Claim set · data/claims/the-untouchables-history.yaml

The Untouchables (history and reception)

Game: The Untouchables.

Ocean's Commodore 64 instructions credit John Meegan with the programming, Stephen Thomson with the graphics, Jonathan Dunn with the music, and Jon Woods as producer. The sheet is copyright 1989 Ocean Software, and the game is made under Paramount Pictures' trademark and copyright of 1989. the-untouchables-history/c64-credits

ManualThe Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Credits — the sheet spells the musician "Johnathan Dunn"; Zzap!64 55 spells him "Jonathan Dunn"PROGRAMMING BY JOHN MEEGAN GRAPHICS BY STEPHEN THOMSON MUSIC BY JOHNATHAN DUNN PRODUCED BY JON WOODS ©1989 OCEAN SOFTWARE LIMITEDThe Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, CreditsTM and ©1989 PARAMOUNT PICTURES. ALL RIGHTS RESERVED.Checked by a second AI model, 2026-11-06.

The credits are the Commodore 64 version's. The sheet names no development company; Zzap!64 names Special FX (see developer-special-fx).

Cited by: The Untouchables

Two Newsfield magazines name Special FX as a maker of the game. Crash's review header of November 1989 credits the Spectrum version to "Ocean/Special FX". Zzap!64's Commodore 64 review of the same month says Special FX should be finishing the Amiga game soon, and a Zzap!64 news item of March 1990, on Ocean's licence of Data East's coin-op Midnight Resistance, says Special FX had started on the Commodore 64 and Amiga conversions and calls The Untouchables and Red Heat previous Special FX titles, without naming a version. Sinclair User's Fax Box of November 1989 gives the Spectrum version's author as "In House". the-untouchables-history/developer-special-fx

MagazineCrash, issue 70 (November 1989) · p. 47 (image 47), The Untouchables, review header — read by the lead on the page image (image n46): the header reads "Ocean/Special FX ■ £9.99 cass, £14.99 disk"Ocsan/Speciill FX ■ C9.99 cms, £1 4.99Our translationOcean/Special FX, £9.99 cass, £14.99 diskZzap!64, issue 59 (March 1990) · p. 7, newsSpecial FK have already started work on the 64 Ana Amig.a conveMiOTi^Our translationSpecial FX have already started work on the 64 and Amiga conversionsZzap!64, issue 59 (March 1990) · p. 7, news — the sentence runs on from the line before, "Apri 1/ E aite^ ti m e, Li It e previ o us" (April. Each time, like previous), and on to "Midnight will be significantly different on the 16-bits"FX titles. The Untouchabhs and Red Heat.Our translationFX titles. The Untouchables and Red Heat.Zzap!64, issue 55 (November 1989) · p. 78 (image 78), Amiga update — read on the page image (image n77) by the leadSpecial Rt should be Imlamng thaOur translationSpecial FX should be finishing the Amiga game soon.Zzap!64, issue 59 (March 1990) · p. 7, newsdeal going Otean's way is theOur translationdeal going Ocean's way is theZzap!64, issue 59 (March 1990) · p. 7, newsData East toin-op, MidnightOur translationData East coin-op, Midnight (Resistance)Sinclair User, issue 92 (November 1989) · p. 32 (image 32), Fax Box — the Fax Box beside this paragraph is not in the OCR; read by the lead on the page image (image n31): "THE UNTOUCHABLES Label: Ocean Author: In House Price: £8.95 Memory: 48K/128K Joystick: Various"The Untouchables is a cracking conversion.Revised after a check by a second AI model, 2026-11-06: Crash's header read on the page image; Zzap!64's Amiga and Midnight Resistance lines quoted; Sinclair User's "In House" added as a conflict.

The sources disagree on the Spectrum version: Crash names Special FX and Sinclair User's Fax Box says "In House". The Commodore 64 instructions name only people (c64-credits), and the NES booklet credits its source code to Ocean of America (nes-booklet).

Cited by: The Untouchables

Zzap!64's Commodore 64 review called the programmer and artist "the John Meegan/Steve Thompson RoboCop team" and praised Jonathan Dunn's music, built from famous period tunes. the-untouchables-history/c64-team

MagazineZzap!64, issue 55 (November 1989) · p. 76, The Untouchables, reviewThe John M-eagens/Stewe ThompsdofloboCop learn have comeuowirfi a real blockbusterOur translationThe John Meegan/Steve Thompson RoboCop team have come up with a real blockbusterZzap!64, issue 55 (November 1989) · p. 77, The Untouchables, review — the sentence opens "And what's more the music is brilliant - using a variety"of famous period tunes far the levels, Jonathan Dunn has added e great dodl of atmo^Our translationof famous period tunes for the levels, Jonathan Dunn has added a great deal of atmo(sphere)Revised after a check by a second AI model, 2026-11-06: The RoboCop team is Meegan and Thomson, programmer and artist.

