Claim set · data/claims/platoon-history.yaml

Platoon (history and reception)

Game: Platoon.

Sinclair User's January 1988 issue previewed Ocean's ZX Spectrum Platoon from a demo seen at Ocean's offices and gave its street date as after Christmas, probably around February. platoon-history/spectrum-preview

MagazineSinclair User, issue 70 (January 1988) · p. 111 (image 111), Preview, "Platoon Splashes Out"PLATOON SPLASHES OUTSinclair User, issue 70 (January 1988) · p. 111 (image 111), Preview, "Platoon Splashes Out" — the scout read this on the page image; the OCR of the page doesn't hold itthe demo which we raided the Ocean offices for last Thursday eveningSinclair User, issue 70 (January 1988) · p. 111 (image 111), Preview, "Platoon Splashes Out" — the scout read this on the page image; the OCR of the page doesn't hold itStreetdate: After Xmas - probably around February.Checked by a second AI model, 2026-11-06.

The scout also read the preview as crediting "Choice Software, the people from Ireland" with the underground section, at low zoom; that reading is unconfirmed and not used here.

Cited by: Platoon

Crash's February 1988 issue expected Ocean's Platoon at the end of January 1988, calling it a Vietnam game based on the antiwar film. platoon-history/spectrum-expected

MagazineCrash, issue 49 (February 1988) · p. 110 (image 110), Heavy on the Tie-ins — the OCR of the page doesn't hold it; read by the lead on the page imageCoin-op and film tie-ins are set for the end of January - Rastan Saga and Platoon (like Cascade's 19 licence, a Vietnam game).Crash, issue 49 (February 1988) · p. 110 (image 110), caption — the OCR of the page doesn't hold it; read by the lead on the page imageThoughtful tie-in: Ocean's Platoon is based on the antiwar Vietnam filmRevised after a check by a second AI model, 2026-11-06: Locators corrected to image 110.

Cited by: Platoon

In the same issue Crash offered Platoon free with every new subscription, advertising six scenarios based on the film. platoon-history/crash-subscription

MagazineCrash, issue 49 (February 1988) · p. 106, subscription offerTHE AMAZING PLATOONCrash, issue 49 (February 1988) · p. 106, subscription offerA FREE COPY WITH EVERY NEW SUBSCRIPTIONCrash, issue 49 (February 1988) · p. 106, subscription offer — the OCR reads "SIX diffefeni scenartos"; read by the lead on the page image (image 106)six different scenarios based on the chart-topping filmRevised after a check by a second AI model, 2026-11-06: Quote corrected to the printed lowercase "six different scenarios".

Cited by: Platoon

Zzap!64 reviewed Ocean's Commodore 64 Platoon in its February 1988 issue, on cassette at £8.95, joystick only. platoon-history/c64-review

MagazineZzap!64, issue 34 (February 1988) · p. 88 (image 88), review headerPLATOONZzap!64, issue 34 (February 1988) · p. 88 (image 88), review header — the OCR reads "Ocean, C8-9S cass, ioystJck only"; the scout read the header on the page imageOcean, £8.95 cass, joystick onlyChecked by a second AI model, 2026-11-06.

The magazine's cover date, not a release date; the issue gives no day of release.

Cited by: Platoon

Zzap!64 made the Commodore 64 version a Sizzler with 94% overall: presentation 94%, graphics 93%, sound 93%, hookability 88%, lastability 92%. platoon-history/c64-score

MagazineZzap!64, issue 34 (February 1988) · p. 89 (image 89), ratings boxPRESENTATION 94%Zzap!64, issue 34 (February 1988) · p. 89 (image 89), ratings boxGRAPHICS 93%Zzap!64, issue 34 (February 1988) · p. 89 (image 89), ratings box — the OCR doesn't hold this line; the scout read the box on the page imageSOUND 93%Zzap!64, issue 34 (February 1988) · p. 89 (image 89), ratings box — the OCR reads "HOOKABIUTY88%"HOOKABILITY 88%Zzap!64, issue 34 (February 1988) · p. 89 (image 89), ratings box — the OCR reads "USTABIUTY92%"LASTABILITY 92%Zzap!64, issue 34 (February 1988) · p. 89 (image 89), ratings boxOVERALL 94%Zzap!64, issue 34 (February 1988) · pp. 88-89 (images 88-89) — the scout read the Sizzler award on the page image; the OCR doesn't hold itSizzlerChecked by a second AI model, 2026-11-06.

