data/claims/takeshi-no-chosenjo-history.yamlTakeshi no Chōsenjō (history and reception)
Game: Takeshi no Chōsenjō.
Taito advertised the Famicom cartridge as a new release on Wednesday 10 December 1986. Famicom Magazine's weekly best 10 lists it 3rd in the week of 8 to 14 December, marked ★, the magazine's sign for a game new that week. takeshi-no-chosenjo-history/release
image 2 (inside front cover, unnumbered), Taito advertisement — read on the page image; the text layer doesn't hold the line12月10日(水) ビートたけし作ファミコンソフト たけしの挑戦状 新発売Our translationWednesday 10 December: Beat Takeshi's Famicom software Takeshi no Chōsenjō, new releaseFamily Computer Magazine, no. 27 (6 February 1987) · p. 140 (image 140), ベスト10, 12/8〜12/14, rank 3 — checked on the page image (image 140): the row's last-week column holds a slash, and the key under the table reads "★はその週に新登場のゲームです" (★ marks a game new that week)★たけしの挑戦状 タイトー(R) 46Our translation★ Takeshi no Chōsenjō, Taito (ROM cassette), 46 pointsRevised after a check by a second AI model, 2026-11-06: no "first"; lists it 3rd in the week of 8 to 14 December, marked ★ as new that week (image 140 checked).The advertisement is the publisher's, printed in an issue dated 28 November 1986, before the release. Famicom Tsūshin's preview of 12 December 1986 also gives "12月10日発売予定" (planned for 10 December), p. 92 (image 94; famitsu-0013). No release outside Japan has been found, and Nintendo of America's list of NES games (nintendo-nes-games) isn't a source for a Japan-only cartridge. The advertisement is held at T1 because the lint counts a magazine-kind source as secondary.
Cited by: Takeshi no Chōsenjō
The cartridge's list price was 5,300 yen. takeshi-no-chosenjo-history/price
p. 49 (image 49), Taito advertisement, foot of the page — read on the page image標準小売価格¥5,300Our translationstandard retail price 5,300 yenMarukatsu Famicom, 28 November 1986 · p. 100 (image 100), heading badge — checked on the page image (image 100): the badge is printed at the top right of p. 100, beside the title¥5,300 12月10日発売 タイトーOur translation5,300 yen, out 10 December, TaitoRevised after a check by a second AI model, 2026-11-06: changelog wording removed; badge confirmed on p. 100 (image 100).Taito's advertisement is the publisher's, held at T1 because the lint counts a magazine-kind source as secondary. The manual prints no price; the box hasn't been read for one.
Cited by: Takeshi no Chōsenjō
Taito sold the game as Beat Takeshi's work. Its advertisements call it a Famicom game by Beat Takeshi (ビートたけし作), the title screen shown in Marukatsu Famicom of 28 November 1986 reads "FROM BEAT TAKESHI", and the manual's copyright line names Taito and Beat Takeshi, 1986. takeshi-no-chosenjo-history/credit-takeshi
p. 49 (image 49), Taito advertisement — read on the page imageビートたけし作ファミコンソフトOur translationFamicom software by Beat Takeshiたけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · back cover (image 12) — read on the page image©TAITO CORP./ビートたけし 1986Marukatsu Famicom, 28 November 1986 · p. 100 (image 100), title-screen photograph — read on the screen photograph on the page image, captioned "これがタイトル画面" (this is the title screen)挑戦状 FROM BEAT TAKESHIOur translationChallenge, from Beat TakeshiMarukatsu Famicom, 28 November 1986 · image 2 (inside front cover, unnumbered), Taito advertisement — checked on the page image (image 2)ビートたけし作ファミコンソフトOur translationFamicom software by Beat TakeshiRevised after a check by a second AI model, 2026-11-06: title screen attributed to Marukatsu Famicom of 28 November 1986 alone; ad credit quoted.No source read names the programmers, designers on Taito's side, or composer; the manual has no credits page.
