Claim set · data/claims/rampage-history.yaml

Rampage (history and reception)

Game: Rampage.

Akagi Masumi's list of arcade games files Rampage under Bally Midway in August 1986. rampage-history/arcade-release

BookアーケードTVゲームリスト 国内・海外編 (1971-2005) · 海外編 (overseas), MIDWAY (Bally Midway-Midway Games) section, BALLY MIDWAY (OCR text line 32899) — the row follows "86/05 Max RPM" in the Bally Midway part of the Midway section86/08 RampageOur translation86/08 (August 1986) RampageアーケードTVゲームリスト 国内・海外編 (1971-2005) · overseas indexRampage Bally Midway 86/08Checked by a second AI model, 2026-11-06.

Read in the OCR text only: the printed page and the page image haven't been checked. The list gives year and month only and names no source for its dates.

Cited by: Rampage

In May 1988 Computer Entertainer, reporting that Bally Midway had recently introduced the arcade game Blasted, named Brian Colin and Jeff Nauman as the team that produced Rampage. rampage-history/arcade-designers

MagazineComputer Entertainer, vol. 7, no. 2 (May 1988) · p. 6, New in the Arcades — the line reads "It's designed by the team that produced Rampage...Brian Colin and Jeff Nauman."; the pinned PDF has no text layer; read by the lead on the page image (image 6)designed by the team that produced Rampage...Brian Colin and Jeff NaumanComputer Entertainer, vol. 7, no. 2 (May 1988) · p. 6, New in the Arcades — read by the lead on the page imageBally Midway has recently introduced Blasted, a new gameRevised after a check by a second AI model, 2026-11-06: The item is a New in the Arcades note calling the game recently introduced, not the designers' next game.

The only source read for the arcade game's designers; no arcade manual, flyer, or credits screen has been read.

Cited by: Rampage

Rampage came out for the NES in North America in December 1988, with Data East as licensee. rampage-history/release-nes

PublisherNES Games (Nintendo of America release list) · PDF p. 10 — the row gives title, licensee, and month, not a dayRampage Data East December 1988Checked by a second AI model, 2026-11-06.

Cited by: Rampage

The NES cartridge was made under license from Bally Midway; its booklet bills it as Data East bringing arcade realism home. rampage-history/nes-license

ManualRampage (NES) instruction manual · printed p. 1 (PDF p. 2)Rampage is manufactured under license from Bally Midway Mfg. Co.Rampage (NES) instruction manual · printed p. 2 (PDF p. 3)DATA EAST BRINGS YOU ARCADE REALISM AT HOME!Checked by a second AI model, 2026-11-06.

Cited by: Rampage

In December 1987 Computer Entertainer reported that an NES Rampage would come from Data East in late summer or early fall of 1988. rampage-history/nes-announcement

MagazineComputer Entertainer, vol. 6, no. 9 (December 1987) · p. 10, RAMPAGE Really Is Coming to Nintendo System — the scout read this on the page image; the pinned PDF has no text layerNow it turns out that RAMPAGE for the NES should become a reality late next summer or early fall, and the game will be coming from Data East.Checked by a second AI model, 2026-11-06.

The earliest known report of the NES version among the sources read.

Cited by: Rampage

Computer Entertainer's release schedules of January and February 1988 put Data East's Rampage for the Nintendo system in the second half of 1988, beside Robo-Cop. The February issue also listed both under Sega's second half, and in March the newsletter corrected that Data East was making games for the Nintendo system only. rampage-history/nes-schedule

MagazineComputer Entertainer, vol. 6, no. 10 (January 1988) · p. 6, Availability Update (continued from p. 14) — the next lines are "SEGA DECEMBER '87"SECOND HALF Rampage (DE) Robo-Cop (DE)Computer Entertainer, vol. 6, no. 12 (March 1988) · p. 11Two Data East titles, RAMPAGE and ROBO COP, were mistakenly included as "second half of 1988" releases for the Sega System. Data East is creating games for the Nintendo system only, not for the Sega system.Computer Entertainer: the newsletter, vol. 6 no. 11 (February 1988) · p. 13, Availability Update (continued from p. 14) — in the Nintendo list, after "Super Mario Bros 2 (NIN)" and before "Return of Donkey Kong (NIN)", "Robo-Cop (DE)"; the pinned PDF has no text layer; read by the lead on the page imageSECOND HALF '88 Rampage (DE)Computer Entertainer: the newsletter, vol. 6 no. 11 (February 1988) · p. 13, Availability Update, SEGA — under the Sega list's SECOND HALF, between "Phantasy Star (SEG)" and "Space Harrier 3-D (SEG)"; read by the lead on the page imageRampage (DE) Robo Cop (DE)Revised after a check by a second AI model, 2026-11-06: Quoted the February 1988 schedule that the March correction refers to.