The comments are initialled J.R., P.S., and S.J.; the initials aren't printed in full.

Cited by: Platoon

Zzap!64's verdict called the Commodore 64 game a superb combat simulation and the best film tie-in to date. One reviewer called it a milestone in film tie-ins. platoon-history/c64-verdict

MagazineZzap!64, issue 34 (February 1988) · p. 89 (image 89), verdict box — the scout read the verdict box on the page image; the OCR doesn't hold itA superb combat simulation, and simply the best film tie-in to date - not to be missed.Zzap!64, issue 34 (February 1988) · p. 88 (image 88), comment initialled J.R. — the OCR reads "iDQn is abBolutelv superb - a|milestone in film be-^ns^ and a|yarfatick"; the scout read it on the page imagePlatoon is absolutely superb - a milestone in film tie-ins, and a yardstick by which others shall be judged.Zzap!64, issue 34 (February 1988) · p. 89 (image 89), comment initialled P.S. — the OCR reads "Platoon H quite simply the bASl tiltvi »&-in to date"; the scout read it on the page imagePlatoon is quite simply the best film tie-in to date.Checked by a second AI model, 2026-11-06.

The comments are initialled J.R., P.S., and S.J. The scout took them for Julian Rignall, Paul Sumner, and Steve Jarratt; the page doesn't print the names.

Cited by: Platoon

Zzap!64 described the Commodore 64 game as following five young Americans through the Vietnam war in four sections, and its package as holding a film-style poster and an audio soundtrack of Smokey Robinson's "Tracks of my Tears". platoon-history/c64-content

MagazineZzap!64, issue 34 (February 1988) · p. 88 (image 88) — the OCR holds only "survive- Ihe Vietnam war"; the scout read the sentence on the page imagefive naive young Americans as they battle to survive the Vietnam war. The action is split into four sectionsZzap!64, issue 34 (February 1988) · p. 88 (image 88) — the OCR reads "an audio SDundirack uf Track a ol|my Tears' by Smokey Robhr^son-"; the scout read it on the page imageThe packaging comes complete with a large film-style poster and an audio soundtrack of 'Tracks of my Tears' by Smokey RobinsonChecked by a second AI model, 2026-11-06.

Cited by: Platoon

Crash credited the ZX Spectrum version to Ocean as producer at £9.95, with the original version by Zach Townsend and the Spectrum conversion by S. Pearce and D. Lyttle. platoon-history/spectrum-credits

MagazineCrash, issue 50 (March 1988) · p. 90 (image 90), review credits — the OCR reads "Producef: Ocean"Producer: OceanCrash, issue 50 (March 1988) · p. 90 (image 90), review credits — the OCR reads "Retail price; C9.95"Retail price: £9.95Crash, issue 50 (March 1988) · p. 90 (image 90), review creditsAuthors: Original version Zach Townsend, conversion by S Pearce and D LyttleChecked by a second AI model, 2026-11-06.

Crash doesn't say which machine the original version was written for.

Cited by: Platoon

Crash made the ZX Spectrum version a Crash Smash in March 1988 with 93% overall. platoon-history/spectrum-crash-score

MagazineCrash, issue 50 (March 1988) · p. 91 (image 91), ratings box — the OCR reads "OVERALL 9"; the scout read the box on the page imageOVERALL 93%Crash, issue 50 (March 1988) · p. 90 (image 90) — the scout read the award on the page image; the OCR doesn't hold itCRASH SMASHChecked by a second AI model, 2026-11-06.

