data/claims/super-pitfall-history.yamlSuper Pitfall (history and reception)
Game: Super Pitfall.
Pony's Famicom cartridge スーパーピットフォール (Super Pitfall) came out in Japan on 5 September 1986 at ¥5,500, by Family Computer Magazine's release calendar of 19 September. The magazine's calendar had listed it for June, price undecided, in April, and for early September at ¥5,500 in August. super-pitfall-history/release-famicom
p. 134, 新作カレンダー (release calendar) — the OCR line as it reads; "串" is its reading of the yen mark, and the row's title begins "ス ー バ パー" (Super)ピッ ト フ ォ ー ル ポニ ーW9 月 5 日 串 5500 円Our translation(Super) Pitfall, Pony, 5 September, ¥5,500Family Computer Magazine, no. 17 (1 August 1986) · p. 130, 新作カレンダー (release calendar)ビッ ト フ ォ ー ル ポニ ー 9 月 上 旬 加 5500Our translation(Super) Pitfall, Pony, early September, ¥5,500Family Computer Magazine, no. 10 (18 April 1986) · p. 114, 新作カレンダー (release calendar)ビッ ト フ ォ ー ル * ボ ニー 沈 6 月 未定Our translation(Super) Pitfall, Pony, June, (price) undecidedChecked by a second AI model, 2026-11-06.Family Computer Magazine prints the title with ビ (bi) for ピ (pi) in these rows, as in its other listings of the game. The 19 September calendar is dated after the release it reports. Read in the OCR text only, not on the page images.
Cited by: Super Pitfall
Pony advertised the Famicom cartridge in Family Computer Magazine of 1 August 1986 at an expected price of ¥5,500: the player, as the explorer Harry, has to find a treasure in a huge cave full of traps. super-pitfall-history/famicom-ad
p. 37, Pony advertisement\5.500( 予価 )Our translation¥5,500 (expected price)Family Computer Magazine, no. 17 (1 August 1986) · p. 37, Pony advertisement — the OCR reads 守 for 家 in 探検家 (explorer)キミ は 探検 守 ハ リー を 操作 し て 、 そ の 秘宝 を 発見 し な けれ ばOur translationyou control Harry the explorer and must find that treasureFamily Computer Magazine, no. 17 (1 August 1986) · p. 37, Pony advertisement巨 大 な 洞くつ の あちこち に は た くさ ん の シカ ケ が ありOur translationall over the huge cave there are many trapsChecked by a second AI model, 2026-11-06.Read in the OCR text only; the advertisement's release date isn't in the OCR text.
Cited by: Super Pitfall
The Famicom cartridge's booklet carries the copyright line "1983, 1986 Activision" and the name Pony Inc. super-pitfall-history/famicom-copyright
cover (image 1) — the OCR reads "MCTIVISION" for the cover's ACTIVISION1983. 1986MCTIVISIONOur translation© 1983, 1986 ActivisionSuper Pitfall Famicom instruction booklet (Japan, Pony, PNF-PF) · cover (image 1)PONY INC.Revised after a check by a second AI model, 2026-11-06: The catalog number is dropped.Cited by: Super Pitfall
Previewing the Famicom game on 13 June 1986, Marukatsu Famicom announced that the big hit Pitfall was coming back "graded up", with Pitfall Harry in Peru's "lost cave" after the Raj diamond, the missing Rhonda, and the cat Quickclaw, and called it an action adventure on a scale not seen before. super-pitfall-history/marukatsu-preview
p. 110 (image 86), 新作特Q preview大 ヒッ トゲ ー ム 「 ピ ッ ト フ ォ ー ル 」 が 、 ギ ン ギ ン に グレ ー ド アッ プ ブ さ れ て 帰っ て く る ぞOur translationthe big hit game Pitfall is coming back, graded up to the hilt!Marukatsu Famicom, 13 June 1986 · p. 110 (image 86), 新作特Q previewジ の ダイ アモ ンド "を 手 に 入れ 、 行方 不明 の 建 ロン ダ と 猫 の クイ ッ ク ・ ・ ク ロー を 見 つけ 出すOur translation(his mission is to) get the Raj diamond and find the missing Rhonda and the cat QuickclawMarukatsu Famicom, 13 June 1986 · p. 110 (image 86), 新作特Q preview — the OCR breaks the sentence into short lines, "いま まで に な / い 広 大 な スケ ー / ル の アフ ショ ン / アド ベン チャ ー / が 展開 され る" (an action adventure of a vast scale never seen before unfolds), and reads アフショ for アクショル の アフ ショ ンOur translation(an) action (adventure of a vast scale)Marukatsu Famicom, 13 June 1986 · p. 110 (image 86), 新作特Q preview — the OCR reads 洞宣 for 洞窟 (cave)ベル ー の 「 失 われ た 洞 宣 , に た どり 着い た ビ ピット フォ ー ル ハリ ーOur translationPitfall Harry, who has reached the "lost cave" of PeruRevised after a check by a second AI model, 2026-11-06: Quoted the lost cave of Peru line.Read in the OCR text only, not on the page image.