The review spans pp. 76-78; the OCR is garbled throughout, and the readings follow it word for word.

Cited by: The Untouchables

Ocean's Commodore 64 instructions describe six levels of arcade-style sections in 1920s Chicago, with the player in control of Eliot Ness's squad: the warehouse, the bridge at the U.S./Canadian border, the alleys, the train station, the hostage, and the rooftop. It is a one-player game, played with a joystick in port 2 or the keyboard. The game loads in five sections, and the player stays on a level until it is completed. the-untouchables-history/c64-premise

ManualThe Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, ScenarioOriginal and diverse arcade-style sections put you in control of Elliot Ness's elite squad of crime busters.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, ScenarioWith six levels of explosive action and a thrilling denouement.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, LoadingThe Game loads in five sections. Once a section has been loaded, you remain on this level until it has been completed.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, ControlsThe game may be controlled by either keyboard or Joystick in port 2. This is a one player game only.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, GameplaySECTION 1 - THE WAREHOUSEThe Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, GameplaySECTION 6 — The RooftopThe Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Scenariocrusade through 1920's Chicago in search of Capone's retribution.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, GameplaySECTION 2 - The BridgeThe Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Gameplayattempt to thwart an illegal liquor run at the U.S./Canadian border.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, GameplaySECTION 3 - The AlleysThe Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, GameplaySECTION 4 - The Train StationThe Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, GameplaySECTION 5 - The HostageRevised after a check by a second AI model, 2026-11-06: Quoted the Chicago, border, and section headings.

The scenario text lists "the Railway Station Confrontation" among its scenes; the instructions spell the hero "Elliot".

Cited by: The Untouchables

In the Commodore 64 instructions, Ness raids the warehouse, where capturing Capone's bookkeepers gathers preliminary evidence and an arrow guides him to the evidence; he can fire only while standing on the ground. At the bridge the player changes Untouchable by going to the far left or right of the playing area. In the alleys the player fires two shots, reloads with the fire button in the back street, and is put back against the wall automatically when both are used. At the station Ness guides a pram down the concourse while avoiding innocent bystanders, and in the hostage scene the henchman threatens to shoot the accountant in five seconds. On the rooftop Ness chases Frank Nitty. the-untouchables-history/c64-sections

ManualThe Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Section 1, The WarehouseAn arrow will guide you to the evidence when it is present in the building.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Section 1, The WarehouseYou may press fire on your joystick to fire bullets only if Ness is standing on the ground.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Section 2, The BridgeUntouchables may be changed by going to the far right or far left of the playing area and selecting with your joystick.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Section 3, The AlleysWhen both your shots are used you will automatically return against the wall.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Section 4, The Train StationYou must guide the pram to the bottom of the concourse avoiding enemy fire and any obstructions.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Section 5, The Hostagethreatens to shoot him in five seconds if you do not lay down your arms.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Section 6, The RooftopHis head Hitman, Frank Nitty, is still at large however, and you must chase him across the court rooftopThe Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Section 1, The Warehousemust take the opportunity of capturing them in order to gather preliminary evidence of his activities.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Section 3, The AlleysYou must enter the back street to change Untouchables (by moving joystick right) or reload away from enemy fire. Press fire on your joystick to reload your gun.Revised after a check by a second AI model, 2026-11-06: Quoted and restated the bookkeepers and back-street reload lines.

Cited by: The Untouchables

On the Commodore 64 the energy display is a row of caricatures: the more of Capone shows, the weaker the Untouchables. The instructions' hints say that certain Untouchables must stay alive for later sections, and that an Untouchable regains energy while inactive. the-untouchables-history/c64-energy

ManualThe Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Status and ScoringYour energy level is depicted by caricatures of the Untouchables. The more you see of Capone the weaker The Untouchables.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Hints and TipsCertain members of the Untouchables must remain alive for specific sections — The Movie may give you a clue.The Untouchables (Ocean, Commodore 64/128 cassette) instructions · English section, Hints and Tipsas they regain power when inactive.Checked by a second AI model, 2026-11-06.

Cited by: The Untouchables

The Untouchables came out for the NES in North America in January 1991, with Ocean as licensee. the-untouchables-history/nes-release

PublisherNES Games (Nintendo of America release list) · PDF p. 13 — the row gives title, licensee, and month, not a dayUntouchables, The Ocean January 1991Checked by a second AI model, 2026-11-06.

Cited by: The Untouchables

The US NES booklet is Ocean of America's, of San Jose, California. It prints "Source code © 1990 Ocean of America, Inc." and Paramount Pictures' trademark and copyright of 1990, and "Printed in Japan". the-untouchables-history/nes-booklet

ManualThe Untouchables NES instruction manual (Ocean of America, US) · warranty and imprint pageOcean of America, Inc. 1855 O'Toole Ave., Suite D-012, San Jose, CA 95151.The Untouchables NES instruction manual (Ocean of America, US) · warranty and imprint pageSOURCE CODE © 1990 OCEAN OF AMERICA, INC, THE UNTOUCHABLES: TM & COPYRIGHT © 1990 PARAMOUNT PICTURES.The Untouchables NES instruction manual (Ocean of America, US) · warranty and imprint pagePRINTED IN JAPANRevised after a check by a second AI model, 2026-11-06: Quoted "Printed in Japan"; the locator names the warranty page.

