Cite as
Computer Entertainer, November 1986
Original
https://archive.org/details/computer-entertainer-5-8
sha256
bab168eae5afddc93df2d93ba882f49f6cc794c6f576839329408596a9565bf5
Archived
https://archive.org/download/computer-entertainer-5-8/ComputerEntertainer_5-8_djvu.xml
Accessed
2026-11-06
Licence
copyrighted newsletter; OCR text hosted by the Internet Archive
Credit
Computer Entertainer / Video Take-Out; scan hosted by the Internet Archive.
Notes
The issue's "Critically Speaking" column reviews Balloon Fight for the NES with the newsletter's two-part star rating (the OCR garbles the stars). The OCR marks no page breaks; claims locate passages by heading.

Cited on

Claims (15)

In November 1986 Computer Entertainer expected the first licensed third-party NES games, Capcom USA's 1942 among them, in stores by Thanksgiving at $29.95. It described 1942 as World War II aerial warfare whose object is to destroy Tokyo, in 32 stages of duels with fighters and bombers and of carrier take-offs and landings, and listed it for November.p. 11, More on 3rd Party Games for Nintendo Systemp. 11, More on 3rd Party Games for Nintendo Systemp. 11, More on 3rd Party Games for Nintendo Systemp. 11, Capcom USAp. 11, Capcom USAp. 14, release schedule, Nintendo-compatible games, NovemberMagazine
Capcom's U.S. division published 1942 on disk for the Commodore 64 and 128. Computer Entertainer reported in November 1986 that it had announced its first conversions of coin-op games for those computers, 1942 with Gunsmoke and Ghosts'n Goblins, and its availability list put 1942 under the Commodore 64/128 for November.p. 5, Japanese Arcade Games for C64/128p. 5p. 5p. 14, Availability Update, Commodore 64/128, NovemberManual
Computer Entertainer's review, in its November 1986 issue, recommended the game. It found it a nice change from what was on the NES, said it "reminded us a bit, in feel," of Atari's Joust, called the graphics "very good, although not overwhelmingly beautiful," and found Balloon Trip "extremely difficult" to fly through.Critically Speaking...Nintendo Compatible (p. 11)Critically Speaking...Nintendo Compatible (p. 11), Enjoyable GameCritically Speaking...Nintendo Compatible (p. 11), Enjoyable GameCritically Speaking...Nintendo Compatible (p. 11), Enjoyable GameCritically Speaking...Nintendo Compatible (p. 11)Critically Speaking...Nintendo Compatible (p. 11)Magazine
By Akagi Masumi's list, Commando came out in the United States in June 1985 through Data East USA. In November 1986 Computer Entertainer wrote that Capcom had licensed Commando to Data East for arcade and computer games in the U.S.p. 11, More on 3rd Party Games for Nintendo System, Capcom USABook
In November 1986 Computer Entertainer wrote that two of Capcom USA's NES introductions would be the first one-megabit games for the NES, then described Commando and Ghosts'n Goblins; its release schedule listed both for November.p. 11, More on 3rd Party Games for Nintendo System, Capcom USAp. 11, More on 3rd Party Games for Nintendo System, Capcom USAp. 14, release schedule, Nintendo-compatible games, NovemberMagazine
By Akagi Masumi's list, Ghosts'n Goblins reached American arcades in October 1985, under Capcom USA and through the distributors Digital Control and Romstar. Computer Entertainer called it "currently in U.S. arcades" in November 1986.p. 11, More on 3rd Party Games for Nintendo System, Capcom USABook
In November 1986 Computer Entertainer listed Capcom USA's NES Ghosts'n Goblins for November, called it a major hit on the Japanese Nintendo system, and expected the first licensed third-party NES games in stores by Thanksgiving. It described a knight rescuing a kidnapped princess from demons, dragons, giants, zombies, and a sea of fire.p. 11, More on 3rd Party Games for Nintendo System, Capcom USAp. 11, Capcom USAp. 11, More on 3rd Party Games for Nintendo Systemp. 14, Availability Update, Nintendo, NovemberMagazine
Computer Entertainer reported that the NES cartridge was one of Capcom's two games with a full megabit of memory, and that the first run of boxes for it and Commando misprinted this as "one megabyte memory".p. 11, Capcom USAMagazine
Computer Entertainer reported in November 1986 that the U.S. division of Capcom had announced its first conversions of coin-op games for the Commodore 64 and 128: 1942, Gunsmoke, and Ghosts'n Goblins. Its January 1987 review called the Commodore 64 game an adaptation of Capcom's own arcade game.p. 5, Japanese Arcade Games for C64/128p. 5p. 5, Japanese Arcade Games for C64/128Magazine
In November 1986 Computer Entertainer wrote that Konami's Gradius was known as Nemesis in European arcades, and that a coin-op version was soon to be introduced to the US market.p. 11, "More on 3rd party games for the Nintendo system"p. 11, "More on 3rd party games for the Nintendo system"Magazine
In November 1986 Computer Entertainer called Epyx's World Karate Championship the best martial arts game for Apple II computers since Karateka, but said the graphic edge still belonged to Karateka, for its clean drawings.p. 5p. 5Magazine
A reader's letter printed in Computer Entertainer's November 1986 issue praised Mach Rider: "This game is sheer, hair-raising excitement."p. 11, The Joys of Videogamingp. 11, The Joys of VideogamingMagazine
Computer Entertainer reported in November 1986 that Sega was making Space Harrier as a two-megabit cartridge for the Master System, due early in 1987. In January 1987 it listed the game among the arcade conversions Sega would show at the Consumer Electronics Show and said it would be the earliest two-megabit game for the system.p. 13 (image 13), "Coming from Sega"Magazine
Computer Entertainer's review, in its November 1986 issue, did not recommend the game. It found that Urban Champion "lacks the depth of play we've come to expect from Nintendo", with two kinds of punch aimed high or low and matching blocks, and "that's about all there is to it"; though "somewhat better as a two-player game" than against the computer, it was "a disappointingly dull slugfest".p. 11, Critically Speaking...Nintendo Compatible, Lacks Depth of Playp. 11, Lacks Depth of Playp. 11, Lacks Depth of Playp. 11, Lacks Depth of Playp. 11, Lacks Depth of Playp. 11, end of the reviewMagazine
The same review describes the fight as two street toughs battling for city turf, pushing each other off the block before time and stamina run out. Annoyed onlookers may toss flower pots, and a fighter stunned by one is more vulnerable for a while; a patrolling police cruiser may come by, which stops the fight for a moment "while both fighters stand around trying to look cool and innocent".p. 11, Critically Speaking...Nintendo Compatiblep. 11, Critically Speaking...Nintendo Compatiblep. 11, Critically Speaking...Nintendo Compatiblep. 11, Critically Speaking...Nintendo Compatiblep. 11, Critically Speaking...Nintendo CompatibleMagazine