Cited by: Super Pitfall
In the Famicom booklet, Harry tells the story himself: he is in the "lost cave", a maze whose size he can't imagine, and must find the Raj diamond, Quickclaw, and his dear Rhonda. The aim is to find those three and return to the starting point; Quickclaw needs a key and Rhonda a medicine, both hidden in the cave. super-pitfall-history/famicom-story
image 6, ストーリー (story) — the line goes on "だ 洞窟 に いる" (am in the lost cave) on the next OCR line私 は 飼 、「 失わ れOur translationI am (now in the) "lost (cave)"Super Pitfall Famicom instruction booklet (Japan, Pony, PNF-PF) · image 7, ゲームの目的 (the game's aim) — the OCR garbles クイッククロー (Quickclaw)この ゲー ム の 目的 は 、「 ラ ー ジ の ダイ ヤ 」、「 フ イッ フフ ロー」、 「 ロ ンダ 」 のOur translationthe aim of this game is (to find) the Raj diamond, Quickclaw, and RhondaSuper Pitfall Famicom instruction booklet (Japan, Pony, PNF-PF) · image 7, ゲームの目的 — the OCR reads スマート for スタート (start)再び スマート 地点 へ 戻る の で すOur translationand then return to the starting pointSuper Pitfall Famicom instruction booklet (Japan, Pony, PNF-PF) · image 6, ストーリー (story)洞窟 は 、 まる で 複雑 な 迷路 の よう で 、Our translationthe cave is like a complicated mazeSuper Pitfall Famicom instruction booklet (Japan, Pony, PNF-PF) · image 6, ストーリー (story) — the OCR reads 深困さ for 深さ and 想欠 for 想像その 広 さ と 深 困 さ は 私 に も 想 欠 す る こと が で き な いOur translationits breadth and depth are beyond even my imaginingSuper Pitfall Famicom instruction booklet (Japan, Pony, PNF-PF) · image 7, ゲームの目的を 助け る だ め に は カギ を 、 ま だ 「 ロ ンOur translationto rescue (Quickclaw you need) the key, and to rescue RhondaSuper Pitfall Famicom instruction booklet (Japan, Pony, PNF-PF) · image 7, ゲームの目的助け る だ め に は 薬 を 持つ て いるOur translationto rescue (Rhonda) you need to have the medicineSuper Pitfall Famicom instruction booklet (Japan, Pony, PNF-PF) · image 7, ゲームの目的れ 洞窟 内 の どこ か に 隠さ れ て いま すOur translation(the key and medicine) are each hidden somewhere in the caveRevised after a check by a second AI model, 2026-11-06: Quoted the maze, key, and medicine lines.Where the North American booklet makes Rhonda Harry's niece, the Japanese one has him call her only "my dear Rhonda" (私の大切な「ロンダ」). Read in the OCR text only.