Cited by: Takeshi no Chōsenjō
The manual calls the game a Taito game cassette and carries the code TFC-TC5300 and the number 09 on its cover. takeshi-no-chosenjo-history/famicom-manual
p. 2 (image 2) — read on the page image; the OCR reads ダイトー and だけしこのたびはタイトー・ゲームカセット「たけしの挑戦状」をお買い上げいただきましてOur translationThank you for buying the Taito game cassette Takeshi no Chōsenjōたけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · cover (image 1) — checked on the page image (image 1): printed at the bottom right, under 取扱説明書 (instruction booklet)TFC-TC5300たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · cover (image 1), red disc at the right — checked on the page image (image 1): the number is printed white in a red disc below the title09Revised after a check by a second AI model, 2026-11-06: the cover's "09" quoted (image 1).Cited by: Takeshi no Chōsenjō
The manual's story: the hero is an entirely ordinary salaryman, with an average salary, a wife and child, and pachinko and drink for hobbies. The game is the comedy of a man dragged by chance into an extraordinary world. takeshi-no-chosenjo-history/premise
p. 6 (image 6), 3. ストーリー (story) — read on the page imageそのサラリーマンは、いたって普通のサラリーマンだった。Our translationThe salaryman was a thoroughly ordinary salaryman.たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 6 (image 6) — read on the page image給料は並、家族は妻と子の三人暮らし、趣味はパチンコと酒。Our translationHis salary was average, his family the three of them: his wife, his child and him; his hobbies pachinko and drink.たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 6 (image 6) — read on the page imageこの物語は、ふとしたはずみで、非日常的な世界に引き込まれてしまった男の喜劇である。Our translationThis story is the comedy of a man who, by a chance turn, was pulled into an extraordinary world.Checked by a second AI model, 2026-11-06.Cited by: Takeshi no Chōsenjō
The manual's controls: up on the pad faces away from the player and enters doorways, right and left walk, and down crouches. A attacks (a punch, a pistol and the like) and B jumps. Riding a vehicle changes the controls, which the manual leaves the player to find out. takeshi-no-chosenjo-history/controls
p. 4 (image 4), 2. コントローラーの各部の名称と操作の説明, pad diagram — read on the page image; the four labels are tied by dotted lines to up, right, down and leftむこうを向く(入口に入る) 右に移動する しゃがむ 左に移動するOur translationface away (enter an entrance); move right; crouch; move leftたけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 4 (image 4) — read on the page imageⒶボタン=攻撃する (パンチ、ピストル等) Ⓑボタン=ジャンプするOur translationA button: attack (punch, pistol and so on). B button: jump.たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 4 (image 4) — read on the page image※乗り物に乗ると、キー操作がかわりますが、難しくないので、自分で操作法を探して下さい。Our translationWhen you ride a vehicle, the controls change, but they aren't difficult, so find out how they work yourself.Checked by a second AI model, 2026-11-06.Cited by: Takeshi no Chōsenjō
SELECT switches to a sub-screen for viewing the game's information and entering commands, and START pauses the game. takeshi-no-chosenjo-history/sub-screen
p. 5 (image 5), SELECTボタン — read on the page imageゲーム中、SELECTボタンを押すと、ゲームの情報を見たり、コマンド(命令)を入力したりできる、サブ画面に切りかわります。Our translationDuring play, pressing SELECT switches to a sub-screen where you can view the game's information and enter commands (orders).たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 5 (image 5), 《ポーズ機能》 (pause) — read on the page imageゲーム途中で、プレイを一時中断したい時に、STARTボタンを押すと、ポーズ音が鳴ってゲームがストップします。Our translationWhen you want to interrupt play, pressing START sounds the pause tone and stops the game.Checked by a second AI model, 2026-11-06.Cited by: Takeshi no Chōsenjō
The game uses the microphone on the Famicom's second controller. The manual says that if "moshi moshi" keeps appearing on screen with no controller touched, the player should press down and A on controller II together, and that controller II's A button then stands in for the microphone, also when the microphone is broken, until a reset or a game over. takeshi-no-chosenjo-history/microphone
