at variousNintendo Power, issue 4 (January/February 1989) · printed p. 61 (image 64)prison camps, free the prisonersNintendo Power, issue 4 (January/February 1989) · contents (image 6) — the contents line gives the feature's page as 60Use either the Zapper or a controller and "Rescue those captives! 'Nintendo Power, issue 4 (January/February 1989) · printed p. 61 (image 64) — the line after reads "clandestine military operation to"the President ordered an immediateChecked by a second AI model, 2026-11-06.The issue's printed pages run three behind its images here (image 62 carries folio 59). The NES booklet's own story page (printed p. 2) has no text in the OCR and hasn't been read.
Cited by: Operation Wolf
Chris Scullion's 2019 NES encyclopedia sums up the story as terrorists in a South American jungle holding US Embassy officials, with the player shooting through six areas: the terrorists' communication center, the jungle, a village, an ammo dump, a prison camp, and the airport. He writes that the game was a huge success in arcades, partly thanks to the big Uzi gun built into the cabinet, and was ported to a number of home systems. operation-wolf-history/scullion-view
entry "Operation Wolf"TERRORISTS IN A SouthThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Operation Wolf"taken US Embassy officialsThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Operation Wolf"way through six areas: the terrorists' communication centre,The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Operation Wolf"the jungle, a nearby village, an ammo dump, a prison campThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Operation Wolf"and the airport. Operation Wolf was a hugeThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Operation Wolf"big Uzi gun built into the cabinet -The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Operation Wolf"and was ported to a number ofThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Operation Wolf"success in arcades - partly thanks to theRevised after a check by a second AI model, 2026-11-06: Quoted "success in arcades - partly thanks to the".The OCR loses the rest of the entry's verdict on the NES version after "While the NES version isn't the most graphically"; that part needs the page image.
Cited by: Operation Wolf
Taito published a Famicom Operation Wolf, cassette TFC-OW-5900, whose booklet sets the story in 198X in a South American country after an overnight coup. Its contents list a joypad, a trackball, and a gun as the ways to play: the trackball and the gun plug into the Famicom's expansion port, and the trackball can't change the cursor's speed. operation-wolf-history/famicom-cassette
front cover (image 1) — the OCR reads DW for OW; the Internet Archive item's title gives TFC-OW-5900タイ トー・ フ ァ ミ リー コン ピュ ー タ ・ カ セッ ト TFCーDWー5900Our translationTaito Family Computer cassette TFC-OW-5900オペレーションウルフ ファミリーコンピュータ 取扱説明書 (Operation Wolf Famicom instruction booklet, TFC-OW-5900) · image 2, story — the OCR reads 勤発 for 勃発 (broke out)198X 年 南米 の リ チ ェ ゴ 国 で 勤 発 し た クー - デ ター は 、 一 夜 に し てOur translationThe coup d'état that broke out in 198X in the South American country of Richego, overnightオペレーションウルフ ファミリーコンピュータ 取扱説明書 (Operation Wolf Famicom instruction booklet, TFC-OW-5900) · image 4, contents, 4. コントローラーの操作方法 (how to use the controllers)2 ざ ジョ イ パ ッ ト トラ ッ ク ボ ー ルOur translation(1) joypad (2) trackballオペレーションウルフ ファミリーコンピュータ 取扱説明書 (Operation Wolf Famicom instruction booklet, TFC-OW-5900) · image 9, playing with the trackball1 本 体 の 拡張 端子 に トラ ッ ク ボ ー ル を セッ ト し て 電源 を 入れ てOur translation(1) plug the trackball into the console's expansion port and switch onオペレーションウルフ ファミリーコンピュータ 取扱説明書 (Operation Wolf Famicom instruction booklet, TFC-OW-5900) · image 9し トラック ボー ー ル で は 、 カ ー ソ ルス ピー ド は 選択 で きま せん ) 。Our translation(but) with the trackball the cursor speed can't be chosen.オペレーションウルフ ファミリーコンピュータ 取扱説明書 (Operation Wolf Famicom instruction booklet, TFC-OW-5900) · image 9, playing with the gun1 本 体 の 拡張 端子 に 銃 を セ し と か ららOur translation(1) plug the gun into the console's expansion port (and switch on)オペレーションウルフ ファミリーコンピュータ 取扱説明書 (Operation Wolf Famicom instruction booklet, TFC-OW-5900) · image 4, contents, 4. コントローラーの操作方法〇 銃Our translation(3) gunRevised after a check by a second AI model, 2026-11-06: Quoted the 銃 line as its own evidence.Read in the booklet's OCR text, which spaces and garbles the Japanese; the page images haven't been checked, and the printed page numbers haven't been read. No source read gives the Famicom release date.