The booklet names no programmer or development company. The pinned text has no page images or numbers, so the locator names the page by its content.

Cited by: The Untouchables

The NES booklet describes seven scenarios, in this order: the street (three alleys), the warehouse, the bridge, the alleys (eight), the train station, the hostage, and the rooftop. A failed mission restarts at the beginning of the section the player was on. the-untouchables-history/nes-premise

ManualThe Untouchables NES instruction manual (Ocean of America, US) · GameplayThis Untouchables mission takes place over seven different scenarios, each presenting a new challenge to Ness and his men. If your mission fails, you will re-start al the beginning of the section you have just played.The Untouchables NES instruction manual (Ocean of America, US) · SectionsSection I — The StreetThe Untouchables NES instruction manual (Ocean of America, US) · Section 1, The StreetYou have a specific time limit in each of the three alleys, in which you must shoot the specified number of ambushers.The Untouchables NES instruction manual (Ocean of America, US) · Section 4, The AlleysThis time, there are EIGHT alleys to negotiate, with a very nasty surprise in the eighth!The Untouchables NES instruction manual (Ocean of America, US) · Section 7, The RooftopSection 7 — The RooftopThe Untouchables NES instruction manual (Ocean of America, US) · Section 2Section 2 - The WarehouseThe Untouchables NES instruction manual (Ocean of America, US) · Section 3Section 3 - The BridgeThe Untouchables NES instruction manual (Ocean of America, US) · Section 5Section 5 - The Train StationThe Untouchables NES instruction manual (Ocean of America, US) · Section 6Section 6 - The HostageRevised after a check by a second AI model, 2026-11-06: Quoted the stage headings.

The booklet's opening calls the scenes "the Alleyway Shootouts, the Warehouse Bust, the Border Raid, the Train Station Confrontation and the Final Rooftop Duel".

Cited by: The Untouchables

On the NES, B jumps and A fires in the warehouse; in every other section both buttons fire. In the alley and border raid sections, Select switches among the four Untouchables, Ness, Malone, Stone, and Wallace. On the title screen Select chooses music or sound effects. the-untouchables-history/nes-controls

ManualThe Untouchables NES instruction manual (Ocean of America, US) · ControlsIn Section 2, The Warehouse Bust, the B button will make Ness JUMP and the A button FIRES his weapon. In all other sections, both the A and B buttons are used for FIRE weapon.The Untouchables NES instruction manual (Ocean of America, US) · Controlsthe SELECT button is used to switch the member of the four Untouchables you are controlling: NESS, MALONE, STONE AND WALLACE.The Untouchables NES instruction manual (Ocean of America, US) · ControlsOn the Title screen, the SELECT button is used to choose if you want music or sound effects in the game.Checked by a second AI model, 2026-11-06.

Cited by: The Untouchables

The NES booklet warns that certain Untouchables are needed for specific sections, as in the film: if one is eliminated before his section, the game cannot continue. An Untouchable not in use slowly recharges his energy. the-untouchables-history/nes-squad

ManualThe Untouchables NES instruction manual (Ocean of America, US) · GameplayThis means that certain members of the Untouchables are necessary for specific sections. If a member ts eliminated prior to these sections, the game cannot continue.The Untouchables NES instruction manual (Ocean of America, US) · Section 3, The BridgeIMPORTANT — the energy level of characters not being used will slowly recharge!Checked by a second AI model, 2026-11-06.

Cited by: The Untouchables

In the NES warehouse, Ness has a pistol with ten rounds and must shoot gray-hatted accountants to make them drop ledger pages of evidence. Violin cases left by shot villains hold ammunition (A), energy (E), or a few seconds of unlimited rapid fire (R). the-untouchables-history/nes-warehouse

ManualThe Untouchables NES instruction manual (Ocean of America, US) · Section 2, The Warehouseyou must locate these gray-hatted men and shoot them, forcing them to drop the evidence (shown as ledger pages).The Untouchables NES instruction manual (Ocean of America, US) · Section 2, The WarehouseUse your shots sparingly, as you only have ten rounds of bullets in your pistol.The Untouchables NES instruction manual (Ocean of America, US) · Section 2, The Warehousethis will give you an unlimited number of rapid-fire shots, but only for a few seconds.The Untouchables NES instruction manual (Ocean of America, US) · Section 2, The Warehousemagazine of ammo (shown as a violin case marked 'A') or an energy recharge (shown as a violin case marked 'E').Revised after a check by a second AI model, 2026-11-06: Quoted the violin-case line.