The March correction refers to "last month's" update, the February issue.

Cited by: Rampage

Data East showed the NES version at the Summer Consumer Electronics Show of 1988, at $44.95, with two megabits of memory and two players smashing cities at once, as in the arcade game. rampage-history/nes-ces

MagazineComputer Entertainer, vol. 7, no. 3 (June 1988) · p. 11, Data East — the OCR reads "cily-smashing"Data East was also showing their Nintendo version of the extremely popular arcade game, RAMPAGE ($44.95). With two megabits of memory, this one will permit the simultaneous two-player city-smashing by two player-controlled monsters that was so popular in the coin-op.Computer Entertainer, vol. 7, no. 3 (June 1988) · p. 5, Summer CESData East's RAMPAGE and ROBO COP look like sure winnersChecked by a second AI model, 2026-11-06.

Cited by: Rampage

In December 1988 Computer Entertainer still listed the NES version as coming soon from Data East, at $49.95. rampage-history/nes-coming

MagazineComputer Entertainer: the newsletter, vol. 7 no. 9 (December 1988) · p. 11, Rampage (Sega) review — the scout read this on the page image; the pinned PDF has no text layerComing soon from Data East for Nintendo ($49.95)Computer Entertainer: the newsletter, vol. 7 no. 9 (December 1988) · p. 7, Rampage (Apple II and Commodore 64) review — the scout read this on the page image; the pinned PDF has no text layercoming for Nintendo Entertainment System from Data East at $49.95Revised after a check by a second AI model, 2026-11-06: Dropped an unsupported line about when the cartridge reached the writers.

Nintendo of America's list dates the NES release to December 1988 (rampage-history/release-nes).

Cited by: Rampage

The NES booklet has the player become George the Ape or Lizzie the Lizard and trash buildings, smash helicopters, and crunch bridges across 128 cities. rampage-history/nes-premise

ManualRampage (NES) instruction manual · printed p. 2 (PDF p. 3)Become either George the Ape or Lizzie the Lizard and get it out of your system. Trash buildings. Smash helicopters. Crunch bridges. There are 128 cities in your wayRampage (NES) instruction manual · printed p. 6 (PDF p. 7), Map ScreenYour goal is to destroy all of the states in the U.S.Checked by a second AI model, 2026-11-06.

Cited by: Rampage

On the NES, George is the best climber and Lizzie the fastest. A second player can join a game in progress by pressing B on the second controller and takes the monster the first player didn't choose. rampage-history/nes-characters

ManualRampage (NES) instruction manual · printed p. 3 (PDF p. 4), Our Main CharactersGeorge (The Ape) - A real social climber. George is the best at climbing buildings.Rampage (NES) instruction manual · printed p. 3 (PDF p. 4), Our Main CharactersLizzie (The Lizard) - Gets the job done in record time. Lizzie's claim to fame is speed.Rampage (NES) instruction manual · printed p. 3 (PDF p. 4), Second Player Joininghe should press the B button on the second player's controller. The second player automatically becomes the character which the first player did not choose.Checked by a second AI model, 2026-11-06.

The booklet's text layer was read; the scout checked pages 1 and 2 on the page images.

Cited by: Rampage

On the NES, Start pauses, A punches, and B jumps. rampage-history/nes-controls

ManualRampage (NES) instruction manual · printed p. 4 (PDF p. 5) — the text layer reads "Bbutton"START button: Pause. A button: Punch. B button: Jump.Checked by a second AI model, 2026-11-06.