Cited by: Operation Wolf
The Famicom booklet's map screen offers four scenes at first: the communications post, the jungle, the village, and the ammunition store. Clearing the jungle brings up the prison camp, and clearing the camp brings up the airport; leading the hostages to the left of the screen at the airport clears the round, and one hostage rescued counts as success. operation-wolf-history/famicom-map
image 6, 3. 作戦の概要 (outline of the operation) — the OCR reads W for マ in マップ (map)「W ッ プ 画面 」 で は 、 初め は "通信 所 ' ジャングル" 集落?Our translationon the "map screen", at first, communications post, jungle, villageオペレーションウルフ ファミリーコンピュータ 取扱説明書 (Operation Wolf Famicom instruction booklet, TFC-OW-5900) · image 6る と "収容 所 が "収容 所 ' を クリ ア す る と "空港 " が 現れ 、Our translation(clear the jungle) and the prison camp, clear the prison camp and the airport appearsオペレーションウルフ ファミリーコンピュータ 取扱説明書 (Operation Wolf Famicom instruction booklet, TFC-OW-5900) · image 6ウン ドク リア と な り 、 次 の ラウ ンド へ 進め ます 。 人 質 は 、1 人Our translation(the) round is cleared and you go on to the next round. Even one hostage (rescued counts as success)オペレーションウルフ ファミリーコンピュータ 取扱説明書 (Operation Wolf Famicom instruction booklet, TFC-OW-5900) · image 6@ 空 港 ご は 、 人 質 を 画 面 の 左 側 まで 行か せ て クリ ア す る と 1 ラOur translationat the airport, take the hostages to the left side of the screen and clear it, and (the) round (is cleared)オペレーションウルフ ファミリーコンピュータ 取扱説明書 (Operation Wolf Famicom instruction booklet, TFC-OW-5900) · image 6 — the OCR reads 4コつ for 4つ"弾薬 庫 の 4 コ つ し か あり ませ ん 。 ジャングル "を クリ ア すOur translationammunition store: only these four. (When you) clear the jungleオペレーションウルフ ファミリーコンピュータ 取扱説明書 (Operation Wolf Famicom instruction booklet, TFC-OW-5900) · image 6 — the OCR reads こし for とで も 救出 成功 こし ます 。Our translation(even one hostage) counts as a successful rescueRevised after a check by a second AI model, 2026-11-06: Quoted the 弾薬庫 and 救出 成功 lines.Read in the booklet's OCR text only; the page image hasn't been checked.
Cited by: Operation Wolf
Ocean published Operation Wolf on British home computers. Crash reviewed the ZX Spectrum version in its December 1988 issue, Sinclair User in November 1988, Your Sinclair in December 1988, and Zzap!64 the Commodore 64 version in January 1989. operation-wolf-history/ocean-computers
p. 5, contents — the line after reads "Machine gun thousands to rescue six hostages"18 OPERATION WOLFZzap!64, issue 45 (January 1989) · p. 18 — the OCR garbles both prices; the page image would give themOcean, £3.95 cassette, £1 4^5 diskYour Sinclair, issue 36 (December 1988) · p. 42Ocean's latest babe, OperationSinclair User, issue 80 (November 1988) · p. 8, Megatape 9 — the sentence goes on "page 26"guys The full version is reviewed onSinclair User, issue 80 (November 1988) · p. 27 (image n26), Fax Box — read on the page image by the lead (image n26)Label: OceanRevised after a check by a second AI model, 2026-11-06: Cites Your Sinclair's p. 42 review line, not its contents line, and Sinclair User's "Label: Ocean".The Amstrad CPC, Atari ST, Amiga, MSX and PC versions in the page's platforms have no review or advertisement read here.
