On this page
  1. How it plays
  2. Mods
  3. In Factorio’s lineage
  4. Related
  5. Mechanics
  6. References
  7. Sources

Minecraft is a game set in a world made of blocks, most of which the player can break, by hand or with tools1. Eurogamer’s review boiled it down to two abilities, to create and to destroy: “With one mouse-button you give, with the other you take away”2. Markus “Notch” Persson made it almost on his own until Jens “Jeb” Bergensten took over3, becoming lead developer at the end of 20114.

The earliest public version the Minecraft Wiki lists came out on 17 May 2009, and the game passed through phases later named Classic, Indev, Infdev, Alpha, and Beta before the full release on 18 November 20115,6. Persson announced Beta for 20 December 20107. By his count Minecraft passed one million sales in January 20118, and it had sold almost four million by October, a year after Mojang’s founding9. In July 2011 he counted 10 million registered users, which is accounts, not copies10.

Persson has told the start more than once. In 2011 he wrote that he began in the summer of 2009 on a top-down isometric mining game, pitched as “Dwarf Fortress meets Rollercoaster Tycoon meets Dungeon Keeper”, until Infiniminer showed him that a first-person view with blocky graphics worked11. His 2009 account calls Infiniminer “the game I wanted to do”12.

Eurogamer gave the full release 10/102 and called it “the defining game of the last ten years”2. IGN gave it 913 with an Editors’ Choice, though its reviewer found the recipes intimidating to learn and said the game had no documentation at all13. PC Gamer scored it 9614, having already made it its Game of the Year for 201014. The Minecraft Wiki lists it as the winner of the Seumas McNally Grand Prize and the Audience Award at the Independent Games Festival in March 201115. In 2014 Microsoft bought Mojang for 2.5 billion dollars, and Persson and the other founders left16.

#How it plays

Many blocks come away in the hand, but stone and metal yield nothing without a pickaxe, and the hardest need a better one17. Stone takes 7.5 seconds by hand and drops nothing; with a wooden pickaxe it takes 1.1518. Each pickaxe is made from two sticks and three of its material. A wooden pickaxe digs the stone for a stone one, iron ore needs a stone pickaxe, and diamond ore an iron one19. Today the iron pickaxe opens up diamond, gold, and redstone ore, and only a diamond one takes obsidian20. The chain arrived over three weeks in early 2010; before 1 February that year, blocks and ores could be broken by hand21.

Crafting is done by placement. The player lays items out on a grid to match a recipe’s shape: a 2×2 grid in the inventory for sticks, torches, and the crafting table, and the table’s 3×3 grid for everything else22. Version 1.12 added a recipe tab23. The crafter, a much later block driven by redstone, made automated crafting possible in the base game24. In the Java Edition a furnace smelts one item every ten seconds, burning fuel such as coal, which lasts for eight items25. Before furnaces, smelting meant dropping ore on the ground and setting it alight26.

Minecarts ride on rails. Beta 1.5 added powered rails, which push a cart along, and detector rails, which sense one27. Without powered rails a cart slows, faster uphill, and in the Java Edition carts pushed together move as one, like a train28. Those rails run on redstone, the game’s loose stand-in for electricity. A signal weakens with each block of redstone dust and dies after 15, so long lines need repeaters, and players wire redstone into farms, sorters, and machines that move themselves29. Redstone came in Alpha; repeaters followed in Beta 1.3, rails in Beta 1.5, and pistons in Beta 1.730.

#Mods

Announcing Beta, Persson said they would start early on adding “proper modding support with a stable API”7. Modders loaded their work through tools of their own. Risugami’s mods thread dates from November 2010; as last edited in 2013, its mods require ModLoader and warn that they alter the game’s own files31. IndustrialCraft’s release for Beta 1.8.1 listed three such loaders as prerequisites, and its author wrote that “a big mod like IC² just can’t live without all these base-modifications”32. BuildCraft, created by SpaceToad, still needed ModLoader and Minecraft Forge in 201233.

#In Factorio’s lineage

Factorio’s founder wrote that modded Minecraft, “mainly buildcraft/industrialcraft”, was a huge inspiration to create Factorio34. Early Factorio’s pickaxes echoed Minecraft’s: the player crafted a wooden, then a stone, then an iron pick, which its developers called “clearly Minecraft affecting our ideas”, and Factorio later cut the chain to iron and steel picks and removed mining tools in 0.1735. In Minecraft the tiers gate what each pick can dig, which Friday Facts #266 doesn’t say of Factorio’s picks36. Factorio’s online players window was also inspired by Minecraft’s “tab menu”37.

Crafting went another way. Minecraft asks the player to lay out a recipe by hand, until the late crafter automated it. Factorio’s player asks for an item, crafts it over the recipe’s time, and queues its missing parts, but can’t handcraft smelting recipes, which furnaces make38. Smelting splits too: a plain Minecraft furnace in the Java Edition takes ten seconds an item, where Factorio’s stone furnace turns out an iron plate in 3.239. Beyond Factorio, the Terraria Wiki says Terraria was partly inspired by Minecraft40.