Cited by: The Untouchables

On the NES bridge there is no gunsight: the player aims by watching where the bullets hit, and shoots bottles of contraband until the evidence reaches 100%. the-untouchables-history/nes-bridge

ManualThe Untouchables NES instruction manual (Ocean of America, US) · Section 3, The BridgeThere is no gunsight in this level, so you must use your 'bullet-hits' as reference when you are aiming.The Untouchables NES instruction manual (Ocean of America, US) · Section 3, The BridgeThis section is complete when you have obtained 100% of Evidence.The Untouchables NES instruction manual (Ocean of America, US) · Section 3, The BridgeThe contraband 1s portrayed as a bottle, and you must shoot this in order to accumulate 'evidence points'Revised after a check by a second AI model, 2026-11-06: Quoted the bottle line.

Cited by: The Untouchables

At the NES train station Ness guides a baby carriage to the bottom of the steps and must not hurt the civilians, shown in white. In the hostage scene the player controls Stone and has one shot, which must hit the gangster's hat; failing sends the player back to the start of the train station, so the game offers a practice option. the-untouchables-history/nes-station-hostage

ManualThe Untouchables NES instruction manual (Ocean of America, US) · Section 5, The Train StationAll villains can be shot in this level, but there are a number of innocent civilians (in white) who must not be hurt.The Untouchables NES instruction manual (Ocean of America, US) · Section 6, The HostageThe only target you consider safe enough to hit is the HAT of the gangster.The Untouchables NES instruction manual (Ocean of America, US) · Section 6, The HostageIf you fail this section, you will be put back to the beginning of the Train Station section. You are therefore offered a practice option if you do not wish to try immediately.The Untouchables NES instruction manual (Ocean of America, US) · Section 5, The Train StationYou must guide the baby-carriage to the bottom of the steps, avoiding enemy fire and any obstructions.The Untouchables NES instruction manual (Ocean of America, US) · Section 6, The HostageYou control Stone, who is a crack-shot. You must stop the gangster with a single shot.Revised after a check by a second AI model, 2026-11-06: Quoted the baby-carriage and Stone lines.

Cited by: The Untouchables

On the NES rooftop Ness chases Frank Nitty with a six-shot pistol, which, unlike the alley shotgun, the player reloads a bullet at a time behind the wall. the-untouchables-history/nes-rooftop

ManualThe Untouchables NES instruction manual (Ocean of America, US) · Section 7, The Rooftopyou are now armed with a six-shot pistol. Unlike the Alley, however, you must reload the gun yourself. This is done by moving back behind the wall and pressing the FIRE button to reload each bullet.The Untouchables NES instruction manual (Ocean of America, US) · Section 7, The RooftopFrank Nitty, is still at large, however, and you must chase him across the courtThe Untouchables NES instruction manual (Ocean of America, US) · Section 1, The StreetYour shotgun holds only two rounds, so make every shot count! After you have discharged the two rounds, you automatically duck back under cover to reload.Revised after a check by a second AI model, 2026-11-06: Quoted the chase and shotgun lines.

Cited by: The Untouchables

Electronic Gaming Monthly described the NES game in August 1990, counting six levels, and called it Ocean's "first Nintendo cartridge". the-untouchables-history/nes-egm-preview

MagazineElectronic Gaming Monthly, issue 13 (August 1990) · p. 44 (image 46), UntouchablesAs you proceed through the 6 levels of the gameElectronic Gaming Monthly, issue 13 (August 1990) · p. 44 (image 46), UntouchablesThe Untouchables is made by Ocean, a well respected English software company and their experienceElectronic Gaming Monthly, issue 13 (August 1990) · p. 44 (image 46), Untouchablesshows in this their first Nintendo cartridge.Revised after a check by a second AI model, 2026-11-06: EGM "described" the game, and "first Nintendo cartridge" is quoted as its words.

The page number is the folio the OCR reads on the image. The preview's six levels differ from the booklet's seven (nes-premise).

Cited by: The Untouchables

Richard Lashley reviewed the NES game in Game Player's Strategy Guide to Nintendo Games in August 1991. He called it "less a translation than a shooting-gallery game" with a few elements from the film, noted that it doesn't use the Zapper, and found the warehouse's graphics collapsing for a split second as Ness climbs the crates. His verdict was that it sets no new standards for shoot-'em-ups but "does what arcade games should do — entertain". the-untouchables-history/nes-review-gpsg