Cited by: Operation Wolf
Crash's December 1988 issue says the programmer Andrew Deakin finished Ocean's Spectrum conversion of Operation Wolf months earlier, having previously worked on the Spectrum Combat School with Mike Lamb. Sinclair User's review credits the Spectrum version to Andrew Deakin and Ivan Horn. operation-wolf-history/spectrum-deakin
p. 101Andrew has previously worked on theCrash, issue 59 (December 1988, Christmas Special) · p. 101Taito's popular Operation Wolf (SmashedCrash, issue 59 (December 1988, Christmas Special) · p. 101ANDREW DEAKINCrash, issue 59 (December 1988, Christmas Special) · p. 101Spectrum version of Combat School (withCrash, issue 59 (December 1988, Christmas Special) · p. 101 — the OCR reads "conversionaf" for "conversion of"Mike Lamb) and finished the conversionafCrash, issue 59 (December 1988, Christmas Special) · p. 101 — the OCR runs "months ago" togetherithis issue) monthsago Since then he hasSinclair User, issue 80 (November 1988) · p. 27 (image n26), Fax Box — read on the page image by the lead (image n26); the OCR garbles the boxAuthors: Andrew Deakin/Ivan HornRevised after a check by a second AI model, 2026-11-06: Quoted Crash's Andrew Deakin, Combat School and conversion lines; Sinclair User's Fax Box adds Ivan Horn (image n26).The Crash lines are read in the OCR text, whose page image hasn't been checked; the page's feature title hasn't been read.
Cited by: Operation Wolf
Crash's Spectrum review describes six sections loaded three times on a 48K Spectrum and once on a 128K, with Jonathan Dunn's music on the title screen and more tunes on the 128K. The player starts with seven clips of ammunition and five grenades, and a continue-play option restarts the current level, once only. operation-wolf-history/crash-review
p. 18, Operation Wolf — the OCR runs the review's columns together; the next line reads "loads for 48K owners, one" and the one after "for 128K owners"I'm talking to you is split into six sections, threeCrash, issue 59 (December 1988, Christmas Special) · p. 18| Jonathan Dunn music (whichCrash, issue 59 (December 1988, Christmas Special) · p. 18seven clips of ammo and fiveCrash, issue 59 (December 1988, Christmas Special) · p. 19 — the next lines read "level you're on if you want. This is allowed only once however."play option which restarts theCrash, issue 59 (December 1988, Christmas Special) · p. 18more 128K tunelets welcomeChecked by a second AI model, 2026-11-06.Read in the OCR text; the page image hasn't been checked.
Cited by: Operation Wolf
Crash gave the Spectrum version 91% overall, with 88% for presentation, 90% for graphics, 82% for sound, 90% for playability, and 88% for addictive qualities, and made it a Crash Smash. operation-wolf-history/crash-score
Value
{
"review": "Crash",
"of": 100,
"scores": {
"presentation": 88,
"graphics": 90,
"sound": 82,
"playability": 90,
"addictive qualities": 88,
"overall": 91
}
}p. 19, ratingsOVERALL 91%Crash, issue 59 (December 1988, Christmas Special) · p. 19, ratingsAddictive qualities 88%Crash, issue 59 (December 1988, Christmas Special) · p. 101 — the caption goes on "this issue"Taito's popular Operation Wolf (SmashedCrash, issue 59 (December 1988, Christmas Special) · p. 19 (image n18), ratings — read on the page image by the lead (image n18)Presentation 88%Crash, issue 59 (December 1988, Christmas Special) · p. 19 (image n18), ratings — read on the page image by the lead (image n18)Graphics 90%Crash, issue 59 (December 1988, Christmas Special) · p. 19 (image n18), ratings — read on the page image by the lead (image n18)Sound 82%Crash, issue 59 (December 1988, Christmas Special) · p. 19 (image n18), ratings — read on the page image by the lead (image n18)Playability 90%Revised after a check by a second AI model, 2026-11-06: All six marks stated, read by the lead on the page image (image n18).All six ratings were checked on the page image by the lead (image n18), 2026-11-06; the OCR garbles the presentation, graphics, sound and playability rows.
