| A retrospective catalog of Famicom games dates the Famicom version 26 December 1986, but Famicom Tsushin's release schedules of 14 November, 28 November, and 12 December 1986 all listed it for late January 1987, with its price not yet set. No source read settles which date is right. | PDF p. 98 (printed p. 96), release schedule | Book |
| SNK announced the Famicom Athena as a Disk Card game. In November 1986 Marukatsu Famicom expected it in late December at ¥3,300; by mid-December Famicom Tsushin and Marukatsu Famicom, and SNK's own advertisement in Family Computer Magazine's issue dated 2 January 1987, put it in late January 1987, its price not yet set. | printed p. 96 (image 98), release scheduleprinted p. 96 (image 98), release scheduleprinted p. 93 (image 95), 新着ゲーム通信 preview | Magazine |
| Famicom Tsushin's issue of 12 December 1986 listed Hikari Shinwa: Palutena no Kagami, Nintendo's game for the Famicom Disk System, as planned for release on 15 December 1986, at 2,600 yen on a Disk Card. Its issue of 14 November had planned it for early December. | printed p. 93 (PDF p. 95), 新着ゲーム通信, data boxprinted p. 93 (PDF p. 95), 新着ゲーム通信, data boxprinted p. 96 (PDF p. 98), 発売日スケジュール表, December | Magazine |
| Previewing it in November and December 1986, Famicom Tsushin described an action game on Greek mythology in which the angel boy Pit, armed with a sacred bow, defeats Medusa and saves Palutena. Its three stages, the Underworld, the Overworld, and the Sky World, scroll vertically and horizontally and are laid out like stairs; the fortress at the end of each is a maze, and Pit climbs toward the temple in the sky collecting Palutena's three treasures. | printed p. 93 (PDF p. 95), 新着ゲーム通信 | Magazine |
| King's Knight placed in Famicom Tsushin's TOP30, a chart the magazine compiled with the help of named department and toy stores: 6th on the chart dated 31 October 1986 (6th the time before), 7th on 14 November, and 11th on 28 November. | p. 5 (image 7), ファミ通TOP30, 11月28日付 | Magazine |
| Famicom Tsūshin's preview of 12 December 1986 (Taito, planned for 10 December, 5,300 yen) called it a very odd action role-playing game from Beat Takeshi's original idea, full of gags and the Famicom microphone. Its hero is a nameless, ordinary salaryman with a wife and child; the town scrolls left and right, and he raises his level and sets off for a southern island to hunt treasure. At the town's karaoke snack bar the player has to sing into the microphone to get through. | p. 92 (image 94), ビートたけしの挑戦状, heading panelp. 92 (image 94)p. 92 (image 94)p. 92 (image 94)p. 92 (image 94)p. 92 (image 94) | Magazine |
| SNK's arcade game came out in Japan as 怒号層圏 (Dogō Sōken) in October 1986, according to Akagi Masumi's arcade game list, which gives Victory Road as its English title. Famicom Tsushin's issue of 12 December 1986 offered a jumbo poster of the game, supplied by SNK, to 20 readers who sent in their impressions of playing it by 5 December; its furigana give the title's reading as どごうそうけん. | p. 58 (image 60), Information, poster giveaway; read on the page imagep. 58 (image 60), Information, poster giveaway; read on the page imagep. 58 (image 60), Information, poster giveaway; read on the page imagep. 58 (image 60), Information, poster giveaway; read on the page imagep. 58 (image 60), Information, poster giveaway; read on the page imagep. 58 (image 60), Information, poster giveaway, caption; read on the page image | Book |