Claim set · data/claims/super-mario-bros-the-lost-levels-history.yaml

Super Mario Bros.: The Lost Levels (history and reception)

Game: Super Mario Bros.: The Lost Levels.

The game came out in Japan on 3 June 1986, as Super Mario Bros. 2 for the Famicom Disk System. super-mario-bros-the-lost-levels-history/release

PublisherNintendo, Virtual Console: Super Mario Bros. 2 (Famicom Disk System) · Virtual Console page, introduction — "It was released on 3 June 1986 as a Disk System title." The translation is the atlas's.1986年6月3日にディスクシステム用ソフトとして発売されましたIwata Asks: Super Mario 25th Anniversary · footnote 5Super Mario Bros. 2: The second Super Mario action game released for the Family Computer Disk System on June 3, 1986.Super Mario Bros. 2 (FMC-SMB) Famicom Disk System manual and jacket · p. 2, "To Super Players" — the letter that opens the manual carries the same dateTo Super Players June 3, 1986Checked by claude, 2026-10-26 — found each quote in the pinned copies; the manual's in its OCR text

Cited by: Super Mario Bros.: The Lost Levels

Famicom Tsūshin's chart in its 1 August 1986 issue lists the disk card at 2,500 yen. super-mario-bros-the-lost-levels-history/price

MagazineBIWEEKLY Famicom Tsushin (Famitsu) no. 4, 1 August 1986 · p. 4, Famitsu TOP 30, no. 2 — "Super Mario Bros. 2, Nintendo, 2,500 yen (disk card)." The OCR reads the price as "2 , 5 0 0円 (ディ スクカード)".スーパーマリオブラザーズ2 任天堂 2,500円(ディスクカード)Checked by claude, 2026-10-26 — found the row in the pinned scan's text layer

The manual opens with a letter, "To Super Players", that presents the game as another Mario journey in a parallel world, eight new worlds of varied courses. It says the game has a Mario game and a Luigi game, with Luigi leaping more recklessly than Mario, and warns players not to eat the poison mushroom when it appears. super-mario-bros-the-lost-levels-history/parallel-world

ManualSuper Mario Bros. 2 (FMC-SMB) Famicom Disk System manual and jacket · p. 2, "To Super Players" — "[We] have made another Mario journey (a parallel world)." The translation is the atlas's; the OCR reads the preceding "1" as ")".つのマリオの旅(パラレルワールド)を創ってみました。Super Mario Bros. 2 (FMC-SMB) Famicom Disk System manual and jacket · p. 2, "To Super Players" — "these eight new worlds of varied courses." The translation is the atlas's.この変化に富んだコースの新しい8ワールドSuper Mario Bros. 2 (FMC-SMB) Famicom Disk System manual and jacket · p. 2, "To Super Players" — "there is a Mario game and a Luigi game." The translation is the atlas's.マリオゲームとルイージゲームがありSuper Mario Bros. 2 (FMC-SMB) Famicom Disk System manual and jacket · p. 2, "To Super Players" — "Luigi leaps more recklessly than Mario." The translation is the atlas's; the OCR reads 無鉄砲に飛び as 然鉄磋に武びり.ルイージはマリオより無鉄砲に飛び上がります。Super Mario Bros. 2 (FMC-SMB) Famicom Disk System manual and jacket · p. 2, "To Super Players" — "please don't eat it", said of the poison mushroom (毒キノコ, which the OCR garbles) when it comes out. The translation is the atlas's.食べないようにしてくださいNintendo, Virtual Console: Super Mario Bros. 2 (Famicom Disk System) · Virtual Console page, introduction — "This game is the story of a new adventure of Mario and Luigi, set in a parallel world of Super Mario Bros." The translation is the atlas's.本作は『スーパーマリオブラザーズ』のパラレルワールドを舞台にした、マリオとルイージの新たな冒険のお話です。Checked by claude, 2026-10-26 — read the letter in the pinned manual's OCR text, where each quoted phrase stands with spaced and partly misread characters, and the Virtual Console page in its pinned copy

The letter's text is read through the scan's OCR, which spaces every character and misreads some; a reader should confirm the manual quotes against the page image.