Cited by: Operation Wolf
Crash's reviewer called it one of the year's best conversions, tough but possible to finish, and ended: "Operation Wolf simply is the business." operation-wolf-history/crash-verdict
p. 18 — the line before reads "captured in what must rank as"; one of the year's bestCrash, issue 59 (December 1988, Christmas Special) · p. 18even though it's tough, it isn't |Crash, issue 59 (December 1988, Christmas Special) · p. 18 — the OCR reads "Woif" for "Wolf"; the line before ends "- Operation"Woif simply is the business. )Crash, issue 59 (December 1988, Christmas Special) · p. 18 — the reviewer's "I did manage to complete it"; the OCR breaks "I did" onto the line beforemanage to complete it | aeChecked by a second AI model, 2026-11-06.Read in the OCR text; the page image hasn't been checked.
Cited by: Operation Wolf
Sinclair User's Spectrum review, in November 1988, called it "a fantastic conversion" of the arcade game and said it gives pacifists nightmares. It noted that the scrolling never slows down with ten men on screen and that a continue option, once per game, carries on from the last level reached. The same issue's Megatape 9 carried a playable demo. operation-wolf-history/su-review
p. 26thing that gives pacifistsSinclair User, issue 80 (November 1988) · p. 27 — the OCR runs on "conversion of a marvel loos arcade game."It's undoubtedly a fantasticSinclair User, issue 80 (November 1988) · p. 27mean The scrolling neverSinclair User, issue 80 (November 1988) · p. 27Continue option, available once per game which allows you to carry on the mission from the last level you reached.Sinclair User, issue 80 (November 1988) · p. 5 — the line before reads "Meg a tape 9 has a playable demo of"OPERATION WOLF for ChristsakeslRevised after a check by a second AI model, 2026-11-06: Extended the continue quote; the marks moved to the new su-score, read by the lead on the page image (image n26).Read in the OCR text. The ratings box is garbled in the OCR; the marks, read on the page image, are in operation-wolf-history/su-score.
Cited by: Operation Wolf
Sinclair User's reviewer, Jim, gave the Spectrum version 90 overall, with 90 for graphics, 70 for sound, 80 for playability, and 92 for lastability, under an Arcade Review badge, and summed it up as "Virtually flawless. Addictive, violent and unsound. One for everyone's Christmas list." The review's Fax Box gives the price as £7.95 and the memory as 48K/128K. operation-wolf-history/su-score
Value
{
"review": "Sinclair User",
"of": 100,
"scores": {
"graphics": 90,
"sound": 70,
"playability": 80,
"lastability": 92,
"overall": 90
}
}p. 27 (image n26), ratings — read on the page image by the lead (image n26)OVERALL 90Sinclair User, issue 80 (November 1988) · p. 27 (image n26), ratings — read on the page image by the lead (image n26)GRAPHICS 90Sinclair User, issue 80 (November 1988) · p. 27 (image n26), ratings — read on the page image by the lead (image n26)SOUND 70Sinclair User, issue 80 (November 1988) · p. 27 (image n26), ratings — read on the page image by the lead (image n26)PLAYABILITY 80Sinclair User, issue 80 (November 1988) · p. 27 (image n26), ratings — read on the page image by the lead (image n26)LASTABILITY 92Sinclair User, issue 80 (November 1988) · p. 27 (image n26) — the star badge, read on the page image by the lead (image n26)ARCADE REVIEWSinclair User, issue 80 (November 1988) · p. 27 (image n26), verdict — read on the page image by the lead (image n26); the OCR reads "Addictive, violent ana unsound. One tor everyone's Christmas list."Virtually flawless. Addictive, violent and unsound. One for everyone's Christmas list.Sinclair User, issue 80 (November 1988) · p. 27 (image n26), Fax Box — read on the page image by the lead (image n26)Price: £7.95 Memory: 48K/128K Joystick: various Reviewer: JimChecked by a second AI model, 2026-11-06.The marks, verdict and Fax Box were read on the page image by the lead, 2026-11-06; the OCR garbles the box.
