data/claims/kid-icarus-history.yamlKid Icarus (history and reception)
Game: Kid Icarus.
Famicom Tsushin's issue of 12 December 1986 listed Hikari Shinwa: Palutena no Kagami, Nintendo's game for the Famicom Disk System, as planned for release on 15 December 1986, at 2,600 yen on a Disk Card. Its issue of 14 November had planned it for early December. kid-icarus-history/release-japan
printed p. 93 (PDF p. 95), 新着ゲーム通信, data box — read on the page image; the text layer is garbled here任天堂 12月15日発売予定Our translationNintendo; scheduled for release 15 DecemberFamicom Tsushin, no. 13 (12 December 1986) · printed p. 93 (PDF p. 95), 新着ゲーム通信, data box — read on the page image2,600円(ディスクカード)Our translation2,600 yen (Disk Card)Famicom Tsushin, no. 13 (12 December 1986) · printed p. 96 (PDF p. 98), 発売日スケジュール表, December — read on the page image; the row gives 15 December and 2,600 yen (Disk Card)光神話 パルテナの鏡〈任天堂〉Our translationHikari Shinwa: Palutena no Kagami (Nintendo)Famicom Tsushin, no. 11 (14 November 1986) · printed p. 79 (PDF p. 81), news column by 森下万里子 — read on the page image; the text layer drops the 1 at a line break12月上旬の発売予定です。Our translationIt is scheduled for release in early December.Revised after a check by a second AI model, 2026-11-06: The early-December plan is Famitsu 11's; Famitsu 12's box prints an announcement date, now in the notes.Both dates are planned ones (予定). The 28 November issue's data box (famitsu-0012, printed p. 95) prints 12月上旬発表予定, an announcement planned for early December. No source read prints the day the game went on sale in Japan.
Cited by: Kid Icarus
The Japanese release is titled Hikari Shinwa: Palutena no Kagami (光神話 パルテナの鏡). Famicom Tsushin reported on 14 November 1986 that Nintendo had renamed the game, until then announced as Angel Land (エンジェランド), a working title, Palutena no Kagami. kid-icarus-history/title-japan
printed p. 5 (PDF p. 5), contents page, title — read on the page image; the text layer is garbled Japanese OCR光神話 パルテナの鏡Famicom Tsushin, no. 11 (14 November 1986) · printed p. 79 (PDF p. 81), news column by 森下万里子 — read on the page image任天堂の『エンジェランド(仮題)』は、題名が『パルテナのかがみ』にかわりました。Our translationNintendo's 'Angel Land (working title)' has changed its title to 'Palutena no Kagami'.Checked by a second AI model, 2026-11-06.The manual is primary for the title; the renaming rests on Famicom Tsushin's report (T1).
Cited by: Kid Icarus
Kid Icarus came out for the NES in North America in July 1987, by Nintendo of America's release list. kid-icarus-history/release-na
PDF p. 7 — the row reads Nintendo, July 1987Kid IcarusChecked by a second AI model, 2026-11-06.Computer Entertainer reported it shown at the Consumer Electronics Show in its June 1987 issue and reviewed it in September 1987 (see ces-1987 and ce-review).
Cited by: Kid Icarus
Computer Entertainer's June 1987 issue reported that Nintendo introduced Kid Icarus and Metroid at the Consumer Electronics Show in Chicago as "Password Paks" at $39.95 each: the game gives a password, and entering it continues where the player left off. kid-icarus-history/ces-1987
p. 11, Wealth of New Titles for Nintendo Systemnew McCormick North Hall, which housed CES computer and gameComputer Entertainer, vol. 6, no. 3 (June 1987) · p. 1Entertainment was king at the C.E.S. just completed in Chicago!Computer Entertainer, vol. 6, no. 3 (June 1987) · p. 11, Wealth of New Titles for Nintendo System, New Releases from Nintendotendo also introduced two Password Paks, METROID and KIDComputer Entertainer, vol. 6, no. 3 (June 1987) · p. 11, Wealth of New Titles for Nintendo System, New Releases from NintendoICARUS ($39.95 each). These action-adventures ask for a secretComputer Entertainer, vol. 6, no. 3 (June 1987) · p. 11, Wealth of New Titles for Nintendo System, New Releases from Nintendolast played will let you continue where you left off.Checked by a second AI model, 2026-11-06.The same issue in another copy is the record computer-entertainer-1987-06 (Atari Compendium scan), whose pinned copy has no text layer; this record's copy holds the quote.
