Claim set · data/claims/hogans-alley-history.yaml

Hogan's Alley (history and reception)

Game: Hogan's Alley.

A retrospective catalog of Famicom software gives 12 June 1984 as the date of Hogan's Alley's Famicom release in Japan. hogans-alley-history/release-japan

Book懐かしファミコン パーフェクトガイド (Perfect Guide of Nostalgic Family Computer) · PDF p. 123, ファミコンソフト完全目録, 1984 column, no. 015 — the text layer's reading of the row; it misreads the title brackets 『』 as "r" and "j" and drops the publisher. The lead checked the row on the page image (the PDF's 600 dpi text mask): "015 1984/06/12 『ホーガンズアレイ』 任天堂". The catalog lists ROM cartridges in order of release0151984/06/12 rホーガンズアレイjOur translation015. 12 June 1984. Hogan's Alley.Checked by a second AI model, 2026-11-06.

The catalog is an unattributed retrospective mook that names no source for its dates. The Famicom booklet prints the year (hogans-alley-history/famicom-booklet), not the day.

Cited by: Hogan's Alley

Nintendo's Famicom booklet names the cartridge HVC-HA, a "video shooting" game, and calls it a game in which the light gun and the video are one; its back cover is dated 1984. hogans-alley-history/famicom-booklet

Manualホーガンズアレイ 取扱説明書 (HVC-HA) · inside front cover (PDF p. 2), opening note — the end of the line "任天堂ファミリーコンピュータカセット・ホーガンズアレイ (VIDEO SHOOTING HVC-HA)", which the text layer garbles before this pointズ ア レイ (VIDEO SHOOTING HVC-HA)ホーガンズアレイ 取扱説明書 (HVC-HA) · p. 8 (PDF p. 10), 5. 遊び方光線 銃 と ビデ オ が 一 体 と な つた ゲー ム で すOur translationIt is a game in which the light gun and the video are one.ホーガンズアレイ 取扱説明書 (HVC-HA) · back cover (PDF p. 16) — the text layer's reading of "©Nintendo 1984"⑥MNiniendo 1984Checked by a second AI model, 2026-11-06.

Nintendo's Famicom booklet explains the title: a hogan's alley is one of the American police's methods of shooting training, in which the trainee judges the figure on each panel at a glance and shoots only the gangsters with guns, within a set time. hogans-alley-history/name

Manualホーガンズアレイ 取扱説明書 (HVC-HA) · p. 8 (PDF p. 10), 5. 遊び方 — the line goes on "Y) とは、"ホー ガン ズ ア レイ (HOGAN'S ALLEホーガンズアレイ 取扱説明書 (HVC-HA) · p. 8 (PDF p. 10), 5. 遊び方 — the text layer reads 宜 for 官 (警察官, police officer)アメ リカ 警察 宜の射撃 訓練Our translation(is) the American police's shooting trainingホーガンズアレイ 取扱説明書 (HVC-HA) · p. 8 (PDF p. 10), 5. 遊び方 — the text layer reads 暗間 for 瞬間 (an instant)の 方 法の1 つ で 、 パネ ル に 描か れて いる 人 物 を 見 て 暗 間 に 判断 し、Our translationone of the methods (of training), judging in an instant the person drawn on the panel,ホーガンズアレイ 取扱説明書 (HVC-HA) · p. 8 (PDF p. 10), 5. 遊び方ガン を 持つ た ギャ ング だ け を 決め られ た 時 間 内に 撃つ と いうも の で す 。Our translationand shooting only the gangsters holding guns within a set time.Revised after a check by a second AI model, 2026-11-06: The quote runs on to 訓練, which the reading now covers as "training".

The North American booklet does not explain the name.

Cited by: Hogan's Alley

Hogan's Alley came out for the NES in North America in October 1985. hogans-alley-history/release-na

PublisherNES Games (Nintendo of America release list) · PDF p. 6 — one row of the list's Title, Licensee, and Released columns; it gives a month, not a dayHogan's Alley Nintendo October 1985Checked by a second AI model, 2026-11-06.

