data/claims/1942-history.yaml1942 (history and reception)
Game: 1942.
Capcom released 1942 as an arcade game in December 1984. 1942-history/arcade-japan
1984, Dec.Released the arcade video game "1942".アーケードTVゲームリスト 国内・海外編 (1971-2005) · p. 23 (scan image 25), 国内編 (Japan), Capcom — the row sits between "84/09 ひげ丸" and "85/02 エグゼドエグゼス" in Capcom's section of the list's Japan part; the scout read it on the page image. The list gives year and month only84/12 1942Our translation84/12 (December 1984) 1942Checked by a second AI model, 2026-11-06.Capcom's history and Akagi Masumi's list agree on the month; neither gives a day.
Cited by: 1942
By Akagi Masumi's list of arcade games, 1942 came out in the United States in July 1985, distributed for Capcom USA through Romstar. 1942-history/arcade-na
p. 112 (scan image 114), 海外編 (overseas), CAPCOM USA (Capcom Coin-Op) — the OCR reads "Romster"; the scout read "Romstar" on the page image, under the heading "CAPCOM USA (Capcom Coin-Op)"85/07 1942 (via Romster)Our translation85/07 (July 1985) 1942 (via Romstar)アーケードTVゲームリスト 国内・海外編 (1971-2005) · overseas index1942 Capcom/Romstar 85/07Checked by a second AI model, 2026-11-06.The list gives year and month only and names no source for its dates.
Cited by: 1942
Akagi Masumi's list also files a 1942, credited to Capcom, under Nintendo of America in July 1987, in the same month as Metroid and Konami's Rush'n Attack and Track & Field; it doesn't say which machine. 1942-history/arcade-nintendo
海外編 (overseas), NINTENDO of AMERICA (OCR text line 33604) — the OCR reads "[NINTENDO of AMERICA _"; the section runs from Bandido (80/01) through Nintendo's Vs. titlesNINTENDO of AMERICAアーケードTVゲームリスト 国内・海外編 (1971-2005) · 海外編 (overseas), NINTENDO of AMERICA — the OCR reads "Track S Field" for Track & Field87/07 1942 [Capcom] 87/07 Metroid 87/07 Rush’n Attack [Konami] 87/07 Track S Field [Konami]アーケードTVゲームリスト 国内・海外編 (1971-2005) · overseas index1942 Capcom/Nintendo of America 87/07Revised after a check by a second AI model, 2026-11-06: OCR line locator corrected to 33604.Read in the OCR text only: the printed page and the page image haven't been checked. Nintendo of America's arcade lines at the time were the Vs. System and PlayChoice-10, and the list doesn't say which this entry is.
Cited by: 1942
Capcom dates what it calls its first home video game, 1942 for the Nintendo Entertainment System, to December 1985. Since the NES cartridge came out in North America in November 1986, the December 1985 date reads as the Famicom release, an inference no source states. The Famicom cartridge is Capcom's CAP-19, and its title screen reads © 1985 CAPCOM. 1942-history/release-famicom
1985, Dec.Released our first home video game "1942" for Nintendo Entertainment System (NES).1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · inside cover (PDF p. 2) — the OCR reads コンビュータ and splits 1942 one digit to a line; the scout read the line on the page imageファミリーコンピュータカセット・1942(CAP-19)Our translationFamily Computer cassette 1942 (CAP-19)1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · printed p. 3 (PDF p. 5), title screen — on the pictured title screen; the OCR doesn't hold it, and the scout read it on the page image© 1985 CAPCOM1942 came out for the NES in North America in November 1986, with Capcom as licensee. PublisherRevised after a check by a second AI model, 2026-11-06: Stated the Famicom date as an inference from Capcom's NES date and the NES list; cites release-nes.Capcom's English history names the NES for the December 1985 release; Nintendo of America's list puts the North American NES cartridge in November 1986 (1942-history/release-nes), so the 1985 game is the Famicom one. No source read gives the Famicom day.