Cited by: Kid Icarus
The game is Nintendo's: Famicom Tsushin called it Nintendo's action game, and the North American manual is copyright 1987 Nintendo of America Inc. kid-icarus-history/maker
printed p. 2 (PDF p. 3), contents page©1987 Nintendo of America Inc.Famicom Tsushin, no. 12 (28 November 1986) · printed p. 95 (PDF p. 97), 新着ゲーム通信 — read on the page imageギリシア神話を題材にした任天堂のアクションゲームOur translationNintendo's action game, on the theme of Greek mythologyChecked by a second AI model, 2026-11-06.No source read names the developing team or its staff.
Cited by: Kid Icarus
The player is Pit, an angel youth. In the manual's story the goddess of darkness, Medusa, has taken the Three Sacred Treasures (the Mirror Shield, the Arrow of Light, and the Wings of Pegasus) from Palutena, the goddess of light who ruled Angel Land with her, and imprisoned Palutena in the Palace in the Sky. Palutena calls on Pit, held prisoner in a dungeon in the Underworld; he escapes to rescue her, and to defeat Medusa he needs the treasures. In the Japanese manual's story the same two goddesses, Palutena of light and Medusa of darkness, rule. kid-icarus-history/hero
printed p. 3 (PDF p. 4), The Tale of Kid IcarusThere was once a kingdom called “Angel Land.” ThisKid Icarus (NES) instruction booklet, US 1987 · printed p. 3 (PDF p. 4), The Tale of Kid Icaruskingdom was ruled by two beautiful goddesses, Palutena whoKid Icarus (NES) instruction booklet, US 1987 · printed p. 6 (PDF p. 7), The Tale of Kid IcarusWhat’s more, Medusa’s army took theKid Icarus (NES) instruction booklet, US 1987 · printed p. 6 (PDF p. 7), The Tale of Kid IcarusShield, the Arrow of Light, and the WingsKid Icarus (NES) instruction booklet, US 1987 · printed p. 6 (PDF p. 7), The Tale of Kid Icarusprisoned deep in the Palace in the Sky.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 7 (PDF p. 8), The Tale of Kid Icaruslast resort, she sought the help of the angel youth Pit whoKid Icarus (NES) instruction booklet, US 1987 · printed p. 7 (PDF p. 8), The Tale of Kid Icaruswas being held prisoner locked in a deep dungeon in theKid Icarus (NES) instruction booklet, US 1987 · printed p. 8 (PDF p. 9), The Tale of Kid Icarussucceeded in his escape and set out on his long adventureKid Icarus (NES) instruction booklet, US 1987 · printed p. 8 (PDF p. 9), The Tale of Kid Icarusto rescue Palutena. Yet to defeat Medusa he had to get theHikari Shinwa: Palutena no Kagami (Famicom Disk System) instruction manual · printed p. 7 (PDF p. 7), パルテナの鏡 物語 — read on the page image光をつかさどるパルテナと闇を支配するメデューサの2人の美しい女神によって治められていました。Our translationruled by two beautiful goddesses, Palutena who governs light and Medusa who rules darknessRevised after a check by a second AI model, 2026-11-06: The Japanese manual's quoted page names the two goddesses but not Angel Land.The title names no character: Computer Entertainer's review calls the player's angel "Kid Icarus", and the manual calls him Pit.