Cited by: Super Pitfall
In the Famicom version Harry starts with three lives and gains one at 50,000 points, one at 80,000, and then one every 100,000 points (180,000, 280,000, and so on), by its booklet. super-pitfall-history/famicom-lives
image 12・ ハ リー は 最初 、 得 点 5 万 点 で 1 人 ふえ 、 次 に 8 万 点 で 1 人 上 ふえ ます 。8 万Our translationHarry first gains one (life) at 50,000 points, then one at 80,000Super Pitfall Famicom instruction booklet (Japan, Pony, PNF-PF) · image 12点 以降 は 、18 万 点 、28 万 点 と 10 万 点 ご と に 1 人 ふえ ますOur translationafter 80,000, one every 100,000 points, at 180,000, 280,000Super Pitfall Famicom instruction booklet (Japan, Pony, PNF-PF) · image 12ハ リー は 3 人 でOur translation(at the start of the game) Harry has three (lives)Revised after a check by a second AI model, 2026-11-06: Quoted the three-lives line.Read in the OCR text only.
Cited by: Super Pitfall
Activision published Super Pitfall for the NES in North America in November 1987, by Nintendo of America's list of licensed NES games. Computer Entertainer, in February 1988, put Activision's first NES release at the end of 1987. super-pitfall-history/release-nes
PDF p. 12Super PitfallComputer Entertainer, vol. 6, no. 11 (February 1988) · p. 9 (image 9), Activision to Introduce New Games for NintendoAfter its initial release of SUPER PITFALL for the Nintendo Enter-Computer Entertainer, vol. 6, no. 11 (February 1988) · p. 9 (image 9), Activision to Introduce New Games for Nintendotainment System (NES) at the end of 1987, Activision plans toNES Games (Nintendo of America release list) · PDF p. 12 — the line after the title in the Super Pitfall rowActivisionNES Games (Nintendo of America release list) · PDF p. 12 — the row's date, after ActivisionNovember 1987Revised after a check by a second AI model, 2026-11-06: Computer Entertainer's item is on p. 9 (image 9), not p. 10; the Nintendo of America list's Activision and November lines quoted.The news item was read on the page image (image 9) by the lead. The NES list gives a month, not a day.
Cited by: Super Pitfall
The North American booklet says Super Pitfall "was reprogrammed by Pony, Inc." and licensed by Nintendo of America, with Sam Nelson producing for Activision; it prints Activision's copyright of 1987. super-pitfall-history/nes-credits
PDF p. 2, creditsSUPER PITFALL was reprogrammed by Pony, Inc.Super Pitfall NES instruction booklet (USA, Activision) · PDF p. 2, creditsLicensed by Nintendo of America Inc.Super Pitfall NES instruction booklet (USA, Activision) · PDF p. 2, creditsProduced by Sam Nelson.Super Pitfall NES instruction booklet (USA, Activision) · PDF p. 2, credits1982, 1987 Activision, Inc. All rights reserved.Checked by a second AI model, 2026-11-06.The booklet names no developer besides Pony, and no programmer.
Cited by: Super Pitfall
Chris Scullion's NES encyclopedia (2019) lists the NES game under 1987, published by Activision and developed by Micronics, and calls it Activision's first NES game. super-pitfall-history/scullion-credits
entry "Super Pitfall"Year 1987 Publisher Activision Developer MicronicsThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Super Pitfall"this sequel was the studio's first ever NES gameChecked by a second AI model, 2026-11-06.Scullion's Micronics credit is the only developer named besides Pony in the sources read; the NES booklet credits only Pony, Inc. (nes-credits).