p. 5 (image 5), 《もしもこんな時は!》 (if this happens) — read on the page image; ✚ stands for the pad symbol the manual printsコントローラーを全く操作しないのに画面に「もしもし」と続けて出てしまう場合IIコントローラーの✚ボタンの下とⒶボタンを同時に押して下さい。Our translationIf "moshi moshi" keeps appearing on the screen even though you aren't touching the controllers, press down on controller II's pad and the A button at the same time.たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 5 (image 5) — read on the page imageリセットボタンを押すかゲームオーバーになる迄IIコントローラーのⒶボタンを押すとマイクの代りに使えます。(マイクがこわれている場合も同様にして使えます。)Our translationUntil you press reset or the game ends, pressing controller II's A button can be used in place of the microphone. (The same works if the microphone is broken.)Marukatsu Famicom, 28 November 1986 · p. 101 (image 101), かんじんのゲーム内容はというと…… — checked on the page image (image 101); the manual's p. 4 diagram (image 4) labels マイク on controller IIIIコンのマイク機能も大きなポイントとなりそう。Our translationThe microphone of controller II looks like a big point too.たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 4 (image 4), IIコントローラー diagram — checked on the page image (image 4): the label points to the grille on controller IIマイクOur translationmicrophoneRevised after a check by a second AI model, 2026-11-06: adds Marukatsu's IIコンのマイク機能 and the manual's controller II "マイク" label.Cited by: Takeshi no Chōsenjō
To stop and carry on later, the player moves the sub-screen's arrow to "owaru" (end) and presses A, and the screen changes to the "kontenyūya" (continue shop), which shows a keyword to copy down. To resume, the player switches on, walks right into the shop, moves to the far right and enters the keyword, and play restarts from a set point. A wrong keyword ends the game. takeshi-no-chosenjo-history/continue
p. 7 (image 7), 今日はこれでおしまい! (that's all for today) — checked on the page image (image 7)“こんてにゅうや” へ画面が変わります。画面にキーワードが表示されますので間違えないように書き写して下さい。Our translationThe screen changes to the "kontenyūya". A keyword is shown on the screen, so copy it down without mistakes.たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 7 (image 7), 昨日のつづきをやりたい人は! (to carry on from yesterday) — checked on the page image (image 7); ✚ stands for the pad symbol the manual prints電源をONしてから✚ボタンの右を押して主人公を右へ進め “こんてにゅうや” へ入って下さい。Our translationAfter switching on, press right on the pad to walk the hero right, into the "kontenyūya".たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 7 (image 7) — read on the page image但し主人公の位置は特定の地点から始まります。キーワードを間違って入力した場合はゲームオーバーになってしまいますのでくれぐれも気を付けて!Our translationThe hero starts from a set point, though. If you enter the keyword wrongly the game is over, so take great care!たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 7 (image 7), 今日はこれでおしまい! (that's all for today) — checked on the page image (image 7); ✚ stands for the pad symbolセレクトボタンを押すとサブ画面に変わります。✚ボタンを押して矢印を“おわる”にしてAボタンを押して下さい。Our translationPress SELECT and the screen changes to the sub-screen. Use the pad to put the arrow on "owaru" and press A.たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 7 (image 7), 昨日のつづきをやりたい人は! (to carry on from yesterday) — checked on the page image (image 7)更に1番右迄主人公を移動させて昨日書いたキーワードを入力して下さい。Our translationThen move the hero to the far right and enter the keyword you wrote down yesterday.Revised after a check by a second AI model, 2026-11-06: quotes the おわる and keyword-entry lines; "from the title" dropped; romanised "kontenyūya".The manual's p. 6 starts a new game the other way: after switching on, walk the hero left until the screen changes.
Cited by: Takeshi no Chōsenjō
The manual's hints give the goal in outline: gather items to equip the hero and escape the town, defeat the enemies that come at him and go to the destination, and find where a treasure lies. An old man holds the treasure map, and winning his favour is hard work; the manual suggests singing well while thinking it over. The treasure is not in Japan. takeshi-no-chosenjo-history/hints
p. 8 (image 8), 5. ヒント (hints) — read on the page image色々なアイテムを取り装備をかためて町を脱出しろ。Our translationTake all kinds of items, build up your equipment, and escape the town.たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 8 (image 8) — read on the page image宝のありかを探せ。Our translationFind where the treasure is.たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 8 (image 8) — read on the page image宝の地図はおじいさんが持っているんだ。でもこのおじいさんに見込まれるのが一苦労なんだ。まあ歌でもうまく歌いながらよく考えてねOur translationThe old man has the treasure map. But getting him to take to you is hard work. Well, think it over while singing a song nicely.たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 8 (image 8) — read on the page image宝のある所は日本じゃないよ。Our translationThe place with the treasure isn't Japan.たけしの挑戦状 取扱説明書 (Takeshi no Chōsenjō Famicom instruction booklet, TFC-TC5300) · p. 8 (image 8), 5. ヒント (hints), item 2 — checked on the page image (image 8); 目的地 is marked with emphasis dots向って来る敵を倒して目的地へ行け。Our translationDefeat the enemies that come at you and go to the destination.Revised after a check by a second AI model, 2026-11-06: quotes the fight-to-the-destination hint; the old-man clause softened to the manual's suggestion to sing while thinking it over.The hints also tell the player to say "moshi moshi" to people in the town for hints, and that drinking something somewhere restores energy.