Cited by: 1942
Capcom of Osaka published the Famicom cartridge itself. 1942-history/famicom-maker
back cover (PDF p. 12) — the scout read 株式会社カプコン (Capcom Co., Ltd.), this address, and CAP-19 on the page image; the OCR reads "ICAPCO.MI" and "47大 阪市 平 野区 豊 吉 川 辺3‑851"大阪市平野区長吉川辺3-8-51Our translation3-8-51 Nagayoshi Kawanabe, Hirano-ku, Osaka1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · back cover (PDF p. 12)CAP‑19Checked by a second AI model, 2026-11-06.Cited by: 1942
1942 came out for the NES in North America in November 1986, with Capcom as licensee. 1942-history/release-nes
PDF p. 1 — the row gives title, licensee, and month, not a day1942 Capcom November 1986Checked by a second AI model, 2026-11-06.Cited by: 1942
In November 1986 Computer Entertainer expected the first licensed third-party NES games, Capcom USA's 1942 among them, in stores by Thanksgiving at $29.95. It described 1942 as World War II aerial warfare whose object is to destroy Tokyo, in 32 stages of duels with fighters and bombers and of carrier take-offs and landings, and listed it for November. 1942-history/nes-announcement
p. 11, More on 3rd Party Games for Nintendo SystemThe first of the licensed third-party games for the NES should beComputer Entertainer, Vol. 5, No. 8 (November 1986) · p. 11, More on 3rd Party Games for Nintendo Systemavailable at retail stores by Thanksgiving.Computer Entertainer, Vol. 5, No. 8 (November 1986) · p. 11, More on 3rd Party Games for Nintendo System(MSR is $29.95 on all games described.)Computer Entertainer, Vol. 5, No. 8 (November 1986) · p. 11, Capcom USAWorld War II aerial warfare is the theme of "1942," and the object of the game is to destroy Tokyo.Computer Entertainer, Vol. 5, No. 8 (November 1986) · p. 11, Capcom USAThe 32-stage game includes duels with enemy fighters and bombers and aircraft carrier takeoffs and landings.Computer Entertainer, Vol. 5, No. 8 (November 1986) · p. 14, release schedule, Nintendo-compatible games, November — the list follows the Atari 7800 one and holds Nintendo's Balloon Fight and Gumshoe and Bandai's NES gamesCommando (CAP) Ghosts'n Goblins (CAP) Gradius (KON) Karate Champ (DE) 1942 (CAP)Checked by a second AI model, 2026-11-06.The review aside "(This from the U.S. division of a Japanese company?!)" follows the Tokyo line.
Cited by: 1942
Chris Scullion's NES encyclopedia credits the NES version's development to Micronics, for publisher Capcom, in 1986. 1942-history/nes-developer
entry "1942"Year 1986 Publisher Capcom Developer MicronicsChecked by a second AI model, 2026-11-06.No credits from the NES cartridge or manual have been read.
Cited by: 1942
The Famicom manual says the cartridge was made almost the same as the arcade 1942. 1942-history/famicom-arcade
printed p. 4 (PDF p. 6), 3. 1942の遊び方 — the scout read the whole line on the page image, "*この1942はゲームセンター用1942とほとんど同じに制作されています。"とほとんど同じに制作されていますOur translation(this 1942) is made almost the same as (the arcade 1942)Checked by a second AI model, 2026-11-06.Cited by: 1942
On the Famicom the player flies a P-38 Lightning, steered with the control pad. B fires the machine guns forward, and A loops the plane to escape enemy planes and bullets, three times per round. 1942-history/famicom-controls
printed p. 2 (PDF p. 4), 2. コントローラー各部の名称と操作の説明 — the line says the control pad flies the plane in the direction pressed; the OCR breaks it, and the scout read it on the page imagePLAYER(P 38ライ トニOur translationthe PLAYER (P-38 Lightning)1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · printed p. 2 (PDF p. 4)PLAYERの 前 方 向 に 機 銃 を 発 射 し ます。Our translation(B) fires the machine guns in front of the PLAYER.1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · printed p. 2 (PDF p. 4) — the OCR reads 弾力、ら for 弾から宙 返 りを し て 敵 機 ・弾力、ら逃れることができまOur translation(A) loops the plane, so it can escape enemy planes and bullets1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · printed p. 2 (PDF p. 4)ただし 1ROUND中 3回しか使うことができOur translationbut it can be used only 3 times per ROUNDChecked by a second AI model, 2026-11-06.Cited by: 1942