Cited by: Rampage

When a monster's life runs out on the NES it turns back into a human. Pressing B before the human leaves the screen continues with the score kept; pressing it within 5 seconds after continues with the score reset to zero. rampage-history/nes-continue

ManualRampage (NES) instruction manual · printed p. 5 (PDF p. 6), Game Over and Continue ModeWhen your life indicator becomes zero, your character turns back into a human being and the game is over.Rampage (NES) instruction manual · printed p. 5 (PDF p. 6), Game Over and Continue ModeIf you would like to continue the game, press the B button before the human goes off the screen. Your score will continue as well.Rampage (NES) instruction manual · printed p. 5 (PDF p. 6), Game Over and Continue ModeEven after the human leaves the screen, you can still continue the game if you press the B button within 5 seconds, but your score goes to zero.Checked by a second AI model, 2026-11-06.

Cited by: Rampage

Every 7 days the NES game has a Search Bonus Stage: a single building hides a mega-vitamin that restores the monster to full health. rampage-history/nes-bonus

ManualRampage (NES) instruction manual · printed p. 5 (PDF p. 6), Bonus StageEvery 7 days, there is a Search Bonus Stage. Inside the only building on the screen a mega-vitamin is hidden. Find it to restore your character to perfect health.Checked by a second AI model, 2026-11-06.

Cited by: Rampage

The NES booklet sorts the enemies into soldiers and vehicles: soldiers with bombs, grenades, guns, or parachutes, who can be eaten for power, and helicopters, tanks, and police cars, which shoot. Lightning from passing thunderclouds also strikes. rampage-history/nes-enemies

ManualRampage (NES) instruction manual · printed p. 6 (PDF p. 7), The Bad GuysThere are two main types of enemies in Rampage - soldiers and vehicles.Rampage (NES) instruction manual · printed p. 6 (PDF p. 7), The Bad GuysSoldiers - fall into four categories: ones with bombs, ones with grenades, ones with guns, and ones with parachutes. All of these can give you extra power if you catch them and, well - eat them.Rampage (NES) instruction manual · printed p. 6 (PDF p. 7), The Bad GuysVehicles - you'll battle helicopters, tanks and police cars, all of which will be shooting at you.Rampage (NES) instruction manual · printed p. 6 (PDF p. 7), The Bad GuysOccasionally, you'll see thunder clouds cross the sky. Watch out for lightning from theseChecked by a second AI model, 2026-11-06.

Cited by: Rampage

The NES booklet lists good food (milk, turkey, toast, coffee, melon, fruits, hamburgers, fish bowls) and bad (cactus, skulls, toasters, lamps, candles, commodes), and says every building in a city must fall before the next city. rampage-history/nes-food

ManualRampage (NES) instruction manual · printed p. 7 (PDF p. 8), A Monster's Guide to Fine Dining in the CityThe good stuff: milk, turkey, toast, coffee, melon, fruits, hamburgers and fish bowls.Rampage (NES) instruction manual · printed p. 7 (PDF p. 8), A Monster's Guide to Fine Dining in the CityThe bad stuff: cactus, skulls, toasters, lamps, candles and commodesRampage (NES) instruction manual · printed p. 7 (PDF p. 8), Some Final Helpful HintsAll the buildings must fall in a city before you can move on to the next city.Checked by a second AI model, 2026-11-06.

Cited by: Rampage

The NES booklet's points table gives 100 for each of the three soldiers listed, 300 for a trolley car, 1,500 for a police car, 2,000 for a tank, and 3,000 for a helicopter. rampage-history/nes-points

ManualRampage (NES) instruction manual · printed p. 8 (PDF p. 9), PointsSoldier with no bomb Soldier with grenade Soldier with a gun Trolley carRampage (NES) instruction manual · printed p. 8 (PDF p. 9), PointsPolice car Truck Taxi cab Row boat Tank HelicopterRampage (NES) instruction manual · printed p. 8 (PDF p. 9), Points — the text layer gives the thirteen labels and the thirteen values as two columns in the same order; the pairing is read from that order and hasn't been checked on the page image100 100 100 300 500 500 500 1,500 1,500 1,500 1,500 2,000 3,000Checked by a second AI model, 2026-11-06.

Light bulbs (when turned off), money, and manholes are 500 by the same order; trucks, taxi cabs, and row boats 1,500.

Cited by: Rampage

Chris Scullion's NES encyclopedia (2019) lists Data East as publisher and developer of the NES version, in 1988, and notes that Ralph the wolfman isn't in it. He calls it a game in which the player is hugely overpowered, "and it's all the better for it". rampage-history/scullion-nes

BookThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Rampage"Year 1988 Publisher Data East Developer Data EastThe NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Rampage"Playing as either George the ape or Lizzie the lizard (wolfman Ralph isn't in the NES version)The NES Encyclopedia: Every Game Released for the Nintendo Entertainment System · entry "Rampage"Rampage is a game where you're hugely overpowered, and it's all the better for it.Checked by a second AI model, 2026-11-06.