Cited by: Super Pitfall
In the North American booklet, Pitfall Harry, alone with a gun, must recover the Raj diamond from a vast subterranean dwelling high in the Andes and rescue his niece Rhonda and Quickclaw the Lion, trapped below. With no map, he finds his way through over 270 screens of passages full of creatures and hazards. super-pitfall-history/premise
PDF p. 2, Super Pitfallgun and his wits for protection, he must recover the priceless Raj diamondSuper Pitfall NES instruction booklet (USA, Activision) · PDF p. 2, Super Pitfallcomplicate matters, he must also rescue his beloved niece Rhonda and felineSuper Pitfall NES instruction booklet (USA, Activision) · PDF p. 2, Super Pitfallfind his own way through the cave's endless passages - over 270 screens -Super Pitfall NES instruction booklet (USA, Activision) · PDF p. 2, Super Pitfallinfested with poisonous frogs, bats, snakes, scorpions, tarantulas, cavemen,Checked by a second AI model, 2026-11-06.Cited by: Super Pitfall
To win, by the North American booklet, Harry finds the Raj diamond, Rhonda, and Quickclaw and returns to the starting point. Rhonda has been turned to stone and needs a flask of medicine found elsewhere in the cave; Quickclaw needs a hidden key; and the way back needs a photograph of the Underground Kingdom, which shows the launching site that jumps Harry back to the beginning. super-pitfall-history/goal
PDF p. 4, Playing the GameYour job is to move Harry through the mazes, find the Raj diamond,Super Pitfall NES instruction booklet (USA, Activision) · PDF p. 4, Playing the GameRhonda, he'll discover that the poor girl has been turned to stone and thatSuper Pitfall NES instruction booklet (USA, Activision) · PDF p. 4, Playing the Gamethe faithful Quickclaw, Harry will need to uncover a hidden key.Super Pitfall NES instruction booklet (USA, Activision) · PDF p. 4, Playing the Gamefind a photograph of the Underground Kingdom, which contains the onlySuper Pitfall NES instruction booklet (USA, Activision) · PDF p. 4, Playing the Gamejump back to the beginning. Only then will you win the game.Checked by a second AI model, 2026-11-06.Cited by: Super Pitfall
On the NES the control pad moves Harry, climbs or swims up and down, and ducks; A jumps, in place or to either side with the pad; B fires his gun the way he faces. Select picks a one- or two-player game and Start begins and pauses. He walks along ledges, climbs ladders, jumps, swims, and swings from rope to rope. super-pitfall-history/controls
PDF p. 3, Directing Harrythe down arrow to help him climb or swim downward or duck.Super Pitfall NES instruction booklet (USA, Activision) · PDF p. 3, Directing HarryPress the A button to make Harry jump in place. Press the A button andSuper Pitfall NES instruction booklet (USA, Activision) · PDF p. 3, Directing HarryPress the B button to fire Harry's gun in the direction he is facing.Super Pitfall NES instruction booklet (USA, Activision) · PDF p. 3, Getting StartedPress the SELECT button to switch between the one- and two-player gameSuper Pitfall NES instruction booklet (USA, Activision) · PDF p. 4, Playing the Gamesubterranean lakes, and swing from rope to rope,Super Pitfall NES instruction booklet (USA, Activision) · PDF p. 3, Directing Harryright arrow to move him to the right, and the left arrow to move him toSuper Pitfall NES instruction booklet (USA, Activision) · PDF p. 3, Directing Harrythe left. Press the up arrow to help Harry climb or swim upward; pressSuper Pitfall NES instruction booklet (USA, Activision) · PDF p. 3, Directing Harrythe right arrow to make him jump to the right, or the A button and theSuper Pitfall NES instruction booklet (USA, Activision) · PDF p. 3, Getting StartedPress the START button to begin the game.Super Pitfall NES instruction booklet (USA, Activision) · PDF p. 3, Getting StartedDuring play, you may press the START button to pause at any timeSuper Pitfall NES instruction booklet (USA, Activision) · PDF p. 4, Playing the GameHe can walk along rocks and ledges, climb up and downRevised after a check by a second AI model, 2026-11-06: Quoted the pad, A, Start, and ledge lines.Cited by: Super Pitfall
On the NES Harry starts with one pistol of 20 bullets, and each invisible spare pistol adds 20; the booklet says the mission can be finished with no bullets left. super-pitfall-history/pistol