The reviewers are named by first name only. The scout also read the reviewers' own marks (Paul 92%, Nathan 95%, Robin 91%) and Presentation 95%, Graphics 93%, Playability 88%, and Addictive qualities 93% on the page images; the OCR holds only "Pr»s<efitationi 95%", so they aren't quoted here.

Cited by: Platoon

Crash's reviewers called the ZX Spectrum game one of the greatest film tie-ins on any computer, almost faultless, and not to be missed, and warned that it is extremely difficult. platoon-history/spectrum-crash-verdict

MagazineCrash, issue 50 (March 1988) · p. 91 (image 91), Paul's comment — the OCR reads "is one ot the greatest|film tie-ms or* any corrv-|puter"; the scout read it on the page imagePlatoon is one of the greatest film tie-ins on any computer.Crash, issue 50 (March 1988) · p. 91 (image 91), Nathan's comment — the OCR reads "this highty col-|ourful and well •packaged|game is almost fauHfees"this highly colourful and well-packaged game is almost faultless.Crash, issue 50 (March 1988) · p. 91 (image 91), Robin's comment — the OCR lowercases Platoon; read by the lead on the page imageBut Platoon is not to be missed.Crash, issue 50 (March 1988) · p. 91 (image 91), Nathan's comment — the OCR reads "be warned that it's also|eMiremely difficult"be warned that it's also extremely difficultRevised after a check by a second AI model, 2026-11-06: Quote corrected to the printed capital in "But Platoon is not to be missed."

Cited by: Platoon

Your Sinclair's April 1988 issue gave the ZX Spectrum version (Ocean, £7.95) a Clapometer total of 7. Rachael Smith called it competent and disappointing, a big adaptation in six sections that needs multi-loading on 48K machines. platoon-history/spectrum-ys

MagazineYour Sinclair, issue 28 (April 1988) · p. 39 (image 39), review header — the OCR reads the O as a zero0cean/£7.95Your Sinclair, issue 28 (April 1988) · p. 39 (image 39)the program breaks down into six sections, requiring multi-load on 48K machines.Your Sinclair, issue 28 (April 1988) · p. 39 (image 39)Competent is the word I'd use for Platoon, followed closely by disappointing.Your Sinclair, issue 28 (April 1988) · p. 39 (image 39), YS ClapometerBig but disappointing adaptation of the Vietnam movie - a war that nobody can win - including the Spectrum owner.Your Sinclair, issue 28 (April 1988) · p. 39 (image 39), YS ClapometerTOTAL 7Revised after a check by a second AI model, 2026-11-06: Restated as a Clapometer total of 7, as printed.

Byline Rachael Smith (the review opens "Rachael").

Cited by: Platoon

In February 1989 Your Sinclair carried Ocean's advertisement for The In Crowd, a compilation of eight games including Platoon, on cassette at £14.95 for the Spectrum, Amstrad and Commodore, with The Last Ninja replacing Crazy Cars on the Commodore; a mail-order advertisement in the same issue offered it at £9.99 with Karnov, Gryzor, Barbarian, Crazy Cars, Predator, Combat School and Target Renegade. platoon-history/in-crowd

MagazineYour Sinclair, issue 38 (February 1989) · image 4, Bargain Software advertisement — a retailer's mail-order list; read by the lead on the page imageTHE IN CROWD Only £9.99 KARNOV + GRYZOR + BARBARIAN + CRAZY CARS + PREDATOR + COMBAT SCHOOL + PLATOON + TARGET RENEGADEYour Sinclair, issue 38 (February 1989) · image 108, Ocean advertisement — read by the lead on the page image; the panels show Karnov, Gryzor, Barbarian, Crazy Cars, Predator, Combat School, Platoon and Target Renegade under "The Crucial Compilation: The In Crowd" and Ocean's logoLAST NINJA REPLACES CRAZY CARS ON THE COMMODOREYour Sinclair, issue 38 (February 1989) · image 108, Ocean advertisement — read by the lead on the page image, beside "SPECTRUM AMSTRAD COMMODORE"CASSETTE £14·95Your Sinclair, issue 38 (February 1989) · image 108, Ocean advertisementOcean Software LimitedRevised after a check by a second AI model, 2026-11-06: The quote is in a retailer's ad on image 4; Ocean's own ad on image 108 is now cited for the compilation.