Cited by: Super Mario Bros.: The Lost Levels

The game was aimed at players who had mastered the first. Miyamoto recalls a sticker on the package that said "For Super Players", and a note to Nintendo's NES Classic interview describes it as a tougher challenge developed for advanced players. Nintendo's page today pitches it at people who played Super Mario Bros. to exhaustion, with a higher difficulty. Iwata, interviewing the All-Stars developers in 2010, described it the same way: he said they made it for advanced players, and Sugiyama agreed. super-mario-bros-the-lost-levels-history/for-super-players

WebNintendo Channel: Interview with Shigeru Miyamoto, volumes 1 and 2 (December 2010), transcript · Super Mario Bros.: The Lost LevelsBut we thought it would be hard for first time players so we put a sticker on the package that said "For Super Players".Iwata Asks: Super Mario All-Stars (Wii) · Iwata — Iwata's remark to Sugiyama, who answers "Right, right."Some might not have been fully satisfied by the first Super Mario, so we made The Lost Levels for advanced players.Nintendo, NES Classic Edition developer interview: Super Mario Bros. and Super Mario Bros. 3 · footnote 6It looked and played very similar to the first Super Mario Bros., but with a tougher challenge level developed for advanced players.Nintendo, Famicom software: Super Mario Bros. 2 · introduction — "Aimed at people who played Super Mario Bros. to exhaustion: a higher difficulty than the last game!" The translation is the atlas's.『スーパーマリオブラザーズ』を遊び尽くした人に向けた、前作よりも高い難易度!Checked by claude, 2026-10-26 — found each quote in the pinned copies

The Miyamoto line is The Mushroom Kingdom's transcript of the English subtitles of a Nintendo Channel video.

Cited by: Super Mario, Super Mario Bros.: The Lost Levels

Nintendo's page counts 52 courses, including those opened by meeting conditions, one and a half times the first game's. It names the poison mushroom and a tailwind that carries the player's body along as new tricks, and says Luigi jumps higher than Mario and slips more. super-mario-bros-the-lost-levels-history/courses

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PublisherNintendo, Famicom software: Super Mario Bros. 2 · introduction — "52 courses in all, including those you can play by meeting conditions. 1.5 times the courses of the last game await." The translation is the atlas's.条件を満たすと遊べるものも含めて全52コース。 前作の1.5倍ものコースが待ち受けている。Nintendo, Famicom software: Super Mario Bros. 2 · introduction — "such as the poison mushroom, which hurts you when you take it, and the tailwind, which carries your body along on its own." The translation is the atlas's.取るとダメージを受ける「毒キノコ」や体が勝手に流される「追い風」などNintendo, Famicom software: Super Mario Bros. 2 · introduction — "Luigi jumps higher than Mario, and slips more easily." The translation is the atlas's.ルイージはマリオよりジャンプが高く、滑りやすい。Checked by claude, 2026-10-26 — found the quotes in the pinned page

Thirteen worlds of four levels (1 to 9 and A to D) make 52; Nintendo Power 52 (p. 18) counts 13 worlds in the Super NES version.

Cited by: Super Mario Bros.: The Lost Levels

Miyamoto calls the game Takashi Tezuka's directorial debut. Tezuka says they made it by changing the first game's difficulty and stage design, and Miyamoto that work on Super Mario Bros. 3 began after it, in the spring of 1986. super-mario-bros-the-lost-levels-history/makers

InterviewNintendo, NES Classic Edition developer interview: Super Mario Bros. and Super Mario Bros. 3 · Miyamotohad been Tezuka-san's directorial debut. That went well, so we decided to make a completely new game.Nintendo, NES Classic Edition developer interview: Super Mario Bros. and Super Mario Bros. 3 · TezukaWe made Super Mario Bros.: The Lost Levels by changing the original game's difficulty and stage designNintendo, NES Classic Edition developer interview: Super Mario Bros. and Super Mario Bros. 3 · MiyamotoWe began after Super Mario Bros.: The Lost Levels in the spring of 1986Checked by claude, 2026-10-26 — found the quotes in the pinned page

No staff list was read; the Japanese Wikipedia's is a lead only.