Secondary, written in 2019. The NES booklet names Data East and Bally Midway's license but no developer (rampage-history/nes-license).

Cited by: Rampage

Computer Entertainer's February 1989 review gave the NES version three stars for graphics and three for game play, out of four, and recommended it at $44.95. rampage-history/nes-ce-score

Value
{
 "review": "Computer Entertainer",
 "of": 4,
 "scores": {
  "graphics": 3,
  "game play": 3
 }
}
MagazineComputer Entertainer, Vol. 7, No. 11 (February 1989) · p. 11, Rampage (NES) — the stars follow the title at the head of this sentence; the OCR reads them as "(xxx/Xxx)", and the scout read three and three on the page imagecomes to yet another system with this version by Data East for the NES.Computer Entertainer, Vol. 7, No. 11 (February 1989) · p. 11, Rampage (NES)Recommended. (MSR $44.95)Computer Entertainer, Vol. 7, No. 11 (February 1989) · p. 2, rating key4 STARS = EXCELLENTComputer Entertainer, Vol. 7, No. 11 (February 1989) · p. 2, rating keyset of stars=quality of graphics; 2nd set=quality of game play and entertainment valueChecked by a second AI model, 2026-11-06.

Computer Entertainer found the NES version "silly, destructive, and loads of fun to play", built around George and Lizzie, two of the arcade game's three monsters, with 128 levels and a cooperative two-player game. Its one complaint was an overly generous continue that restarts indefinitely with no loss of points. rampage-history/nes-ce-verdict

MagazineComputer Entertainer, Vol. 7, No. 11 (February 1989) · p. 11, Rampage (NES)Data East has chosen to build their version of the game around George the Ape and Lizzie the Lizard, two of the original three characters from the Bally-Midway coin-op. There are 128 levels, the ability to play a cooperative two-player gameComputer Entertainer, Vol. 7, No. 11 (February 1989) · p. 11, Rampage (NES)The game is silly, destructive, and loads of fun to play-everything that RAMPAGE fans are looking for. Our only complaint about the game is an overly generous "continue" feature that lets you re-start indefinitely with no loss of points.Checked by a second AI model, 2026-11-06.

The review is unsigned. The NES booklet says a continue taken after the human leaves the screen resets the score to zero (rampage-history/nes-continue).

Cited by: Rampage

Data East's NES Rampage stood at number 11 in Computer Entertainer's Top Fifteen Videogames in March 1989 and at number 9 in April 1989. rampage-history/nes-chart

MagazineComputer Entertainer, vol. 7, no. 12 (March 1989) · p. 1, Top Fifteen Videogames11. Rampage (DE/NES)Computer Entertainer, vol. 8, no. 1 (April 1989) · p. 1, Top Fifteen Videogames9. Rampage (DE/NES)Checked by a second AI model, 2026-11-06.

The chart page doesn't say how the list is compiled.

Cited by: Rampage

In January 1988 Computer Entertainer reported from Activision's suite at Las Vegas that Activision had acquired the license for Rampage, for the Commodore 64 and 128 and Apple II at $34.95 and IBM PCs at $37.95. rampage-history/activision-license

MagazineComputer Entertainer, vol. 6, no. 10 (January 1988) · p. 3, Activision Shows Variety of Products — the item reports Activision's suite at Las VegasActivision has acquired the license for the humorous arcade hit, RAMPAGE, which will be available for C64/128, Apple II ($34.95) and IBM ($37.95).Checked by a second AI model, 2026-11-06.

Cited by: Rampage

Activision's British advertisements of late 1987 announced Rampage for home computers in December, under license from Bally Midway. rampage-history/uk-announcement

MagazineCrash, issue 45 (October 1987) · pp. 124-125 (image 125), Activision advertisement — the scout read this on the page image; the OCR doesn't hold the advertisement's textRampage, coming to your home computer screen, December.Sinclair User, issue 69 (December 1987) · p. 105, Activision advertisement — the OCR reads "TM Sr©l987 Bally Midway MF6C0" and "Acfivision"; the scout read the advertisement on the page imageTM & ©1987 Bally Midway MFG.CO. All rights reserved. Activision Inc. Authorised UserSinclair User, issue 69 (December 1987) · p. 105, Activision advertisement — the scout read this on the page image; the OCR reads "Rampog^SSoIce^ber."Rampage, coming to your home computer screen, December.Checked by a second AI model, 2026-11-06.