In February 1986 Computer Entertainer wrote that the NES, after its debut in the New York City area, was moving into other markets (hogans-alley-history/na-launch-games). No period document found gives the North American day.

Cited by: Hogan's Alley

In February 1986 Computer Entertainer counted Hogan's Alley among the 15 games it listed as available with the NES in the markets the system had reached, one of two Light Gun Series games at $35 with Wild Gunman. hogans-alley-history/na-launch-games

MagazineComputer Entertainer, Vol. 4, No. 11 (February 1986) · p. 13, Nintendo UpdateAfter its very successful debut in the New York City area, the Nintendo Entertainment System (NES) is ready for new markets.Computer Entertainer, Vol. 4, No. 11 (February 1986) · p. 13, Nintendo Updateis accompanied by 15 games in the markets where it is availableComputer Entertainer, Vol. 4, No. 11 (February 1986) · p. 13, Nintendo UpdateHOGAN'S ALLEY and WILD GUNMAN (Light Gun Series at $35)Revised after a check by a second AI model, 2026-11-06: "Listed as available with" for "sold with", as for Wild Gunman.

Cited by: Hogan's Alley

Hogan's Alley is a target-shooting game for the Zapper light gun. The North American booklet casts the player as a would-be agent and offers three quick-draw games: picking gangsters out of a line-up, a street where targets can appear anywhere, and the Trick Shoot. hogans-alley-history/premise

ManualHogan's Alley NES instruction booklet (North America) · p. 2 (PDF p. 2)This game requires the Zapper,™ Light Gun Attachment.Hogan's Alley NES instruction booklet (North America) · p. 2 (PDF p. 2), Object of the Game/Game DescriptionDo you have what it takes to be an agent?Hogan's Alley NES instruction booklet (North America) · p. 2 (PDF p. 2), Object of the Game/Game DescriptionThere are three quick- draw games to choose from: First, practice making split second identification of the gangsters in a line-up.Hogan's Alley NES instruction booklet (North America) · p. 2 (PDF p. 2), Object of the Game/Game DescriptionNext, move into the streets where enemy targets can pop up from anywhere, then show'em your stuff in the Trick Shoot, a rapid fire round for only the toughest G-men.Checked by a second AI model, 2026-11-06.

Cited by: Hogan's Alley

The Zapper plugs into the NES's second controller port and can also pick and start a game from the title screen: a shot away from the screen moves the arrow, a shot at it starts the game. The booklet gives the Zapper's range as about 6 feet and says shots may miss unless the TV's contrast and brightness are set properly. hogans-alley-history/zapper

ManualHogan's Alley NES instruction booklet (North America) · pp. 3-4 (PDF p. 3)Insert the Zapper’s connector into the Controller socket2.Hogan's Alley NES instruction booklet (North America) · p. 6 (PDF p. 4), Operating the ZapperTarget range: approx. 6 feetHogan's Alley NES instruction booklet (North America) · p. 6 (PDF p. 4), Adjusting the TV screen — the sentence goes on "adjusted properly for this game. If not, shots may not hit the targets", which the text layer splits across the page's columnsThe TV screen must have its contrast and brightnessHogan's Alley NES instruction booklet (North America) · p. 6 (PDF p. 4), Selecting and starting games with the Zapper — the sentence goes on "from the screen with the game menu displayed, and shoot. The arrow will move", which the text layer splits across the page's columnsPoint the Zapper awayHogan's Alley NES instruction booklet (North America) · p. 6 (PDF p. 4), Selecting and starting games with the Zapper — of "Line up the arrow with the game you wish to"play, and then shoot directly at the screen. The game you selected will start.Checked by a second AI model, 2026-11-06.