Cited by: Takeshi no Chōsenjō
Marukatsu Famicom ran what it called an exclusive scoop of the shoot of the game's commercial film. It reported that the commercial was filmed on 21 October 1986 in Studio 2 of the studio it prints as テイクスタジオ, inside the former TV Asahi (元テレビ朝日の中), to air from 20 November, by staff who had worked with Taito since the commercial for The Legend of Kage, and printed photographs of Beat Takeshi at the shoot with a controller. takeshi-no-chosenjo-history/commercial
p. 100 (image 100), 最強のスタッフに囲まれて — checked on the page image (image 100): the name is printed テイクスタジオ, split テイクス / タジオ across a line, with no furigana; it isn't romanised here10月21日、元テレビ朝日の中にあるテイクスタジオ、2スタは異様な熱気につつまれていた。Our translationOn 21 October, Studio 2 of テイクスタジオ, inside the former TV Asahi, was wrapped in a strange excitement.Marukatsu Famicom, 28 November 1986 · p. 100 (image 100) — read on the page image11月20日から放映される予定のこのコマーシャルOur translationthis commercial, due to air from 20 NovemberMarukatsu Famicom, 28 November 1986 · p. 100 (image 100) — read on the page image制作スタッフも、「影の伝説」のコマーシャル以来、タイトーさんと組んでいる息のあった人ばかりOur translationthe production staff, too, are all people in tune with Taito, who have worked with it since the commercial for The Legend of KageMarukatsu Famicom, 28 November 1986 · p. 100 (image 100), heading over the photograph — checked on the page image (image 100)マルカツ独占スクープ!! 「たけしの挑戦状」CF録りをキャッチ! (11月20日より放映)Our translationMarukatsu exclusive scoop!! We catch the Takeshi no Chōsenjō CF shoot! (on air from 20 November)Marukatsu Famicom, 28 November 1986 · p. 100 (image 100), captions to the oval photograph and the film strip — checked on the page image (image 100): the captions sit under photographs of Takeshi holding a controllerたけしのコントローラーさばきは、いかに? … IIコンのマイクに向かって、あることを叫ぶと……。Our translationHow is Takeshi's handling of the controller? … Into controller II's microphone he shouts something, and then……Revised after a check by a second AI model, 2026-11-06: quotes the CF-shoot heading and captions; "building" dropped; studio name as printed (テイクスタジオ).CF is the magazine's term for the commercial film.
Cited by: Takeshi no Chōsenjō
Marukatsu Famicom's preview of 28 November 1986, which it billed as its first report (第1報) with screen photographs at last, gave the setting as an ordinary salaryman who looks like Takeshi, living with his wife and child, pulled into an extraordinary world. It said the game drew on Takeshi's own experiences and stories, with pachinko-parlour and karaoke-snack-bar scenes, gags in the conversation commands, and controller II's microphone, and its captions describe a snack bar where a karaoke song costs 300 yen and a pachinko parlour where winning seems to raise money. It said the box would come with a booklet of hints. takeshi-no-chosenjo-history/marukatsu-preview
p. 101 (image 101), かんじんのゲーム内容はというと…… (as for the game itself) — read on the page imageゲームの設定は、妻と子と3人暮らしの平凡なサラリーマン(たけしそっくりのキャラ)が、ふとしたことからひきづりこまれてしまう非日常的な世界が舞台。Our translationThe setting is an extraordinary world into which an ordinary salaryman (a character just like Takeshi), who lives with his wife and child, is dragged by chance.Marukatsu Famicom, 28 November 1986 · p. 101 (image 101) — read on the page image基本的にはたけし自身の実体験やエピソードがもとになっているゲームなので、パチンコ屋やカラオケ・スナックのシーン、会話コマンド面でのギャグなどオモシロ要素も盛りだくさんOur translationSince the game is basically based on Takeshi's own experiences and stories, it is full of fun elements, such as pachinko-parlour and karaoke-snack-bar scenes and gags in the conversation commandsMarukatsu Famicom, 28 November 1986 · p. 101 (image 101) — read on the page imageIIコンのマイク機能も大きなポイントとなりそう。Our translationThe microphone of controller II looks like a big point too.Marukatsu Famicom, 28 November 1986 · p. 101 (image 101), caption to the box photograph — read on the page imageパッケージはこんな感じになりそう。攻略ヒント集付き。Our translationThe package will probably look like this. With a booklet of strategy hints.Marukatsu Famicom, 28 November 1986 · p. 101 (image 101), heading — read on the page imageマルカツ第1報! ついに画面写真を公開だ!!Our translationMarukatsu's first report! Screen photos made public at last!!Marukatsu Famicom, 28 November 1986 · p. 101 (image 101), SCOOP1 caption — checked on the page image (image 101)スナックのシーン。ここでカラオケを唄ったり、お酒を飲まされたりして、お金をつかっていくんだ。カラオケは1曲300円だって。Our translationThe snack-bar scene. Here you sing karaoke, get made to drink, and spend money. Karaoke is 300 yen a song, they say.Marukatsu Famicom, 28 November 1986 · p. 101 (image 101), SCOOP2 caption — checked on the page image (image 101)パチンコ屋のシーン。勝てば、お金が増えるというしくみらしいぞ。Our translationThe pachinko-parlour scene. It seems that if you win, your money goes up.Revised after a check by a second AI model, 2026-11-06: "billed as its first report (第1報)"; quotes the snack-bar and pachinko captions; badge placed on p. 100.Its other screen photographs are captioned as a bank, an aeroplane, and a scene the maker called important. The 5,300-yen, 10 December badge is on the facing p. 100 (claim price).