Cited by: Operation Wolf
Your Sinclair's December 1988 review says the coin-op drew a huge crowd on Ocean's stand at that year's PC Show. The reviewer found the Spectrum version's authenticity to the arcade machine extremely good, with the player as Lone Wolf over six levels. operation-wolf-history/ys-review
p. 42Coin-Op version of OperationYour Sinclair, issue 36 (December 1988) · p. 42 — the line after reads "the arcade machine is extremely good."machine gun, the authenticity toYour Sinclair, issue 36 (December 1988) · p. 42You play Lone Wolf, the typicalYour Sinclair, issue 36 (December 1988) · p. 42six all-told - you have to takeYour Sinclair, issue 36 (December 1988) · p. 42If you visited this year's PC Show, then you probably saw the Coin-Op version of Operation Wolf on Ocean's stand - or rather you would have seen a huge crowd of people looking atRevised after a check by a second AI model, 2026-11-06: Quoted the PC Show crowd lines; the marks moved to the new ys-score, read by the lead on the page image (image n42).Read in the OCR text; the score box isn't in it, and the marks, read on the page image, are in operation-wolf-history/ys-score. The reviewer's byline reads only "Pete".
Cited by: Operation Wolf
Your Sinclair gave the Spectrum version 9 out of 10, with 9 for graphics, 9 for playability, 10 for value for money, and 10 for addictiveness. Its verdict: "Beg, steal or borrow a copy of this game if you really enjoy a bit of mindless violence on your machine." operation-wolf-history/ys-score
Value
{
"review": "Your Sinclair",
"of": 10,
"scores": {
"graphics": 9,
"playability": 9,
"value for money": 10,
"addictiveness": 10,
"overall": 9
}
}p. 43 (image n42), score box — the overall mark, read on the page image by the lead (image n42); the OCR doesn't hold the box9Your Sinclair, issue 36 (December 1988) · p. 43 (image n42), score box — the bars, counted on the page image by the lead (image n42): graphics 9, playability 9, value for money 10, addictiveness 10GRAPHICSYour Sinclair, issue 36 (December 1988) · p. 43 (image n42), score box — read on the page image by the lead (image n42)VALUE FOR MONEYYour Sinclair, issue 36 (December 1988) · p. 43Beg, steal or borrow a copy of this game if you really enjoy a bit of mindless violence on your machine.Checked by a second AI model, 2026-11-06.The marks were read on the page image by the lead, 2026-11-06, by counting the filled boxes of each bar.
Cited by: Operation Wolf
Zzap!64 gave the Commodore 64 version 91% overall: 90% for presentation, 88% for graphics, 72% for sound, 92% for hookability, and 90% for lastability. operation-wolf-history/zzap-score
Value
{
"review": "Zzap!64",
"of": 100,
"scores": {
"presentation": 90,
"graphics": 88,
"sound": 72,
"hookability": 92,
"lastability": 90,
"overall": 91
}
}p. 19, ratingsPRESENTATIOn 90%Zzap!64, issue 45 (January 1989) · p. 19, ratingsGRAPHICS 88%Zzap!64, issue 45 (January 1989) · p. 19, ratingsSOUND 72%Zzap!64, issue 45 (January 1989) · p. 19, ratingsHO0KABILITY92%Zzap!64, issue 45 (January 1989) · p. 19, ratingsLASTABIUTY90%Zzap!64, issue 45 (January 1989) · p. 19, ratings — the verdict under it reads "Abrllliant conversion *ilh Tons o! atmosphere and playab^Hty"OVERALL 91%Revised after a check by a second AI model, 2026-11-06: The lead confirmed all six marks on the page image (image n18).All six ratings were checked on the page image by the lead (image n18, p. 19), 2026-11-06.
