Cite as
Official Nintendo Player's Guide
Original
https://archive.org/details/The_Official_Nintendo_Players_Guide_1987
sha256
384b7e7183eed9e0bb1b5046f84cf659dd6407eec6fb41f013b5bdfd437adaf3
Archived
https://archive.org/download/The_Official_Nintendo_Players_Guide_1987/The_Official_Nintendo_Players_Guide_1987_djvu.txt
Accessed
2026-11-06
Licence
© 1987 Nintendo of America Inc., Tokuma Shoten Publishing Co., Ltd.; scan hosted by the Internet Archive
Credit
Nintendo of America and Tokuma Shoten; scan in the Internet Archive item The_Official_Nintendo_Players_Guide_1987.
Notes
Nintendo's own game guide to the NES library. The pinned copy is the item's OCR text; page numbers are the printed ones. Its Game Guide gives each game a short description and "game play" paragraph: Duck Hunt on p. 152 (Light Gun Series) and Wrecking Crew on p. 154 (Programmable Series). The credits page prints the copyright line "©1987 Nintendo of America Inc., Tokuma Shoten Publishing Co., Ltd."

Cited on

Claims (36)

The Official Nintendo Player's Guide sets the NES game in 1942, the player and the top gun Super Ace flying to Tokyo to destroy the enemy's last aircraft, through 32 scenes over land and sea, taking off from and landing on moving carriers, looping, and shooting down Red Formations.p. 143, 1942, Dogfights over the Pacificp. 143p. 143p. 143p. 143p. 143Publisher
The Official Nintendo Player's Guide (1987) credits Arkanoid to Taito America Corporation. Its game guide tells of survivors roaming the galaxy in the photon spaceship Arkanoid, says the Vaus is steered with the special high-speed controller included with the game, and gives 33 rounds, with a start in any of the first 16 and a huge enemy fortress in the final round.credits pagep. 150, Arkanoidp. 150, Arkanoidp. 150, Arkanoidp. 150, ArkanoidPublisher
The Player's Guide's in-depth review of Arkanoid calls the player's bar "Bowse". In it, normal walls break at one hit and score by color, from 50 points (white) to 120 (yellow); silver walls take two strikes in rounds 1 to 8, rising by one every eight rounds to five in rounds 25 to 32; and a round counts as cleared with only the golden walls of immortality left standing. Its enemies, Slender, Forgot, and Mechanimal, are destroyed by the ball, which changes direction when it hits one.p. 90, In-Depth Review, Arkanoidp. 90, In-Depth Review, Arkanoidp. 90, In-Depth Review, Arkanoidp. 90, In-Depth Review, Arkanoidp. 90, In-Depth Review, Arkanoidp. 90, In-Depth Review, Arkanoidp. 90, In-Depth Review, Arkanoidp. 90, In-Depth Review, ArkanoidPublisher
Nintendo of America's 1987 player's guide, which files Clu Clu Land in its Action Series, tells the story as an evil Sea Urchin stealing the kingdom's gold bars and hiding them in an aquatic maze. It says the only way to turn is by hooking a hand round a turn post or bouncing off a wall, and that the Sea Urchin's house, the Black Hole, swallows the player.p. 139, An Underwater Mysteryp. 139p. 139p. 139p. 139p. 139p. 139, section headingcontentsPublisher
Duck Hunt is a target-shooting game. A hunting dog flushes ducks out of the marsh, and the player shoots one duck at a time, two at a time, or, in the third game, clay pigeons.p. 152, Duck HuntManual
Duck Hunt is one of Nintendo's Light Gun Series; Nintendo's 1987 guide puts it on a page with Gumshoe and Wild Gunman.contentsp. 152, Duck HuntPublisher
Nintendo of America's Official Nintendo Player's Guide (1987) describes Golf as an 18-hole championship course on which the player picks the club, controls the swing and selects the angle of impact, pushing the button three times for a shot with the irons and woods, and accounts for wind speed and direction.printed p. 131, Sink That Winning Puttprinted p. 131, Sink That Winning Puttprinted p. 131, Sink That Winning PuttindexPublisher
Gyromite needs R.O.B., the Robotic Operating Buddy. The player helps Professor Hector, a mad scientist, defuse all the bombs in his laboratory, using R.O.B. to move the columns that block his way to the dynamite; R.O.B. works them with two gyros, which a spinner keeps spinning.p. 157, GyromiteManual
One gate can be moved without spinning a gyro, but where both gates must open, the player spins one gyro and sets it on a tray, which leaves R.O.B.'s hands free to put the other gyro on the other tray.p. 157, GyromiteManual
Nintendo's 1987 Player's Guide puts Gyromite in its Robot Series with Stack-Up, the two on one page.contentsindexp. 157, GyromitePublisher