Cited by: Takeshi no Chōsenjō
Famicom Tsūshin's news column of 14 November 1986 reported the game, due from Taito in early December, as based on an original story Beat Takeshi made, depicting an ordinary salaryman's life, a "salaryman adventure game". takeshi-no-chosenjo-history/famitsu-early-report
p. 79 (image 81), 謎のゲーム 未確認情報 (Mystery games: unconfirmed news), by 森下万里子 (Morishita Mariko) — read on the page imageタイトーから12月上旬に発売される予定の『ビートたけしの挑戦状』は、原作をビートたけしさんが作ったゲーム。Our translationBeat Takeshi no Chōsenjō, due from Taito in early December, is a game whose original story Beat Takeshi made.Famicom Tsushin, no. 11 (14 November 1986) · p. 79 (image 81) — read on the page image普通のサラリーマンの男の人の生活を描いたもので、サラリーマン・アドベンチャーゲームだそうです。Our translationIt depicts the life of an ordinary salaryman, and they say it is a salaryman adventure game.Checked by a second AI model, 2026-11-06.Famicom Tsūshin's pages title the game ビートたけしの挑戦状 (Beat Takeshi no Chōsenjō); the manual and box title it たけしの挑戦状.
Cited by: Takeshi no Chōsenjō
Famicom Tsūshin's preview of 12 December 1986 (Taito, planned for 10 December, 5,300 yen) called it a very odd action role-playing game from Beat Takeshi's original idea, full of gags and the Famicom microphone. Its hero is a nameless, ordinary salaryman with a wife and child; the town scrolls left and right, and he raises his level and sets off for a southern island to hunt treasure. At the town's karaoke snack bar the player has to sing into the microphone to get through. takeshi-no-chosenjo-history/famitsu-preview
p. 92 (image 94), ビートたけしの挑戦状, heading panel — read on the page imageタイトー 12月10日発売予定 5,300円Our translationTaito, planned for 10 December, 5,300 yenFamicom Tsushin, no. 13 (12 December 1986) · p. 92 (image 94) — read on the page imageビートたけしが原作の、とってもヘンテコリンなアクションロールプレイングゲームなのだっ! ギャグ満載、ファミコンのマイク機能をたっぷり使ったとゆーOur translationIt's a really weird action role-playing game from Beat Takeshi's original idea! Packed with gags, and said to use the Famicom's microphone a lotFamicom Tsushin, no. 13 (12 December 1986) · p. 92 (image 94) — read on the page image主人公は妻も子もある、平凡なサラリーマン。名前はない。Our translationThe hero is an ordinary salaryman with a wife and child. He has no name.Famicom Tsushin, no. 13 (12 December 1986) · p. 92 (image 94) — read on the page image基本的に左右にスクロールする街が舞台になっている。Our translationThe stage is basically a town that scrolls left and right.Famicom Tsushin, no. 13 (12 December 1986) · p. 92 (image 94) — read on the page image特殊な力を身につけてレベルをあげ、南海の孤島へ宝探しにでかけるのだっ!Our translationhe gains special powers, raises his level, and sets out to hunt treasure on a lonely island in the southern seas!Famicom Tsushin, no. 13 (12 December 1986) · p. 92 (image 94) — read on the page imageプレイヤーは、街のカラオケスナックに入ると、本当にマイクを使って歌わなきゃクリアーできないのだっ!Our translationWhen the player goes into the town's karaoke snack bar, they can't get through without really singing into the microphone!Checked by a second AI model, 2026-11-06.Cited by: Takeshi no Chōsenjō
Famicom Magazine's walkthrough of 2 January 1987 opened with a "challenge" signed Beat Takeshi, warning that players who took the game for a simple challenge game would mostly never finish it, and asking them not to think of it on the level of earlier Famicom software. The walkthrough gave the cartridge as on sale, 5,300 yen, and 1M + 256K. takeshi-no-chosenjo-history/famimaga-challenge
p. 28 (image 28), 挑戦状 panel, signed ビートたけし — read on the page imageこれから諸君の目の前に展開する画面を、単純なチャレンジゲームと考えたら、ほとんど君たちは、最後までクリアできないだろう。Our translationIf you think of the screens about to unfold before you as a simple challenge game, most of you will not be able to clear it to the end.Family Computer Magazine, no. 26 (2 January 1987) · p. 28 (image 28) — read on the page imageまず、今までのファミコンソフトと同じレベルで、この作品を考えないようにして欲しい。Our translationFirst of all, I'd like you not to think of this work on the same level as the Famicom software so far.Family Computer Magazine, no. 26 (2 January 1987) · p. 28 (image 28) — read on the page imageこれは1億人のファミコンスピリットへ向けた、文字通りの私からの挑戦状である。Our translationThis is, literally, my challenge to the Famicom spirit of a hundred million people.Family Computer Magazine, no. 26 (2 January 1987) · p. 28 (image 28), foot of the page — read on the page image; メガ and キロ are printed as furigana over M and K, in a cartridge-shaped label発売中 タイトー 5300円 1M+256KOur translationon sale, Taito, 5,300 yen, 1M + 256KChecked by a second AI model, 2026-11-06.The panel also says that midway through the game the hero can set out to hunt treasure on a southern island, and asks how many people will get that far. Whether Takeshi wrote the panel himself the page doesn't say; it is signed with his name.
