Cite as
Famicom Magazine 26
Original
https://archive.org/details/famimaga-issue-26-january-02-1987-01-02-600dpi-ozidual
sha256
f5c13181d8abc6cbaf83bbca0be92882e5e70e5ebaf1519e78a8d84b4e937bd3
Archived
https://archive.org/download/famimaga-issue-26-january-02-1987-01-02-600dpi-ozidual/Famimaga%201987%2001%2002-16%20%28J%20OCR%29_djvu.xml
Accessed
2026-11-06
Licence
© Tokuma Shoten; scan hosted by the Internet Archive
Credit
Scan by Gaming Alexandria, in the Internet Archive item "famimaga-issue-26-january-02-1987-01-02-600dpi-ozidual". The pin is the item's OCR as DjVu XML (its Japanese OCR layer).
Notes
Pinned in archive batch 25 (Gaming Alexandria's Japanese magazines). The 600 dpi scan is too large to pin, so the pinned copy is the OCR; read quotes on the page images (archive.org/download/famimaga-issue-26-january-02-1987-01-02-600dpi-ozidual/page/n<k>.jpg, k one less than the image number). Strongest items for our games (contents index): Zelda II preview and story, pp. 67-73 (release set for 1月14日, Nintendo, 2600 yen); Dragon Quest II guide, pp. 6-11, with Enix ads pp. 122-123; Zanac tips, pp. 148-150; Dragon Buster Round 1 guide, pp. 20-27; Kid Icarus guide, pp. 96-102; Super Lode Runner ad, p. 124.

Cited on

Claims (4)

SNK announced the Famicom Athena as a Disk Card game. In November 1986 Marukatsu Famicom expected it in late December at ¥3,300; by mid-December Famicom Tsushin and Marukatsu Famicom, and SNK's own advertisement in Family Computer Magazine's issue dated 2 January 1987, put it in late January 1987, its price not yet set.p. 54 (image 54), SNK advertisementMagazine
Family Computer Magazine printed a stage select for the Famicom game in January 1987, and a continue code, A, B, B, A.p. 142 (image 142), 怒p. 142 (image 142), 怒Magazine
Famicom Magazine's walkthrough of 2 January 1987 opened with a "challenge" signed Beat Takeshi, warning that players who took the game for a simple challenge game would mostly never finish it, and asking them not to think of it on the level of earlier Famicom software. The walkthrough gave the cartridge as on sale, 5,300 yen, and 1M + 256K.p. 28 (image 28), 挑戦状 panel, signed ビートたけしp. 28 (image 28)p. 28 (image 28)p. 28 (image 28), foot of the pageMagazine
On the first two pages of its walkthrough (pp. 28-29), Famicom Magazine described a game played mainly through commands, used to talk, buy things and more, "a kind of adventure role-playing game". It told players they had to visit the continue shop before a game over to continue, and to note down the keyword.p. 29 (image 29), コマンドを使ってゲームを進めるのだ! (play by commands)p. 29 (image 29)p. 29 (image 29), こんてにゅうやへ足を運ぼう (visit the continue shop)p. 29 (image 29), コマンドを使ってゲームを進めるのだ!p. 29 (image 29), こんてにゅうやへ足を運ぼうMagazine