MagazineGame Player's Strategy Guide to Nintendo Games, vol. 4, no. 8 (August 1991) · p. 65 (image 67), The UntouchablesBut The Untouchables is less a translation than a shooting-gallery game with a few characters and ele- ments drawn from the movie.Game Player's Strategy Guide to Nintendo Games, vol. 4, no. 8 (August 1991) · p. 65 (image 67), The UntouchablesYou'd think that this type of shooter would allow you to use the Zapper light gun, but that's not an option.Game Player's Strategy Guide to Nintendo Games, vol. 4, no. 8 (August 1991) · p. 67 (image 69), The Untouchables — in a three-column line the OCR runs together; it reads "When you climb up the crates to the second floor, the graphics collapse for a split second"ics collapse for a split secondGame Player's Strategy Guide to Nintendo Games, vol. 4, no. 8 (August 1991) · p. 68 (image 70), The UntouchablesThe Untouchables doesn't set any new standards for shoot-em-ups, but it does what arcade games should doGame Player's Strategy Guide to Nintendo Games, vol. 4, no. 8 (August 1991) · p. 68 (image 70), The Untouchables- entertain. If you're a fan of the movie and want more action than strategy in your NES gamesGame Player's Strategy Guide to Nintendo Games, vol. 4, no. 8 (August 1991) · p. 65 (image 67), bylineRichard LashleyChecked by a second AI model, 2026-11-06.

The review runs pp. 65-68 (images 67-70) and prints no score in the OCR. The byline is read from the OCR, which places "Richard Lashley" on the review's first page.

Cited by: The Untouchables

Chris Scullion's NES encyclopedia (2019) lists the NES game in 1991 with Ocean as publisher and developer, in seven stages of side-scrolling platform sections and shooting sections. He notes two NES releases: the first with the film poster's art on the box, and a second, in 1993, with generic artwork, a new title screen, and levels 2 and 3 swapped. the-untouchables-history/nes-scullion

BookThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "The Untouchables"1991 Ocean Ocean Year Publisher DeveloperOur translationYear 1991, Publisher Ocean, Developer OceanThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "The Untouchables"The game consists of seven stages and is split into side-scrolling platform sections and lightgun-style shooting sectionsThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "The Untouchables"There were two versions of The Untouchables on the NES: the first featured art from the film poster on the cover, while the second (released in 1993) featured more generic Costner-free artwork.The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "The Untouchables"Other than a new title screen, the re-release also swaps levels 2 and 3.Checked by a second AI model, 2026-11-06.

A secondary source; the 1993 re-release has not been checked against a cartridge or a dated listing.

Cited by: The Untouchables

Crash reviewed the Spectrum version in November 1989 at £9.99 on cassette and £14.99 on disk and made it a Crash Smash with 94% overall (presentation 90%, graphics 83%, sound 91%, playability 91%, addictivity 88%), summing it up as "a winning, large, action-packed shoot-out". Nick, who gave it 92%, called it "graphically and sonically great" and noted its six sections; Mark gave it 95%. The issue's competition page offered five videos of the film and twenty copies of the game. the-untouchables-history/spectrum-crash

Value
{
 "review": "Crash",
 "of": 100,
 "scores": {
  "presentation": 90,
  "graphics": 83,
  "sound": 91,
  "playability": 91,
  "addictivity": 88,
  "overall": 94
 }
}
MagazineCrash, issue 70 (November 1989) · p. 39, competition — the sentence opens on the line before, "Tb celebrate the fact that"The Untouchables is a well *ard CRASH Smash this issue Ocean are offering five copies of the video and twenty copies of the game as prizes in this compo.Our translationThe Untouchables is a well 'ard CRASH Smash this issue Ocean are offering five copies of the video and twenty copies of the game as prizes in this compo.Crash, issue 70 (November 1989) · p. 47 (image 47), Nick's commentgraphically and sonicalEv great and raaiiy gives you Vtm impression of being IhereOur translationgraphically and sonically great and really gives you the impression of being thereCrash, issue 70 (November 1989) · p. 47 (image 47), Nick's commentWtth six sections the game Is cerlalnty largeCrash, issue 70 (November 1989) · p. 47 (image 47), Nick's comment — the line before ends "If you"; the figure closes the comment boxen|oye# the film Wke a look at the game, if not gel ft anywayl 92%Our translationenjoyed the film take a look at the game, if not get it anyway! 92%Crash, issue 70 (November 1989) · p. 47 (image 47), review header — read by the lead on the page image (image n46): "Ocean/Special FX ■ £9.99 cass, £14.99 disk"Ocsan/Speciill FX ■ C9.99 cms, £1 4.99Our translationOcean/Special FX, £9.99 cass, £14.99 diskCrash, issue 70 (November 1989) · p. 47 (image 47), Mark's comment — read on the page image (image n46) by the leadMARK 05%Our translationMARK 95%Crash, issue 70 (November 1989) · p. 47 (image 47), ratings box — the ratings below it read on the page image (image n46) by the lead: Presentation 90%, Graphics 83%, Sound 91%, Playability 91%, Addictivity 88%, Overall 94%; the Crash Smash badge heads the pageA wffifllng. tsrgt, action- pecked shootHout In ifi Unioui^habli clasi of its own.Our translationA winning, large, action-packed shoot-out in an Untouchable class of its own.Revised after a check by a second AI model, 2026-11-06: The 94% overall, the five ratings, and Nick's and Mark's scores were read on the page image.