Cited by: Rampage

Activision's Spectrum advertisement in Crash of January 1988 promised three monsters on a rampage through 85 cities over 768 days. rampage-history/spectrum-ad

MagazineCrash, issue 48 (January 1988) · image 183, Activision advertisement (gatefold) — the OCR reads "indescrtbably monsterous ctioroders" and "760"; the scout read "768" on the page imagebecome one of three indescribably monsterous characters on a rampage through 85 cities in an enduring 768 different days of destruction.Checked by a second AI model, 2026-11-06.

The advertisement's figures differ from Sinclair User's review of the Spectrum game (50 cities, 150 screens; rampage-history/spectrum-su-review).

Cited by: Rampage

Crash credited the Spectrum version to Bob Pape, published by Activision at £9.99. rampage-history/spectrum-crash-makers

MagazineCrash, issue 49 (February 1988) · p. 13, Rampage — the OCR reads "Producef; Activisian", "C9.99", and "BobPape"; the scout read the box on the page imageProducer: Activision Retail price: £9.99 Authors: Bob PapeChecked by a second AI model, 2026-11-06.

Cited by: Rampage

Crash gave the Spectrum version 69% overall, with 78% for presentation, 73% for graphics, 67% for playability, and 65% for addictive qualities. rampage-history/spectrum-crash-score

Value
{
 "review": "Crash",
 "of": 100,
 "scores": {
  "presentation": 78,
  "graphics": 73,
  "playability": 67,
  "addictive qualities": 65,
  "overall": 69
 }
}
MagazineCrash, issue 49 (February 1988) · p. 13, Rampage, ratings — the OCR holds the headings but not the other figures; the scout read presentation 78, graphics 73, playability 67, and addictive qualities 65 on the page imageOVERALL 69Checked by a second AI model, 2026-11-06.

Crash rates each heading as a percentage.

Cited by: Rampage

Crash's ratings box called the Spectrum game "a competent conversion that should appeal to fans of the original". Of its reviewers, Nick thoroughly enjoyed it, more so with an extra player or two, while Bym found the action soon dull. rampage-history/spectrum-crash-verdict

MagazineCrash, issue 49 (February 1988) · p. 13, Rampage, general rating — the OCR reads "a co m petent .version ihal should appeal iu tdns of Ihe onginat"; the scout read it on the page imagea competent conversion that should appeal to fans of the originalCrash, issue 49 (February 1988) · p. 13, Rampage, Nick's comment — the OCR reads "tbofoughliy enjoyed playing flampsge,^ and with an extra player or hwo it b«comes imoretun-' smashing!"I thoroughly enjoyed playing Rampage, and with an extra player or two it becomes even more fun - smashing!Crash, issue 49 (February 1988) · p. 13, Rampage, Bym's comment — the OCR reads "Ttw •Clion gats dull quite ^ickty"The action gets dull quite quicklyChecked by a second AI model, 2026-11-06.

The page signs the comments with first names only (Nick, Bym, Mike).

Cited by: Rampage

Sinclair User gave the Spectrum version 6, calling it a promising coin-op that "loses much of its appeal on the way down the conversion lines", mediocre, slow-moving, and boring, with "many better budget releases". Its facts box gives the label as Activision, the author as in-house, and the price as £9.99, and the review counts 50 cities of 3 days each, 150 screens in all. rampage-history/spectrum-su-review

Value: review Sinclair User · of 10 · score 6

MagazineSinclair User, issue 71 (February 1988) · p. 55 (image 55), Rampage, facts box — the OCR garbles the box ("Promts coin-op loses much oFjts We*/ o"); the scout read it, and the score of 6, on the page imagePromising coin-op loses much of its appeal on the way down the conversion lines. MediocreSinclair User, issue 71 (February 1988) · p. 55 (image 55), Rampage, facts box — the box prints "Acitivision"; the OCR reads "AtitfVisfon", "ln-house", "£9,99"Label: Activision Author: In-house Price: £9.99Sinclair User, issue 71 (February 1988) · p. 55 (image 55), RampageThere are 50 cities to be smashed and the monsters spend 3 days in each city, making a total of 150 different screensSinclair User, issue 71 (February 1988) · p. 55 (image 55), RampageAltogether Rampage is a slow moving game and does get boring when you're just climbing skyscrapers and smashing them in There are many better budget releases!Checked by a second AI model, 2026-11-06.