Cited by: Hogan's Alley

The first controller only selects, starts, and pauses: its control pad and A and B buttons are not used. The top score is lost when the console is reset or switched off. hogans-alley-history/controls

ManualHogan's Alley NES instruction booklet (North America) · p. 5 (PDF p. 4), 3. Names of controller partsController 1 — For START/SELECTHogan's Alley NES instruction booklet (North America) · p. 5 (PDF p. 4), 3. Names of controller partsControl pad — not used.Hogan's Alley NES instruction booklet (North America) · p. 5 (PDF p. 4), Pause — the text layer reads "middie" for "middle"If you wish to interrupt play in the middie of a game, press the START button.Hogan's Alley NES instruction booklet (North America) · p. 6 (PDF p. 4) — of "The TOP SCORE"; the sentence ends "is turned off", and the text layer splits it across the page's columnswill disappear if the reset switch is pressed or the power switchHogan's Alley NES instruction booklet (North America) · p. 5 (PDF p. 4), 3. Names of controller parts — the A button and B button rows; the plain text layer sets the labels apart, and its layout reading gives "A button — not used," and "B button — not used,"— not used, — not used,Revised after a check by a second AI model, 2026-11-06: Quoted the A and B buttons' "not used" lines.

Cited by: Hogan's Alley

In Games A and B the targets are panels with people drawn on them. Three are gangsters, to be shot as fast as possible; the lady, the professor, and the policeman must not be shot. Each gangster is worth a different score; the booklet's picture gives Gangster A 500 points, Gangster B 1,000, and Gangster C 2,000. hogans-alley-history/panels

ManualHogan's Alley NES instruction booklet (North America) · p. 7 (PDF p. 5), 5. How to PlayThe people who appear on the panels in Game A and Game B are introduced in the demonstration sequence.Hogan's Alley NES instruction booklet (North America) · p. 7 (PDF p. 5), 5. How to PlayThree of the flashing panels are gangsters — shoot them as quickly as you can.Hogan's Alley NES instruction booklet (North America) · p. 7 (PDF p. 5), 5. How to PlayThe other panels are of a lady, a professor and a policeman — people you must not shoot.Hogan's Alley NES instruction booklet (North America) · p. 7 (PDF p. 5), picture of the panels — the picture's captions; the plain text layer gives the three names, then the three scores, and its layout reading (pdftotext -layout) sets each score under its nameGangster A Gangster B Gangster C 500 pts. 1,000 pts. 2,000 pts.Hogan's Alley NES instruction booklet (North America) · p. 9 (PDF p. 6), ScoringThe points you receive depend on which gangster panel you hit.ホーガンズアレイ 取扱説明書 (HVC-HA) · p. 8 (PDF p. 10), 5. 遊び方ギャ ング C 2000点Our translationGangster C, 2000 pointsRevised after a check by a second AI model, 2026-11-06: Quoted the caption run that maps Gangsters A, B and C to 500, 1,000 and 2,000, and the Famicom booklet's 2000点; the todo is gone.

Cited by: Hogan's Alley

In Game A three panels appear side-on and turn to face the player together; the player shoots the gangster among them. Shooting anyone else, or letting a gangster go unshot, is a MISS. A display at the top of the screen gives the seconds the panels face forward, a time that shortens in later rounds, and the people and their places keep changing. hogans-alley-history/game-a

ManualHogan's Alley NES instruction booklet (North America) · p. 7 (PDF p. 5), Game A (Hogan's Alley A)Three panels will appear facing sideways.Hogan's Alley NES instruction booklet (North America) · p. 7 (PDF p. 5), Game A (Hogan's Alley A) — of "All three panels will turn toward the front at the"same time. Find the gangster, and shoot him.Hogan's Alley NES instruction booklet (North America) · p. 8 (PDF p. 5), Game A (Hogan's Alley A) — of "If you shoot anyone other than a gangster, the panel"you shoot will flash, and you will be penalized with a MISS.Hogan's Alley NES instruction booklet (North America) · p. 8 (PDF p. 5), Game A (Hogan's Alley A)You will also be penalized with a MISS if you fail to shoot a gangster that has appeared.Hogan's Alley NES instruction booklet (North America) · p. 8 (PDF p. 5), Game A (Hogan's Alley A)The display on the top of the screen indicates the number of seconds that the panels face forward.Hogan's Alley NES instruction booklet (North America) · p. 8 (PDF p. 5), Game A (Hogan's Alley A) — of "The people drawn on the panels (gangsters, the lady, the professor and the policeman) and their positions"change continuously, calling for quick judgement.Hogan's Alley NES instruction booklet (North America) · p. 8 (PDF p. 5), Game A (Hogan's Alley A)As you advance to later rounds the display time (seconds) for the panels shortensChecked by a second AI model, 2026-11-06.