The review's walkthrough opens "The six level game is a belated tie-in of the movie". The two comments are headed NICK and MARK on the page image.

Cited by: The Untouchables

Sinclair User reviewed the Spectrum version in November 1989 as a Sinclair User Classic with 95% overall (graphics 95, sound 80, playability 87, lastability 88), calling it "a fine example of how to do the job properly" and "a cracking conversion. Easily one of the most successful and accurate movie licences to date", with six stages that follow the plot of the film closely. Its Fax Box gives the label as Ocean and the price as £8.95. The same issue's cover tape carried a playable demo of the second level, the bridge scene. the-untouchables-history/spectrum-su

Value
{
 "review": "Sinclair User",
 "of": 100,
 "scores": {
  "graphics": 95,
  "sound": 80,
  "playability": 87,
  "lastability": 88,
  "overall": 95
 }
}
MagazineSinclair User, issue 92 (November 1989) · p. 30, The UntouchablesOcean's Untouchables is a fine example of how 1c do the |Ob properlySinclair User, issue 92 (November 1989) · p. 30, The Untouchablesthe lilm closesly, and there are six stages of cinematic actionSinclair User, issue 92 (November 1989) · p. 32 (image 32), The Untouchables — the Fax Box beside this paragraph is not in the OCR; read by the lead on the page image (image n31): "FAX BOX Fantastic and thoroughly excellent", "THE UNTOUCHABLES Label: Ocean Author: In House Price: £8.95 Memory: 48K/128K Joystick: Various", Graphics 95, Sound 80, Playability 87, Lastability 88, Overall 95, with the Sinclair User Classic badgeThe Untouchables is a cracking conversion. Easily one ot the most successful and accurate movie licences la data.Sinclair User, issue 92 (November 1989) · p. 6, MegatapeNo. Instead, we've purloined a playable demo of the second level from the boys at OceanSinclair User, issue 92 (November 1989) · p. 6, MegatapeSection Two features the fabbo bridge sceneSinclair User, issue 92 (November 1989) · p. 6, MegatapeThe Untouchables is reviewed this month on page 30Revised after a check by a second AI model, 2026-11-06: The Fax Box (Classic, 95, In House, £8.95) was read on the page image.

The review runs pp. 30-32 with a sidebar on the film; the magazine's own page note puts it on p. 30. The Fax Box's £8.95 differs from the £9.99 cassette price in Crash and Your Sinclair.

Cited by: The Untouchables

Your Sinclair's November 1989 review, written by Matt and Jackie together, made the Spectrum version a Megagame with 94° (life expectancy 85, graphics 93, instant appeal 95, addictiveness 89). It found it "an absolute corker of a game", a six-level, five-load arcade adventure in monochrome blue, and summed it up as "a brilliant multiload film conversion, as good as anything released this year". It was priced at £9.99 on cassette and £14.99 on disk. the-untouchables-history/spectrum-ys

Value
{
 "review": "Your Sinclair",
 "of": 100,
 "scores": {
  "life expectancy": 85,
  "graphics": 93,
  "instant appeal": 95,
  "addictiveness": 89,
  "overall": 94
 }
}
MagazineYour Sinclair, issue 47 (November 1989) · p. 70 (image 71), The Untouchables0cean/£9.99 cass/£14.99 diskYour Sinclair, issue 47 (November 1989) · p. 70 (image 71), The UntouchablesUntouchables is an absolute corker of a game.Your Sinclair, issue 47 (November 1989) · p. 70 (image 71), The Untouchablesit's a six level, five load arcade adventure based very closely on various original scenes.Your Sinclair, issue 47 (November 1989) · p. 71 (image 72), The UntouchablesThe monochrome blue graphics are very nice and clear, the animation is top notchYour Sinclair, issue 47 (November 1989) · p. 71 (image 72), The Untouchables, Diagnosis — read with the ratings on the page image (image n71) by the lead: Life Expectancy 85°, Graphics 93°, Instant Appeal 95°, Addictiveness 89°, verdict 94°, and the YS Megagame badgeA brilliant multiload film conversion, as good as anything released this year.Your Sinclair, issue 47 (November 1989) · p. 70 (image 71), The UntouchablesJackie Well, I wanted to do this and Matt wanted to do this so we had a bit of a fight and it ended up with us both doing it.Revised after a check by a second AI model, 2026-11-06: The Megagame, 94°, and four ratings were read on the page image.

The reviewers are named only by first name in the OCR; the issue's contents put the review on p. 70, and image 72 carries the folio 71.