Mechanics

MechanicKindHow
Destructible terrainBreakable tilesevery block but a few, such as bedrock, can be broken; a hard one broken with the wrong pickaxe leaves nothing behind
Rideable vehicleminecarts on rails, pushed along by powered rails
Production chainHand-runthe player loads furnaces and crafts by hand, laying out each recipe on a crafting grid, from ore to ingot to the next tier's pickaxe; 1.5's hoppers added automatic smelting
Production chainAutomatedpartly automated: 1.5's hoppers (2013) added automatic smelting, and since snapshot 23w42a (1.21) the crafter crafts any crafting-table recipe on a redstone signal, fed by hoppers
Every claim about this game, by concept (42)
generalMarkus Persson wrote in 2009 that RubyDung, the prototype he worked on before Minecraft, was meant to be a base-building game inspired by Dwarf Fortress. In a 2010 interview he called Dwarf Fortress and roguelikes in general some of the biggest inspirations for Minecraft's gameplay.Dev blog
Persson wrote in 2009 that he tried a first-person view for following RubyDung's minions, "kinda like in Dungeon Keeper", and left it out because the graphics got pixellated and distorted.Dev blog
Persson wrote in 2009 that on finding Infiniminer he realized "that was the game I wanted to do". He found it flawed and tried a first-person engine in its style.Dev blog
In a 2010 interview Persson described the builder game he was working on when he came across Infiniminer as "a lightweight Dwarf Fortress", "kinda like if DF and Rollercoaster Tycoon had a baby".Interview
The Minecraft Wiki's version history dates the Java Edition's phases: development from 10 May 2009, Classic from 17 May to 10 November 2009, Indev from 23 December 2009 to 23 February 2010, Infdev from 27 February to 30 June 2010, Alpha from 30 June to 3 December 2010, Beta from 20 December 2010 to 11 November 2011, and the official release on 18 November 2011 at MINECON 2011. The same page's Alpha section gives Alpha other ends, 29 June to 20 December 2010, and doesn't reconcile the two.Wiki
The earliest public version the Minecraft Wiki lists, Classic 0.0.11a, is dated 17 May 2009; the earlier 0.0.9a and 0.0.10a were a private alpha. The full release of the Java Edition followed on 18 November 2011 on PC and Mac.Wiki
On 11 December 2010 Persson announced that Minecraft would reach Beta on 20 December 2010, and said that early in Beta they would start adding "proper modding support with a stable API".Dev blog
The Minecraft Wiki's chronology dates Beta 1.2 to 13 January 2011, Beta 1.5 to 19 April 2011, Beta 1.8, the "Adventure Update", to 14 September 2011, and Java Edition 1.2.1 to 1 March 2012 (1.2 itself was skipped).Wiki
The Minecraft Wiki says Markus "Notch" Persson developed Minecraft almost on his own until Jens "Jeb" Bergensten took over its development.Wiki
Persson wrote on 1 December 2011 that Bergensten had become lead developer on Minecraft the day before, with the final say in all design decisions.Dev blog
Persson wrote in October 2011 that he started on Minecraft in the summer of 2009 with a top-down isometric mining game pitched as "Dwarf Fortress meets Rollercoaster Tycoon meets Dungeon Keeper", then played Infiniminer, saw that a first-person view with blocky graphics worked well, and began prototyping that.Dev blog
Persson wrote on 16 October 2011 that Mojang had been founded a year before, when Minecraft had sold between half a million and one million copies, and that it had now sold almost four million.Dev blog
Persson wrote on 12 January 2011 that Minecraft had passed one million sales.Dev blog
Persson wrote on 1 July 2011 that Minecraft had passed 10 million registered users: accounts, not copies sold.Dev blog
Mojang announced on 15 September 2014 that Microsoft was buying the company for 2.5 billion dollars, because Persson, its creator and majority shareholder, didn't want the responsibility of owning a company of such significance, and that the founders Notch, Carl, and Jakob were leaving. The Minecraft Wiki dates the purchase to 6 November 2014.Dev blog
Eurogamer's review of 18 November 2011, by Alec Meer, scored it 10 out of 10 and called it "the defining game of the last ten years". It described the game as a block sandbox with two abilities, to create and to destroy: one mouse button gives, the other takes away.Web
IGN's review of 24 November 2011, by Anthony Gallegos, scored it 9 ("amazing") with an Editors' Choice, saying no other game had unleashed his creativity like Minecraft. Gallegos also found its many recipes and items intimidating to learn and said it had no documentation at all.Web
PC Gamer's review of 25 December 2011, by Jaz McDougall, scored it 96, calling Minecraft a game about building things out of blocks with your friends, and noting that the magazine had already made it Game of the Year in 2010.Web
The Minecraft Wiki's awards table lists Minecraft as the winner of the Seumas McNally Grand Prize and the Audience Award at the 2011 Independent Games Festival, and of Best Debut Game at the 11th Game Developers Choice Awards, both on 2 March 2011.Wiki
Risugami's mods thread on the Minecraft Forum has a first post dated 8 November 2010, last edited on 9 July 2013. As captured in 2017, that post lists mods that require ModLoader 1.6.2 and warns that they "require altering minecraft.jar". The capture doesn't show what the 2010 post said.Dev blog
Alblaka's release post for IndustrialCraft² v1.23 (23 October 2011, for Minecraft Beta 1.8.1) lists as prerequisites Risugami's ModLoader, Flan's ModLoaderMP, and SpaceToad's and Eloraam's MCForge, and says "a big mod like IC² just can't live without all these base-modifications".Dev blog
BuildCraft's Minecraft Forum thread, kept by SirSengir in 2012, says the mod was created by SpaceToad and is maintained by Krapht and SirSengir, and answers that it needs ModLoader and Minecraft Forge.Dev blog
The Terraria Wiki says Terraria is often compared to Minecraft by its fans and was partly inspired by it.Wiki
Minecraft's world is a three-dimensional grid of cubes, each holding one type of block, and most blocks can be mined by hand or with tools; a few, such as bedrock, can't be broken in Survival.Wiki
Today many blocks can be harvested by hand, but stone and metal blocks yield nothing without a pickaxe, and harder ones such as iron ore and obsidian need a pickaxe of a higher tier. A block's base breaking time is its hardness times 1.5 when the held tool can harvest it, and times 5 when it can't; a fitting tool then divides the time by its speed: 2 for wood, 4 for stone, 6 for iron, 8 for diamond.Wiki
The Minecraft Wiki's breaking-time table gives stone (hardness 1.5) 7.5 seconds by hand, with nothing dropped, and 1.15 seconds with a wooden pickaxe; iron ore (hardness 3) 15 seconds by hand, 7.5 with a wooden pickaxe, which also drops nothing, and 1.15 with a stone one; and obsidian (hardness 50) about 250 seconds by hand and 9.4 with a diamond pickaxe.Wiki
Today tools come in seven tiers: wood, gold, stone, copper, iron, diamond, and netherite. A pickaxe's mining level decides what it can harvest: wood 0, stone 1, iron 2, diamond 3, and netherite 4. Blocks tagged as needing a stone tool, such as iron, copper, and lapis lazuli ore, need level 1; diamond, emerald, gold, and redstone ore need an iron one, level 2; obsidian and ancient debris need a diamond one, level 3. Any other block needs level 0, and the wrong tier breaks a block without it dropping anything.Wiki
Tool tiers arrived during Indev in 2010. Pickaxes were added on 10 January, mining stone 400% faster than a hand; wooden, stone, and diamond pickaxes joined the existing one, now the iron pickaxe, on 28 January; wooden, iron, and diamond pickaxes could be crafted from build 20100129-1447, and the stone one, because of a bug, only from the next build, 20100129-2332. On 1 February higher-tier pickaxes became required for harder materials, and the tiers page says that before then blocks and ores could be broken by hand.Wiki
Each pickaxe is crafted from two sticks and three of its tier's material (by the tiers table's repair items: planks, cobblestone, iron ingots, diamonds), and each tier's ore takes a pickaxe of the tier below: any pickaxe for stone, a stone one for iron ore, an iron one for diamond ore.Wiki
The player crafts by laying items out on a grid to match a recipe: a 2×2 grid in the inventory for small recipes such as planks, sticks, torches, and the crafting table, and a 3×3 grid at a placed crafting table, made from four planks, for every recipe. Most recipes are shaped: the ingredients must sit in the right places relative to each other, though the pattern may slide and be flipped left to right. Some are shapeless and take their ingredients anywhere on the grid.Wiki
Crafting became a proper feature in Indev on 29 January 2010, with recipes for sticks, pickaxes, torches, swords, and axes, and the same day's later build added the inventory's 2×2 grid and the workbench for the 3×3 grid. Shapeless recipes came in Beta 1.2, and 1.12 added a recipe tab that shows how to craft items crafted before. IGN's 2011 review said Minecraft had no documentation at all.Wiki
The crafter, a block that crafts any crafting-table recipe when it gets a redstone signal and can be fed by hoppers, made automated crafting possible in the base game. It was added in snapshot 23w42a, which the wiki files under 1.21.Wiki
Today a furnace takes fuel in its bottom slot and the items to smelt in the top one, and in the Java Edition smelts one item every 200 game ticks (10 seconds). A piece of coal burns for 80 seconds, enough for eight items, and keeps burning to the end once lit, even if nothing is left to smelt.Wiki
The furnace was added in Indev on 19 February 2010. Before it, the only way to smelt ores was to drop them on the ground and set them alight with flint and steel.Wiki
Minecarts arrived in Infdev on 18 June 2010 as containers that couldn't be ridden, and on 24 June became rideable and lost their storage. From Alpha v1.0.14 a minecart was an ingredient in the recipes for the minecart with chest and the minecart with furnace. Beta 1.5 added powered rails, which move minecarts automatically, and detector rails, which detect them; Beta 1.6 ended "boosting", a glitch that sped up two carts running side by side.Wiki
Today powered rails speed up a minecart when they carry a redstone signal; without them a cart slows gradually, faster uphill, though it needs none to roll downhill. In the Java Edition minecarts pushed together merge and move as one, like a train, and keep their speed on straight track without powered rails.Wiki
Redstone is Minecraft's loose analogue of electricity: some blocks make a signal, others act on one, and players combine them into circuits for farms, item sorters, and flying machines. A signal has a strength from 1 to 15 that drops by 1 for each block of redstone dust it crosses, so dust alone carries it 15 blocks; repeaters and comparators carry it farther. The strength doesn't change how a mechanism acts: a piston pushes the same at 1 as at 15.Wiki
Redstone dust was added in Alpha v1.0.1, either fully on or fully off, and was used to craft redstone torches. Beta 1.3 shaded the wire darker with distance from its source, where before it stayed fully on until its limit, and brought redstone repeaters; Beta 1.5 used redstone for powered and detector rails, and Beta 1.7 for pistons.Wiki
Minecraft's pickaxe chain is a gate: a wooden pickaxe mines stone for a stone one, which mines iron ore for an iron one, which mines diamond ore for a diamond one, and the wrong tier gets nothing from a hard block. Factorio's early wooden, stone, and iron picks, which Friday Facts #266 calls "clearly Minecraft affecting our ideas", were cut to iron and steel picks and then removed in 0.17; the post doesn't say whether Factorio's picks gated any resource the way Minecraft's tiers do.Wiki
In Minecraft the player crafts by laying out a recipe's pattern on a 2×2 or 3×3 grid; the crafter, a late addition, made automated crafting possible in the base game. In Factorio the player asks for an item by its recipe: handcrafting runs at crafting speed 1, a recipe's time is its seconds at that speed, missing parts that can be crafted are queued first, and the player can handcraft only the "crafting" and "hand-crafting" categories, which leaves out the furnaces' smelting recipes.Wiki
In the Java Edition a plain Minecraft furnace smelts one item every 200 game ticks (10 seconds). Factorio's stone furnace smelts at crafting speed 1, so an iron plate takes its recipe's 3.2 seconds, and the steel and electric furnaces, at speed 2, take 1.6 (computed). Factorio's stone and steel furnaces burn fuel, as Minecraft's does.Wiki
Production chainIn Minecraft the player loads a furnace through its interface, fuel in the bottom slot and the items to smelt in the top one. Snapshot 13w02a, part of 1.5 (full release 13 March 2013), let hoppers work with furnaces, which the Minecraft Wiki says allows automatic smelting. The wiki also describes hoppers extracting smelted items.Wiki

