Cite as
Takeshi no Chōsenjō Famicom manual
Original
https://archive.org/details/takeshi-no-chousenjou-fc-hiresscans
sha256
5dfbe153b5bcf1a548b45924307eb3a80f6296cd2320b8feea2462b2804595ad
Archived
https://archive.org/download/takeshi-no-chousenjou-fc-hiresscans/Takeshi%20no%20Chousenjou%20-%20Manual_djvu.xml
Accessed
2026-11-06
Licence
© Taito / Beat Takeshi 1986; scan hosted by the Internet Archive
Credit
Taito; 1200 dpi scan by Gaming Alexandria in the Internet Archive item "takeshi-no-chousenjou-fc-hiresscans" (box, manual and cartridge). The pin is the manual's OCR as DjVu XML.
Notes
Japanese Famicom instruction booklet, 12 scan images (image n is printed page n on the pages read: image 4 is p. 4, image 8 is p. 8). The cover (image 1) reads TAITO, たけしの挑戦状, 09 and TFC-TC5300; the back cover (image 12) prints "©TAITO CORP./ビートたけし 1986". The booklet prints no release date; the date is the release day Taito's advertisement gives (Marukatsu Famicom, 28 November 1986, image 2). The OCR spaces the Japanese and misreads た as だ; quotes were read on the page images (the item's "Manual_jp2.zip"). A second scan of the same booklet is in the item "takeshi-no-chousenjou-tfc-tc-5300-fc-jp-manual-600-dpi".

Cited on

Claims (8)

Taito sold the game as Beat Takeshi's work. Its advertisements call it a Famicom game by Beat Takeshi (ビートたけし作), the title screen shown in Marukatsu Famicom of 28 November 1986 reads "FROM BEAT TAKESHI", and the manual's copyright line names Taito and Beat Takeshi, 1986.back cover (image 12)Magazine
The manual calls the game a Taito game cassette and carries the code TFC-TC5300 and the number 09 on its cover.p. 2 (image 2)cover (image 1)cover (image 1), red disc at the rightManual
The manual's story: the hero is an entirely ordinary salaryman, with an average salary, a wife and child, and pachinko and drink for hobbies. The game is the comedy of a man dragged by chance into an extraordinary world.p. 6 (image 6), 3. ストーリー (story)p. 6 (image 6)p. 6 (image 6)Manual
The manual's controls: up on the pad faces away from the player and enters doorways, right and left walk, and down crouches. A attacks (a punch, a pistol and the like) and B jumps. Riding a vehicle changes the controls, which the manual leaves the player to find out.p. 4 (image 4), 2. コントローラーの各部の名称と操作の説明, pad diagramp. 4 (image 4)p. 4 (image 4)Manual
SELECT switches to a sub-screen for viewing the game's information and entering commands, and START pauses the game.p. 5 (image 5), SELECTボタンp. 5 (image 5), 《ポーズ機能》 (pause)Manual
The game uses the microphone on the Famicom's second controller. The manual says that if "moshi moshi" keeps appearing on screen with no controller touched, the player should press down and A on controller II together, and that controller II's A button then stands in for the microphone, also when the microphone is broken, until a reset or a game over.p. 5 (image 5), 《もしもこんな時は!》 (if this happens)p. 5 (image 5)p. 4 (image 4), IIコントローラー diagramManual
To stop and carry on later, the player moves the sub-screen's arrow to "owaru" (end) and presses A, and the screen changes to the "kontenyūya" (continue shop), which shows a keyword to copy down. To resume, the player switches on, walks right into the shop, moves to the far right and enters the keyword, and play restarts from a set point. A wrong keyword ends the game.p. 7 (image 7), 今日はこれでおしまい! (that's all for today)p. 7 (image 7), 昨日のつづきをやりたい人は! (to carry on from yesterday)p. 7 (image 7)p. 7 (image 7), 今日はこれでおしまい! (that's all for today)p. 7 (image 7), 昨日のつづきをやりたい人は! (to carry on from yesterday)Manual
The manual's hints give the goal in outline: gather items to equip the hero and escape the town, defeat the enemies that come at him and go to the destination, and find where a treasure lies. An old man holds the treasure map, and winning his favour is hard work; the manual suggests singing well while thinking it over. The treasure is not in Japan.p. 8 (image 8), 5. ヒント (hints)p. 8 (image 8)p. 8 (image 8)p. 8 (image 8)p. 8 (image 8), 5. ヒント (hints), item 2Manual