Contents index pp. 54-55; the review's text is on the image the OCR counts as 55. The reviewer's handwritten signature hasn't been read reliably (the scout read "Sewli Mannan"; the OCR has "VMJR").

Cited by: Rampage

Your Sinclair's March 1988 review of the Spectrum version, by Rachael, scored it 6 out of 10: "Smash everything in sight but don't expect too much of a smash from the thankless task of clearing the inner cities!" rampage-history/spectrum-ys-review

Value: review Your Sinclair · of 10 · score 6

MagazineYour Sinclair, issue 27 (March 1988) · p. 70, Rampage — the scout read the score box on the page imageTOTAL 6Your Sinclair, issue 27 (March 1988) · p. 70, RampageRAMPAGE Activision/£8.99 RachaelYour Sinclair, issue 27 (March 1988) · p. 70, YS Clapometer — the OCR reads "thankiess"Smash everything in sight but don't expect too much of a smash from the thankless task of clearing the inner cities!Your Sinclair, issue 27 (March 1988) · p. 70, Rampagethere's too little challenge to guarantee job satisfaction.Checked by a second AI model, 2026-11-06.

The page signs the review with a first name only.

Cited by: Rampage

Computer Entertainer's April 1988 review of the IBM PC and Tandy 1000 version gave it three and a half stars for graphics and three and a half for game play, out of four, and recommended it at $37.95. It credited the adaptation to Monarch Software for Activision, counted 132 cities, and liked best that three can play at once. rampage-history/dos-ce-review

Value
{
 "review": "Computer Entertainer",
 "of": 4,
 "scores": {
  "graphics": 3.5,
  "game play": 3.5
 }
}
MagazineComputer Entertainer, vol. 7, no. 1 (April 1988) · p. 8, Rampage (IBM) — the stars follow the title at the head of this sentence; the OCR reads them as "(Xxx1/12/xxk1/2)", and the scout read three and a half twice on the page imageis Activision's version of the popular Bally/Midway arcade game of the same name.Computer Entertainer, vol. 7, no. 1 (April 1988) · p. 8, Rampage (IBM)they're all capable of turning the 132 cities in RAMPAGE to useless rubble.Computer Entertainer, vol. 7, no. 1 (April 1988) · p. 8, Rampage (IBM)This adaptation of the coin-op RAMPAGE was done by Monarch Software for ActivisionComputer Entertainer, vol. 7, no. 1 (April 1988) · p. 8, Rampage (IBM) — the OCR reads "RAMPAGEis"What we really liked about this home version of RAMPAGE is the fact that three people can play at the same time.Computer Entertainer, vol. 7, no. 1 (April 1988) · p. 8, Rampage (IBM)IBM PC/Tandy 1000 version reviewed; Coming soon for Apple II, Commodore 64/128 at $34.95.Computer Entertainer, vol. 7, no. 1 (April 1988) · p. 8, Rampage (IBM)Recommended. (MSR $37.95)Computer Entertainer, vol. 7, no. 1 (April 1988) · p. 2, The Rating System4 STARS = EXCELLENTComputer Entertainer, vol. 7, no. 1 (April 1988) · p. 2, The Rating Systemset of stars=quality of graphics; 2nd set=quality of game play and entertainment valueRevised after a check by a second AI model, 2026-11-06: Cites the rating key in its own issue.

The issue's own rating key gives the first stars to graphics and the second to game play, four excellent.