References

  1. ^Minecraft's world is a three-dimensional grid of cubes, each holding one type of block, and most blocks can be mined by hand or with tools; a few, such as bedrock, can't be broken in Survival.WikiMinecraft Wiki: Gameplay
    How we know
    The world of Minecraft takes place within a three-dimensional grid of cubes, with each cube being occupied by a certain type of block. … Most of these blocks can then by mined, by hand or with tools. Some blocks cannot be broken in Survival, such as bedrock, End portal frames, command blocks, and barriers.
    Gameplay, lead · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Checked by a second AI model, 2026-10-26.

    In the claim ledger

  2. ^ abcEurogamer's review of 18 November 2011, by Alec Meer, scored it 10 out of 10 and called it "the defining game of the last ten years". It described the game as a block sandbox with two abilities, to create and to destroy: one mouse button gives, the other takes away.WebEurogamer, Minecraft review, 18 November 2011
    How we know
    The defining game of the last ten years is also one of the most surprising. Minecraft is unmissable.
    standfirst · archived copy ↗
    It's a block-based sandbox with two key player abilities: to create and to destroy. With one mouse-button you give, with the other you take away.
    review body · archived copy ↗
    /10
    score box · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Checked by a second AI model, 2026-10-26.

    In the claim ledger

  3. ^The Minecraft Wiki says Markus "Notch" Persson developed Minecraft almost on his own until Jens "Jeb" Bergensten took over its development.WikiMinecraft Wiki: Minecraftrevised
    How we know
    From its creation, Minecraft was developed almost exclusively by Swedish game developer Markus "Notch" Persson until Jens "Jeb" Bergensten took place of the head of its development.
    lead · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Revised after a check by a second AI model, 2026-10-26.