Cited by: Hogan's Alley

Game B plays the same way on a street: panels appear in the windows of buildings or out of the shadows, five to a scene, in changing places and order. A round is five scenes, 25 panels when there is no MISS, and in later rounds the panels move faster and face forward for less time. hogans-alley-history/game-b

ManualHogan's Alley NES instruction booklet (North America) · p. 8 (PDF p. 5), Game B (Hogan's Alley B)Find the gangsters from among the panels that appear in the windows of the buildings or from out of the shadows, and shoot them.Hogan's Alley NES instruction booklet (North America) · p. 8 (PDF p. 5), Game B (Hogan's Alley B)Five panels will appear in the windows or out of the shadows in each sceneHogan's Alley NES instruction booklet (North America) · p. 8 (PDF p. 5), Game B (Hogan's Alley B)ever, their positions and the order in which they appear vary.Hogan's Alley NES instruction booklet (North America) · p. 8 (PDF p. 5), Game B (Hogan's Alley B)The scene will change five times. If there are no MISSES, five panels will appear in each scene.Hogan's Alley NES instruction booklet (North America) · p. 8 (PDF p. 5), Game B (Hogan's Alley B) — of "Five scenes (composed of 25 panels)"; the text layer closes the parenthesis with "}"make up one round.Hogan's Alley NES instruction booklet (North America) · p. 9 (PDF p. 6), Game B (Hogan's Alley B) — the sentence ends "for shorter periods of time, making play more difficult"As the rounds progress, the panels will move more quickly and will face forwardHogan's Alley NES instruction booklet (North America) · p. 8 (PDF p. 5), Game B (Hogan's Alley B)This game is played in the same way as Game A; shoot only the panels that have gangsters drawn on them.Revised after a check by a second AI model, 2026-11-06: Quoted the "same way as Game A" line.

Cited by: Hogan's Alley

Game C, Trick Shooting, throws cans in from the right. A hit knocks a can upward, and the player keeps shooting it to keep it in the air and steer it onto the scoring platforms at the left. A can that falls to the bottom is a MISS; the safety platform avoids a MISS but scores little. A round is five cans, thrown from various directions, and the cans move faster each round. hogans-alley-history/game-c

ManualHogan's Alley NES instruction booklet (North America) · p. 9 (PDF p. 6), Game C (Trick Shooting)Shoot the cans as they are thrown, keeping them in the air and guiding them onto the platforms at the left.Hogan's Alley NES instruction booklet (North America) · p. 9 (PDF p. 6), Game C (Trick Shooting) — the end of "Cans are thrown in from the right side of the screen, so shoot!", which the text layer gives a word to a linescreen, so shoot!Hogan's Alley NES instruction booklet (North America) · p. 9 (PDF p. 6), Game C (Trick Shooting) — the text layer runs the bullet into the word ("elf")If you hit a can, it will fly up.Hogan's Alley NES instruction booklet (North America) · p. 9 (PDF p. 6), Game C (Trick Shooting) — the sentence ends "tom of the screen before reaching a platform"You are penalized a MISS if a can falls to the bot-Hogan's Alley NES instruction booklet (North America) · p. 10 (PDF p. 6), Game C (Trick Shooting)You can avoid MISSES by placing cans on the safety platform, but you won't get a very high score.Hogan's Alley NES instruction booklet (North America) · p. 10 (PDF p. 6), Game C (Trick Shooting)Five cans will be thrown out for each round. They will be thrown from various directions.Hogan's Alley NES instruction booklet (North America) · p. 10 (PDF p. 6), Game C (Trick Shooting)The cans move faster with each round.Hogan's Alley NES instruction booklet (North America) · p. 10 (PDF p. 6), ScoringThe points shown at the platform where you land the can are added to your score.Checked by a second AI model, 2026-11-06.

