| The US NES booklet is Ocean of America's, of San Jose, California. It prints "Source code © 1990 Ocean of America, Inc." and Paramount Pictures' trademark and copyright of 1990, and "Printed in Japan". | warranty and imprint pagewarranty and imprint pagewarranty and imprint page | Manual |
| The NES booklet describes seven scenarios, in this order: the street (three alleys), the warehouse, the bridge, the alleys (eight), the train station, the hostage, and the rooftop. A failed mission restarts at the beginning of the section the player was on. | GameplaySectionsSection 1, The StreetSection 4, The AlleysSection 7, The RooftopSection 2Section 3Section 5Section 6 | Manual |
| On the NES, B jumps and A fires in the warehouse; in every other section both buttons fire. In the alley and border raid sections, Select switches among the four Untouchables, Ness, Malone, Stone, and Wallace. On the title screen Select chooses music or sound effects. | ControlsControlsControls | Manual |
| The NES booklet warns that certain Untouchables are needed for specific sections, as in the film: if one is eliminated before his section, the game cannot continue. An Untouchable not in use slowly recharges his energy. | GameplaySection 3, The Bridge | Manual |
| In the NES warehouse, Ness has a pistol with ten rounds and must shoot gray-hatted accountants to make them drop ledger pages of evidence. Violin cases left by shot villains hold ammunition (A), energy (E), or a few seconds of unlimited rapid fire (R). | Section 2, The WarehouseSection 2, The WarehouseSection 2, The WarehouseSection 2, The Warehouse | Manual |
| On the NES bridge there is no gunsight: the player aims by watching where the bullets hit, and shoots bottles of contraband until the evidence reaches 100%. | Section 3, The BridgeSection 3, The BridgeSection 3, The Bridge | Manual |
| At the NES train station Ness guides a baby carriage to the bottom of the steps and must not hurt the civilians, shown in white. In the hostage scene the player controls Stone and has one shot, which must hit the gangster's hat; failing sends the player back to the start of the train station, so the game offers a practice option. | Section 5, The Train StationSection 6, The HostageSection 6, The HostageSection 5, The Train StationSection 6, The Hostage | Manual |
| On the NES rooftop Ness chases Frank Nitty with a six-shot pistol, which, unlike the alley shotgun, the player reloads a bullet at a time behind the wall. | Section 7, The RooftopSection 7, The RooftopSection 1, The Street | Manual |