Cited by: The Untouchables

In the same November 1989 issue, Your Sinclair's Ocean competition said the game had been under development at Ocean "for, ooh, ages", and offered 30 copies as runners-up prizes. the-untouchables-history/spectrum-ys-competition

MagazineYour Sinclair, issue 47 (November 1989) · p. 68 (image 69), competitionThe Untouchables has been under development at Ocean for, ooh, agesYour Sinclair, issue 47 (November 1989) · p. 68 (image 69), competitionbecause we've got 30 copies of the brand new VERY touchable Untouchables game to give away too.Checked by a second AI model, 2026-11-06.

In February 1990 Your Sinclair's "Matt's 1989", one of its looks back at the year's games, listed The Untouchables first among the year's conversions, a "compilation of six different sorts of shoot-'em-up", each based on a scene from the film, all in monochrome but detailed and smoothly moving. the-untouchables-history/spectrum-ys-1989-pick

MagazineYour Sinclair, issue 50 (February 1990) · p. 78, Matt's 1989Ocean seemed to have got both down to a fine art, and perhaps never so successfully than with The Untouchables.Your Sinclair, issue 50 (February 1990) · p. 78, Matt's 1989This was basically a compilation of six different sorts of shoot-'em-up, each based with remarkable accuracy on a scene from the (rather long in the tooth) movie.Your Sinclair, issue 50 (February 1990) · p. 78, Matt's 1989It was all in monochrome, it's true, but each graphic was detailed, sharp and moved beautifully.Your Sinclair, issue 50 (February 1990) · p. 78, Matt's 1989Matt's 1989Your Sinclair, issue 50 (February 1990) · p. 78, Matt's 1989incredible work being done in converting 'unconvertible' arcade licences. Just take a look at these!Revised after a check by a second AI model, 2026-11-06: Matt listed it first among his 1989 conversions; it was not his game of the year.

Cited by: The Untouchables

Ocean's advertisement of February 1990 billed the game "Live an American legend", named the border raid and the rooftop duel among its scenes, and quoted Sinclair User and Your Sinclair. the-untouchables-history/spectrum-ad

MagazineSinclair User, issue 95 (February 1990) · p. 11, Ocean advertisementUNTOUCHABLES LIVE AN AMERICAN LEGENDSinclair User, issue 95 (February 1990) · p. 11, Ocean advertisementTHE BORDER RAIDSinclair User, issue 95 (February 1990) · p. 11, Ocean advertisementROOFTOP DUELSinclair User, issue 95 (February 1990) · p. 11, Ocean advertisement — attributed to Your Sinclair (OCR "yo*jf Sinclair"); "polished" is the word in Your Sinclair's review (spectrum-ys), where the OCR reads "fioh-ahtd"'an absolute corker of a ^me as smooth and fioh-ahtd as you can getOur translation'an absolute corker of a game as smooth and polished as you can getSinclair User, issue 95 (February 1990) · p. 11, Ocean advertisement — attributed to Sinclair User (OCR "SJncUirUser")"a fine example of how to do the jobChecked by a second AI model, 2026-11-06.

The OCR of the ad is garbled, and the format list at its foot is legible only in part ("SPEC COMM AMS").

Sinclair User, a Spectrum magazine, printed a tip in February 1990 that skips levels: type "Humphrey Bogart" on the high-score table, then press all the keys on the left-hand side during play. the-untouchables-history/spectrum-cheat

MagazineSinclair User, issue 95 (February 1990) · p. 17, Dirty Tricks DeptWhen an the high score table type In Humphrey Bog art and whilst playing press all the keys down an the left hand side and you will skip the level and move to the next.Revised after a check by a second AI model, 2026-11-06: Named as Sinclair User's tip.

Credited to reader Lewis Sinclair. A reader's tip, not checked in the game.

Cited by: The Untouchables

Zzap!64 reviewed the Commodore 64 version in November 1989 at £9.99 on cassette and £14.99 on disk and gave it 96% overall, with 97% for presentation, 95% for graphics, 97% for sound, 95% for hookability, and 97% for lastability. A reviewer noted that losing every life doesn't send the player back to level one. Zzap!64's Amiga review four months later says the Commodore 64 game won a Gold Medal. the-untouchables-history/c64-zzap