    In the claim ledger

  4. ^Persson wrote on 1 December 2011 that Bergensten had become lead developer on Minecraft the day before, with the final say in all design decisions.Dev blogNotch, "Och med dom orden sa passar jag micken.", 1 December 2011revised
    How we know
    As of yesterday, Jens Bergensten is the new lead developer on Minecraft. He will have the final say in all design decisions
    post · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Revised after a check by a second AI model, 2026-10-26.

    In the claim ledger

  5. ^The earliest public version the Minecraft Wiki lists, Classic 0.0.11a, is dated 17 May 2009; the earlier 0.0.9a and 0.0.10a were a private alpha. The full release of the Java Edition followed on 18 November 2011 on PC and Mac.WikiMinecraft Wiki: Minecraft · Minecraft Wiki: Java Edition version historyrevised
    How we know
    Initially released as what is now known as Minecraft Classic on May 17, 2009, the game was fully released on November 18, 2011 on PC and Mac
    lead · archived copy ↗
    0.0.11a
    Classic, version table · archived copy ↗
    Main article: Java Edition Classic private alpha
    Classic, Private alpha · archived copy ↗
    The full release stage of Minecraft: Java Edition's development started on November 18, 2011
    Java Edition, full release · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Revised after a check by a second AI model, 2026-10-26.

    In the claim ledger

  6. ^The Minecraft Wiki's version history dates the Java Edition's phases: development from 10 May 2009, Classic from 17 May to 10 November 2009, Indev from 23 December 2009 to 23 February 2010, Infdev from 27 February to 30 June 2010, Alpha from 30 June to 3 December 2010, Beta from 20 December 2010 to 11 November 2011, and the official release on 18 November 2011 at MINECON 2011. The same page's Alpha section gives Alpha other ends, 29 June to 20 December 2010, and doesn't reconcile the two.WikiMinecraft Wiki: Java Edition version historyrevised
    How we know
    Java Edition has been in constant development since May 10, 2009, when it was simply named Minecraft. … The next phase, what was later called Classic, lasted from May 17 to November 10, 2009. … Indev, short for "in development", lasted from December 23, 2009, to February 23, 2010. Infdev, short for "infinite development", lasted from February 27 to June 30, 2010. Alpha lasted from June 30 to December 3, 2010, and Beta lasted from December 20, 2010, all the way through to November 11, 2011. The official release of Minecraft (Java Edition) came on November 18, 2011, at MINECON 2011
    lead · archived copy ↗
    The Alpha development phase started on June 29, 2010, and ended on December 20, 2010.
    Alpha · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Revised after a check by a second AI model, 2026-10-26.

    In the claim ledger

  7. ^ abOn 11 December 2010 Persson announced that Minecraft would reach Beta on 20 December 2010, and said that early in Beta they would start adding "proper modding support with a stable API".Dev blogNotch, "Minecraft Beta: December 20, 2010", 11 December 2010revised
    How we know
    Minecraft will reach Beta status on December 20th, 2010.
    first paragraph · archived copy ↗
    With Beta comes a larger focus on polish and content, and we’ll start early on with adding proper modding support with a stable API, and we’d love all input we can get on this from the modders out there.
    second paragraph · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Revised after a check by a second AI model, 2026-10-26.

    In the claim ledger

  8. ^Persson wrote on 12 January 2011 that Minecraft had passed one million sales.Dev blogNotch, "Exclamation mark.", 12 January 2011
    How we know
    Minecraft just passed one million sales.
    post · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Checked by a second AI model, 2026-10-26.

    In the claim ledger

  9. ^Persson wrote on 16 October 2011 that Mojang had been founded a year before, when Minecraft had sold between half a million and one million copies, and that it had now sold almost four million.Dev blogNotch, "Happy birthday, us!", 16 October 2011
    How we know
    One year ago, we started Mojang. Back then, Minecraft had sold between half a million and one million copies, and now we’re up to almost four million copies sold
    first paragraph · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Checked by a second AI model, 2026-10-26.

    In the claim ledger

  10. ^Persson wrote on 1 July 2011 that Minecraft had passed 10 million registered users: accounts, not copies sold.Dev blogNotch, "10m", 1 July 2011
    How we know
    Minecraft just passed 10 million registered users.
    post · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Checked by a second AI model, 2026-10-26.

    In the claim ledger

  11. ^Persson wrote in October 2011 that he started on Minecraft in the summer of 2009 with a top-down isometric mining game pitched as "Dwarf Fortress meets Rollercoaster Tycoon meets Dungeon Keeper", then played Infiniminer, saw that a first-person view with blocky graphics worked well, and began prototyping that.Dev blogNotch, "Happy birthday, us!", 16 October 2011
    How we know
    I started working on Minecraft in the summer of 2009, starting with a top-down isometric mining game. The elevator pitch for the game was “Dwarf Fortress meets Rollercoaster Tycoon meets Dungeon Keeper”. … but then I played a game called Infiniminer and realized the first person perspective with blocky graphics worked really well and started prototyping it.
    second paragraph · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Checked by a second AI model, 2026-10-26.

    In the claim ledger

  12. ^Persson wrote in 2009 that on finding Infiniminer he realized "that was the game I wanted to do". He found it flawed and tried a first-person engine in its style.Dev blogNotch, "The origins of Minecraft", 30 October 2009
    How we know
    But then I found Infiniminer. My god, I realized that that was the game I wanted to do. … I thought a fantasy game in that style would work really really well, so I tried to implement a simple first person engine in that style
    The origins of Minecraft · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Checked by a second AI model, 2026-10-26.

    In the claim ledger

  13. ^ abIGN's review of 24 November 2011, by Anthony Gallegos, scored it 9 ("amazing") with an Editors' Choice, saying no other game had unleashed his creativity like Minecraft. Gallegos also found its many recipes and items intimidating to learn and said it had no documentation at all.WebIGN, Minecraft review, 24 November 2011revised
    How we know
    Review scoringamazing
    score box · archived copy ↗
    No other video game has unleashed my creativity like Minecraft.
    verdict · archived copy ↗
    The sheer amount of recipes and items you work with in the game is intimidating and time consuming to learn. Many games have poor documentation, but Minecraft has none at all
    review body · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Revised after a check by a second AI model, 2026-10-26.