Cited by: Operation Wolf
Zzap!64's reviewers praised the conversion: one had not thought the game would convert to the Commodore 64 at all and found he was wrong. The review welcomed the option of the NEOS mouse, which it said emulated the arcade's Uzi better than the joystick, and noted that the crosshair speeds up across the screen when the fire button isn't pressed. operation-wolf-history/zzap-review
p. 18 — the OCR runs on "cofiijen at all lo (he &I, How wr&ng could I ba?" (convert at all to the 64. How wrong could I be?)To be guile honest, \ didn'l Think Ihal OperHMon WoJf WQUldZzap!64, issue 45 (January 1989) · p. 19 — the comment goes on "op1)Dn IG very wAlcocne and tt emulates the arcade game's UZ] l>ghl 9un a lot better ttian ihe |oy slick."unshapeJv- The NEOS mouseZzap!64, issue 45 (January 1989) · p. 19 — the line after reads "faster acroea the screen wh«n you aren't pressing the fire button."crosshair move progressively'Zzap!64, issue 45 (January 1989) · p. 19emulates the arcade game'sZzap!64, issue 45 (January 1989) · p. 19 — the lines between read "UZ] l>ghl 9un a lot better ttian" (Uzi light gun a lot better than the joystick)ihe |oy slick. Having said thai.Checked by a second AI model, 2026-11-06.Read in the OCR text, which garbles much of the review; the page image hasn't been checked, nor the reviewers' names.
Cited by: Operation Wolf
Electronic Gaming Monthly's second issue (July 1989) listed Operation Wolf second among video games, a list that includes Ninja Gaiden and Super Mario Bros. 2, and fourth among computer games in its chart "The Best of the Best!!!", which it said was compiled from sources tracking sales and receipts around the country. operation-wolf-history/egm-chart
printed p. 82 (PDF p. 84), The Best of the Best!!!, video games2. Operation Wolf (Taito)Electronic Gaming Monthly, vol. 1, no. 2 (display until August 31, 1989) · printed p. 82 (PDF p. 84), computer games4. Operation Wolf (Taito)Electronic Gaming Monthly, vol. 1, no. 2 (display until August 31, 1989) · printed p. 82 (PDF p. 84)of games. The ratings are based onElectronic Gaming Monthly, vol. 1, no. 2 (display until August 31, 1989) · printed p. 82 (PDF p. 84)sales and receipts from locationsElectronic Gaming Monthly, vol. 1, no. 2 (display until August 31, 1989) · printed p. 82 (PDF p. 84), video games — the OCR reads Gal Den for Gaiden; fifth is "5. Super Mario Bros. 2 (Nintendo)"1. Ninja Gal Den (Tecmo)Electronic Gaming Monthly, vol. 1, no. 2 (display until August 31, 1989) · printed p. 82 (PDF p. 84), video games5. Super Mario Bros. 2 (Nintendo)Revised after a check by a second AI model, 2026-11-06: "A list that includes Ninja Gaiden and Super Mario Bros. 2"; the NES reading stays in the notes.The video games list doesn't name a machine, and its other entries (Ninja Gaiden, Tecmo Bowl, Super Mario Bros. 2) are NES games; the computer list doesn't say which computer's version. The OCR breaks the chart's date ("As of Ma"); the record electronic-gaming-monthly-02 reads "As Of May 1, 1989" on the page.
Cited by: Operation Wolf
In August 1988 Computer Entertainer reported Taito's plans for its own computer versions in the United States: Operation Wolf was planned for the Commodore 64/128 at $39.95, and it was one of two of Taito's nine games, with Rastan, not planned for the IBM PC. operation-wolf-history/ce-computers-us
p. 7 — the OCR reads WOLE for WOLF; the line before reads "planned for C64/128 are GLADIATOR, QIX and SKY SHARK at"$29.95 and OPERATION WOLE at $39.95. IBM/Tandy versions willComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 7 — the line before reads "be available on 5.25-inch or 3.5-inch disks for seven of the nine Taito"games (all but OPERATION WOLF and RASTAN). IBM versionsChecked by a second AI model, 2026-11-06.Cited by: Operation Wolf
Looking back in February 1990, Your Sinclair called Operation Wolf the game that most typified Ocean's house style of coin-op conversion, "possibly the in-house programmers' finest hour", and recalled the original coin-op drawing crowds to Ocean's PC Show stand. operation-wolf-history/ys-retrospective