Shooting down a whole formation of red planes brings out a Pow, whose six kinds raise the guns from two to four, destroy every enemy plane on screen, add wingmen on the P-38's left and right, add a plane, give points, or add a loop. Which Pow a formation gives depends on its flight path. 1942-history/famicom-pow
printed p. 4 (PDF p. 6) — the OCR reads カ苛見れ for が現れ途中赤い飛行機 編隊が出現するので、これを全滅する とPowカ苛見れます。Our translationRed plane formations appear on the way; wipe one out and a Pow appears.1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · printed p. 5 (PDF p. 7), 4. パワーアップの種類機 銃 が 2本から 4本 に 増 え ま す 。Our translationthe machine guns go from 2 to 4.1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · printed p. 5 (PDF p. 7)画面の敵機すべてを破壊することができます。Our translationdestroys every enemy plane on the screen.1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · printed p. 5 (PDF p. 7)38の左 右 に 味 方 機 が つ き ま すOur translationfriendly planes join (the P-)38 on its left and right1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · printed p. 5 (PDF p. 7) — the scout read "P-38ライトニングが一機増えます" (one more P-38 Lightning) on the page image38 ライトニング吋増えますOur translation(one more P-)38 Lightning1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · printed p. 5 (PDF p. 7) — the fifth Pow; the scout read it on the page image得点Our translationpoints1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · printed p. 5 (PDF p. 7)宙 返 り の 回 数 が一 回 増 え ま すOur translationone more loop1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · printed p. 6 (PDF p. 8) — the OCR garbles the rest of the page; the scout read the line on the page imageその飛行コース に よOur translation(which red formation gives which Pow depends) on its flight pathChecked by a second AI model, 2026-11-06.Cited by: 1942
The P-38 loses a plane when an enemy plane rams it or a bullet hits it. The Kuroden-kai that appear from the bottom and sides of the screen turn into Yashichi, a chance at bonus points. 1942-history/famicom-rules
printed p. 4 (PDF p. 6) — the OCR reads 高対幾に f 本当り for 敵機に体当り本当りされるか、弾に当ると 一機 OUTになります。Our translation(if the P-38) is rammed (by an enemy plane) or hit by a bullet, one plane is OUT.1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · printed p. 4 (PDF p. 6)下、左右から出現する黒電改は弥七に変身するので、ボーナス得点のチャ ンスOur translationthe Kuroden-kai that appear from the bottom, left and right (of the screen) turn into Yashichi, so it's a chance at bonus pointsChecked by a second AI model, 2026-11-06.Cited by: 1942
The Famicom game offers 1 Player, 2 Players taking turns, and Continue, which restarts where the last game ended. 1942-history/famicom-modes
printed p. 3 (PDF p. 5), START ボタン — the OCR breaks the sentence across lines; the scout read on the page image "1PLAYER(1人でゲームプレイ)と 2PLAYERS(2人で交互にゲームプレイ)とCONTINUE(前のプレイでゲームオーバーになった所から再スタート)の3種類"互にゲームプ レイ)と CONTINUE(Our translation(2 PLAYERS, two playing in) turn, and CONTINUE1942 ファミリーコンピュータ 取扱説明書 (1942 Famicom instruction booklet, CAP-19) · printed p. 3 (PDF p. 5)所 から再ス タート)Our translation(CONTINUE: from where the last game ended,) restartChecked by a second AI model, 2026-11-06.Cited by: 1942
The Official Nintendo Player's Guide sets the NES game in 1942, the player and the top gun Super Ace flying to Tokyo to destroy the enemy's last aircraft, through 32 scenes over land and sea, taking off from and landing on moving carriers, looping, and shooting down Red Formations. 1942-history/nes-guide
p. 143, 1942, Dogfights over the PacificGAME PLAY: You and top gun, Super Ace, must reach Tokyo and destroy the remaining aircraft before the retreating enemy can mobilize a counter-offensive.The Official Nintendo Player's Guide (1987) · p. 143you must battle the enemy over land, sea and in the air, through 32 realistic, death-defying scenes.The Official Nintendo Player's Guide (1987) · p. 143 — the line before is cut at the column edge ("You must i")taking off and land on moving aircraft carriers. Do hair-The Official Nintendo Player's Guide (1987) · p. 143raising "loop the loops" in thrilling air-to-air combat.The Official Nintendo Player's Guide (1987) · p. 143Intercept attacking Red Formations and blast 'em out ofThe Official Nintendo Player's Guide (1987) · p. 143It’s 1942. As WWII reaches a climax in Europe, the battle in the Pacific ragesChecked by a second AI model, 2026-11-06.Cited by: 1942