    In the claim ledger

  14. ^ abPC Gamer's review of 25 December 2011, by Jaz McDougall, scored it 96, calling Minecraft a game about building things out of blocks with your friends, and noting that the magazine had already made it Game of the Year in 2010.WebPC Gamer, Minecraft review, 25 December 2011
    How we know
    Intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences.
    verdict box · archived copy ↗
    as if we didn't already give it Game of the Year in 2010, is a game about building things out of blocks with your friends.
    opening · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Checked by a second AI model, 2026-10-26.

    In the claim ledger

  15. ^The Minecraft Wiki's awards table lists Minecraft as the winner of the Seumas McNally Grand Prize and the Audience Award at the 2011 Independent Games Festival, and of Best Debut Game at the 11th Game Developers Choice Awards, both on 2 March 2011.WikiMinecraft Wiki: Minecraft
    How we know
    Seumas McNally Grand Prize
    Awards table, 2011 Independent Games Festival and 11th Annual Game Developers Choice Awards rows · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Checked by a second AI model, 2026-10-26.

    In the claim ledger

  16. ^Mojang announced on 15 September 2014 that Microsoft was buying the company for 2.5 billion dollars, because Persson, its creator and majority shareholder, didn't want the responsibility of owning a company of such significance, and that the founders Notch, Carl, and Jakob were leaving. The Minecraft Wiki dates the purchase to 6 November 2014.Dev blogMojang, "Yes, we're being bought by Microsoft", 15 September 2014 · Minecraft Wiki: Minecraft
    How we know
    As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He’s decided that he doesn’t want the responsibility of owning a company of such global significance.
    Why did you sell Minecraft? · archived copy ↗
    The founders: Notch, Carl, and Jakob are leaving.
    What about the Mojang staff? · archived copy ↗
    Microsoft acquired Mojang for a smooth 2.5 BILLION dollars.
    How much money was the company bought for? · archived copy ↗
    On November 6, 2014, Minecraft and all of Mojang Studios' assets were acquired by Microsoft for US$2.5 billion.
    lead · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

    Checked by a second AI model, 2026-10-26.

    In the claim ledger

  17. ^Today many blocks can be harvested by hand, but stone and metal blocks yield nothing without a pickaxe, and harder ones such as iron ore and obsidian need a pickaxe of a higher tier. A block's base breaking time is its hardness times 1.5 when the held tool can harvest it, and times 5 when it can't; a fitting tool then divides the time by its speed: 2 for wood, 4 for stone, 6 for iron, 8 for diamond.WikiMinecraft Wiki: Breaking
    How we know
    Although many blocks can be harvested with bare hands, certain ones require the use of a tool. In particular, to obtain resources from stone or metal-type blocks, the player must use a pickaxe. For harder blocks like iron ore or obsidian, a pickaxe made from a higher-tier material is required.
    lead · archived copy ↗
    The base time in seconds is the block's hardness multiplied by: 1.5 if the player can harvest the block with the current tool; 5 if the player cannot.
    Speed · archived copy ↗
    If the tool helps, then it increases digging speed by a constant multiplier
    Speed, tool speed table · archived copy ↗

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  18. ^The Minecraft Wiki's breaking-time table gives stone (hardness 1.5) 7.5 seconds by hand, with nothing dropped, and 1.15 seconds with a wooden pickaxe; iron ore (hardness 3) 15 seconds by hand, 7.5 with a wooden pickaxe, which also drops nothing, and 1.15 with a stone one; and obsidian (hardness 50) about 250 seconds by hand and 9.4 with a diamond pickaxe.WikiMinecraft Wiki: Breaking
    How we know
    incorrect tool, drops nothing
    Breaking time table, header and legend · archived copy ↗

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  19. ^Each pickaxe is crafted from two sticks and three of its tier's material (by the tiers table's repair items: planks, cobblestone, iron ingots, diamonds), and each tier's ore takes a pickaxe of the tier below: any pickaxe for stone, a stone one for iron ore, an iron one for diamond ore.WikiMinecraft Wiki: Pickaxe · Minecraft Wiki: Tiers
    How we know
    Wooden, golden, stone, copper, iron, and diamond pickaxes are crafted using two sticks and three of the tier’s material.
    Obtaining, Crafting · archived copy ↗
    Cobblestone
    Tiers, table, repair item column · archived copy ↗
    Includes diamond ore, emerald ore, gold ore, redstone ore … Includes iron ore, copper ore, lapis lazuli ore
    Notes 1 to 3 · archived copy ↗
    while stone can be mined with any pickaxe
    Usage, Breaking · archived copy ↗

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  20. ^Today tools come in seven tiers: wood, gold, stone, copper, iron, diamond, and netherite. A pickaxe's mining level decides what it can harvest: wood 0, stone 1, iron 2, diamond 3, and netherite 4. Blocks tagged as needing a stone tool, such as iron, copper, and lapis lazuli ore, need level 1; diamond, emerald, gold, and redstone ore need an iron one, level 2; obsidian and ancient debris need a diamond one, level 3. Any other block needs level 0, and the wrong tier breaks a block without it dropping anything.WikiMinecraft Wiki: Tiers · Minecraft Wiki: Pickaxe
    How we know
    There are currently seven tiers in the game: wood, gold, stone, copper, iron, diamond, and netherite.
    Tiers · archived copy ↗
    Mining level
    Tiers, table · archived copy ↗
    A block with the tag minecraft:needs_stone_tool[note 1] requires a mining level of 1 or higher, a block with the tag minecraft:needs_iron_tool[note 2] requires a mining level of 2 or higher, and a block with the tag minecraft:needs_diamond_tool[note 3] requires a tool with mining level 3 or higher. If a block has no mining level tags, it can be mined with a mining level of 0.
    Mining level · archived copy ↗
    Includes iron ore, copper ore, lapis lazuli ore … Includes diamond ore, emerald ore, gold ore, redstone ore … Includes ancient debris, obsidian
    Notes 1 to 3 · archived copy ↗
    For example, while stone can be mined with any pickaxe, gold ore must be mined with an iron pickaxe, diamond pickaxe, or netherite pickaxe, or else the player harvests no item.
    Usage, Breaking · archived copy ↗