PDF p. 4, Spare Pistols20 bullets. Inside the cave he'll find invisible spare pistols, each with 20Super Pitfall NES instruction booklet (USA, Activision) · PDF p. 5, Strategy TipsYou can accomplish your mission even if you use up all of your bullets.Checked by a second AI model, 2026-11-06.Cited by: Super Pitfall
At places in the caverns Harry can travel instantly from one cave to another by jumping at a particular, unmarked spot, by the NES booklet. super-pitfall-history/warps
PDF p. 5, Instant Travelone cave to another by jumping at a particular (but unmarked) spot.Checked by a second AI model, 2026-11-06.Cited by: Super Pitfall
On the NES Harry starts with three lives; a lost one is replaced at the spot where he died, and he flashes, invulnerable, for a few seconds each time he appears. Extra lives come at 50,000 and 80,000 points and "thereafter", by the booklet. super-pitfall-history/lives-nes
PDF p. 5, Spare Harry'sthe number of Harry's you have left, and a spare Harry will replace him atSuper Pitfall NES instruction booklet (USA, Activision) · PDF p. 5, Spare Harry'sover. At 50,000 points, you'll earn a fourth life, at 80,000 points a fifth life,Super Pitfall NES instruction booklet (USA, Activision) · PDF p. 5, Invulnerable Harrythe game - he'll flash for a few seconds. In this state he is invulnerable toSuper Pitfall NES instruction booklet (USA, Activision) · PDF p. 5, Spare Harry'sYou'll begin the game with three Harry's.Super Pitfall NES instruction booklet (USA, Activision) · PDF p. 5, Spare Harry'sthe very spot where the first one met his doom.Super Pitfall NES instruction booklet (USA, Activision) · PDF p. 5, Invulnerable HarryEach time Harry first appears - both at the beginning and in the middle ofRevised after a check by a second AI model, 2026-11-06: Quoted the three lives, spot, and appearance lines.The Famicom booklet gives the later steps, every 100,000 points from 180,000 (famicom-lives).
Cited by: Super Pitfall
Nintendo's Official Nintendo Player's Guide of 1987 gives the NES game a page in its Action Series, under the heading "Endless Caves of Adventure", and says secret passageways and hidden treasures are to be found across over 270 screens. super-pitfall-history/players-guide
p. 140, Action SeriesENDLESS CAVES OF ADVENTUREThe Official Nintendo Player's Guide (1987) · p. 140, Action Seriesextensive- over 270 screens- that you struggle to learn your way around.The Official Nintendo Player's Guide (1987) · p. 140, Action Seriespassageways and hidden trea-The Official Nintendo Player's Guide (1987) · p. 140, Action Series — the page's running headingACTION SERIESThe Official Nintendo Player's Guide (1987) · p. 140, Action Seriessures are to be found. But where?Revised after a check by a second AI model, 2026-11-06: Quoted the heading; the guide says, rather than promises.Cited by: Super Pitfall
Writing up the Japanese magazines they had brought back from a visit, Computer Entertainer's editors noted in January 1987 that one carried a color pull-out covering every screen and peril of Super Pitfall. super-pitfall-history/ce-japan-pullout
p. 13, Our Japan Visit -- Part 2color pullout section on every screen and peril of SUPER PITFALL!Checked by a second AI model, 2026-11-06.The item doesn't name the magazine.
Cited by: Super Pitfall
Computer Entertainer reviewed the NES game in May 1988, rating it 3½ of 4 stars for graphics and 3½ for play value and recommending it at $34.95. It found it "great fun for gamers who love to explore and find hidden items", and like Pitfall II in its story. super-pitfall-history/ce-review
p. 10 (image 10), Super Pitfall — the stars read ★★★½/★★★½ on the page image (image 10), read by the lead; the OCR garbles themSUPER PITFALL (&xx1/2/Kxx1/2) from_Activision brings backComputer Entertainer, vol. 7, no. 2 (May 1988) · p. 10 (image 10), Super PitfallSUPER PITFALL has a similar storyline to "Pitfall II"Computer Entertainer, vol. 7, no. 2 (May 1988) · p. 10 (image 10), Super Pitfallgamers who love to explore and find hidden items, and it's a must forComputer Entertainer, vol. 7, no. 2 (May 1988) · p. 10 (image 10), Super PitfallRecommended. (MSR $34.95)Computer Entertainer, vol. 7, no. 2 (May 1988) · p. 2, The Rating System4 STARS = EXCELLENTRevised after a check by a second AI model, 2026-11-06: The stars were read on the page image (p. 10, image 10).The rating key says the first set of stars is graphics and the second game play and entertainment value.