Capcom's U.S. division published 1942 on disk for the Commodore 64 and 128. Computer Entertainer reported in November 1986 that it had announced its first conversions of coin-op games for those computers, 1942 with Gunsmoke and Ghosts'n Goblins, and its availability list put 1942 under the Commodore 64/128 for November. 1942-history/c64-capcom
PDF p. 2, A Special Message From Capcom1942 — created by CAPCOM1942 (Capcom USA, Commodore 64/128 disk) instruction booklet · PDF p. 2game on Commodore 64/1281942 (Capcom USA, Commodore 64/128 disk) instruction booklet · PDF p. 4, To Start the Gameinsert 1942 DISK PAK into the diskComputer Entertainer, Vol. 5, No. 8 (November 1986) · p. 5, Japanese Arcade Games for C64/128U.S. divisions of two Japanese arcade giants, Konami and Capcom, have announced their first conversions of coin-op games for Commodore 64/128 computers.Computer Entertainer, Vol. 5, No. 8 (November 1986) · p. 5Capcom's first C64/128 entries are "1942" (World War II aerial warfare,Computer Entertainer, Vol. 5, No. 8 (November 1986) · p. 5GUNSMOKE (Western shoot-out), and GHOSTS'N GOBLINSComputer Entertainer, Vol. 5, No. 8 (November 1986) · p. 14, Availability Update, Commodore 64/128, November — the November list that ends with "1942 (CAP)" before December; the lead read on the page image (n13) that it continues the COMMODORE 64/128 list from the first column, and the page's key reads "CAP...Capcom USA" (the OCR holds neither)Gunsmoke (CAP)Revised after a check by a second AI model, 2026-11-06: Quoted Computer Entertainer's U.S.-division line; the Commodore 64/128 heading and CAP key read on the page image.The booklet prints no year in the text read; the Internet Archive item dates it 1986, the uploader's date.
Cited by: 1942
Capcom USA's Commodore booklet has the player fly with Super Ace to reach Tokyo. A complete Red Formation shot down leaves a POW, which powers the plane up when flown over; the six POWs add two machine guns, clear the screen of enemy planes, bring allies on either side, give bonus points twice, and add a loop, and the space bar loops the plane to evade fire. Eliminating all six formations makes the player Super Ace. 1942-history/c64-booklet
PDF p. 5, How to Playmust destroy enemy aircraft to reach Tokyo1942 (Capcom USA, Commodore 64/128 disk) instruction booklet · PDF p. 6, Hints on Game Play — the OCR reads "3" for "a"destroy 3 complete attacking Red Formation, you gain additional fight1942 (Capcom USA, Commodore 64/128 disk) instruction booklet · PDF p. 6You gain an immediate boost of fighting power only when you fly directly over the POW.1942 (Capcom USA, Commodore 64/128 disk) instruction booklet · PDF p. 6depress the "space bar" on keyboard and you'll perform "loop-the-Joop" maneuvers to evade enemy missile1942 (Capcom USA, Commodore 64/128 disk) instruction booklet · PDF p. 7, Power Up — POW!you are awarded two more machine guns1942 (Capcom USA, Commodore 64/128 disk) instruction booklet · PDF p. 7you blast all enemy aircraft off the screen.1942 (Capcom USA, Commodore 64/128 disk) instruction booklet · PDF p. 7joined wiih allies flying to the left and right of Super Ace1942 (Capcom USA, Commodore 64/128 disk) instruction booklet · PDF p. 7 — POWs 4 and 5 both read this wayyou earn bonus points.1942 (Capcom USA, Commodore 64/128 disk) instruction booklet · PDF p. 7you win another "loop-the-loop"1942 (Capcom USA, Commodore 64/128 disk) instruction booklet · PDF p. 7Successfully eliminate all six flying formations and you become Super Ace.Revised after a check by a second AI model, 2026-11-06: Locators corrected to PDF pp. 5, 6 and 7.The booklet tells the player to push button A to start and B to fire, and to wait for "the first street scene", wording that reads as carried over from another Capcom booklet. Its OCR text was not checked on the page images.