Cited by: Hogan's Alley

The Famicom booklet adds a line the North American one lacks for Game C, that a can knocked off the top of the screen does not come back down. hogans-alley-history/can-off-top

Manualホーガンズアレイ 取扱説明書 (HVC-HA) · p. 12 (PDF p. 14), GAME C (トリック射撃) — the sentence begins "画面" (the screen) at the end of the line beforeの 上 に は ね 上げ て し まう と 落ち て 来 ません 。Our translation(if you) knock it up off the top (of the screen), it will not come back down.Hogan's Alley NES instruction booklet (North America) · pp. 9-10 (PDF p. 6), Game C (Trick Shooting) — the North American booklet's Game C bullets, which say nothing of a can leaving the topYou are penalized a MISS if a can falls to the bot-Checked by a second AI model, 2026-11-06.

Neither booklet says whether a can lost off the top counts as a MISS.

Cited by: Hogan's Alley

A game ends once the player has more than 10 MISSES; in Games B and C it ends then even in the middle of a round. hogans-alley-history/game-end

ManualHogan's Alley NES instruction booklet (North America) · p. 10 (PDF p. 6), Ending the gamesThe game will end when you have been penalized with more than 10 MISSES.Hogan's Alley NES instruction booklet (North America) · p. 10 (PDF p. 6), Ending the games — under "Games B and C"The game will end when you have been penalized with more than 10 MISSES, even if you are in the middle of a round.Checked by a second AI model, 2026-11-06.

Cited by: Hogan's Alley

Nintendo's 1987 guide gives Hogan's Alley a page in the Light Gun Series and frames it as a chance to team up with the FBI, picking the gangsters out of an FBI line-up with innocent bystanders close by. hogans-alley-history/players-guide

PublisherThe Official Nintendo Player's Guide (1987) · contentsHOGAN'S ALLEY 151The Official Nintendo Player's Guide (1987) · p. 151, Hogan's AlleyLIGHT GUN SERIESThe Official Nintendo Player's Guide (1987) · p. 151, Hogan's AlleyThis is your big chance to team up with the Federal Bureau of Investigation— the FBI!The Official Nintendo Player's Guide (1987) · p. 151, Hogan's Alleyto pick off the gangsters in the FBI line up.The Official Nintendo Player's Guide (1987) · p. 151, Hogan's AlleyCareful! There are innocent bystanders close by.Checked by a second AI model, 2026-11-06.

Cited by: Hogan's Alley

Nintendo made a VS. System arcade version, Vs. Hogan's Alley, and its arcade flyer advertised it with Vs. Duck Hunt. Its operation manual fits its six ROMs and a custom IC on either side of the two-screen VS. DualSystem board, or the sub side of the one-screen VS. UniSystem. hogans-alley-history/vs-arcade

PublisherVs. Hogan's Alley and Vs. Duck Hunt flyer (Nintendo) · p. 1 — the scan has no text layer; the scout read the line from the page imageVS. HOGAN'S ALLEY and VS. DUCK HUNT, two great games for the VS. SYSTEMVS. Hogan's Alley Operation Manual (Nintendo of America) · PDF p. 1, 1. How to install Software ROMs — the sentence goes on "1 Custom IC", which the text layer sets apart"VS.HOGAN'S ALLEY" contains 6 Software ROMs, andVS. Hogan's Alley Operation Manual (Nintendo of America) · PDF p. 1, 1. How to install Software ROMs — the end of the sentence that begins "For VS.UNISYSTEM (one monitor):", which the text layer splitsuse locations 6A, 6B, 6C, 6D, 8A, 8B and 8F (sub side).VS. Hogan's Alley Operation Manual (Nintendo of America) · PDF p. 1NOTE: "VS.HOGAN'S ALLEY" can be interchanged between left and right side on two monitor game.Checked by a second AI model, 2026-11-06.

Neither the flyer nor the manual prints a date.