Ocean's own advertisement names it; Crash 60's review and Your Sinclair's index, not quoted here, also do.

Cited by: Platoon

Computer Entertainer's July 1988 Availability Update listed Platoon under a "(DE)" tag for the Atari ST in June, and for the Commodore 64/128 in June marked "x", the mark for programs shipped by press time. platoon-history/us-computer

MagazineComputer Entertainer, vol. 7, no. 4 (July 1988) · p. 14 (image 14), Availability Update, Atari ST, June — the scout read the machine and month headings on the page image; the OCR scrambles the columnsPlatoon (DE)Computer Entertainer, vol. 7, no. 4 (July 1988) · p. 14 (image 14), Availability Update, Commodore 64/128, June — the scout read the machine and month headings on the page image; the OCR scrambles the columnsx-Platoon (DE)Computer Entertainer, vol. 7, no. 4 (July 1988) · p. 13, beside the order formNOTE: Programs noted “x” have shipped as of press time but may not yet be distributed nation-wide.Revised after a check by a second AI model, 2026-11-06: The note's locator is p. 13, not p. 14.

No source read gives the key to "DE" on this list; the same list puts Lock On and Shackled under "(DE)". Other "Platoon (DE)" entries on the page sit in later-quarter columns not assigned to a machine.

Cited by: Platoon

Computer Entertainer's February 1989 chart of the top fifteen computer games put Platoon sixth, tagged "(DE/Co)". platoon-history/us-chart

MagazineComputer Entertainer, Vol. 7, No. 11 (February 1989) · p. 1 (image 1), Top Fifteen Computer GamesTOP FIFTEEN COMPUTER GAMESComputer Entertainer, Vol. 7, No. 11 (February 1989) · p. 1 (image 1), Top Fifteen Computer Games — the OCR drops the rank numbers 1 to 9; the scout read Platoon sixth on the page imagePlatoon (DE/Co)Checked by a second AI model, 2026-11-06.

The chart prints no key to its tags; "Co" sits beside other Commodore titles' tags, a reading the page doesn't state.

Cited by: Platoon

Computer Entertainer's January 1988 impressions of the Consumer Electronics Show in Las Vegas counted Platoon among the blockbuster titles whose licenses were secured in private meetings, without saying by whom or for which machine. platoon-history/ces-licence

MagazineComputer Entertainer, vol. 6, no. 10 (January 1988) · p. 1, C.E.S. ImpressionsC.E.S. ImpressionsComputer Entertainer, vol. 6, no. 10 (January 1988) · p. 1, C.E.S. Impressionsmuch of the action was off the floor in private suites around Las Vegas.Computer Entertainer, vol. 6, no. 10 (January 1988) · p. 1, C.E.S. ImpressionsPrivate meetings behind closed doors as licenses were secured for blockbuster titles. There's PLATOON, INDIANA JONES, ROBOCOP, and a few more we can't talk about!Checked by a second AI model, 2026-11-06.

The line follows a paragraph on Nintendo's third-party developers. Read in the pinned text layer; the page image hasn't been checked.

Cited by: Platoon

Computer Entertainer's Nintendo release lists expected Sunsoft's Platoon in June 1988 (January 1988 issue), then in the second half of 1988 (March 1988 issue). platoon-history/nes-expected

MagazineComputer Entertainer, vol. 6, no. 10 (January 1988) · p. 14 (image 14), Availability Update, Nintendo, June '88 — the scout read the Nintendo and June '88 headings on the page image; the OCR scrambles the columnsPlatoon (SUN)Computer Entertainer, vol. 6, no. 12 (March 1988) · p. 13, Availability Update, Nintendo — read in the OCR only; the list holds Nintendo-compatible titles such as Super Mario Bros 2 (NIN)SECOND HALF 88 Hollywood Squares (GT) Password (GT) Platoon (SUN)Checked by a second AI model, 2026-11-06.