Cited by: Kid Icarus
Angel Land is divided into four worlds. Worlds 1 to 3, the Underworld, the Overworld, and the Skyworld, each hold three areas and a fortress, and a world is cleared when Pit defeats the fortress's Gatekeeper; each Gatekeeper holds a sealed casket, and the three together hold the Three Sacred Treasures. In the fourth, the Palace in the Sky, Pit can fly, and with the treasures he is ready to fight Medusa. kid-icarus-history/structure
printed p. 17 (PDF p. 18), A Guide to Angel LandAngel Land is divided into four worlds. WorldsKid Icarus (NES) instruction booklet, US 1987 · printed p. 17 (PDF p. 18), A Guide to Angel Land1, 2 and 3 each contain three areas and aKid Icarus (NES) instruction booklet, US 1987 · printed p. 17 (PDF p. 18), A Guide to Angel Landfortress. Each world is cleared when PitKid Icarus (NES) instruction booklet, US 1987 · printed p. 18 (PDF p. 19), A Guide to Angel LandStage 4 Palace in the SkyKid Icarus (NES) instruction booklet, US 1987 · printed p. 18 (PDF p. 19), A Guide to Angel LandSacred Treasures, he is ready to fightKid Icarus (NES) instruction booklet, US 1987 · printed p. 15 (PDF p. 16), menu displayYou will find a sealed casket each time you defeat the GatekeepersKid Icarus (NES) instruction booklet, US 1987 · printed p. 25 (PDF p. 26), Items, Sealed casketCaskets containing the Three Sacred Treasures.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 12 (PDF p. 13), Basic WisdomIn stage 4, you can make PitKid Icarus (NES) instruction booklet, US 1987 · printed p. 26 (PDF p. 27), Items — of the Wings of PegasusAllow Pit to fly at stage 4.Revised after a check by a second AI model, 2026-11-06: Quoted the manual's p. 25: the caskets contain the Three Sacred Treasures.The manual's diagram (printed p. 17) names the worlds Underworld, Overworld, and Skyworld; its page 18 lists them as stages 1 to 3. The manual also says "Each stage is divided into 4 areas" (printed p. 14), counting the fortress as the fourth.
Cited by: Kid Icarus
Previewing it in November and December 1986, Famicom Tsushin described an action game on Greek mythology in which the angel boy Pit, armed with a sacred bow, defeats Medusa and saves Palutena. Its three stages, the Underworld, the Overworld, and the Sky World, scroll vertically and horizontally and are laid out like stairs; the fortress at the end of each is a maze, and Pit climbs toward the temple in the sky collecting Palutena's three treasures. kid-icarus-history/famitsu-preview
printed p. 95 (PDF p. 97), 新着ゲーム通信 — read on the page image天使の少年ピットが、闇の女神メデューサを倒し、恵みの女神パルテナを救けるのだっ。ピットの武器は聖なる弓矢。たてやよこにスクロールする3ステージ、冥府界→地上界→天空界を冒険する。Our translationThe angel boy Pit defeats the dark goddess Medusa and saves the goddess of blessing, Palutena. Pit's weapon is a sacred bow and arrow. He adventures through three stages that scroll vertically and horizontally, Underworld, Overworld, Sky World.Famicom Tsushin, no. 12 (28 November 1986) · printed p. 95 (PDF p. 97), 新着ゲーム通信 — read on the page imageギリシア神話を題材にした任天堂のアクションゲームOur translationNintendo's action game, on the theme of Greek mythologyFamicom Tsushin, no. 13 (12 December 1986) · printed p. 93 (PDF p. 95), 新着ゲーム通信 — read on the page image3ステージの構造は左の図のようにカイダン状になっているのだ。ステージのおわりにある砦は、迷路みたいなフクザツなところ。パルテナの3種の神器(鏡の盾、光の矢、ペガサスの翼)を集めながら、天空の神殿をめざして、上へ登るのだっ!Our translationThe three stages are built like a staircase, as in the diagram on the left. The fortress at the end of a stage is a complicated place like a maze. Collecting Palutena's three sacred treasures (the Mirror Shield, the Arrow of Light, the Wings of Pegasus), you climb upward, aiming for the temple in the sky.Checked by a second AI model, 2026-11-06.The previews count three stages and treat the Palace in the Sky as the goal, not a fourth stage.