Cited by: Hogan's Alley

Akagi Masumi's list of arcade games dates Vs. Hogan's Alley April 1985, under Nintendo of America in its overseas part; its Japan part, which lists Nintendo's other VS. games, has no Hogan's Alley. hogans-alley-history/vs-release

BookアーケードTVゲームリスト 国内・海外編 (1971-2005) · p. 128, 海外編 (overseas), Nintendo of America — the list gives year and month only. The pinned OCR text has no page breaks: the row is at line 33634, between the printed page numbers 127 and 128 (a page's number follows its rows), and the index of the overseas part repeats it ("Hogans Alley Nitendo of America 85/04", line 42908)85/04 Hogans AlleyアーケードTVゲームリスト 国内・海外編 (1971-2005) · p. 57, 国内編 (Japan), Nintendo — the Japan part's Nintendo rows run from 84/02 VS. Tennis to 86/02 VS. Super Mario Bros. with no Hogan's Alley85/02アイスクライマー (VS)Checked by a second AI model, 2026-11-06.

Cited by: Hogan's Alley

In July 1985 Canadian Coin Box carried Nintendo's feature on Vs. Hogan's Alley and Vs. Duck Hunt as the newest VS. Pak releases, both shooting games needing a light gun attachment and said to be "blasting all earning records at test locations". It describes Vs. Hogan's Alley's three screens as one sequence: a police line-up, then, after harder rounds, a street scene where targets pop up at random, and a bonus round of juggling tin cans before play goes back to the alley. A Vancouver distributor's ad in the same issue named Hogan's Alley among the UniSystem's top earners. hogans-alley-history/vs-coin-box

MagazineCanadian Coin Box Magazine, July 1985 · Nintendo VS. System feature — the pinned OCR text has no page breaks; this line is at lines 821-822The most current VS. Pak releases, VS. Hogan's Alley and VS. Duck Hunt,Canadian Coin Box Magazine, July 1985 · Nintendo VS. System feature, table — the table's columns are GAMES, DUALSYSTEM, UNISYSTEM, COMMENTSVS. Hogan's Alley Yes Yes Requires Gun AttachmentCanadian Coin Box Magazine, July 1985 · Nintendo Is On Target To A Double Hit With VS. Hogan's Alley And VS. Duck Hunt — the article runs at lines 4479-4526 of the OCR textblasting all earning records at test lo- cations.Canadian Coin Box Magazine, July 1985 · Nintendo Is On Target To A Double Hit With VS. Hogan's Alley And VS. Duck Hunttest their skills, FBI training-camp style,Canadian Coin Box Magazine, July 1985 · Nintendo Is On Target To A Double Hit With VS. Hogan's Alley And VS. Duck HuntThey start off with a police line-up segment that requires a keen eye for quick identification of the gangsters.Canadian Coin Box Magazine, July 1985 · Nintendo Is On Target To A Double Hit With VS. Hogan's Alley And VS. Duck Hunt — of "If successful, after progressively more"difficult rounds, the game moves on to a street scene where targets pop up at random on the screenCanadian Coin Box Magazine, July 1985 · Nintendo Is On Target To A Double Hit With VS. Hogan's Alley And VS. Duck Hunt — the OCR reads "s" for "as"; the sentence goes on "of tin cans across the screen for added points before it puts them back on Hogan’s Alley"bonus round challenges player's re- peat firing skills s they ‘juggle’ a seriesCanadian Coin Box Magazine, July 1985 · advertisement (Pacific Vend Distributors, Vancouver) — the line goes on "Climber, Hogan’s Alley & Duck Hunt."; the pinned OCR text has it at line 6584Unisystem top earners: Golf, Excitebike, IceCanadian Coin Box Magazine, July 1985 · Nintendo VS. System feature — the line ends "tachment"Both are shooting games which require a “Light Gun” at-Canadian Coin Box Magazine, July 1985 · Nintendo VS. System feature, tableVS. Duck Hunt Yes Yes Requires Gun AttachmentCanadian Coin Box Magazine, July 1985 · advertisement (Pacific Vend Distributors, Vancouver) — the ad's address line; the OCR prints a stray "‘~" before the namePACIFIC VEND DISTRIBUTORS L 1618 S.E. MARINE DRIVE, VANCOUVER. B.C. VSP 2R6Revised after a check by a second AI model, 2026-11-06: Quoted the light-gun line, the Duck Hunt row and the distributor's Vancouver address.