Cited by: Super Pitfall
Computer Entertainer's tip in the same May 1988 issue gives the NES game a continue: at the game-over screen, press A three times, Select twice, and then Start, to pick up where Harry lost his last life. super-pitfall-history/ce-continue
p. 11, Japanese Game Fanatics' Tip of the MonthThis month's new tip adds a continuation feature to Activision'sComputer Entertainer, vol. 7, no. 2 (May 1988) · p. 11, Japanese Game Fanatics' Tip of the Monthbutton three times, then the "select" button twice, followed by theComputer Entertainer, vol. 7, no. 2 (May 1988) · p. 11, Japanese Game Fanatics' Tip of the Month"start" button. This will enable you to pick up the action where PitfallRevised after a check by a second AI model, 2026-11-06: The heading is Japanese Game Fanatics' Tip of the Month.Cited by: Super Pitfall
Bill Kunkel, reviewing the NES game in Computer Gaming World in August 1988, called it a Super Mario Bros. "rehash" built from images and characters of David Crane's two Atari 2600 Pitfall games, regretted that the documentation never mentions Crane, and found that the objects float in mid-air so that Harry has to jump. He concluded that it is "a cute enough entry" for players who want another jumping, climbing, and shooting game. super-pitfall-history/cgw-review
p. 44, Video Gaming WorldSuper Pitfall is a compendiumComputer Gaming World, issue 50 (August 1988) · p. 44, Video Gaming Worlddesigned by David Crane for theComputer Gaming World, issue 50 (August 1988) · p. 44, Video Gaming WorldCrane is not even mentionedComputer Gaming World, issue 50 (August 1988) · p. 44, Video Gaming Worldinto a SMB rehash that mostComputer Gaming World, issue 50 (August 1988) · p. 44, Video Gaming Worldthan located on the ground.Computer Gaming World, issue 50 (August 1988) · p. 45, Video Gaming WorldPitfall is a cute enough entry. ItComputer Gaming World, issue 50 (August 1988) · p. 45, Video Gaming World-Bill KunkelComputer Gaming World, issue 50 (August 1988) · p. 44, Video Gaming Worldanywhere in the documentation.Revised after a check by a second AI model, 2026-11-06: The source is the documentation, not a booklet.The review's facts box gives the designer as "Pony, Inc. (from David Crane's original)", one or two players, and a price of $35.00 to $40.00.
Cited by: Super Pitfall
Computer Gaming World's facts box for the NES game lists the designer as Pony, Inc., from David Crane's original, the publisher as Activision, and the price as $35 to $40. super-pitfall-history/cgw-facts
p. 44, Video Gaming World, facts boxPony, Inc.Computer Gaming World, issue 50 (August 1988) · p. 44, Video Gaming World, facts box(from David Crane's original)Computer Gaming World, issue 50 (August 1988) · p. 44, Video Gaming World, facts box$35.00-$40.00Computer Gaming World, issue 50 (August 1988) · p. 44, Video Gaming World, facts boxPUBLISHER: ActivisionRevised after a check by a second AI model, 2026-11-06: Quoted the publisher line.Scullion writes that the NES game "was roundly criticised" for its many bugs and odd design choices: most vultures kill Harry, but some have to be jumped into to warp to new areas. super-pitfall-history/scullion-verdict
entry "Super Pitfall"was roundly criticised due to itsThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Super Pitfall"numerous bugs and bizarre designThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Super Pitfall"into some of them to warp to new areas.The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Super Pitfall"vultures kill Harry, you need to jumpRevised after a check by a second AI model, 2026-11-06: Quoted the vultures line.Cited by: Super Pitfall