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  21. ^Tool tiers arrived during Indev in 2010. Pickaxes were added on 10 January, mining stone 400% faster than a hand; wooden, stone, and diamond pickaxes joined the existing one, now the iron pickaxe, on 28 January; wooden, iron, and diamond pickaxes could be crafted from build 20100129-1447, and the stone one, because of a bug, only from the next build, 20100129-2332. On 1 February higher-tier pickaxes became required for harder materials, and the tiers page says that before then blocks and ores could be broken by hand.WikiMinecraft Wiki: Pickaxe · Minecraft Wiki: Tiersrevised
    How we know
    Added pickaxes. They are used to gather stone materials 400% faster than by hand.
    History, Java Edition Indev, 20100110 · archived copy ↗
    Tools now have tiers. Wooden, stone, and diamond pickaxes have been added. … The texture of the existing pickaxes, now known as iron pickaxes, has been shifted down slightly.
    History, Java Edition Indev, 20100128-2200 · archived copy ↗
    Wooden, stone, iron, and diamond pickaxes can now be crafted. … Due to a bug, stone pickaxe can be crafted only in next version
    History, Java Edition Indev, 20100129-1447 · archived copy ↗
    Added the golden tier of tools. Golden pickaxes have been added.
    History, Java Edition Indev, 20100129-2332 · archived copy ↗
    Higher tier pickaxes are now required to mine harder materials.
    History, Java Edition Indev, 20100201-2227 · archived copy ↗
    Added mining levels. Before this update, blocks and ores could be broken by hand.
    History, Java Edition Indev, 20100201-2227 · archived copy ↗

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  22. ^The player crafts by laying items out on a grid to match a recipe: a 2×2 grid in the inventory for small recipes such as planks, sticks, torches, and the crafting table, and a 3×3 grid at a placed crafting table, made from four planks, for every recipe. Most recipes are shaped: the ingredients must sit in the right places relative to each other, though the pattern may slide and be flipped left to right. Some are shapeless and take their ingredients anywhere on the grid.WikiMinecraft Wiki: Crafting
    How we know
    Players craft by arranging items in the crafting grid to match a given recipe. Small crafting recipes that are at most 2×2 can be made there, including wooden planks, sticks, crafting tables, and torches. … The crafting table can be made by filling the 2×2 grid with any type of wooden planks. This brings up an interface with a larger 3×3 crafting grid in which the player can use to craft any crafting recipe in the game. … Most recipes must have their ingredients placed in the correct relative positions on the crafting grid. These are commonly known as "shaped" recipes. Ingredients in shaped recipes can be moved up, down, left, or right. They can also be flipped horizontally, but not vertically. … Some recipes don't require their ingredients to be arranged in a specific way on the crafting grid. These are commonly known as "shapeless" recipes.
    Crafting system, Manual crafting · archived copy ↗

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  23. ^Crafting became a proper feature in Indev on 29 January 2010, with recipes for sticks, pickaxes, torches, swords, and axes, and the same day's later build added the inventory's 2×2 grid and the workbench for the 3×3 grid. Shapeless recipes came in Beta 1.2, and 1.12 added a recipe tab that shows how to craft items crafted before. IGN's 2011 review said Minecraft had no documentation at all.WikiMinecraft Wiki: Crafting · IGN, Minecraft review, 24 November 2011revised
    How we know
    Crafting is now implemented as a proper feature. Early recipes include sticks, pickaxes, torches, swords, axes, in addition to diamond, gold and iron blocks.
    History, Java Edition Indev, 20100129-1447 · archived copy ↗
    Added the 2×2 crafting grid to the player’s inventory. Added workbenches, which are now required in order to access the 3×3 crafting grid instead of a keybind.
    History, Java Edition Indev, 20100129-2332 · archived copy ↗
    Added shapeless recipes.
    History, Java Edition Beta 1.2 · archived copy ↗
    The crafting GUI now includes a recipe tab, allowing players to know how to craft previously-crafted items, automatically fill in the recipe and filter out the recipes to what they can make from their inventory.
    History, Java Edition 1.12, 17w13a · archived copy ↗
    Many games have poor documentation, but Minecraft has none at all
    review body · archived copy ↗

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  24. ^The crafter, a block that crafts any crafting-table recipe when it gets a redstone signal and can be fed by hoppers, made automated crafting possible in the base game. It was added in snapshot 23w42a, which the wiki files under 1.21.WikiMinecraft Wiki: Craftingrevised
    How we know
    Added the crafter, making automated crafting possible.
    History, 1.20.3 Experiment, Update 1.21, 23w42a · archived copy ↗
    The crafter can craft anything that a normal crafting table can. Crafters require a redstone signal to activate. … The simplest way to do this is for the player to add the items for the crafting into the crafter manually, however this process can itself be automated using hoppers.
    Crafting system, Automated crafting · archived copy ↗

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  25. ^Today a furnace takes fuel in its bottom slot and the items to smelt in the top one, and in the Java Edition smelts one item every 200 game ticks (10 seconds). A piece of coal burns for 80 seconds, enough for eight items, and keeps burning to the end once lit, even if nothing is left to smelt.WikiMinecraft Wiki: Furnacerevised
    How we know
    A fuel source (up to one stack of fuel items) is placed in the bottom slot, and the items to be processed (up to one stack) goes in the upper slot. A furnace runs at a speed of one item every 200 game ticks (10 seconds) or six items per minute. … For example, a piece of coal burns for 80 seconds and can process eight items, but if only one item is processed (or if the item is pulled out before the process is complete), the coal still continues burning for the full 80 seconds
    Usage · archived copy ↗

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  26. ^The furnace was added in Indev on 19 February 2010. Before it, the only way to smelt ores was to drop them on the ground and set them alight with flint and steel.WikiMinecraft Wiki: Furnace
    How we know
    Prior to the addition of furnaces, items could be smelted by dropping them on the ground and then burning them with flint and steel. This was the only way to smelt ores.
    History, Java Edition Indev · archived copy ↗
    Added furnaces.
    History, Java Edition Indev, 20100219 · archived copy ↗