The feature reads as Nintendo's own copy, printed in the trade magazine. The sequence it describes is the arcade game's; on the NES the three are separate games picked from the menu (hogans-alley-history/premise).

Cited by: Hogan's Alley

The arcade version's DIP switches let the operator set the coins per credit or free play, four difficulty levels from easy to hard, 3 or 5 misses per game, and a bonus miss at 30,000, 50,000, 80,000, or 100,000 points. The NES booklet's games instead end after more than 10 misses. hogans-alley-history/vs-settings

PublisherVS. Hogan's Alley Operation Manual (Nintendo of America) · PDF p. 2, Game Option Settings — Coin/Credit rows 3/1, 4/1, and 5/1 with their switch settings; the layer gives the other rows apart ("1/1", "1/3 OFF", "2/1")3/1 ON OFF OFF 4/1 ON OFF ON 5/1VS. Hogan's Alley Operation Manual (Nintendo of America) · PDF p. 2, Game Option Settings — the Difficulty rows 1 to 4 with their two switch settings, which the layout reading labels "Easy 1" and "Hard 4" (the plain layer gives "Difficulty", "Easy", and "Hard" apart)1 OFF OFF 2 ON OFF 3 OFF ON 4 ON ONVS. Hogan's Alley Operation Manual (Nintendo of America) · PDF p. 2, Game Option Settings — the Number of Miss Per Game rows, 3 (switch off) and 5 (on), then the first Bonus Miss row3 OFF 5 ON Bonus Miss Awarded At 30,000VS. Hogan's Alley Operation Manual (Nintendo of America) · PDF p. 2, Game Option Settings — the Bonus Miss rows after 30,000; the layer sets the 1 of 100,000 apart (the layout reading gives "1 00,000")50,000 ON OFF 80,000 OFF ON 00,000Hogan's Alley NES instruction booklet (North America) · p. 10 (PDF p. 6), Ending the gamesThe game will end when you have been penalized with more than 10 MISSES.VS. Hogan's Alley Operation Manual (Nintendo of America) · PDF p. 2, Game Option Settings — the Coin/Credit row 1/2 and the Free Play row1/2 OFF OFF Free PlayRevised after a check by a second AI model, 2026-11-06: Quoted the table's row values for bare labels; no factory-settings reading, since page 3 is unread.

Page 3's "(U.S.)" label gives suggested factory settings, not yet read on the image; the statement leaves them out.

Cited by: Hogan's Alley

Chris Scullion's NES Encyclopedia (2019) credits Intelligent Systems as Hogan's Alley's developer and Nintendo as its publisher, and calls it an NES launch game. hogans-alley-history/developer

BookThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Hogan's Alley entry — the entry's header, which the OCR gives as the values (1985, Nintendo, Intelligent Systems) before their labelsNintendo Intelligent Systems Year Publisher DeveloperThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Hogan's Alley entryTHIS NES LAUNCH game offered more Zapper gameplay for those early adopters who wanted more than just Duck Hunt.Checked by a second AI model, 2026-11-06.

Neither booklet names a developer or staff; no Nintendo source or interview naming the makers has been read. Scullion gives no source for the credit.

Cited by: Hogan's Alley

Chris Scullion writes that Game A became a microgame in the Game Boy Advance, GameCube, and DS WarioWare games and Game C a boss battle in the DS one, and that Duck Hunt's special move in Super Smash Bros. for Wii U and 3DS brings out a can from Game C. hogans-alley-history/later-appearances

BookThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Hogan's Alley entryGame A was a microgame in the GBA, GameCube and DS WarioWare games, while Game C was a boss battle in the DS version.The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · Hogan's Alley entry, FactThe Duck Hunt character in Super Smash Bros. for Wii U and 3DS has a special move which makes a tin can from Game C appear.Checked by a second AI model, 2026-11-06.

Cited by: Hogan's Alley