Cited by: 1942
Elite Systems published 1942 in Britain in 1986; its booklet carries copyright lines for Elite Systems (1986) and Japan Capsule Computers (U.K.) (1984). It gives loading instructions for the Spectrum on tape, the Amstrad and Schneider on tape and disc, the Commodore 64 and 128 on tape and disc, the Commodore C16, and the BBC and Electron on tape and the BBC on disc. 1942-history/elite-versions
PDF p. 2, English text©-Elite Systems Ltd.-19861942 (Elite Systems, ZX Spectrum) instruction booklet · PDF p. 2, English text©-Japan Capsule Computers (U.K.) Ltd.-19841942 (Elite Systems, ZX Spectrum) instruction booklet · PDF p. 1, Loading InstructionsSpectrum (Cassette) LOAD “” Amstrad/Schneider (Cassette) RUN “ELITE” Amstrad/Schneider (Disc) RUN “ELITE” Commodore 64/128 (Cassette)1942 (Elite Systems, ZX Spectrum) instruction booklet · PDF p. 1, Loading InstructionsCommodore 64/128 (Disc)1942 (Elite Systems, ZX Spectrum) instruction booklet · PDF p. 1, Loading InstructionsCommodore C16 (Cassette) LOAD “ELITE” BBC/Electron (Cassette) CHAIN “” BBC (Disc)1942 (Elite Systems, ZX Spectrum) instruction booklet · PDF p. 2, English text, guaranteeAldridge, Walsall, WS9 8PW England.Revised after a check by a second AI model, 2026-11-06: Copyright lines, not a licence; formats as the loading list prints them, with the Commodore disc line quoted.Read in the booklet's OCR text, which is clean for these lines; the page images haven't been checked. The booklet is in English, German, and French. Loading instructions show the formats the booklet covers, not that each version shipped.
Cited by: 1942
Elite's booklet sets the game in the Pacific in 1942: the player flies a lone mission from a carrier over enemy territory, islands, and rough terrain, picking up "POW"er capsules for extra capabilities. The Spectrum and Amstrad versions roll the plane with keys 0 to 4, and the Commodore versions with the space bar. 1942-history/elite-booklet
PDF p. 1, English text — the OCR reads "Itis"It is 1942, and war is raging in the Pacific.1942 (Elite Systems, ZX Spectrum) instruction booklet · PDF p. 1mission your carrier will take you as far as it dares, but from then on you are all alone. Fly your plane over enemy territory and installations, scattered islands and rough terrain.1942 (Elite Systems, ZX Spectrum) instruction booklet · PDF p. 1recovering the mystery “POW” er capsules will give your plane extra capabilities.1942 (Elite Systems, ZX Spectrum) instruction booklet · PDF p. 2, Playing Instructionsscreen. To roll the plane use keys 0, 1, 2, 3 or 4.1942 (Elite Systems, ZX Spectrum) instruction booklet · PDF p. 2, Playing InstructionsUse joystick in port 2 and press the space bar to roll the plane.1942 (Elite Systems, ZX Spectrum) instruction booklet · PDF p. 2, Playing Instructionsscreen to roll the plane use keys 0, 1, 2, 3or 41942 (Elite Systems, ZX Spectrum) instruction booklet · PDF p. 2, Playing InstructionsUse joystick in port 1, and press space bar to roll the plane.Checked by a second AI model, 2026-11-06.OCR text only; not checked on the page images.
