Cite as
Famicom Magazine 27
Original
https://archive.org/details/famimaga-issue-27-february-06-1987-02-06-600dpi-ozidual
sha256
919ce3432ca2e7d77fb6a207b1eb2f79a9d7bd83e60bc48eb05b9a6c821bde0f
Archived
https://archive.org/download/famimaga-issue-27-february-06-1987-02-06-600dpi-ozidual/Famimaga%201987%2002%2006%20%28J%20OCR%29_djvu.xml
Accessed
2026-11-06
Licence
© Tokuma Shoten; scan hosted by the Internet Archive
Credit
Scan by Gaming Alexandria, in the Internet Archive item "famimaga-issue-27-february-06-1987-02-06-600dpi-ozidual". The pin is the item's OCR as DjVu XML (its Japanese OCR layer).
Notes
Pinned in archive batch 25 (Gaming Alexandria's Japanese magazines). The 600 dpi scan is too large to pin, so the pinned copy is the OCR; read quotes on the page images (archive.org/download/famimaga-issue-27-february-06-1987-02-06-600dpi-ozidual/page/n<k>.jpg, k one less than the image number). Strongest items for our games (contents index): Zelda II guide part 1, pp. 65-81; Dragon Quest II guide, pp. 6-13, and Enix ad pp. 50-53 (1月26日 release, 5,500 yen); Zanac tip, p. 118 and p. 127; the release calendar, p. 150; Dragon Buster maps, pp. 22-31; Takeshi no Chosenjo tips, pp. 121 and 125.

Cited on

Claims (9)

Family Computer Magazine's new-release calendar still marked the Famicom Athena as a disk game for early March 1987 in its 6 February issue. From April it listed a cartridge at ¥5,500: early May (3 April), mid-May (17 April), and finally 5 June (15 May). SNK's April advertisement gave early May, ¥5,500 and a 1-megabit ROM.printed p. 150 (image 150), 新作カレンダーMagazine
Taito advertised the Famicom cartridge as a new release on Wednesday 10 December 1986. Famicom Magazine's weekly best 10 lists it 3rd in the week of 8 to 14 December, marked ★, the magazine's sign for a game new that week.p. 140 (image 140), ベスト10, 12/8〜12/14, rank 3Magazine
The cartridge's list price was 5,300 yen.p. 49 (image 49), Taito advertisement, foot of the pageMagazine
Taito sold the game as Beat Takeshi's work. Its advertisements call it a Famicom game by Beat Takeshi (ビートたけし作), the title screen shown in Marukatsu Famicom of 28 November 1986 reads "FROM BEAT TAKESHI", and the manual's copyright line names Taito and Beat Takeshi, 1986.p. 49 (image 49), Taito advertisementMagazine
In Famicom Magazine's weekly best 10 of software, the game was 3rd, marked ★ as new that week, in the week of 8 to 14 December 1986, 4th in the week of 15 to 22 December, and 3rd in each of the weeks of 23 to 28 December and 29 December to 4 January.p. 140 (image 140), ベスト10, 12/8〜12/14 and 12/15〜12/22p. 140 (image 140), 12/15〜12/22p. 141 (image 141), 12/23〜12/28 and 12/29〜1/4Magazine
Taito's advertisement in Famicom Magazine of 6 February 1987 printed a line of song lyrics as its headline and told players to sing three times or so, and to sing well, and take up the challenge rather than complain they had never heard of such Famicom software.p. 49 (image 49), Taito advertisementp. 49 (image 49)Magazine
Famicom Magazine of 6 February 1987 printed a reader's tip that keywords typed at the kontenyūya (continue shop) give odd continuations: some start a game in which the salaryman dies at once, and a keyword of nothing but "sa" starts the hero on Tanhyō island with 85 stamina.p. 121 (image 121), 超ウルトラ技 9 (大関技), 大阪府 新居哲也p. 121 (image 121)p. 121 (image 121)p. 121 (image 121)Magazine
The same issue printed a reader's tip for reaching a glitched screen: at the right end of the main street, by the Tōkō bank, walk left and jump right just as the screen scrolls.p. 125 (image 125), 超ウルトラ技 19 (十両技), 大阪府 酒井慎一郎p. 125 (image 125)Magazine
Family Computer Magazine's new-release calendar of 6 February 1987 listed Pony's Disk System Winter Games in Japan for late March at ¥2,900.p. 150, 新作カレンダー (new-release calendar)Magazine