The lists don't give the "SUN" key on these lines; Computer Entertainer 7-3 calls Platoon Sunsoft's (platoon-history/nes-ces).

Cited by: Platoon

At the summer Consumer Electronics Show of 1988, held in Chicago on 4-7 June, Sunsoft showed Platoon in its section of the Nintendo booth. Computer Entertainer called it a likely hit, a strategic military action-adventure in which the player keeps a platoon of five men alive, morale and sanity intact, through six game sections. platoon-history/nes-ces

MagazineComputer Entertainer, vol. 7, no. 3 (June 1988) · 1988 Summer CES, An Overview (OCR text line 139)This year's Summer CES (Consumer Electronics Show), held June 4-7 in ChicagoComputer Entertainer, vol. 7, no. 3 (June 1988) · p. 12 (image 12), Summer CES report, Sunsoft (Sun Corporation of America)was shown in their section of the Nintendo booth. Also on display were XENOPHOBEComputer Entertainer, vol. 7, no. 3 (June 1988) · p. 12 (image 12), Summer CES report, Sunsoft (Sun Corporation of America) — the OCR runs "a return" togetherlooks like a definite hit for Sunsoft, PLATOON. The latter is set up as a strategic military action-adventure in which the player commands a platoon of five men, trying to keep them alive with their morale and sanity intact for areturn to base at the end of six game sections.Checked by a second AI model, 2026-11-06.

The report counts six game sections; the NES manual counts four stages (platoon-history/nes-stages). Neither source explains the difference.

Cited by: Platoon

Nintendo Power's November/December 1988 issue previewed Sunsoft's Platoon among its Video Shorts: four stages in the Asian jungle, the first a hunt for explosives to blow up a bridge with five men who can each take four hits. platoon-history/nes-preview

MagazineNintendo Power, issue 3 (1988-11) · p. 77 (PDF p. 78), Video Shortsfrom SUNSOFTNintendo Power, issue 3 (1988-11) · p. 77 (PDF p. 78), Video Shortsthere is a video game based on the Oscar winning movie.Nintendo Power, issue 3 (1988-11) · p. 77 (PDF p. 78), Video ShortsThere are four stages to complete in the Asian jungle. In Stage One, your platoon must find explosives and locate and blow up a strategically placed bridgeNintendo Power, issue 3 (1988-11) · p. 77 (PDF p. 78), Video ShortsYou have five members in your group during this phase and each one can take up to four hits.Checked by a second AI model, 2026-11-06.

Cited by: Platoon

Platoon came out for the NES in North America in December 1988, with Sunsoft as licensee. platoon-history/release-nes

PublisherNES Games (Nintendo of America release list) · PDF p. 10 — the row gives title, licensee, and month, not a dayPlatoon Sunsoft December 1988Checked by a second AI model, 2026-11-06.

Cited by: Platoon

The NES manual's back cover names Sunsoft, a division of Sun Corporation of America, of Wood Dale, Illinois; it says the software rights and game design were sublicensed from Ocean Software, and gives © 1988 Sun Corporation of America. The film's trademark is Hemdale's, and the booklet was printed in Japan. platoon-history/nes-makers

ManualPlatoon (Sunsoft, NES) instruction manual · back cover (PDF p. 24)A Division of Sun Corporation of America, 925 A.E.C. Drive, Wood Dale, Illinois 60191Platoon (Sunsoft, NES) instruction manual · back cover (PDF p. 24)Software rights and game design sublicensed from OCEAN Software Limited.Platoon (Sunsoft, NES) instruction manual · back cover (PDF p. 24) — the text layer reads "€1988"; the scout read the © on the page image1988 Sun Corporation of America.Platoon (Sunsoft, NES) instruction manual · back cover (PDF p. 24)PLATOON TM is a trademark of 1986 Hemdale Film Corporation, all rights reserved.Platoon (Sunsoft, NES) instruction manual · back cover (PDF p. 24)Printed in JapanChecked by a second AI model, 2026-11-06.

