| Athena came out for the 48K and 128K Spectrum at £7.95 on the Imagine label, with Ocean as producer. Crash's October 1987 issue expected it at the end of September. | p. 44 (image 44), The Crash Sampler | Magazine |
| Andrew Deakin and Iran Horne wrote the Spectrum version: Sinclair User credits Horne with the graphics and Deakin with the gameplay. | p. 21 (image 21), Athena review, facts boxp. 21 (image 21), Athena review, facts box | Magazine |
| Crash gave the Spectrum version 75% overall in October 1987. Its three reviewers split: Ben gave it 60%, Ricky 80%, and Nick 86%. | p. 21 (image 21), Athena review, ratings box | Magazine |
| Crash reviewed Firebird's ZX Spectrum version, at £7.95, in October 1987, crediting it to Software Creations, and made it a Crash Smash. The review has Taito's fun-loving Bub and Bob off to rescue their lady friends through a string of caves, moving on when a whole screen is cleared of cave-dwellers, ideally with two simultaneous players. Baron von Blubba comes after them if a screen isn't cleared quickly enough, the word EXTEND earns an extra life, and cave 100, the last, holds a big chief cave-dweller. | p. 132 (image n131), Bubble Bobble, creditsp. 132 (image n131), creditsp. 132 (image n131), creditsp. 132, Bubble Bobblep. 132, Bubble Bobblep. 132, Bubble Bobblep. 133, Bubble Bobblep. 133, Bubble Bobblep. 133 (image n132), head of the Bubble Bobble columnp. 132, Bubble Bobblep. 132, Bubble Bobble | Magazine |
| Crash gave the Spectrum version 90% overall, with 86% for presentation, 87% for graphics, 91% for playability and 89% for addictive qualities, and called it "the most playable arcade conversion this year". | p. 133 (image n132), Bubble Bobble, ratingsp. 133 (image n132), Bubble Bobble, general rating | Magazine |
| Elite's conversion was late. Crash's October 1987 cover-tape demo announced the ZX Spectrum game for Christmas at £7.95. In March 1988 Your Sinclair still had no release date and reported that the Spectrum version had been ready for months while Elite waited to release it with the Commodore 64 version; Crash that month expected it within weeks. | p. 44, The Crash Samplerp. 44, The Crash Sampler | Magazine |
| Crash gave the Spectrum version 56% overall, with 72% for use of computer, 55% for graphics, 55% for playability, 63% for getting started, 56% for addictive qualities, and 57% for value for money. Its October 1987 Run It Again round-up of martial-arts games listed the same 56% from issue 31. | p. 38, Run It Again, Kung-Fu Master | Magazine |
| Activision's British advertisements of late 1987 announced Rampage for home computers in December, under license from Bally Midway. | pp. 124-125 (image 125), Activision advertisement | Magazine |
| Imagine's advertisement in Crash for October 1987 offered Renegade for the ZX Spectrum at £7.95 and the Commodore 64 and Amstrad at £8.95 each, programmed by Imagine Software and licensed from Taito, 1986. | p. 100 (image 100), Imagine advertisementp. 100 (image 100) | Magazine |
| Crash's "Run It Again" in October 1987 re-rated the Spectrum Renegade: Ricky called it "Definitely the best beat-'em-up!" at 92%, marked Pick of the Kicks, and Robin gave 88%, torn between it and The Way of the Tiger. | p. 41 (image 41), Run It Again, Renegadep. 41 (image 41)p. 41 (image 41)p. 41 (image 41), Robin's commentp. 41 (image 41), foot of Robin's comment | Magazine |
| US Gold published the ZX Spectrum version in Britain in 1987, and Crash, Your Sinclair and Sinclair User each name Probe Software as its authors; Crash gives £7.95 and the other two £8.99. | p. 133, Solomon's Key, header | Magazine |
| Crash gave the ZX Spectrum version 78% overall in October 1987, with 81% for presentation, 73% for graphics, 82% for playability and 78% for addictive qualities; its three reviewers gave 83%, 69% and 83%. | p. 133, Solomon's Key, ratingsp. 133, Solomon's Key, ratingsp. 133, Solomon's Key, ratingsp. 133, Solomon's Key, ratingsp. 133, Solomon's Key, ratingsp. 133, Solomon's Key, reviewers' boxesp. 133, Solomon's Key, Mike's box | Magazine |
| Crash's comments box called the Spectrum version "a simple but enjoyable arcade puzzle game", with graphics "small and not very colourful". Nick, likening it to Mastertronic's Rockman, said "you'll be addicted in a second"; Mike said it looks like a budget game and probably should have been one, "still, it's fun"; Ben said that despite its simplistic plot and gameplay it had turned out very well. | p. 133, Solomon's Key, commentsp. 133, Solomon's Key, commentsp. 133, Solomon's Key, Nick's boxp. 133, Solomon's Key, Nick's boxp. 133, Solomon's Key, Mike's boxp. 133, Solomon's Key, Ben's box | Magazine |
| Activision held the home-computer license for Super Sprint; Sinclair User said Electric Dreams, a label of the Activision group, had paid "lots of cash" for it, and Catalyst converted the game for Electric Dreams. | printed p. 131printed p. 138, preview | Magazine |
| Electric Dreams advertised Super Sprint in October 1987 as "the official licensed tie-in" of the arcade game, with eight tracks, four skill levels, jump ramps, short cuts, gold wrenches, oil slicks and customised cars, on cassette or disk for the Spectrum, Commodore 64 and Amstrad CPC. | printed p. 31, Electric Dreams advertisement (pp. 30-31)printed p. 31printed p. 31printed p. 31 | Magazine |