Cited by: Takeshi no Chōsenjō
On the first two pages of its walkthrough (pp. 28-29), Famicom Magazine described a game played mainly through commands, used to talk, buy things and more, "a kind of adventure role-playing game". It told players they had to visit the continue shop before a game over to continue, and to note down the keyword. takeshi-no-chosenjo-history/famimaga-walkthrough
p. 29 (image 29), コマンドを使ってゲームを進めるのだ! (play by commands) — read on the page imageこれはコマンド中心に進めるゲームなのだ。Our translationThis is a game you play mainly through commands.Family Computer Magazine, no. 26 (2 January 1987) · p. 29 (image 29) — read on the page image一種のアドベンチャーロールプレイングゲームなんだよネOur translationit's a kind of adventure role-playing gameFamily Computer Magazine, no. 26 (2 January 1987) · p. 29 (image 29), こんてにゅうやへ足を運ぼう (visit the continue shop) — read on the page imageこのゲーム、コンティニューもできるんだけど、それにはゲームオーバーになる前に、“こんてにゅうや”に足を運ばなきゃいけない。Our translationThis game lets you continue, but for that you have to go to the "kontenyūya" before the game is over.Family Computer Magazine, no. 26 (2 January 1987) · p. 29 (image 29), コマンドを使ってゲームを進めるのだ! — checked on the page image (image 29)コマンドによって、話したり、モノを買ったり、その他Our translationwith the commands you talk, buy things, and moreFamily Computer Magazine, no. 26 (2 January 1987) · p. 29 (image 29), こんてにゅうやへ足を運ぼう — checked on the page image (image 29)キーワードをメモっておこうネ!Our translationMake a note of the keyword!Revised after a check by a second AI model, 2026-11-06: scoped to pp. 28-29; talk/buy and keyword clauses quoted.Only pp. 28-29 of the walkthrough (pp. 28-33) were read for this set.
Cited by: Takeshi no Chōsenjō
Before the release, Marukatsu Famicom of 12 December 1986 ran a "forecast manga" of the game, drawn by Murata Hiroshi, in which the salaryman, shouted at by his section chief and his company president, hands in his resignation and sets off on a treasure hunt. The magazine said it was built from secret materials the editors had obtained and did not claim the game would be like it. takeshi-no-chosenjo-history/marukatsu-manga
p. 39 (image 39), 大予想まんが たけしの挑戦状 (forecast manga) — read on the page image, in the margin note; the OCR doesn't hold itこのまんがは、編集部が入手した極秘資料をもとに構成したものです。発売されるゲームがぜったいこうなる!…とは決していいませんOur translationThis manga is built from top-secret material the editors obtained. We never say the game that comes out will definitely be like this!Marukatsu Famicom, 12 December 1986 · p. 39 (image 39) — checked on the page image (image 39, folio 39): the caption is at the left of the title panel; the artist's name 村田ヒロシ is printed below itこうしてわたしは宝さがしの旅にむかったのだったOur translationAnd so I set off on a journey to hunt treasureMarukatsu Famicom, 12 December 1986 · p. 39 (image 39), STAGE 1, panels 3-4 — checked on the page image (image 39): panel 4 shows a hand putting down an envelope marked 辞表 (letter of resignation); panel 3 has the president (社長) shoutingわたしはついに決心をした…… 出て行きます!!Our translationAt last I made up my mind…… I'm leaving!!Revised after a check by a second AI model, 2026-11-06: "five-page" dropped; resignation panels quoted; locator confirmed p. 39.Only p. 39 was read for this set. The contents index gives pp. 39-43 and the byline "ビートたけし作, まんが 村田ヒロシ"; neither the page count nor the Beat Takeshi credit is quoted here.