Cited by: Super Mario Bros.: The Lost Levels

Miyamoto recalls that the team used the arcade VS. System, based on the Famicom, to make Super Mario, started changing its levels because they could, and, as they played, made "very challenging levels", and that the game gave infinite 1-ups early to prepare players for what came. IGN's 2010 history says its later stages came from Vs. Super Mario Bros. super-mario-bros-the-lost-levels-history/vs-levels

WebNintendo Channel: Interview with Shigeru Miyamoto, volumes 1 and 2 (December 2010), transcript · Super Mario Bros.: The Lost LevelsThere was an arcade system called the VS system that was based off of the Famicom. We decided to use that to make Super Mario and we started changing the levels because we could. As we played with it we made very challenging levels. We thought it would be fun if the levels got even harder, and we worked on it.Nintendo Channel: Interview with Shigeru Miyamoto, volumes 1 and 2 (December 2010), transcript · Super Mario Bros.: The Lost LevelsWe made it so you could get infinite 1-UPs from the beginning to prepare you for the levels to comeIGN Presents: The History of Super Mario Bros. · Super Mario Bros. 2Latter stages were cannibalized from "Vs. Super Mario Bros.", a largely redesigned arcade port of the original.Checked by claude, 2026-10-26 — found the quotes in the pinned copies

Cited by: Super Mario Bros.: The Lost Levels

In America, the Super Mario Bros. 2 that Nintendo released was a different game. Koji Kondo says the Japanese Super Mario Bros. 2 continued the first game directly, while in America it was a remake of Yume Kojo: Doki Doki Panic. super-mario-bros-the-lost-levels-history/us-sequel

InterviewIwata Asks: Super Mario All-Stars (Wii) · Kondo — the cut is a footnote markerWhat we called Super Mario Bros. 2 in Japan … was a direct continuation to the original Super Mario Bros., but in America it was a remake of Yume Kojo: Doki Doki Panic.Checked by claude, 2026-10-26 — found the quote in the pinned interview text

Cited by: Super Mario Bros.: The Lost Levels

Retrospectives say the game was kept from North America for its difficulty. IGN's 2010 history says Nintendo judged it beyond North American players and canceled its release there; GameSpot's 2007 review puts the call on the head of Nintendo of America; Den of Geek's 2024 article names Howard Phillips. super-mario-bros-the-lost-levels-history/na-decision

WebdisputedIGN Presents: The History of Super Mario Bros. · Super Mario Bros. 2Nintendo decided Mario 2's difficulty level exceeded North American skill level. Rather than risk the franchise's popularity, they canceled its stateside release and looked for an alternative.Super Mario Bros.: The Lost Levels Review (GameSpot) · review, first paragraphHowever, the head honcho of Nintendo of America at the time felt the game would be too challenging for players in the west.Why We've Always Been Wrong About the 'Real' Super Mario Bros. 2 · I'm Sorry, You're Just Too Darn DifficultIt was famed Nintendo Power creator Howard Phillips who made the decision to not import the Japanese version of the game for that reason.Checked by claude, 2026-10-26 — found the quotes in the pinned copies

Disputed: The three accounts name different deciders: Nintendo (IGN), the head of Nintendo of America (GameSpot), and Howard Phillips (Den of Geek). No document from the decision was read.

Cited by: Super Mario Bros.: The Lost Levels

Famicom Tsūshin's shop chart in its 1 August 1986 issue placed the game second, behind Makaimura, and its note said the game had appeared at the top only the week before. super-mario-bros-the-lost-levels-history/famitsu-chart

MagazineBIWEEKLY Famicom Tsushin (Famitsu) no. 4, 1 August 1986 · p. 4, Famitsu TOP 30 — "This week's proud no. 1 is Makaimura." The translation is the atlas's; the OCR reads "1" as "|".今週堂々の1位は『魔界村』だ。BIWEEKLY Famicom Tsushin (Famitsu) no. 4, 1 August 1986 · p. 4, Famitsu TOP 30, no. 2 — "Oh? It only just appeared at the top last week, and already down a place." The translation is the atlas's; the OCR reads 「先週トッフて室主場したばかりなのに、もう lランクダウン」.おやっ、先週トップで登場したばかりなのに、もう1ランクダウンChecked by claude, 2026-10-26 — found both lines, garbled, in the pinned scan's text layer, with the game's row (2,780 points) between them

The chart ranks by points, not copies sold.