Value
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 "review": "Zzap!64",
 "of": 100,
 "scores": {
  "presentation": 97,
  "graphics": 95,
  "sound": 97,
  "hookability": 95,
  "lastability": 97,
  "overall": 96
 }
}
MagazineZzap!64, issue 55 (November 1989) · p. 76, The Untouchables, headerOcean. C64 £9_99 cassette, ei 4,99 disk-Our translationOcean, C64 £9.99 cassette, £14.99 diskZzap!64, issue 55 (November 1989) · p. 78, ratingsPRESENTATION 97%Zzap!64, issue 55 (November 1989) · p. 78, ratingsGRAPHICS 95%Zzap!64, issue 55 (November 1989) · p. 78, ratingsSOUND 97%Zzap!64, issue 55 (November 1989) · p. 78, ratingsHOQKABILlTY95%Our translationHOOKABILITY 95%Zzap!64, issue 55 (November 1989) · p. 78, ratings — the overall, which the OCR garbles ("/o"), was read on the page image (image n77) by the lead: "OVERALL 96% Enough arcade action to put most compilations to shame!"LAST ABILITY 97%Zzap!64, issue 55 (November 1989) · p. 77, reviewer's comment — the sentence reads in the OCR "Unlike Batme-n It you lose all your lives you don't tiave lo go all the way back to level one."tiave lo go all the way back to level one.Our translationhave to go all the way back to level one.Zzap!64, issue 59 (March 1990) · p. 76, The Untouchables (Amiga), opening — the drop cap F of "Four" is not in the OCRour months aHer C64 Untouchables won a Gofd Me-d.l1Our translationFour months after C64 Untouchables won a Gold MedalZzap!64, issue 55 (November 1989) · p. 77, reviewer's commentlevel one. '■^icti is a reJiel in suchOur translationlevel one, which is a relief in such (a massive game)Revised after a check by a second AI model, 2026-11-06: The 96% overall was read on the page image; the level-one line quoted.

The review runs pp. 76-78; the OCR marks image 76 as the review's first page, which the issue's contents put on p. 76.

Cited by: The Untouchables

Zzap!64 reviewed the Amiga version in March 1990 as Special FX's work, with its contents page calling it "Ocean's Sizzling Amiga conversion of the C64 classic". A reviewer found that Special FX had changed and sped up the structure: the first level has a much smaller map, and the second is faster and needs no telescopic sight, making it more of an Operation Thunderbolt game. It lacked the Commodore 64's atmosphere but was "still an excellent game". The ratings box gives 90% overall (presentation 78%, graphics 89%, sound 86%, hookability 89%, lastability 93%). the-untouchables-history/amiga-zzap

Value
{
 "review": "Zzap!64",
 "of": 100,
 "scores": {
  "presentation": 78,
  "graphics": 89,
  "sound": 86,
  "hookability": 89,
  "lastability": 93,
  "overall": 90
 }
}
MagazineZzap!64, issue 59 (March 1990) · p. 5, contentsOcean's Sizzling Amiga conversion of the C64 classic.Zzap!64, issue 59 (March 1990) · p. 77, reviewer's comment — the line goes on "of the Gold-winning C64 game" (OCR "ot the GM-rtinning CG'^ game")Special FJf hawe done a lot more than simpiy proOucmg iG-bii graphics For ihe Amigg versionOur translationSpecial FX have done a lot more than simply producing 16-bit graphics for the Amiga versionZzap!64, issue 59 (March 1990) · p. 77, reviewer's comment — on the page image (image n76) the sentence opens "Level two is also faster:"you never neeo to use ifie i&lescopjc: sigiit 50 ii'5 mcDre ol an Q(j Thundertx>it gameOur translationyou never need to use the telescopic sight so it's more of an Op Thunderbolt gameZzap!64, issue 59 (March 1990) · p. 77, reviewer's commentwhile It laclis the C64'5 almosphere ^ and isn 'I as technlcelly sljnning - il's still art encellent gameOur translationwhile it lacks the C64's atmosphere and isn't as technically stunning, it's still an excellent gameZzap!64, issue 59 (March 1990) · p. 77, ratingsHOOKABILtTY 89%Zzap!64, issue 59 (March 1990) · p. 77, ratingsLA5TABIUTY 93Zzap!64, issue 59 (March 1990) · p. 77, ratings — read with the whole ratings box on the page image (image n76) by the lead: Presentation 78%, Graphics 89%, Sound 86%, Hookability 89%, Lastability 93%, Overall 90%, "A first class conversion of an excellent game"90»/oZzap!64, issue 59 (March 1990) · p. 77, reviewer's commenti^hote ganie structure ^89 been subtly- changed aro speetled up Lei^el one, lor ir slance. has B corsiderabfy smaller m ap so you hardlyOur translationwhole game structure has been subtly changed and speeded up. Level one, for instance, has a considerably smaller map so you hardlyRevised after a check by a second AI model, 2026-11-06: All six ratings and "Level two is also faster" were read on the page image.

The OCR of the review is heavily garbled; each reading above is the plain sense of the garbled line. The review spans pp. 76-77.

Cited by: The Untouchables

CU Amiga's tips of January 1991 give a cheat for the Amiga version: pause the game and type "SOUTHAMPTON GAZETTE", and Capone faces an infinite army of Eliot Nesses. the-untouchables-history/amiga-cheat

MagazineCU Amiga (January 1991) · p. 96 (image 98), Play to Win, UntouchablesStart playing, pause the game then type in SOUTHAMPTON GAZETTE'. Capone will now be facing an infinite army of Eliot Nesses.Revised after a check by a second AI model, 2026-11-06: The locator is p. 96 (image 98).

A magazine tip, not checked in the game.

Cited by: The Untouchables