Cited by: Rampage

Computer Gaming World's July 1988 review of the MS-DOS version, by James V. Trunzo, gave no score. Its facts box names J. David Koch as designer and Activision as publisher, for IBM PCs with CGA or EGA, 1 to 3 players, at $39.95, and the review counts 157 cities. Trunzo called the game "proof that IBM games can compete with other machines in running entertainment software". rampage-history/dos-cgw-review

MagazineComputer Gaming World, issue 49 (July 1988) · p. 30, Stompin' On The Savoy, facts boxDESIGNER: J. David Koch PUBLISHER: Activision, Inc.Computer Gaming World, issue 49 (July 1988) · p. 30, Stompin' On The Savoy, facts box — the OCR reads "CCA"SYSTEMS: IBM with CGA or EGA # PLAYERS: 1-3 PRICE: $39.95Computer Gaming World, issue 49 (July 1988) · p. 30, Stompin' On The Savoy — the OCR reads "1 57"terrorize any of the 157 different cities available in the game.Computer Gaming World, issue 49 (July 1988) · p. 30, Stompin' On The SavoyRampage is proof that IBM games can compete with other machines in running entertainment software.Computer Gaming World, issue 49 (July 1988) · p. 30, Stompin' On The SavoyActivision has selected your "business" machine to be the first one to receive the Bally arcade game.Checked by a second AI model, 2026-11-06.

The city count differs from Computer Entertainer's 132 for the same version (rampage-history/dos-ce-review). The review says it is the first computer to get the game; Computer Entertainer's April review had the Apple II and Commodore 64 versions still to come.

Cited by: Rampage

Activision's Apple II and Commodore 64 versions were being converted in June 1988. Computer Entertainer reviewed both in December 1988, at three and a half stars for graphics and three and a half for game play out of four, recommended at $34.95, and wrote that fans of the arcade game would be pleased with both. rampage-history/apple-c64

Value
{
 "review": "Computer Entertainer",
 "of": 4,
 "scores": {
  "graphics": 3.5,
  "game play": 3.5
 }
}
MagazineComputer Entertainer, vol. 7, no. 3 (June 1988) · p. 4, Conversions — the OCR reads "Apple I]"is being converted for Apple II and C64 owners.Computer Entertainer: the newsletter, vol. 7 no. 9 (December 1988) · p. 7, Rampage (Apple II and Commodore 64) — the scout read this, the stars, and "Recommended (MSR $34.95)" on the page image; the pinned PDF has no text layerFans of the arcade game will be pleased with both of these new versions.Computer Entertainer: the newsletter, vol. 7 no. 9 (December 1988) · p. 2, The Rating System — read by the lead on the page image4 STARS = EXCELLENTComputer Entertainer: the newsletter, vol. 7 no. 9 (December 1988) · p. 2, The Rating System — read by the lead on the page image1st set of stars=quality of graphics; 2nd set=quality of game play and entertainment valueRevised after a check by a second AI model, 2026-11-06: Cites the rating key in its own issue.

The review is unsigned.

Cited by: Rampage

Computer Entertainer's December 1988 review of the Sega Master System version gave it four stars for graphics and three and a half for game play, out of four, called it "a really good translation of the amusing coin-op monster game by Bally-Midway", and recommended it at about $40 to $45. rampage-history/sms-review

Value
{
 "review": "Computer Entertainer",
 "of": 4,
 "scores": {
  "graphics": 4,
  "game play": 3.5
 }
}
MagazineComputer Entertainer: the newsletter, vol. 7 no. 9 (December 1988) · p. 11, Rampage (Sega) — the scout read this, the stars, and the price on the page image; the pinned PDF has no text layera really good translation of the amusing coin-op monster game by Bally-MidwayComputer Entertainer: the newsletter, vol. 7 no. 9 (December 1988) · p. 11, Rampage (Sega) — read on the page image by the scoutActivision has done a great job bringing RAMPAGE to the Sega systemComputer Entertainer: the newsletter, vol. 7 no. 9 (December 1988) · p. 2, The Rating System — read by the lead on the page image4 STARS = EXCELLENTComputer Entertainer: the newsletter, vol. 7 no. 9 (December 1988) · p. 2, The Rating System — read by the lead on the page image1st set of stars=quality of graphics; 2nd set=quality of game play and entertainment valueRevised after a check by a second AI model, 2026-11-06: Cites the rating key in its own issue.

The review is unsigned.

Cited by: Rampage

The Master System booklet, published by Activision, says Sega Enterprises developed that version and Tom Sloper produced it. It has 10 cities to trash. rampage-history/sms-manual

ManualRampage (Sega Master System) instruction manual · PDF p. 2, creditsRAMPAGE was developed by Sega Enterprises, Ltd.Rampage (Sega Master System) instruction manual · PDF p. 2, creditsProduced by Tom Sloper.Rampage (Sega Master System) instruction manual · PDF p. 2This game has 10 citiesRampage (Sega Master System) instruction manual · PDF p. 3, Trashing CitiesYou can destroy as many as 10 American cities.Checked by a second AI model, 2026-11-06.