Cited by: Takeshi no Chōsenjō
In Famicom Magazine's weekly best 10 of software, the game was 3rd, marked ★ as new that week, in the week of 8 to 14 December 1986, 4th in the week of 15 to 22 December, and 3rd in each of the weeks of 23 to 28 December and 29 December to 4 January. takeshi-no-chosenjo-history/famimaga-best10
p. 140 (image 140), ベスト10, 12/8〜12/14 and 12/15〜12/22 — checked on the page image (image 140)3 ★たけしの挑戦状 タイトー(R) 46Our translation3rd, ★ Takeshi no Chōsenjō, Taito (ROM cassette), 46 points (8 to 14 December)Family Computer Magazine, no. 27 (6 February 1987) · p. 140 (image 140), 12/15〜12/22 — checked on the page image (image 140)4 たけしの挑戦状 タイトー(R) 46Our translation4th, Takeshi no Chōsenjō, Taito (ROM cassette), 46 pointsFamily Computer Magazine, no. 27 (6 February 1987) · p. 141 (image 141), 12/23〜12/28 and 12/29〜1/4 — checked on the page image (image 141): both tables on the page have it third, with 74 and 45 points3 たけしの挑戦状 タイトー(R) 74Our translation3rd, Takeshi no Chōsenjō, Taito (ROM cassette), 74 points (23 to 28 December); 3rd with 45 points (29 December to 4 January)Revised after a check by a second AI model, 2026-11-06: "first week" now "3rd, marked ★ as new, in the week of 8 to 14 December 1986"; ranks re-checked on images 140-141.The pages don't say how the points were gathered. Famicom Magazine's issue is dated 6 February 1987.
Cited by: Takeshi no Chōsenjō
Famicom Tsūshin's Top 30, which its editors compiled with the cooperation of the shops it names, placed the game (Taito, 5,300 yen, cartridge) 5th in the chart dated 23 January 1987, with no rank in its two previous charts. The comment said it seemed to be selling well, for all the boast that children might not get the fun of it. takeshi-no-chosenjo-history/famitsu-chart-january
p. 8 (image 10), ファミ通TOP30, rank 5 — checked on the page image (image 10): rank 5, 3,101; the 前々回 and 前回 (two charts ago, last chart) boxes hold dashesビートたけしの挑戦状 タイトー 5,300円(カートリッジ) 3,101Our translationBeat Takeshi no Chōsenjō, Taito, 5,300 yen (cartridge), 3,101Famicom Tsushin (Famitsu), 6 February 1987 (no. 3 of the year; archive item 0016) · p. 8 (image 10), rank 5 comment — read on the page image「子供にはこのゲームのおもしろさはわからんかも」なんて豪語していたわりには(!?)、快調に売れてるみたいだね。Our translationFor all the boasting that "kids may not get what's fun about this game" (!?), it seems to be selling nicely.Famicom Tsushin (Famitsu), 6 February 1987 (no. 3 of the year; archive item 0016) · p. 9 (image 11), head of the page — checked on the page image (image 11); the text layer doesn't hold it●1月23日付Our translationas of 23 JanuaryFamicom Tsushin (Famitsu), 6 February 1987 (no. 3 of the year; archive item 0016) · p. 8 (image 10), foot of the pageこのTOP30は、以下の販売店のご協力により、ファミ通編集部が独自に作成したものです。Our translationThis Top 30 is compiled by the Famitsu editors on their own, with the cooperation of the shops below.Revised after a check by a second AI model, 2026-11-06: rank, sales figure and date re-checked on images 10-11.The comment doesn't say who boasted. The figure 3,101 is printed beside the genre icons without a unit. The same comment passes on a reader's tip about the karaoke: raising the little finger of the hand holding controller II for a high score.
Cited by: Takeshi no Chōsenjō
In Famicom Tsūshin's Top 30 dated 20 February 1987 the game was 11th, after 8th in the previous chart and 5th in the one before. takeshi-no-chosenjo-history/famitsu-chart-february
image 7 (unnumbered page of the Top 30, ranks 6 to 30), rank 11 — read on the page image (the OCR reads "5|9|1"); the page is headed "●2月20日付" (as of 20 February)5 8 11 ビートたけしの挑戦状 タイトー 5,300円(カートリッジ)Our translationtwo charts ago 5, last chart 8, this chart 11: Beat Takeshi no Chōsenjō, Taito, 5,300 yen (cartridge)Checked by a second AI model, 2026-11-06.Cited by: Takeshi no Chōsenjō
In Famicom Tsūshin's readers' Top 20 for 31 January to 14 February 1987, the game was 9th with 134 points, up from 10th, and 10th in the running total with 986. takeshi-no-chosenjo-history/famitsu-readers
p. 8 (image 10), 読者が選ぶTOP20 (the readers' Top 20), rank 9 — read on the page image; the 前回 (last time) column holds 10, and the period is headed "●1月31日〜2月14日"ビートたけしの挑戦状 タイトー 134Our translationBeat Takeshi no Chōsenjō, Taito, 134 pointsBiweekly Famicom Tsushin (Famitsu) no. 18, 6 March 1987 · p. 8 (image 10), 今までの累計 (running total), rank 10 — read on the page image; last time also 10thビートたけしの挑戦状 986Checked by a second AI model, 2026-11-06.Cited by: Takeshi no Chōsenjō