Cited by: Super Mario Bros.: The Lost Levels

Famicom Hisshoubon's three reviewers gave it 3, 2, and 2 hearts of 5. Nasubi Kamen asked whether it had only got harder, thought it a cut job, and saw a plain push to sell the Disk System; Tokashiki Minoru, 15, wanted it on a cartridge for friends without a Disk System; Goinkyo no longer felt the first game's fresh surprise and fun, and wondered whether that was because it came across as a pack of bugs and tricks. super-mario-bros-the-lost-levels-history/hisshoubon-review

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MagazineFamicom Hisshoubon no. 6, September 1986 · p. 119, cross review, Super Mario Bros. 2 — "Hey, did this just get harder? Is there no other change?" Nasubi Kamen, three hearts. The translation is the atlas's.ねえ、これただムズかしくなっただけ?他に変化はないの?Famicom Hisshoubon no. 6, September 1986 · p. 119, cross review, Super Mario Bros. 2 — "I think it's a cut job." Nasubi Kamen. The translation is the atlas's.手抜きだと思うFamicom Hisshoubon no. 6, September 1986 · p. 119, cross review, Super Mario Bros. 2 — "The aim of making people buy a Disk System is plain to see, too." Nasubi Kamen, whose comment ends "これじゃあ任天堂の名が泣きます。" ("This makes Nintendo's name weep."). The translation is the atlas's.ディスクシステムを買わせようというのもみえみえFamicom Hisshoubon no. 6, September 1986 · p. 119, cross review, Super Mario Bros. 2 — "I really wanted it out on a cartridge. I have a Disk System, so I was happy, but I feel sorry for my friends who don't." Tokashiki Minoru, 15, two hearts. The translation is the atlas's.絶対カセットで出してほしかった。ボクはディスクシステムを持ってるからうれしかったけど、持ってない友だちはかわいそうだ。Famicom Hisshoubon no. 6, September 1986 · p. 119, cross review, Super Mario Bros. 2 — "But I no longer felt the fresh surprise and fun of the last Mario." Goinkyo, two hearts. The translation is the atlas's.しかし前作マリオの様な、新鮮な驚きや楽しさはもう感じなかったFamicom Hisshoubon no. 6, September 1986 · p. 119, cross review, Super Mario Bros. 2 — "Is it because it gives so strong an impression of a pack of bugs and secret tricks?" Goinkyo, closing the comment. The translation is the atlas's.バグ・裏ワザパックという印象が強いからだろうか。Checked by claude, 2026-10-26 — read the page image (PDF p. 121): the hearts are 3, 2 and 2 filled of 5 from top to bottom, each name follows its comment, and the first comment reads これただ, not the scout's これだ

The scan's text layer doesn't carry this page's review text; the quotes and the hearts are read from the page image.

Cited by: Super Mario Bros.: The Lost Levels

GameSpot's Frank Provo scored the 2007 Wii Virtual Console release 6.5 of 10, calling it a level hack of the first game whose levels are "infinitely more sadistic". super-mario-bros-the-lost-levels-history/gamespot-review

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WebSuper Mario Bros.: The Lost Levels Review (GameSpot) · The BadBasically just a level hack for the original Super Mario Bros.Super Mario Bros.: The Lost Levels Review (GameSpot) · reviewthe level layouts aren't as memorable, and they're infinitely more sadisticSuper Mario Bros.: The Lost Levels Review (GameSpot) · The GoodIf you want a tough Super Mario Bros., here you goChecked by claude, 2026-10-26 — found the quotes in the pinned page; the 6.5 is in its score block

Cited by: Super Mario Bros.: The Lost Levels

GameSpot's October 2007 review says the Wii Virtual Console sold the original, unedited Disk System game for 600 Wii points. super-mario-bros-the-lost-levels-history/virtual-console

WebSuper Mario Bros.: The Lost Levels Review (GameSpot) · review, last paragraphAt 600 Wii points, the original, unedited rendition of Super Mario Bros. 2 is a decent buyChecked by claude, 2026-10-26 — found the quote in the pinned page

Cited by: Super Mario Bros.: The Lost Levels

Super Mario All-Stars for the Super Famicom collected the game in July 1993, as The Lost Levels, with Super Mario Bros. 1 to 3; it came out in North America in August 1993. Sugiyama, who says he worked on it as an assistant director and designer under another main director, recalls, if he remembers correctly, that Miyamoto proposed the collection; he thinks the idea was to include The Lost Levels to give a game few had played on the Disk System another chance. He says the team added saving, after each level in The Lost Levels, as significant help. super-mario-bros-the-lost-levels-history/all-stars