Cited by: 1942
Crash reviewed Elite's ZX Spectrum conversion, at £7.95, in October 1986. Its review describes thirty-two levels, each ended by a return to the aircraft carrier, a two-player option, rolls, and a white object in the air that works as a smart bomb. 1942-history/crash-review
p. 24, 1942Producer: EliteCrash, issue 33 (October 1986) · p. 24, 1942Retail Price: £7.95Crash, issue 33 (October 1986) · p. 24, 1942 — the scout read "Yup, ELITE have turned their talents to converting 1942, a very early Capcom game." on the page image; the OCR reads "mjm hav&iurnedi their talents|to convening 1942^ a verv eariy|Capcom game"Elite have turned their talents to converting 1942, a very early Capcom game.Crash, issue 33 (October 1986) · p. 24, 1942 — the OCR reads "levei", "compleled", "carrfcef", "transpofled"When each level is completed, return to the aircraft carrier and you are transported to the start of the next levelCrash, issue 33 (October 1986) · p. 24, 1942and there are thirty two levelsCrash, issue 33 (October 1986) · p. 24, 1942also a two player option in the game so you can compete againstCrash, issue 33 (October 1986) · p. 24, 1942 — the scout read "perform rolls" on the page image; the OCR reads "yoM cari also peflorm rolls"perform rollsCrash, issue 33 (October 1986) · p. 24, 1942 — the scout read "Picking up a white object in the air has a smart bomb effect" on the page imagea smart bomb effectChecked by a second AI model, 2026-11-06."Author: Dominic Wood" on the page is the review's credit line, read by the scout as the reviewer's byline; Crash's credit line elsewhere names a game's programmer, so who Dominic Wood is stays open.
Cited by: 1942
Crash gave the Spectrum version 63% overall, with 70% for use of computer, 65% for graphics, 67% for playability, 68% for getting started, 61% for addictive qualities, and 64% for value for money. 1942-history/crash-score
Value
{
"review": "Crash",
"of": 100,
"scores": {
"use of computer": 70,
"graphics": 65,
"playability": 67,
"getting started": 68,
"addictive qualities": 61,
"value for money": 64,
"overall": 63
}
}p. 24, 1942, ratings — the OCR garbles the box ("UMOleompulAr 70%", "PfaysbHity 67'Jfc", "G«ttir>g fltaned 68%", "Addictive qualities 61%", "Value for money 64%", "^Overatl 63%"); the scout read the right-hand box, the 1942 review's, on the page image (the left-hand box on the page is Captain Slog's, 30%)Oraphlc» 65%Crash, issue 33 (October 1986) · p. 24, 1942, ratingsAddictive qualities 61% Value for money 64%Crash, issue 33 (October 1986) · p. 24, 1942, ratings68% AddictiveCrash, issue 33 (October 1986) · p. 24 (image n23), 1942, ratings — read on the page image by the lead, 2026-11-06, with the rest of the box; the OCR garbles this rowUse of computer 70%Crash, issue 33 (October 1986) · p. 24 (image n23), 1942, ratings — read on the page image by the lead; the OCR garbles this rowPlayability 67%Crash, issue 33 (October 1986) · p. 24 (image n23), 1942, ratings — read on the page image by the lead; the OCR garbles this rowOverall 63%Revised after a check by a second AI model, 2026-11-06: Quoted use of computer, playability and overall, read on the page image (image n23).Crash rates each heading as a percentage.