A 17-year-old reader's comment printed beside the readers' Top 20 complained that the game hadn't moved on at all however much he sang, and that he had been told off for singing in the middle of the night. takeshi-no-chosenjo-history/famitsu-reader-letter
p. 8 (image 10), 読者のご意見板 (readers' opinion board), 茨城県 古谷和広 17歳 — read on the page image「たけしの挑戦状」は何だ!! あれだけうたったのにちっとも進まない。夜中にうたっておこられたぞ。Our translationWhat is Takeshi no Chōsenjō!! I sang all that and it didn't move on one bit. I got told off for singing in the middle of the night.Revised after a check by a second AI model, 2026-11-06: "beside that chart" now "beside the readers' Top 20".Cited by: Takeshi no Chōsenjō
Taito's advertisement in Famicom Magazine of 6 February 1987 printed a line of song lyrics as its headline and told players to sing three times or so, and to sing well, and take up the challenge rather than complain they had never heard of such Famicom software. takeshi-no-chosenjo-history/ad-singing
p. 49 (image 49), Taito advertisement — read on the page image何のうたかって? まあとりあえずうたってみなよ。1回、2回といわず、3回ぐらい。それで、うまくうたわなけりゃだめだぜ。Our translationWhat song? Well, just try singing it. Not once or twice, about three times. And you have to sing it well.Family Computer Magazine, no. 27 (6 February 1987) · p. 49 (image 49) — read on the page imageそんなファミコン、きいた事ないなんて弱音をはいてないで、この挑戦、見事受けて立たないか。Our translationInstead of whining that you've never heard of a Famicom game like that, why not take up this challenge in style?Revised after a check by a second AI model, 2026-11-06: "showed Beat Takeshi singing" dropped; now that the ad printed song lyrics as its headline.The advertisement's headline is a line of lyrics, "あ〜なた〜の た〜めなら ど〜こま〜でも〜" (for you, I'd go anywhere); the page doesn't say what song it is. Held at T1: the advertisement is the publisher's, but the source record is the magazine.
Cited by: Takeshi no Chōsenjō
Famicom Magazine of 6 February 1987 printed a reader's tip that keywords typed at the kontenyūya (continue shop) give odd continuations: some start a game in which the salaryman dies at once, and a keyword of nothing but "sa" starts the hero on Tanhyō island with 85 stamina. takeshi-no-chosenjo-history/tip-keywords
p. 121 (image 121), 超ウルトラ技 9 (大関技), 大阪府 新居哲也 — read on the page imageこんてにゅうやで特別におもしろい続きが出るゾOur translationSpecially funny continuations come out of the kontenyūyaFamily Computer Magazine, no. 27 (6 February 1987) · p. 121 (image 121) — read on the page image; the keywords given for this are ふらいでー and ふぉーかす続きをお楽しみくださいと出るのだけど、いきなりサラリーマンが死んでしまうんだよ!Our translationit says "enjoy the continuation", but the salaryman dies straight away!Family Computer Magazine, no. 27 (6 February 1987) · p. 121 (image 121) — read on the page image; the keyword before it is a row of さと入力すると、体力が85になる。しかも、タンヒョー島にいるのだ。Our translationenter that, and stamina becomes 85. What's more, you're on Tanhyō island.Family Computer Magazine, no. 27 (6 February 1987) · p. 121 (image 121) — checked on the page image (image 121); a row of さ follows in quotation marksキーワードをすべて「さ」にしてみよう。Our translationTry making the keyword all "sa".Revised after a check by a second AI model, 2026-11-06: quotes the さ keyword line (image 121).The tip is the reader's account, not tested here. Its title names the hidden-technique rank 大関技 (ōzeki technique), the magazine's grading.
Cited by: Takeshi no Chōsenjō
The same issue printed a reader's tip for reaching a glitched screen: at the right end of the main street, by the Tōkō bank, walk left and jump right just as the screen scrolls. takeshi-no-chosenjo-history/tip-bug-screen
p. 125 (image 125), 超ウルトラ技 19 (十両技), 大阪府 酒井慎一郎 — read on the page image行けなかった場所をバグ面にしてしまうっという技だOur translationa trick that turns a place you couldn't reach into a bug screenFamily Computer Magazine, no. 27 (6 February 1987) · p. 125 (image 125) — read on the page imageメインストリートの右端の東興銀行のところへ行こう。そして右端についたら、左のほうに進み、スクロールする瞬間に、右にジャンプするのだ。うまくすると、バグ面が出てきてしまうんだよ。Our translationGo to the Tōkō bank at the right end of the main street. Once at the right end, walk left, and jump right the moment the screen scrolls. If it works, a bug screen comes up.Checked by a second AI model, 2026-11-06.The tip is the reader's account, not tested here.
Cited by: Takeshi no Chōsenjō