The manual names no developer and no programmers.

Cited by: Platoon

Chris Scullion's NES encyclopedia lists the NES version as published and developed by Sunsoft, in 1988. platoon-history/nes-developer

BookThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Platoon" (index p. 145)PLATOON Year 1988 Publisher Sunsoft Developer SunsoftChecked by a second AI model, 2026-11-06.

Scullion names no source for the credit. The NES manual says the game design was sublicensed from Ocean (platoon-history/nes-makers) and names no developer.

Cited by: Platoon

The NES manual bases the game on the award-winning film and splits it into four stages: Jungle & Village, Tunnel System, The Bunker, and 3-D Jungle. platoon-history/nes-stages

ManualPlatoon (Sunsoft, NES) instruction manual · printed p. 2 (PDF p. 4)Platoon the video game is based on the award winning film. The game is made up of four different stages: 1. Jungle & Village 2. Tunnel System 3. The BunkerPlatoon (Sunsoft, NES) instruction manual · printed p. 2 (PDF p. 4) — the text layer drops the "4." before it; the scout read the list on the page image3-D JungleChecked by a second AI model, 2026-11-06.

Cited by: Platoon

In the NES manual's first stage the player leads the platoon through the jungle to a village, finds explosives to blow up the bridge to it, and searches huts for objects and a trap door to the tunnels. The platoon has five members, each lost after four hits, and the game ends when all five are gone or when six innocent villagers have been shot, which also lowers morale. platoon-history/nes-stage1

ManualPlatoon (Sunsoft, NES) instruction manual · printed p. 3 (PDF p. 5)You must lead your Platoon deep into the dense jungle and ultimately the village. Once there, you will search the huts for valuable objects and a trap door to the tunnels.Platoon (Sunsoft, NES) instruction manual · printed p. 3 (PDF p. 5)While in the jungle you must find the EXPLOSIVES to blow up the bridge to the villagePlatoon (Sunsoft, NES) instruction manual · printed p. 5 (PDF p. 7) — the text layer has stray characters before "Status" and splits the linesStatus - In all, you have 5 Platoon members. When all 5 are destroyed, the game is over.Platoon (Sunsoft, NES) instruction manual · printed p. 5 (PDF p. 7)Four hits will destroy one Platoon member.Platoon (Sunsoft, NES) instruction manual · printed p. 5 (PDF p. 7) — the text layer reads "villagers am sh<$"; the scout read the line on the page imageMorale - This will decrease if innocent villagers are shot by mistake. If 6 villagers are shot, the game is over.Checked by a second AI model, 2026-11-06.

Cited by: Platoon

In the second stage one soldier goes alone through the trap door into the tunnels, shoots guerrillas, and must find the flares and compass the later stages need; there he has two lives of four hits each. platoon-history/nes-stage2

ManualPlatoon (Sunsoft, NES) instruction manual · printed p. 10 (PDF p. 12)Leaving the rest of the Platoon in the village, you volunteer to enter the tunnel system through the trap door.Platoon (Sunsoft, NES) instruction manual · printed p. 10 (PDF p. 12)be on the watch for guerillas you must destroy.Platoon (Sunsoft, NES) instruction manual · printed p. 10 (PDF p. 12)It is essential that you find the FLARES AND COMPASS that must be used in your next battles.Platoon (Sunsoft, NES) instruction manual · printed p. 13 (PDF p. 15)While in the tunnels you have two lives and four hits per life.Checked by a second AI model, 2026-11-06.