Cited by: Kid Icarus
Pit shoots arrows with B and raises his shield when the button is let go; he can aim upward and climb ladders, squat, drop through floors, and jump, and Start opens a menu of his data and possessions. kid-icarus-history/controls
printed p. 12 (PDF p. 13), Basic Wisdom, Skillfully control Pit!Pit can attack when you press B button and he raises hisKid Icarus (NES) instruction booklet, US 1987 · printed p. 12 (PDF p. 13), Basic Wisdom, Skillfully control Pit!shield to defend himself when you release the button.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 12 (PDF p. 13), Basic Wisdom, Skillfully control Pit!Aims arrows upwards. (climbs ladders)Kid Icarus (NES) instruction booklet, US 1987 · printed p. 12 (PDF p. 13), Basic Wisdom, Skillfully control Pit!Makes Pit squat and jump down from floors.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 12 (PDF p. 13), Basic Wisdom, Skillfully control Pit!Makes Pit jump.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 13 (PDF p. 14), Fully understand what Pit's personal data means!If you press the START button during theChecked by a second AI model, 2026-11-06.Cited by: Kid Icarus
Defeated enemies leave hearts, which Pit spends on items, up to 999 at a time. A shopkeeper trades goods for hearts; the black marketeer's goods are expensive, and a credit card lets Pit buy from him on credit, once until the debt is repaid. In a treasure chamber each of the eight pitchers costs 5 hearts to break, and the God of Poverty, hidden in one of them, takes away the items Pit found in treasure chambers. kid-icarus-history/hearts
printed p. 26 (PDF p. 27), Items, Special items — of the hearts listed under it, half hearts and big heartsThese appear when the enemy isKid Icarus (NES) instruction booklet, US 1987 · printed p. 13 (PDF p. 14), How to read the displayPit needs hearts to buy items. TheKid Icarus (NES) instruction booklet, US 1987 · printed p. 13 (PDF p. 14), How to read the displaymaximum number of hearts is 999.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 22 (PDF p. 23), Enter the chambers and collect the items!This shopkeeper will exchange goods for hearts.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 23 (PDF p. 24), Black MarketeerThey may be expensive, but you can get your handsKid Icarus (NES) instruction booklet, US 1987 · printed p. 27 (PDF p. 28), Items, Credit CardThis allows Pit to buy on credit when dealing with the blackKid Icarus (NES) instruction booklet, US 1987 · printed p. 27 (PDF p. 28), Items, Credit Cardbuy on credit again until he has paid back what he owes.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 22 (PDF p. 23), Treasure ChambersThese chambers contain 8 pitchers filled with a treasure.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 22 (PDF p. 23), Treasure Chambers5 hearts to break a pitcher.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 30 (PDF p. 31), Oh, no! Its the God of Povertyhas uncovered in the treasure chambers disappearKid Icarus (NES) instruction booklet, US 1987 · printed p. 30 (PDF p. 31), Oh, no! Its the God of Povertypitcher is it in?Checked by a second AI model, 2026-11-06.The black market's goods are called expensive in the chamber listing (printed p. 23); the credit card's entry names the black marketeer.