Cited by: 1942
Crash's ratings box called it "a reasonable conversion of a game that wasn't very good to start with". One reviewer, expecting more from Elite after its earlier arcade conversions, found 1942 definitely lacking; another, a shoot 'em up fan, said it "doesn't really appeal to me"; the third called it one of the worst games to come out of Elite's offices in a long while, with extremely basic graphics. 1942-history/crash-verdict
p. 24, 1942, general rating — the scout read this on the page image; the OCR reads "A reasonable|cixtverslan ol a gam^ thai wasn'i|wfy good to start wirth"A reasonable conversion of a game that wasn't very good to start withCrash, issue 33 (October 1986) · p. 24, 1942, first comment — the OCR reads "llreade conver^ons" and "a Itttle more"; not checked on the page imageAfter the brigade of great arcade conversions, I expected a little moreCrash, issue 33 (October 1986) · p. 24, 1942, first comment — the scout read this on the page image; the OCR reads "1^2 in definitefy lack-|ing"1942 is definitely lackingCrash, issue 33 (October 1986) · p. 24, 1942, second commentam a shoot em up fan. but this oneCrash, issue 33 (October 1986) · p. 24, 1942, second comment — the OCR reads "doesn't feaHy appeai to ma"; the lead read it on the page image (n23), "doesn't really appeal to me as it simply isn't fun to play"doesn't really appeal to meCrash, issue 33 (October 1986) · p. 24, 1942, third comment — the scout read this on the page image; the OCR reads "Ttus must be one ol thi worst|games to come out ot the tuTC|offices in yonks"This must be one of the worst games to come out of the ELITE offices in yonks.Crash, issue 33 (October 1986) · p. 24, 1942, third comment — the OCR reads "eKtrameiy"contains extremely basic graphicsRevised after a check by a second AI model, 2026-11-06: Quoted "doesn't really appeal to me" in place of a gendered paraphrase; read on the page image.The text layer doesn't hold the reviewers' names.
Cited by: 1942
Zzap!64 reviewed Elite's Commodore 64 version, at £9.95 on cassette and £14.95 on disk, joystick only, in its 1986 Christmas Special. It describes a mission in sections that grow harder, POW capsules dropped when a complete squadron is shot down, and a roll on the space bar that makes the plane invincible for a few seconds, three rolls to a life. 1942-history/zzap-review
p. 193, 1942Elite, £9.95 cass, £14.95 disk, joystick onlyZzap!64, issue 21 (1986-1987 Christmas Special) · p. 193, 1942 — the sentence begins "The mission is split into several"sections, each becoming more difficult as you progress further into enemy territory.Zzap!64, issue 21 (1986-1987 Christmas Special) · p. 193, 1942When a complete squadron is shot down this cargo Is ejectedZzap!64, issue 21 (1986-1987 Christmas Special) · p. 193, 1942rolled, done by pressing the space bar. This makes you invincible for a few seconds as your plane loops the loop. However, only three rolls are provided for each life.Checked by a second AI model, 2026-11-06.Cited by: 1942
Zzap!64 gave the Commodore 64 version 58% overall, with 77% for presentation, 59% for graphics, 61% for sound, 78% for hookability, 57% for lastability, and 52% for value. 1942-history/zzap-score
Value
{
"review": "Zzap!64",
"of": 100,
"scores": {
"presentation": 77,
"graphics": 59,
"sound": 61,
"hookability": 78,
"lastability": 57,
"value": 52,
"overall": 58
}
}p. 193, 1942, ratings — the OCR misses this row; the scout and the lead read it on the page image (image n192)PRESENTATION 77%Zzap!64, issue 21 (1986-1987 Christmas Special) · p. 193, 1942, ratingsGRAPHICS 59%Zzap!64, issue 21 (1986-1987 Christmas Special) · p. 193, 1942, ratingsSOUND 61%Zzap!64, issue 21 (1986-1987 Christmas Special) · p. 193, 1942, ratingsHOOKABILITY 78%Zzap!64, issue 21 (1986-1987 Christmas Special) · p. 193, 1942, ratingsLASTABILITY 57%Zzap!64, issue 21 (1986-1987 Christmas Special) · p. 193, 1942, ratingsVALUE 52%Zzap!64, issue 21 (1986-1987 Christmas Special) · p. 193, 1942, ratingsOVERALL 58%Revised after a check by a second AI model, 2026-11-06: Quoted presentation 77%, read on the page image (image n192).Zzap!64 rates each heading as a percentage.