Cited by: Platoon

In the third stage, in a foxhole at night, the player launches flares and shoots guerrillas with an M-16, holding them off until morning; firing gives the player's position away to other enemies. platoon-history/nes-stage3

ManualPlatoon (Sunsoft, NES) instruction manual · printed p. 14 (PDF p. 16)After finding the exit to the tunnels, you find yourself in a foxhole at night.Platoon (Sunsoft, NES) instruction manual · printed p. 14 (PDF p. 16)With your M-16 rifle and flares you must carefully launch flares and shoot enemies. Be careful not to shoot all the enemies you see because your rifle muzzle flash will give your location to other enemies.Platoon (Sunsoft, NES) instruction manual · printed p. 14 (PDF p. 16) — the text layer reads "%" for "the"; read by the lead on the page imageYou must hold off the enemy and survive long enough to escape in the morning.Revised after a check by a second AI model, 2026-11-06: The statement now rests on the manual's full sentence, read on the page image.

Cited by: Platoon

In the fourth stage the area is to be napalmed in four minutes; the player reaches safe ground and must put five direct hits into Sergeant Barnes's foxhole. Here a soldier is lost after five hits from shots, barbed wire, or mines, and losing two ends the game. platoon-history/nes-stage4

ManualPlatoon (Sunsoft, NES) instruction manual · printed p. 18 (PDF p. 20)the area will be napalmed in 4 minutesPlatoon (Sunsoft, NES) instruction manual · printed p. 18 (PDF p. 20)you must remove Barnes from the foxhole by scoring 5 DIRECT HITS into the foxhole.Platoon (Sunsoft, NES) instruction manual · printed p. 20 (PDF p. 22)If you are shot or touch barbed wire or mines, you will register one hit. When you have 5 hits you will lose one Platoon member. If 2 Platoon members are lost, the game is over.Checked by a second AI model, 2026-11-06.

Cited by: Platoon

Scullion, writing in 2019, finds it strange to make an anti-war film into a game that scores kills. He describes the NES game as a side-scrolling jungle maze, a first-person tunnel section, a first-person light-gun-style night in the bunker, and a third-person final stage in which grenades go into Barnes's foxhole, and notes that it ends happily, unlike the film. platoon-history/scullion-view

BookThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Platoon"IT’S A STRANGE choice to take an anti-war film and turn it into a video game where you're given points for how many enemies you killThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Platoon"it starts with a side-scrolling jungle maze where youre constantly attacked by enemies, followed by a first-person section where you explore an underground tunnel system.The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Platoon"Stage 3 is a first-person light gun shooter style section where you have to survive the night in your bunker by lighting flares to see and shoot enemiesThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Platoon"is a third-person section where you have four minutes to find Sergeant Barnes foxhole and defeat him by tossing five grenades into it.The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Platoon", Fact boxUnlike the movie, the game ends on a happy noteChecked by a second AI model, 2026-11-06.

Cited by: Platoon

Nintendo Power's readers' poll of NES games put Platoon 28th with 522 points in March/April 1989; in May/June 1989 it was missing from the readers' top 30 but 25th, with 415 points, in the dealers' poll printed beside it. platoon-history/players-picks

MagazineNintendo Power, issue 5 (1989-03) · p. 72 (image 68), Player's Forum, Players' Picks top 30 — the OCR prints the points in a separate column ("539 536 522"); the scout read 522 beside Platoon on the page image28 PLATOONNintendo Power, issue 6 (May/June 1989) · p. 72 (PDF p. 74), Player's Forum, Dealers' Picks — the OCR loses the columns; on the page image the row is in the right-hand Dealers' Picks column, and the Players' Picks top 30 has no Platoon (read by the lead)25 PLATOON 415Nintendo Power, issue 6 (May/June 1989) · p. 72 (PDF p. 74), Player's Forum — the column heading, read by the lead on the page imageDealers' PicksRevised after a check by a second AI model, 2026-11-06: The 25th place and 415 points are in the dealers' poll, not the readers'; the column heading is quoted.

Readers' and dealers' polls, not sales charts.

Cited by: Platoon