Cited by: Kid Icarus
Pit grows stronger as he goes: his strength meter gains sections with his score at each checkpoint, up to five; a god in a sacred chamber gives him arrows that raise his fighting power, depending on how well he has fought; and completing a training chamber earns a weapon. The manual's weapons are flaming arrows, the Sacred Bow, and the Protective Crystal, and Pit can use them only with enough strength. kid-icarus-history/growth
printed p. 17 (PDF p. 18), A Guide to Angel Land, diagram — the caption reads "Pit's strength increases with the score at each" checkpointwith the score at eachKid Icarus (NES) instruction booklet, US 1987 · printed p. 13 (PDF p. 14), How to read the displaymeter sections increases up to 5.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 23 (PDF p. 24), Sacred ChamberA friendly god will give Pit arrows to increase his fighting powerKid Icarus (NES) instruction booklet, US 1987 · printed p. 23 (PDF p. 24), Sacred Chamberdepending on how well Pit has been fighting.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 23 (PDF p. 24), Sacred Training Chambercompleted this training, Pit will receive a weapon.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 24 (PDF p. 25), Types of items, WeaponsFire (flaming arrows)Kid Icarus (NES) instruction booklet, US 1987 · printed p. 24 (PDF p. 25), Types of items, WeaponsSacred BowKid Icarus (NES) instruction booklet, US 1987 · printed p. 24 (PDF p. 25), Types of items, WeaponsProtective CrystalKid Icarus (NES) instruction booklet, US 1987 · printed p. 24 (PDF p. 25), Types of items, Weapons — the line before reads "But, if Pit has not got much strength, he cannot"use the weapons.Checked by a second AI model, 2026-11-06.Cited by: Kid Icarus
Along the way Pit enters chambers: treasure chambers, enemy lairs he can't leave until the enemies are destroyed, shops that exchange goods for hearts, sacred chambers where a god gives him arrows, a training chamber that ends with a weapon, a hot spring that restores his strength, and a hospital that cures him when an Eggplant Wizard's spell has turned him into an eggplant. In a fortress a mallet frees his friend Centurian to fight the Gatekeeper beside him, and a check sheet maps its chambers. kid-icarus-history/chambers
printed p. 22 (PDF p. 23), Enter the chambers and collect the items!Enter the chambers and collect the items!Kid Icarus (NES) instruction booklet, US 1987 · printed p. 22 (PDF p. 23), Enemy's LairIn some places, you won't be able to escape unless youKid Icarus (NES) instruction booklet, US 1987 · printed p. 22 (PDF p. 23), ShopThis shopkeeper will exchange goods for hearts.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 23 (PDF p. 24), Sacred ChamberA friendly god will give Pit arrows to increase his fighting powerKid Icarus (NES) instruction booklet, US 1987 · printed p. 23 (PDF p. 24), Sacred Training ChamberWhen he has completed this training, Pit will receive a weapon.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 23 (PDF p. 24), Hot SpringA dip in the hot spring will revive Pit’s strength.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 23 (PDF p. 24), HospitalWatch out for the Eggplant Wizards’ spells. They’ll turn youKid Icarus (NES) instruction booklet, US 1987 · printed p. 23 (PDF p. 24), Hospitalinto an eggplantKid Icarus (NES) instruction booklet, US 1987 · printed p. 23 (PDF p. 24), Hospital — the text layer reads "fo find a cure."to find a cure.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 27 (PDF p. 28), Items, MalletPit needs a mallet to rescue his friend CenturianKid Icarus (NES) instruction booklet, US 1987 · printed p. 20 (PDF p. 21), A Guide to Angel Landthe mallet and join forces to fight each of theKid Icarus (NES) instruction booklet, US 1987 · printed p. 14 (PDF p. 15), Check sheet displayThis is displayed if Pit picks up the check sheet. Each grid showsRevised after a check by a second AI model, 2026-11-06: Quoted the shop, the sacred chamber, the training chamber, and the hospital's cure.The manual spells the friend "Centurian".
