Source · Primary · interview
Nintendo, NES Classic Edition developer interview: Super Mario Bros. and Super Mario Bros. 3
Nintendo. 2016. “Nintendo, NES Classic Edition developer interview: Super Mario Bros. and Super Mario Bros. 3.” Nintendo.
- Cite as
NES Classic developer interview- Original
- http://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview
- sha256
2efba9ff34523228a9bfa4a6d8fa84c9f6ab2645e18096a874becba6bc846cfb- Archived
- https://web.archive.org/web/20170101001654id_/http://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview
- Accessed
- 2026-10-26
- Licence
- © Nintendo
- Credit
- Nintendo; Shigeru Miyamoto and Takashi Tezuka, interviewed for the NES Classic Edition.
- Notes
- Read for Miyamoto calling The Lost Levels "Tezuka-san's directorial debut", Tezuka saying they made it "by changing the original game's difficulty and stage design", and the footnote describing the Family Computer Disk System (February 1986; floppy disks with more memory than ROM cartridges, save data, sold only in Japan). Miyamoto also says development of Super Mario Bros. 3 began after The Lost Levels in spring 1986.