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  27. ^Minecarts arrived in Infdev on 18 June 2010 as containers that couldn't be ridden, and on 24 June became rideable and lost their storage. From Alpha v1.0.14 a minecart was an ingredient in the recipes for the minecart with chest and the minecart with furnace. Beta 1.5 added powered rails, which move minecarts automatically, and detector rails, which detect them; Beta 1.6 ended "boosting", a glitch that sped up two carts running side by side.WikiMinecraft Wiki: Minecartrevised
    How we know
    Minecarts are not rideable but instead are used to store things in.
    History, Java Edition Infdev, 20100618 · archived copy ↗
    The minecart mechanics have been changed to being rideable, removing their ability to store items.
    History, Java Edition Infdev, 20100624 · archived copy ↗
    Minecarts are now used to craft minecart with furnace and minecart with chest. A glitch creates a new method of speeding up minecarts, known as "Boosting." Placing two minecarts parallel to each other and moving in the same direction increases the speed of both carts.
    History, Java Edition Alpha v1.0.14 · archived copy ↗
    Powered rails have been introduced, which enables minecarts to move automatically. The detector rails have been introduced for use in detecting minecarts.
    History, Java Edition Beta 1.5 · archived copy ↗
    Boosters no longer work.
    History, Java Edition Beta 1.6, Test Build 3 · archived copy ↗

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  28. ^Today powered rails speed up a minecart when they carry a redstone signal; without them a cart slows gradually, faster uphill, though it needs none to roll downhill. In the Java Edition minecarts pushed together merge and move as one, like a train, and keep their speed on straight track without powered rails.WikiMinecraft Wiki: Minecart
    How we know
    Powered rails powered by redstone give minecarts a boost of speed. Speed is gradually decreased if there are no powered rails to assist its movement … The speed decreases at a faster rate when going uphill, compared to when moving horizontally … A minecart does not need powered rails to assist its movement down a hill.
    Usage, powered rails · archived copy ↗
    In Java Edition, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they do not need powered rails to keep their speed.
    Usage, merging · archived copy ↗

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  29. ^Redstone is Minecraft's loose analogue of electricity: some blocks make a signal, others act on one, and players combine them into circuits for farms, item sorters, and flying machines. A signal has a strength from 1 to 15 that drops by 1 for each block of redstone dust it crosses, so dust alone carries it 15 blocks; repeaters and comparators carry it farther. The strength doesn't change how a mechanism acts: a piston pushes the same at 1 as at 15.WikiMinecraft Wiki: Redstone mechanics
    How we know
    Redstone is Minecraft's loose analog to electricity. There are a variety of blocks that are able to create a redstone signal or perform unique actions when provided with a redstone signal. Redstone-related blocks can be used in combination to create circuits and complicated mechanisms that can be used to make automatic farms, item sorters, flying machines, and more.
    lead · archived copy ↗
    A redstone signal has a "signal strength", which is an integer between 1 and 15. The strength of a signal does not affect how redstone mechanism components operate. For example, a piston extends the same length and at the same speed regardless of whether it receives a redstone signal of 1 or 15.
    Redstone signal · archived copy ↗
    Redstone dust transmits power to adjacent redstone dust, but the signal strength decreases by 1 for every block of redstone dust that the signal travels. Redstone dust can thus transmit a signal up to 15 blocks by itself. The signal can be extended farther using other transmission components such as a redstone comparator, or a redstone repeater.
    Transmission, redstone dust · archived copy ↗

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  30. ^Redstone dust was added in Alpha v1.0.1, either fully on or fully off, and was used to craft redstone torches. Beta 1.3 shaded the wire darker with distance from its source, where before it stayed fully on until its limit, and brought redstone repeaters; Beta 1.5 used redstone for powered and detector rails, and Beta 1.7 for pistons.WikiMinecraft Wiki: Redstone Dust
    How we know
    Redstone dust as a placed block has two power appearances; either completely on, or completely off. Redstone dust is used to craft redstone torches.
    History, Java Edition Alpha v1.0.1 · archived copy ↗
    Redstone wire gets darker the farther away it is from a source of power, using a dedicated tint system. Previously, it was fully on until it reached its limit. … Redstone is now used to craft redstone repeaters.
    History, Java Edition Beta 1.3 · archived copy ↗
    Redstone is now used to craft powered rails and detector rails.
    History, Java Edition Beta 1.5 · archived copy ↗
    Redstone can now be used to craft pistons.
    History, Java Edition Beta 1.7 · archived copy ↗

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  31. ^Risugami's mods thread on the Minecraft Forum has a first post dated 8 November 2010, last edited on 9 July 2013. As captured in 2017, that post lists mods that require ModLoader 1.6.2 and warns that they "require altering minecraft.jar". The capture doesn't show what the 2010 post said.Dev blogRisugami's Mods thread, Minecraft Forum, 8 November 2010revised
    How we know
    Disclaimer: These mods require altering minecraft.jar, and SMP may not work with these mods installed.
    post #1 · archived copy ↗
    Requires ModLoader 1.6.2.
    post #1, mod list · archived copy ↗
    Last edited by Risugami: Jul 9, 2013
    post #1, footer · archived copy ↗

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  32. ^Alblaka's release post for IndustrialCraft² v1.23 (23 October 2011, for Minecraft Beta 1.8.1) lists as prerequisites Risugami's ModLoader, Flan's ModLoaderMP, and SpaceToad's and Eloraam's MCForge, and says "a big mod like IC² just can't live without all these base-modifications".Dev blogAlblaka, IC2 v1.23 for Beta 1.8.1, 23 October 2011
    How we know
    Risugami's ModLoader Beta 1.8.1 Flan's ModLoaderMP Client 1.8.1 SpaceToad's/Eloraam's MCForge Client 1.1.2 or later
    first post, prerequisites · archived copy ↗
    Additionally, thanks go to Risugami, Flan and the MCForge team, a big mod like IC² just can't live without all these base-modifications.
    first post, credits · archived copy ↗

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  33. ^BuildCraft's Minecraft Forum thread, kept by SirSengir in 2012, says the mod was created by SpaceToad and is maintained by Krapht and SirSengir, and answers that it needs ModLoader and Minecraft Forge.Dev blogBuildCraft thread, Minecraft Forum, 22 April 2012
    How we know
    BuildCraft is a modification for Minecraft aimed at allowing users to build advanced structures and mechanisms. It was created by Spacetoad and is currently maintained by Krapht and SirSengir.
    first post · archived copy ↗
    Yes. You need ModLoader and Minecraft Forge.
    post #12 · archived copy ↗

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  34. ^Michal Kovařík (kovarex), Factorio's founder, wrote in 2014 that modded Minecraft, "mainly buildcraft/industrialcraft", was a huge inspiration to create Factorio, and that he had made private changes to those mods before he had the idea for a game of his own.Dev blogkovarex, Reddit, 1 August 2014
    How we know
    I never ever tried to hide the fact, that Modded minecraft, mainly buildcraft/industrialcraft, was huge inspiration to create Factorio. In fact, before even the idea to create my own game came to my mind, I started to make my own (private) changes to these minecraft mods.
    kovarex's comment, 1 August 2014 · archived copy ↗