Activision also released Super Pitfall as a cartridge for Tandy's Color Computer (catalog number 26-3171), programmed by Steve Bjork of SRB Software with graphics by Monique Ellison; its booklet's copyright runs to 1988. It adds Novice, Expert, and Explorer options: at Novice the treasures flash and stay visible, at Expert they don't, and Explorer gives Harry unlimited lives. super-pitfall-history/coco-version
credits page (image 2) — the OCR reads "Sieve" for SteveProgrammed by Sieve Bjork, SRB Software.Super Pitfall Player's Guide (Tandy Color Computer, Activision, 26-3171) · credits page (image 2)Graphics by Monique Ellison.Super Pitfall Player's Guide (Tandy Color Computer, Activision, 26-3171) · cover (image 1)t. No. 26-3171Super Pitfall Player's Guide (Tandy Color Computer, Activision, 26-3171) · p. 5, NOVICE vs. EXPERTAt the NOVICE level, the treasures Harry seeks flash and remainSuper Pitfall Player's Guide (Tandy Color Computer, Activision, 26-3171) · p. 5, NOVICE vs. EXPERTIn an EXPERT game, the treasures don't flash, so you must rememberSuper Pitfall Player's Guide (Tandy Color Computer, Activision, 26-3171) · p. 6 (image 10), The Explorer's LifeWhen you select the EXPLORER option, Pitfall Harry has unlimitedSuper Pitfall Player's Guide (Tandy Color Computer, Activision, 26-3171) · credits page (image 2)© 1983. 19R7. 198S Activision, Inc.Our translation© 1983, 1987, 1988 Activision, Inc.Super Pitfall Player's Guide (Tandy Color Computer, Activision, 26-3171) · cover (image 1)TANDYSuper Pitfall Player's Guide (Tandy Color Computer, Activision, 26-3171) · p. 6 (image 10), LoadingPlace the Super Pitfall cartridge in the cartridge slotRevised after a check by a second AI model, 2026-11-06: The locator is p. 6 (image 10); the copyright, Tandy, and cartridge lines quoted.The booklet names no Color Computer model; the Rainbow review below says CoCo 3. The cover's catalog number reads "t. No. 26-3171" in the OCR.
Cited by: Super Pitfall
Reviewing the Color Computer version for The Rainbow in December 1988, Tony Olive described it as a ROM pack for the CoCo 3 written by Steve Bjork, published by Activision, and sold by Tandy at $29.95 in Radio Shack stores. He found the graphics "great" and Harry's movement smooth, and wrote that the game "belongs in your CoCo 3 library". super-pitfall-history/coco-rainbow-review
p. 132 (image 130), Super Pitfall — Back in the Salt Minesgame that's written by Steve Bjork,The Rainbow, December 1988 · p. 132 (image 130), Super Pitfall — Back in the Salt Minesby Tandy. It comes on a ROM pack forThe Rainbow, December 1988 · p. 132 (image 130), Super Pitfall — Back in the Salt MinesThe graphics are great. When IThe Rainbow, December 1988 · p. 132 (image 130), Super Pitfall — Back in the Salt Minesbelongs in your CoCo 3 library.The Rainbow, December 1988 · p. 132 (image 130), Super Pitfall — Back in the Salt Mines — the OCR reads S for the dollar sign, after "(Activision, distributed by Tan-"dy; S29.95:The Rainbow, December 1988 · p. 132 (image 130), Super Pitfall — Back in the Salt Mines- Tony OliveThe Rainbow, December 1988 · p. 132 (image 130), Super Pitfall — Back in the Salt Mines — [sic], Activisonpublished by Activison and marketedThe Rainbow, December 1988 · p. 132 (image 130), Super Pitfall — Back in the Salt Minesthe CoCo 3. In the game you play theThe Rainbow, December 1988 · p. 132 (image 130), Super Pitfall — Back in the Salt Minesmovement is smooth.Revised after a check by a second AI model, 2026-11-06: Quoted the Activision, CoCo 3, and smooth lines.Cited by: Super Pitfall