Cited by: 1942
Zzap!64's ratings box called it "an uninspiring conversion of a poor arcade game". One reviewer admitted to having hated the arcade version and now felt sorry for it, and wondered why Elite had bothered to convert such an aged shoot 'em up. 1942-history/zzap-verdict
p. 193, 1942, overall rating — the scout and the lead read this on the page image (n192); the OCR holds only "An unin:"An uninspiring conversion of a poor arcade game.Zzap!64, issue 21 (1986-1987 Christmas Special) · p. 193, 1942, comment — the scout read this on the page image; the OCR holds fragments ("admit,", "to hate the", "for it now")I must admit, I used to hate the arcade version of 1942. I just feel sorry for it now.Zzap!64, issue 21 (1986-1987 Christmas Special) · p. 193, 1942, comment — the scout read this on the page image; the OCR doesn't hold itWhy Elite bothered to convert such an aged shoot em up I don't know.Revised after a check by a second AI model, 2026-11-06: Dropped the reviewer's gender; both comments are the PS box's, read on the page image.Both comment quotes are from the same reviewer's box, signed PS on the page image.
Cited by: 1942
In June 1988 Computer Entertainer reported from the Summer Consumer Electronics Show that Capcom USA had discontinued 1942, with Trojan and Section Z, to make way for new titles. 1942-history/capcom-drops
CES report, Capcom USA., Inc. — the OCR reads "Making way fornew titles"new titles, Capcom has discontinued 1942, TROJAN, and SECTION Z.Checked by a second AI model, 2026-11-06.The report doesn't say which formats it means; Capcom USA then sold 1942 on the NES and the Commodore 64.
Cited by: 1942
Elite put the Spectrum 1942 on Frank Bruno's Big Box, a compilation of ten of its earlier games, at £12.99 on cassette; Your Sinclair, reviewing it in February 1989, called 1942 a vertically scrolling coin-op and found the tape slightly overpriced as most of its games were out on budget labels. 1942-history/big-box
p. 38, Frank Bruno's Big BoxElite/£12.99 cass/£17.95 diskYour Sinclair, issue 38 (February 1989) · p. 38, Frank Bruno's Big Boxfrom Elite: Frank Bruno’s Big Box.Your Sinclair, issue 38 (February 1989) · p. 38, Frank Bruno's Big Boxit’s a compilation of ten of Elite’s past gloriesYour Sinclair, issue 38 (February 1989) · p. 38, Frank Bruno's Big Box, 19421942 Vertically scrolling coin-opYour Sinclair, issue 38 (February 1989) · p. 38, YS ClapometerTen oldies on one tape. There is quite a lot of fun to be had here, but most of the games are out on budget, which does tend to imply a slight overpricing.Checked by a second AI model, 2026-11-06.The compilation's clapometer score isn't in the OCR; the contents index reads it as 7. The rest of the 1942 entry hasn't been read.
Cited by: 1942
Chris Scullion's NES encyclopedia (2019) calls the NES version a port of the first of Capcom's 19XX vertically scrolling shoot 'em ups, set in the Pacific War, with a US pilot fighting through to Tokyo. It finds the port not the most accurate, its frame rate and sound effects much weaker than the arcade game's, but one of the best of its genre on home consoles at the time, with 32 lengthy stages that took a while to master. 1942-history/scullion-view
entry "1942" — the sentence opens "A PORT OF the first"; the OCR puts a stray "005250" after 19XXgame in Capcom’s 19XXThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "1942"series of vertically- scrolling shoot ‘em up games. Set during the Pacific War in the Second World WarThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "1942"ofa US pilot who has to blast their way through Japanese planes until he reaches TokyoThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "1942"it wasnt the most accurate port — the frame rate and sound effects are significantly weaker than those of the arcade game releasedThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "1942"one of the best examples of the genre in the home console market at the time, and with 32 lengthy stages it certainly took a while to master.Checked by a second AI model, 2026-11-06.Cited by: 1942
Capcom followed it with 1943, released on the NES in North America in October 1988. Scullion calls 1942 successful enough in arcades that a sequel made sense, and says that where the NES 1942 was a straight, weaker port, the NES 1943 offers more than its arcade counterpart. 1942-history/sequel
PDF p. 11943 Capcom October 1988The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "1943: The Battle of Midway"1942 WAS SUCH a successful arcade game, it made logical sense that a sequel would followThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "1943: The Battle of Midway"Whereas the NES version of 1942 was a straight port (albeit a weaker one), this time it actually offers more than its arcade counterpart.Checked by a second AI model, 2026-11-06.Cited by: 1942