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  35. ^Friday Facts #266 (2018) says early Factorio had the player craft a wooden pick, then a stone pick, then an iron pick, and calls it "clearly Minecraft affecting our ideas". The post says the chain was soon cut to the iron and steel picks, and that 0.17 removes mining tools altogether.Dev blogFFF-266
    How we know
    In the ancient times, you first had to create a wooden pick, to create a stone pick, to mine basic resources, to make iron, so you can make an iron pick. Yes... this was clearly Minecraft affecting our ideas. … So we kept only the iron/steel pick to streamline things. … So the change for 0.17 is that we completely removed mining tools from the game.
    Pickaxe removal · archived copy ↗

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  36. ^Minecraft's pickaxe chain is a gate: a wooden pickaxe mines stone for a stone one, which mines iron ore for an iron one, which mines diamond ore for a diamond one, and the wrong tier gets nothing from a hard block. Factorio's early wooden, stone, and iron picks, which Friday Facts #266 calls "clearly Minecraft affecting our ideas", were cut to iron and steel picks and then removed in 0.17; the post doesn't say whether Factorio's picks gated any resource the way Minecraft's tiers do.WikiMinecraft Wiki: Tiers · Minecraft Wiki: Pickaxe · FFF-266revised
    How we know
    A block with the tag minecraft:needs_stone_tool[note 1] requires a mining level of 1 or higher, a block with the tag minecraft:needs_iron_tool[note 2] requires a mining level of 2 or higher, and a block with the tag minecraft:needs_diamond_tool[note 3] requires a tool with mining level 3 or higher.
    Mining level · archived copy ↗
    or else the player harvests no item.
    Usage, Breaking · archived copy ↗
    In the ancient times, you first had to create a wooden pick, to create a stone pick, to mine basic resources, to make iron, so you can make an iron pick. Yes... this was clearly Minecraft affecting our ideas. … So we kept only the iron/steel pick to streamline things. … So the change for 0.17 is that we completely removed mining tools from the game.
    Pickaxe removal · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

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  37. ^Friday Facts #423 (2024) says Factorio's online players window, added for multiplayer, "was inspired by Minecraft's \"tab menu\"".Dev blogFFF-423
    How we know
    This GUI was inspired by Minecraft's "tab menu", so it is fairly compact.
    Online players GUI (raiguard) · archived copy ↗

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  38. ^In Minecraft the player crafts by laying out a recipe's pattern on a 2×2 or 3×3 grid; the crafter, a late addition, made automated crafting possible in the base game. In Factorio the player asks for an item by its recipe: handcrafting runs at crafting speed 1, a recipe's time is its seconds at that speed, missing parts that can be crafted are queued first, and the player can handcraft only the "crafting" and "hand-crafting" categories, which leaves out the furnaces' smelting recipes.WikiMinecraft Wiki: Crafting · Factorio Prototype API 2.1.23 · Factorio Wiki: Time · Factorio Wiki: Crafting · factorio-data 2.1.23revised
    How we know
    Players craft by arranging items in the crafting grid to match a given recipe.
    Crafting system, Manual crafting · archived copy ↗
    Added the crafter, making automated crafting possible.
    History, 1.20.3 Experiment, Update 1.21, 23w42a · archived copy ↗
    Equals the number of seconds it takes to craft at crafting speed `1`.
    RecipePrototype.energy_required · archived copy ↗
    The player always crafts at speed 1 while assembling machines have different crafting speeds.
    Crafting time · archived copy ↗
    Materials that you don't have but you can craft will be highlighted in orange text, and will be chain-crafted to reach the product you selected.
    Manual crafting · archived copy ↗
    715    crafting_categories = {"crafting", "hand-crafting"},
    
    base/prototypes/entity/entities.lua line 715 at 39dbd0f · upstream ↗
    1443    categories = {"smelting"},
    ⋮
    1452    name = "iron-plate",
    1453    categories = {"smelting"},
    
    base/prototypes/recipe.lua lines 1442–1458 at 39dbd0f · upstream ↗

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  39. ^In the Java Edition a plain Minecraft furnace smelts one item every 200 game ticks (10 seconds). Factorio's stone furnace smelts at crafting speed 1, so an iron plate takes its recipe's 3.2 seconds, and the steel and electric furnaces, at speed 2, take 1.6 (computed). Factorio's stone and steel furnaces burn fuel, as Minecraft's does.WikiMinecraft Wiki: Furnace · factorio-data 2.1.23revised
    How we know
    A furnace runs at a speed of one item every 200 game ticks (10 seconds) or six items per minute.
    Usage · archived copy ↗
    1073    crafting_categories = {"smelting"},
    ⋮
    1075    energy_usage = "90kW",
    1076    crafting_speed = 1,
    ⋮
    1080      type = "burner",
    1081      fuel_categories = {"chemical"},
    
    base/prototypes/entity/entities.lua lines 1073–1081 at 39dbd0f · upstream ↗
    4858    crafting_categories = {"smelting"},
    ⋮
    4860    energy_usage = "90kW",
    4861    crafting_speed = 2,
    ⋮
    4865      type = "burner",
    4866      fuel_categories = {"chemical"},
    
    base/prototypes/entity/entities.lua lines 4858–4866 at 39dbd0f · upstream ↗
    4406    crafting_categories = {"smelting"},
    ⋮
    4408    crafting_speed = 2,
    
    base/prototypes/entity/entities.lua lines 4399–4413 at 39dbd0f · upstream ↗
    1443    categories = {"smelting"},
    ⋮
    1445    energy_required = 3.2,
    ⋮
    1452    name = "iron-plate",
    1453    categories = {"smelting"},
    ⋮
    1455    energy_required = 3.2,
    
    base/prototypes/recipe.lua lines 1442–1458 at 39dbd0f · upstream ↗

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  40. ^The Terraria Wiki says Terraria is often compared to Minecraft by its fans and was partly inspired by it.WikiTerraria Wiki: Terraria (Redigit's inspirations)
    How we know
    The game is often compared to Minecraft by the fandom, and Terraria was partially inspired by it.
    Terraria, first paragraph · archived copy ↗

    Checked against the evidence by its author, an AI model, 2026-10-26.

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Sources

Code

Primary

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