Nintendo's 1987 guide gives Hogan's Alley a page in the Light Gun Series and frames it as a chance to team up with the FBI, picking the gangsters out of an FBI line-up with innocent bystanders close by.contentsp. 151, Hogan's Alleyp. 151, Hogan's Alleyp. 151, Hogan's Alleyp. 151, Hogan's AlleyPublisher
Nintendo's 1987 player's guide gives the NES game a different mission from the manual's: Paul, the troop's leader, and four warriors fly to the base of a secret agency planning to take over the world; their plane crashes and only Paul and Vince survive. The guide notes that two people can play at once.In-Depth Review, Ikari Warriors (contents p. 116)In-Depth Review, Ikari Warriors (contents p. 116)Publisher
Nintendo's Official Nintendo Player's Guide covers the NES version; it calls Ryu a gigantic, greedy dragon and describes nine stages, from buildings to mountains to the skies, with enemies including the knife-throwing Lion Keeper, Snake Woman, Rock Man, and the two-headed Gidora.p. 145, Karnov, Dragons and Treasurep. 145, Karnovp. 145, Karnovp. 145, KarnovPublisher
The NES booklet credits the game to Doug Smith, © 1987 Broderbund Software, and says Hudson Soft programmed it; Nintendo's 1987 Official Nintendo Player's Guide also credits Hudson Soft.credits, p. 154 entryManual
Nintendo's 1987 Player's Guide files Mach Rider in its Programmable Series, as "Attack of the Space Scavengers": Earth is losing to sub-human space scavengers, and Mach Rider must reach survivors across the globe to organize them into an army, on a course of his own design.contentsp. 153, Mach Riderp. 153, Mach Riderp. 153, Mach Riderp. 153, Mach Rider, Game Playp. 153, Mach Rider, Game PlayPublisher
Nintendo of America's 1987 player's guide, under the heading "The Original Macho Man", has Popeye battle jealous foes through three increasingly hazardous levels to win Olive Oyl's heart, catching the hearts, musical notes and letters she throws, against the suitors Brutus, Bernard and Seahag. Its credit line reads ©1982 King Features Syndicate.p. 155p. 155p. 155p. 155p. 155p. 155creditsPublisher
The Official Nintendo Player's Guide (1987) lists Spelunker under Broderbund Software in its Index By Game Manufacturers as "Programmed by Irem Corp.", as it lists Deadly Towers.p. 161, Index By Game Manufacturers, Broderbund Software, Inc.; read on the page imagePublisher
The Official Nintendo Player's Guide (1987) gives the NES version's story as "Raiders of the Lost Pyramid": the fortune of King Tut's richer brother, Tut-Tut, lies in a pyramid at the bottom of the deepest cave in the world, guarded by the ghosts of earlier spelunkers. The player goes down through six levels of caverns past steam vents, lava pits, and bats, on ropes and ladders, over waterfalls, and on an abandoned mine railroad.p. 141, Spelunkerp. 141, Spelunkerp. 141, Spelunkerp. 141, SpelunkerPublisher
Stack-Up needs R.O.B., the Robotic Operating Buddy: the player gets R.O.B. to stack colored discs to match a pattern on the screen. It can be played four ways: Direct mode, a Memory mode that programs up to 100 robot moves, and Bingo for one or two players.p. 157, Stack-UpManual
R.O.B.'s attachments for Stack-Up are two hands, five blocks (one each of red, white, blue, yellow, and green), and five trays that fit into the five slots on R.O.B.'s base; Nintendo's 1987 Player's Guide says the Game Pak includes the five colored discs and disc holders. R.O.B. was sold separately.p. 157, Stack-Upp. 157, Stack-UpManual
The player doesn't steer R.O.B. with the pad. The pad moves Professor Hector, who jumps up, down, left, and right from key to key on the screen, and R.O.B. moves according to the command key he jumps on; on controller 2 the pad moves Professor Vector. R.O.B. grasps and releases, raises and lowers, and turns and carries objects left and right.p. 157, Stack-UpManual
In Memory mode the player writes into memory, ahead of time, the commands that should restack the blocks: Professor Hector jumps on a memory key to write the command chosen with A and B onto it, up to 100 keys, ending with an END command or a blank. The player sets the Professor's speed to match R.O.B.'s, and on playback the Professor runs the program to music while R.O.B. restacks the blocks. The faster the program is worked out, the more bonus points.p. 157, Stack-UpManual
