Cite as
Crash 48
Original
https://archive.org/details/crash-magazine-48
sha256
f68ed6c345a4b5bcb1230643bb22bea21271488e917ed70cd554081068ed02e0
Archived
https://archive.org/download/crash-magazine-48/Crash_48_Jan_1988_djvu.xml
Accessed
2026-11-06
Licence
© Newsfield (at the time of publication); scan hosted by the Internet Archive
Credit
Scan in the Internet Archive item "crash-magazine-48"; the pin is the item's OCR, as DjVu XML.
Notes
Pinned in archive batch 16 as a lead for Contra (Gryzor), Rygar, Jackal and the Christmas compilations roundup.

Cited on

Claims (10)

Looking back in January 1988, Crash's history of the magazine recalled that the July 1986 issue, released on 26 June, carried Ghosts 'N Goblins, and called Elite's version "one of the best conversions from an arcade original yet seen".printed p. 60 (image 78), The CRASH History, July 1986, Issue No. 30printed p. 60 (image 78)Magazine
In January 1988 Argus Press Software advertised Pac-Land for the Spectrum, Amstrad and MSX on cassette at £8.95, the Commodore 64 at £9.95 on cassette and £14.95 on disk, and the Atari ST and Amiga at £19.95.p. 79 (image n79), advertisementMagazine
Activision's Spectrum advertisement in Crash of January 1988 promised three monsters on a rampage through 85 cities over 768 days.image 183, Activision advertisement (gatefold)Magazine
U.S. Gold published the Commodore 64 version under license from Tecmo, converted by Probe Software. Crash credits Probe Software as the Spectrum version's authors and US Gold as its producer, at £8.99. Sinclair User reviewed the Spectrum version in December 1987, and Crash in its January 1988 issue.p. 19, Rygarp. 19, Rygarp. 19, RygarManual
Crash's two reviewers of the Spectrum version split. Mike, who gave it 45%, found that it looked like a coin-op not written for the Spectrum, with dull graphics and a first level far too easy. Paul, who gave it 70%, liked its colorful parallax scrolling and counted it one of US Gold's better arcade conversions. The verdict called it acceptably playable, though its early levels were too easy and it fell further short of the arcade original than most conversions.p. 19, Rygar (Mike's comment)p. 19, Rygar (Mike's comment)p. 19, Rygar (Paul's comment)p. 19, Rygar (Paul's comment)p. 19, Rygar, Commentsp. 19, Rygar, CommentsMagazine
Crash gave the Spectrum version 58% overall, with presentation 69%, graphics 53%, playability 62%, and addictive qualities 57%.p. 19, Rygar, ratingsp. 19, Rygar, ratingsMagazine
The arcade original is Konami's; Imagine's ZX Spectrum and Commodore 64 versions are conversions of it.The CRASH History, February 1986 (scan p. 68)Magazine
Imagine's ZX Spectrum version, at £7.95, was reviewed in Crash's February 1986 issue, which went on sale on 24 January 1986.The CRASH History, February 1986 (scan p. 68)Magazine
The review made it a Crash Smash, one of two that month for Imagine with Mikie, as Crash's history of its issues recalls. It was praised for its arcade style playability, and one reviewer said Imagine was fast becoming one of the best development houses in Britain.The CRASH History, February 1986 (scan p. 68)The CRASH History, February 1986 (scan p. 68)The CRASH History, February 1986 (scan p. 68, printed p. 50)Magazine
Ocean's compilation The Magnificent Seven, advertised in Crash's January 1988 issue for the Spectrum, Amstrad, and Commodore on cassette, included Yie Ar Kung Fu as an extra free game, which the advertisement called best-selling; it gave 1 December as the day the pack went on sale.p. 195 (scan p. 197), advertisementp. 195 (scan p. 197), advertisementp. 34, Christmas Collectionsp. 195 (scan p. 197), advertisementp. 195 (scan p. 197), advertisementp. 195 (scan p. 197), advertisementMagazine