Cite as
The Untouchables C64 instructions
Original
https://archive.org/details/uta_Untouchables_The_1989_Ocean_Software_Ltd_2249
sha256
1c3efb3b9b0631674309549a5d2e1018a26399e6d9aaf6dbda11361253987c63
Archived
https://archive.org/download/uta_Untouchables_The_1989_Ocean_Software_Ltd_2249/Extras/Instructions_djvu.txt
Accessed
2026-11-06
Licence
© 1989 Ocean Software; scan hosted by the Internet Archive
Credit
Ocean Software; scan in the Internet Archive item "uta_Untouchables_The_1989_Ocean_Software_Ltd_2249" (Ultimate Tape Archive collection); the pin is the instruction sheet's OCR text.
Notes
The multilingual instruction sheet (English, French, German and other languages) of Ocean's Commodore 64/128 release; it covers cassette and disk loading. It prints "©1989 Ocean Software Limited" and "TM & © 1989 Paramount Pictures" and a credits block. The pinned copy is OCR text with no page breaks; claims locate by section. The item's game file is not read. A second copy is in the item "uta_Untouchables_The_1989_Ocean_Software_Ltd_2589".

Cited on

Claims (4)

Ocean's Commodore 64 instructions credit John Meegan with the programming, Stephen Thomson with the graphics, Jonathan Dunn with the music, and Jon Woods as producer. The sheet is copyright 1989 Ocean Software, and the game is made under Paramount Pictures' trademark and copyright of 1989.English section, CreditsEnglish section, CreditsManual
Ocean's Commodore 64 instructions describe six levels of arcade-style sections in 1920s Chicago, with the player in control of Eliot Ness's squad: the warehouse, the bridge at the U.S./Canadian border, the alleys, the train station, the hostage, and the rooftop. It is a one-player game, played with a joystick in port 2 or the keyboard. The game loads in five sections, and the player stays on a level until it is completed.English section, ScenarioEnglish section, ScenarioEnglish section, LoadingEnglish section, ControlsEnglish section, GameplayEnglish section, GameplayEnglish section, ScenarioEnglish section, GameplayEnglish section, GameplayEnglish section, GameplayEnglish section, GameplayEnglish section, GameplayManual
In the Commodore 64 instructions, Ness raids the warehouse, where capturing Capone's bookkeepers gathers preliminary evidence and an arrow guides him to the evidence; he can fire only while standing on the ground. At the bridge the player changes Untouchable by going to the far left or right of the playing area. In the alleys the player fires two shots, reloads with the fire button in the back street, and is put back against the wall automatically when both are used. At the station Ness guides a pram down the concourse while avoiding innocent bystanders, and in the hostage scene the henchman threatens to shoot the accountant in five seconds. On the rooftop Ness chases Frank Nitty.English section, Section 1, The WarehouseEnglish section, Section 1, The WarehouseEnglish section, Section 2, The BridgeEnglish section, Section 3, The AlleysEnglish section, Section 4, The Train StationEnglish section, Section 5, The HostageEnglish section, Section 6, The RooftopEnglish section, Section 1, The WarehouseEnglish section, Section 3, The AlleysManual
On the Commodore 64 the energy display is a row of caricatures: the more of Capone shows, the weaker the Untouchables. The instructions' hints say that certain Untouchables must stay alive for later sections, and that an Untouchable regains energy while inactive.English section, Status and ScoringEnglish section, Hints and TipsEnglish section, Hints and TipsManual