Two-player Bingo is head to head: each Professor sends commands the same way, and the player with the most blocks on their own trays after 5 minutes wins. Three blocks start on tray 3 and one each on trays 2 and 4; Professor Hector, on controller 1, has trays 1 and 2, and Professor Vector, on controller 2, trays 4 and 5. Only Spike appears. A Professor knocked off the screen comes back flashing, at half speed for about 20 seconds, and can pass the other Professor and Spike unharmed meanwhile; when the two Professors collide, the one that wasn't moving is knocked off.p. 157, Stack-UpManual
Nintendo's 1987 Player's Guide puts Stack-Up in its Robot Series with Gyromite, the two on one page.contentsindexp. 157, Stack-Upp. 157, Stack-UpPublisher
Nintendo's Official Nintendo Player's Guide of 1987 gives the NES game a page in its Action Series, under the heading "Endless Caves of Adventure", and says secret passageways and hidden treasures are to be found across over 270 screens.p. 140, Action Seriesp. 140, Action Seriesp. 140, Action Seriesp. 140, Action Seriesp. 140, Action SeriesPublisher
The booklet's shot section pictures eight shots, the serve, smash, forehand, backhand, forehand and backhand volleys, and forehand and backhand lobs, each played by pressing A or B to swing.printed p. 133, A Smashing Hit!Manual
Nintendo of America's Official Nintendo Player's Guide (1987) says the computer opponent has five skill levels, that the game can be played alone or with a friend as a doubles partner, and that B plays a lob.printed p. 133, A Smashing Hit!printed p. 133, A Smashing Hit!printed p. 133, A Smashing Hit!Publisher
Nintendo's 1987 Player's Guide lists Urban Champion in its Action Series, as a "Neighborhood Duke Out" against gangs of bullies. It gives the player 200 stamina points and warns of an open manhole, a falling flower pot, and the police who cruise by in a patrol car; knocking the bully off the street three times earns a confetti celebration.contentsp. 139, Urban Championp. 139, Urban Championp. 139, Urban Champion, Game Playp. 139, Urban Champion, Game Playp. 139, Urban Champion, Game PlayPublisher
In the NES version's story as Nintendo's 1987 player's guide, Computer Entertainer's preview, and Nintendo Power's first issue give it, Paul and Vince, the two commandos of Ikari Warriors, are flying home in a plane the general gave them when a time warp over the ocean throws them far into the future (thousands of years, says Computer Entertainer; a thousand, says Nintendo Power), where Zang Zip, "the WarDog", has enslaved the people of Earth. The settings and enemies are alien, far from the first game's jungles.p. 159, Victory Roadp. 159, Victory RoadPublisher
Nintendo's 1987 guide gives Wild Gunman a Light Gun Series entry on the page it shares with Duck Hunt and Gumshoe: the player picks a gunfight with one outlaw, two outlaws, or the whole gang, lets them move first, and shoots it out in the desert or at the saloon on Main Street.contentsp. 152, Wild Gunmanp. 152, Wild Gunmanp. 152, Wild Gunmanp. 152, Wild Gunmanp. 152, Wild GunmanPublisher
Nintendo's Official Nintendo Player's Guide (1987) gives Winter Games a page in its Sports Series, set at the 1988 Winter Olympics in Calgary, with speed skating, hot dog aerials, figure skating, and the bobsled; its credits give © 1985, 1987 Epyx.p. 134, Winter Games, Go for the Goldp. 134, Winter GamescreditsPublisher
Mario, or Luigi, is a demolition worker who must smash every designated wall in a building to clear the stage.p. 154, Wrecking CrewManual
One player plays Mario on the first controller; in the two-player game the second controller plays Luigi. The A or B button swings the hammer at walls.p. 154, Wrecking CrewManual
Monsters that live in the building attack the player for wrecking their home, and fireballs and a nasty old man, Blackie, attack in other ways. Nintendo's 1987 English guide calls the monsters Gotchawrench and Eggplant Man, and names fireballs and Foreman Spike among those trying to stop the crew.p. 154, Wrecking CrewManual
The game has 100 stages, and the player can start at any of them; the higher the number, the harder the stage. A stage's building has walls, doors, ladders, floors, pillars, and drums, and is tall enough to span more than one screen. After every fourth stage comes a bonus stage, where a coin is hidden among a row of walls and the player races Blackie to find it.p. 154, Wrecking CrewManual
Design mode lets the player place walls and characters to build stages of his own, four at a time, played in a row. Connecting the Family BASIC keyboard (HVC-007) and its data recorder (HVC-008) saves them to cassette tape.p. 154, Wrecking Crewp. 154, Wrecking CrewManual