| The NES booklet, NES-OW-USA, calls the game "This arcade hit" and gives "Taito America Corp. © 1988" as its copyright line; its warranty is Taito Software, Inc.'s, at an address in Bothell, Washington. | front cover (image 1)inside front cover (image 2)printed p. 1 (image 3)printed p. 17 (image 19), Taito Software, Inc. Limited Warrantyprinted p. 17 (image 19) | Manual |
| The NES game plays with the controller or the light gun. On the controller the arrow keys move the gunsight, A fires the machine gun, and B launches a grenade, and SELECT sets the gunsight's speed before play. With the light gun in port 2 and controller one in port 1, the trigger fires the machine gun, and the trigger with the controller's B button launches a grenade. | printed p. 3 (image 5), How to Operate, Controllerprinted p. 3 (image 5)printed p. 3 (image 5)printed p. 3 (image 5), Gunsight Control Selectionprinted p. 4 (image 6), How to Operate (continued), Light Gunprinted p. 4 (image 6)printed p. 4 (image 6) | Manual |
| By the NES booklet, the game has four levels of six missions each, shown on the Operations Screen. A mission ends when its objective is met and the enemy forces are down to zero, and a level ends with the escape from the airport with the prisoners. Each level is faster and harder than the one before. | printed p. 5 (image 7), How to Playprinted p. 5 (image 7)printed p. 5 (image 7)printed p. 5 (image 7)printed p. 5 (image 7) | Manual |
| Hits raise the player's injury level, and the game ends when the injury indicator is fully red; power drinks lower it. Shooting civilians or prisoners also raises it. In the prison camp and the airport, a prisoner is rescued by crossing the screen from right to left, and the number rescued at the camp appears at the airport. | printed p. 5 (image 7)printed p. 5 (image 7)printed p. 7 (image 9), Civilians and Prisonersprinted p. 7 (image 9)printed p. 5 (image 7), How to Playprinted p. 5 (image 7)printed p. 7 (image 9) | Manual |
| In the NES game a general holds a woman prisoner and has to be shot without hitting her, and the terrorists' HIND helicopter gunship must be brought down before the escape from the airport. Each mission completed and the prisoners' rescue are worth 10,000 points. A player can hold at most nine bullet magazines and nine rocket grenades. | printed p. 8 (image 10), Scoringprinted p. 8 (image 10)printed pp. 9-10 (images 11-12), Scoring (continued)printed p. 10 (image 12)printed p. 12 (image 14), Bonus Items (continued)printed p. 12 (image 14) | Manual |
| After the airport, the president gives a speech whose tone depends on how many prisoners were rescued, from "Angry" with none (60,000 bonus points) to "Very Happy" with five (110,000). Finishing the prison camp without rescuing anyone ends the game. A game can be continued once per mission, but not in the prison camp or airport missions. | printed p. 13 (image 15), Mission Screens, The President's Screenprinted p. 13 (image 15)printed p. 13 (image 15)printed p. 13 (image 15)printed p. 14 (image 16), Continue Optionprinted p. 14 (image 16)printed p. 13 (image 15), The President's Screen | Manual |