Read in the text layer; not checked on the page images.

Cited by: Rampage

Activision's Atari 7800 booklet, © 1989, has 132 cities to destroy; it credits the Atari 7800 program to Spectral Dimensions and its production for Activision to Tom Sloper. rampage-history/atari-7800-manual

ManualRampage (Atari 7800) instruction manual · PDF p. 2, credits©1989 Activision. All rights reserved.Rampage (Atari 7800) instruction manual · PDF p. 2, credits — the text layer garbles "Produced"; read by the lead on the page imageProduced for Activision by Tom Sloper.Rampage (Atari 7800) instruction manual · PDF p. 4, Trashing CitiesYou can destroy as many as 132 cities.Rampage (Atari 7800) instruction manual · PDF p. 2, credits — not in the text layer; read by the lead on the page imageRAMPAGE was reprogrammed for the Atari 7800 by Spectral Dimensions.Revised after a check by a second AI model, 2026-11-06: Quoted the booklet's credits for Spectral Dimensions and Tom Sloper from the page image.

The credits were read on the page image; the rest in the text layer.

Cited by: Rampage

In February 1989 Computer Entertainer's release schedule listed Activision's Rampage for the second quarter of 1989 on both the Atari 2600 and the Atari 7800. rampage-history/atari-schedule

MagazineComputer Entertainer, Vol. 7, No. 11 (February 1989) · p. 14, Availability Update, Atari 2600 and Atari 7800 — the OCR reads "Doubie Dragon"; the lines that follow repeat the pair under the Atari 7800 headingSECOND QUARTER Double Dragon (ACT) Rampage (ACT) ATARI 7800Computer Entertainer, Vol. 7, No. 11 (February 1989) · p. 14, Availability Update, Atari 7800SECOND QUARTER Double Dragon (ACT) Rampage (ACT) ATARI XE GAMEChecked by a second AI model, 2026-11-06.

A schedule of projected dates, not shipments.

Cited by: Rampage

Activision's Amiga booklet, © 1988 and 1989, credits the version to David Skinner and Monarch Development, produced by Mark Johnson, and offers over a hundred cities, with up to three players at once as in the arcade game. rampage-history/amiga-manual

ManualRampage (Amiga) Demolition Guide · PDF p. 2, creditsRAMPAGE was reprogrammed for Amiga 500, 1000, and 2000 computers by David Skinner and Monarch Development, Inc. Produced by Mark Johnson.Rampage (Amiga) Demolition Guide · PDF p. 2, credits© 1988, 1989 Activision Entertainment Software. All rights reserved.Rampage (Amiga) Demolition Guide · printed p. 1 (PDF p. 5)RAMPAGE offers you over a hundred citiesRampage (Amiga) Demolition Guide · printed p. 1 (PDF p. 5)Just as in the arcade version of RAMPAGE, up to three players can smashChecked by a second AI model, 2026-11-06.

Read in the text layer; not checked on the page images.

Cited by: Rampage

Your Sinclair gave away the Spectrum version as a complete game on its cover tape in June 1991, describing 50 cities to destroy in 150 days. rampage-history/ys-cover-tape

MagazineYour Sinclair, issue 66 (June 1991) · p. 6, The Magnificent 7 No 3 — the OCR holds only fragments of the heading; read by the scout and the lead on the page imageRAMPAGE Activision COMPLETE GAMEYour Sinclair, issue 66 (June 1991) · p. 6, cover tapeThe aim of the game is to make your way through 50 cities leaving a trail of complete destructionYour Sinclair, issue 66 (June 1991) · p. 6, cover tapeyou've got 150 days to do it in.Your Sinclair, issue 66 (June 1991) · p. 6, sidebar — the sidebar opens "Golly. Ooh. It's all so terribly exciting."; read by the lead on the page imageEr, it's the tape.Your Sinclair, issue 66 (June 1991) · p. 6, caption — read by the lead on the page imageAnd you get it for free!Revised after a check by a second AI model, 2026-11-06: Quoted the sidebar and caption that place the game on the cover tape.

Cited by: Rampage