Cited by: Kid Icarus
On the NES, play is resumed by password: at game over the game shows one, and entering it from Continue resumes from the last checkpoint passed, with Pit's strength, possessions, hearts, and points. kid-icarus-history/password
printed p. 9 (PDF p. 10), How to Start Playing Kid Icarusyou choose CONTINUE, the Password screenKid Icarus (NES) instruction booklet, US 1987 · printed p. 10 (PDF p. 11), When the Game Is OverThe password will appear.Kid Icarus (NES) instruction booklet, US 1987 · printed p. 10 (PDF p. 11), When the Game Is OverThe game pak saves these items from the lastKid Icarus (NES) instruction booklet, US 1987 · printed p. 10 (PDF p. 11), When the Game Is Overcheckpoint you passed:Kid Icarus (NES) instruction booklet, US 1987 · printed p. 10 (PDF p. 11), When the Game Is Over — the list reads strength, possessions, number of hearts, and pointsestrength (number of meter sections)Checked by a second AI model, 2026-11-06.The North American manual is the source; how the Famicom Disk System release keeps progress has not been read.
Cited by: Kid Icarus
Computer Entertainer gave Kid Icarus four stars of four for graphics and three and a half for game play, and recommended it. kid-icarus-history/ce-review-score
Value
{
"review": "Computer Entertainer",
"of": 4,
"scores": {
"graphics": 4,
"game play": 3.5
}
}p. 11, Kid Icarus review, heading — read from the page image; the text layer garbles the starsKID ICARUS (★★★★/★★★½)Computer Entertainer, vol. 6, no. 6 (September 1987) · p. 2, the rating system — the key's first set of stars rates graphics, the second game play and entertainment value4 STARS = EXCELLENTComputer Entertainer, vol. 6, no. 6 (September 1987) · p. 11, Kid Icarus reviewRecommended. (MSR $39.95)Checked by a second AI model, 2026-11-06.Cited by: Kid Icarus
Computer Entertainer's September 1987 review called it Nintendo's second new adventure game, mixing Greek mythology with exploration, full of whimsical touches for younger players but not childish. It praised the detailed graphics, the animation, and the music, and found it "just plain fun to play"; like Metroid, it noted, it is a Password Pak. kid-icarus-history/ce-review
p. 11, Kid Icarus reviewcombines a bit of Greek mythologyComputer Entertainer, vol. 6, no. 6 (September 1987) · p. 11, Kid Icarus reviewwith the fun of exploration for Nintendo’s second new adventure game.Computer Entertainer, vol. 6, no. 6 (September 1987) · p. 11, Kid Icarus reviewfull of whimsical touches that will appeal to younger players. However,Computer Entertainer, vol. 6, no. 6 (September 1987) · p. 11, Kid Icarus reviewis not at all childish, so older players can enjoy it too.Computer Entertainer, vol. 6, no. 6 (September 1987) · p. 11, Kid Icarus reviewGraphics are beautifully detailed with excellent animation. The music is equallyComputer Entertainer, vol. 6, no. 6 (September 1987) · p. 11, Kid Icarus reviewgood. And the game is just plain fun to play. Like METROID, KIDComputer Entertainer, vol. 6, no. 6 (September 1987) · p. 11, Kid Icarus reviewICARUS is a “Password Pak,”Checked by a second AI model, 2026-11-06.Cited by: Kid Icarus
Computer Entertainer's Top Ten Videogames, top sellers from telephone polls of retailers and distributors, put Kid Icarus eighth in its October and December 1987 issues. kid-icarus-history/chart-1987
p. 1, Top Ten Videogames — the text layer drops the rank; the page image shows 8, between Rygar and MetroidKid Icarus (Nin/NES)Computer Entertainer, vol. 6, no. 7 (October 1987) · p. 1, Top Ten VideogamesTop Sellers are the result of telephoneComputer Entertainer, vol. 6, no. 7 (October 1987) · p. 1, Top Ten Videogamespolls with a selected group of retailersComputer Entertainer, vol. 6, no. 7 (October 1987) · p. 1, Top Ten Videogamesdistributors throughout the countryComputer Entertainer, vol. 6, no. 9 (December 1987) · p. 1, Top Ten Videogames8. Kid Icarus (Nin/NES)Checked by a second AI model, 2026-11-06.The November 1987 issue (vol. 6, no. 8) also lists it, but has no source record yet.
Cited by: Kid Icarus