InterviewIwata Asks: Super Mario All-Stars (Wii) · footnote 1Super Mario All-Stars: Released for the Super Famicom system in July 1993. It includes four games: Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3 and Super Mario Bros.: The Lost Levels.Super NES Games (Nintendo of America release list) · Super Mario All-StarsSuper Mario All-Stars Nintendo August 1993Nintendo Power, issue 52 (1993-09) · p. 100, Pak WatchRelease Date August 1993Iwata Asks: Super Mario All-Stars (Wii) · SugiyamaSomeone else was the main director. I lent support as an assistant director and designer.Iwata Asks: Super Mario All-Stars (Wii) · SugiyamaIf I remember correctly, Miyamoto-san brought it up a little while after development of Super Mario KartIwata Asks: Super Mario All-Stars (Wii) · SugiyamaI think the idea was to include the Lost LevelsIwata Asks: Super Mario All-Stars (Wii) · Sugiyamaa game not many had played on the Disk System, thereby giving people another opportunity to play it.Iwata Asks: Super Mario All-Stars (Wii) · SugiyamaThat made it possible to save after each level in The Lost Levels. The intention was to offer some significant help.Checked by claude, 2026-10-26 — found the quotes in the pinned copies

Cited by: Super Mario Bros.: The Lost Levels

The name The Lost Levels is the one the game carries in English. The earliest use read here is Nintendo Power's September 1993 issue, whose editor explained that the game had been released only in Japan, as Super Mario Bros. 2; who coined the name isn't known. super-mario-bros-the-lost-levels-history/lost-levels-name

MagazineNintendo Power, issue 52 (1993-09) · p. 7, Editor's Corner — Gail Tilden, editor in chief; the OCR interleaves a sidebar into the sentence, so the quote is cut thereLevels was originally released only in Japan … and was titled Super Mario Bros. 2, while the SMB 2 that you all know is called Super Mario Bros. USA in Japan.Iwata Asks: Super Mario 25th Anniversary · footnote 5This game is known as Super Mario Bros.: The Lost Levels in the US.Checked by claude, 2026-10-26 — found the quotes in the pinned copies

Cited by: Super Mario Bros.: The Lost Levels

Nintendo Power's September 1993 review of Super Mario All-Stars warned that The Lost Levels was "waaayy harder" than the first game, recommended starting with Luigi for his higher jump, and ran a World 9 Challenge: a photo of World 9, reached without warping, by 31 October 1993 earned an iron-on patch. super-mario-bros-the-lost-levels-history/np-reception

MagazineNintendo Power, issue 52 (1993-09) · p. 16This game is waaayy harder than the original SMB.Nintendo Power, issue 52 (1993-09) · p. 18Luigi can jump higher, so we recommend playing with Luigi when you first begin to play the game.Nintendo Power, issue 52 (1993-09) · p. 22, World 9 Challengeyou can only reach World 9 of the Lost Levels if you play every single torturous level. Absolutely no warping!Nintendo Power, issue 52 (1993-09) · p. 22, World 9 ChallengeSend us a photo of your accomplishment, and we'll send you this great iron-on patch.Nintendo Power, issue 52 (1993-09) · p. 22, World 9 ChallengeThe deadline is October 31, 1993.Checked by claude, 2026-10-26 — found the quotes in the pinned scan's text layer

The magazine describes the Super NES version. In the Disk System original a skipped world can still be cleared by warping back to it (smb2j/world-9-condition).

Cited by: Super Mario Bros.: The Lost Levels

IGN's 2010 history describes the game as looking exactly like its predecessor but much harder, with poisonous mushrooms, warps that send the player back, and weather that blows Mario off course. super-mario-bros-the-lost-levels-history/legacy

WebIGN Presents: The History of Super Mario Bros. · Super Mario Bros. 2Visually, it looked exactly like its predecessor, but it was harder... much harder.IGN Presents: The History of Super Mario Bros. · Super Mario Bros. 2some mushrooms were poisonous, some warps sent you back instead of forward, and inclement weather regularly kicked Mario off-course in mid-chasm jump.Checked by claude, 2026-10-26 — found the quotes in the pinned page

Cited by: Super Mario Bros.: The Lost Levels