p. 75, Marcus' 1988 (50th birthday) — the sentence begins "No game typified"this as much as OperationYour Sinclair, issue 50 (February 1990) · p. 75Wolf, possibly the in-houseYour Sinclair, issue 50 (February 1990) · p. 75programmers' finest hour.Your Sinclair, issue 50 (February 1990) · p. 75 — the sentence goes on "that year's PC Show was packed with people wanting to have a go at the original coin-op"Certainly the Ocean stand atChecked by a second AI model, 2026-11-06.Cited by: Operation Wolf
Ocean put the Spectrum version on its compilation Mega Mix, with Barbarian II, Dragon Ninja, and The Real Ghostbusters. Sinclair User's compilations roundup in February 1990 gave Mega Mix 79% and called Operation Wolf "a brilliant shoot em up that was last year s Christmas number one". operation-wolf-history/mega-mix
p. 75, Attack of the Compilations!, Mega Mix — the entry's lines read "OCEAN" and "E14.99" (the OCR's E for £), then its gamesMEGA MIXSinclair User, issue 95 (February 1990) · p. 75, Mega MixOPERATION WOLF; ASinclair User, issue 95 (February 1990) · p. 75, Mega Mixbrilliant shoot em up thatSinclair User, issue 95 (February 1990) · p. 75, Mega Mixwas last year s ChristmasSinclair User, issue 95 (February 1990) · p. 75, Mega Mixnumber one.Sinclair User, issue 95 (February 1990) · p. 75, Mega Mix, rating — the entry's OVERALL; the contents index gives Mega Mix 79% for the roundup79%Your Sinclair, issue 50 (February 1990) · p. 27, mail-order compilations list — under "MEGA MIX"; the line after reads "Ghostbusters."Operation Wolf, Barbarian 2, Dragon Ninja and RealChecked by a second AI model, 2026-11-06."Last year's Christmas number one", in an issue dated February 1990, most likely means Christmas 1988, when the Spectrum version came out; the roundup doesn't say which chart. Read in the OCR text; the page image hasn't been checked.
Cited by: Operation Wolf
Computer and Video Games, looking back in 1997, called Operation Wolf a new breed of "gun game" that spawned many imitators, and judged the home computer versions generally of excellent quality, especially the Amiga and Atari ST ones. operation-wolf-history/cvg-retrospective
p. 103and COMBAT SCHOOL to name but two) OPERATION WOLF was a newComputer and Video Games, issue 188 (July 1997) · p. 103I breed "gun game' and spawned a host of imitators. The game is divided intoComputer and Video Games, issue 188 (July 1997) · p. 103; of flames. Home computer versions followed and were generally of anComputer and Video Games, issue 188 (July 1997) · p. 103 — the lines after read "and ST versions that included all the little bonuses like shooting the birds"especially the AmigaChecked by a second AI model, 2026-11-06.Cited by: Operation Wolf
Taito followed Operation Wolf in the arcades with Operation Thunderbolt, dated December 1988 in Japan by Akagi Masumi's list. The list files Operation Wolf 3, dated September 1994 in Japan, under East Technology, issued through Taito. Scullion notes that Operation Thunderbolt was ported to the SNES and worked with its Super Scope light gun. operation-wolf-history/sequels
国内編 (Japan), Taito's section (OCR text line 7679)88/12オペレーションサンダーボルトOur translation88/12 (December 1988) Operation ThunderboltアーケードTVゲームリスト 国内・海外編 (1971-2005) · 国内編 (Japan), East Technology's section (OCR text line 1178; the section heading "East Technology" at line 1156)94/09オペレーションウルフ3 (via Taito )The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Operation Wolf", Fact boxOperation Thunderbolt, wasアーケードTVゲームリスト 国内・海外編 (1971-2005) · Japan index (OCR text line 8322)オペレーションウルフ3 [East Technology ]The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Operation Wolf", Fact boxported to the SNES and wasThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Operation Wolf", Fact boxalso compatible with itsThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Operation Wolf", Fact box — the next line reads "Scope."light gun, the SuperRevised after a check by a second AI model, 2026-11-06: Operation Wolf 3 is East Technology's, issued through Taito, per Akagi's section and index; Scullion's SNES and Super Scope lines quoted.Read in the OCR text; the list's page images haven't been checked. The overseas part dates Operation Wolf 3 to October 1994 (OCR line 36179).
Cited by: Operation Wolf